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Sahzaman Equipment and Loadout

Sep 27th, 2019
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  1. Sahzaman's Equipment Loadout:
  2. ----Quick Summary----
  3. Armor: +15 Heavy Plate [Ornate Regalia of the Queen-Sultan's Lover]
  4. Armor of Darkness 5, Iron Silence 3, Knight Unburdened 2, Effortless Armor 3, Twilight Armor 2
  5.  
  6. Primary Weapon: +15 Gun [Dreams Upon a Desert Crossroad]
  7. Lion's Roar 9, Find the Gap 4, Guided Shot 2
  8.  
  9. Secondary Weapon/Shield: +15 Greatshield [Dynasty-Woven Cloak of an Unknown Emir]
  10. Coat of Arms 6, Shieldbearer 2, Benign Transposition 2, Sheltered Vitality 5
  11.  
  12. Jewelry: +15 Turban [Valiant Thoughts of a Cowardly Vizier]
  13. Haste 4, Knight's Move 4, Blade Storm 2, Accelerated Movement 2
  14.  
  15. Ring 1: +15 Ring [The Reviled Azab's Secretive Duty]
  16. Blink 6, Unseen Strike 6, Blur Strike 2
  17.  
  18. Ring 2: +15 Ring [Tricks of the Fabled Falcon-Thief]
  19. Divine Agility 6, False Gravity 4, Raptor Cloud 5
  20.  
  21. Defensive Summary:
  22. Class+Equip+Crystals combines Heavy Plate Armor (Armor Bonus), With a +8 Deflection Bonus (Equivalent of Heavy, applies to Touch Attacks), +6 Shield Bonus (Overrides Greatshield Shield Bonus itself, but compatible with Shield Enhancement Bonuses), +2 Cover/Concealment Bonus, 50% Miss Chance (20% if Magical), Half AoE damage from Improved Blink, +1 Dodge Bonus from Haste, Half Damage from AoE due to Defender, Evasion Enhancement from Blade Dancer, And Total Level Scaling Armor Rating from Sentinel. 25 Supernatural Resistance
  23.  
  24. tl;dr Real good at defending/avoiding physical weapon attacks. Much worse against magical stuff (especially where armor doesn't count), partially mitigated by high dex, will, AoE counters, and 25 Supernatural Resistance.
  25.  
  26. Offensive Summary:
  27. Class+Equip+Crystals starts w/ Armor enchants help reduce penalties from heavy plate, while enchants like Haste, Raptor Cloud and Accelerated Movement allow for martial skills to be used at full efficiency while going fast. Guided Shot ignores range accuracy penalties, Find the Gap ignores armor, Blur Strike removes dexterity/dodge bonuses by making the target flat-footed. False Gravity allows movement in nearly any direction, Knight's Move is a near-instant teleport into flanking position, Benign Transposition allows switching spots with allies. Unseen Strike turns user invisible after an attack. Armament Lord+Blade Storm makes user more effective as it allows attacks against all targets within firearm range. Guns will be discussed in their own section.
  28.  
  29. tl;dr Good at shooting, particularly in melee, and gets better as enemy counts rise. Can subvert armor/dodge defenses. Very agile, can reposition near-instantly, and gains invisibility after attacks.
  30.  
  31. Specific Equipment Details:
  32. Armor [Ornate Regalia of the Queen-Sultan's Lover]
  33. Armor of Darkness 5 (Spell Compendium 15)
  34. High Armor Bonus, Darkvision, Low Bonus against Light spells
  35. Iron Silence 3 (LazyBones)
  36. Armor doesn't make sound.
  37. Knight Unburdened 2 (Forge Of War 114)
  38. Armor doesn't affect speed.
  39. Effortless Armor 3 (LazyBones)
  40. Remove Martial Skill Penalty from armor.
  41. Twilight Armor 2 (Explorer's Handbook 154)
  42. Arcane Spell Failure Chance is reduced to 15%.
  43.  
  44. Shield [Dynasty-Woven Cloak of an Unknown Emir] (Cosmetic Armor 1/Illusory Effect 1 applied to make a greatshield use cloak animations)
  45. Coat of Arms 6 (Complete Mage 99)
  46. Medium Armor Bonus. Can use shield as a ranged weapon attack (low damage) at cost of reducing Armor Bonus.
  47. Shieldbearer 2 (Spell Compendium 188)
  48. Shield loses inherent armor penalties, count as equipped, but user has a free hand as shield floats nearby.
  49. Benign Transposition 2 (Spell Compendium 27)
  50. Switch spots with a willing target.
  51. Sheltered Vitality 5 (Spell Compendium 188)
  52. Immune to fatigue, ability damage or drain.
  53.  
  54. Weapon (Gun) [Dreams upon a Desert Crossroad]
  55. Lion's Roar 9 (Spell Compendium 133)
  56. AoE. Enemies take High sonic damage and are stunned. Allies receive low Vitality healing.
  57. Find the Gap 4 (Spell Compendium 91)
  58. First attack in a round ignores Armor and Shield bonuses.
  59. Guided Shot 2 (Spell Compendium 108)
  60. Ignore distance penalties, anything less that total cover or concealment.
  61.  
  62. Weapon (Gun) [Slippery Suleiman's Smoking Sweet Stylish Escape Tool] (Illusory Effect 2--Gun fires an electrified grappling line for Lightning Leap. Assailants appear as disembodied armor of the user, executing a synchronized attack, then holding them down if Impede is successful.)
  63. Lightning Leap 6 (Complete Mage 58)
  64. Transform into a line of lightning, doing High damage (electric)in a line, appearing adjacent to the ending square.
  65. Magnetism 4 (Complete Arcane 114)
  66. Ranged disarm is if Strength 30. Weapon safely flies towards disarmer until it arrives at square or in a free hand.
  67. Phantasmal Assailants 3 (Spell Compendium 154)
  68. Target make a will save as illusory beings attack. If failed they deal high dexterity and will damage. Fortitude cuts it it half.
  69. Impede 2 (Complete Champion)
  70. Target must make a will save or be stuck in current square.
  71.  
  72. Weapon (Gun) [Unscrupulous Insurer of the Noble's Bazaar] (Illusory Effect 1--Attacks appear as various trade goods suddenly exploding/going off. If there are no trade goods, some just happen to appear.)
  73. Blast Rod 4 (Magic of Eberron 94)
  74. Make up to 10 Low damage attacks against targets in range, or one High Damage attack.
  75. Blast of Flame 5 (Spell Compendium 31)
  76. High Flame damage in a small cone.
  77. Cacophonic Burst 6 (Spell Compendium 52)
  78. High Sonic damage against all targets in burst.
  79.  
  80. Weapon (Gun) [Pledge of the Jinn King's Buried Army] (Illusory Effect 3--Gun is now a gauntlet fired by certain movements. Terrain manifests as piles of semi-illusory treasure, Stonehold as golden armored skeletons immobilizing the victims.)
  81. Nightmare Terrain 5 (Complete Mage 111)
  82. Creatures in a large area must succeed at will save or become entangled. Creatures outside have total concealment. Caster may make hide checks in terrain even if observed.
  83. Stonehold 7 (Spell Compendium 209)
  84. Creatures in Large area must succeed reflex or become immobilized. Immobilized creatures take low damage.
  85. Electric Loop 3 (Spell Compendium 78)
  86. Low Damage to up to [CL/3]*2 creatures, ref avoids. Make Will check or stunned for 1 round.
  87.  
  88. Necklace [Valiant Thoughts of a Cowardly Vizier]
  89. Haste 4 (Player's Handbook 212)
  90. Increase movement speed. Increase attack speed. Low Armor Bonus.Low Attack bonus.
  91. Knight's Move 4 (Spell Compendium 129)
  92. Teleport almost instantly a short distance, as long as you end up flanking an enemy.
  93. Accelerated Movement 2 (Spell Compendium 7)
  94. Balance, Tumble and Stealth skills can be performed at full speed without penalty (but not when running or charging).
  95. Blade Storm 4 (Spell Compendium 30)
  96. Can spend a turn not moving to make an attack action per equipped weapon against every target within range.
  97.  
  98. Ring 1 [The Reviled Azab's Secretive Duty]
  99. Improved Blink 6 (Spell Compendium 32)
  100. Physical attacks have 50% miss chance, Magical 20%. Half damage from AoE attacks, Deny dexterity as if invisible. Half falling damage. Can step through physical objects.
  101. Unseen Strike 6 (Complete Mafe 122)
  102. Gain Invisibility after delivering a successful melee attack.
  103. Blur Strike 3 (Magic Item compendium)
  104. First attack each round is calculated as if the opponent was flat-footed.
  105.  
  106. Ring 2 [Tricks of the Fabled Falcon-Thief]
  107. Divine Agility 6 (LazyBones)
  108. +10 Bonus to Agility.
  109. False Gravity 4 (Spell Compendium 87-8)
  110. Walk on any surface. Can hover slowly towards a location, making a single turn a round.
  111. Raptor Cloud 5 (Secrets of Sarlona 128)
  112. Low/Light Armor bonus via concealment/cover. Creatures attempting melee attacks take low damage.
  113.  
  114. Other Unused Equipment:
  115. 8 Cosmetic Armors
  116. 13 Illusionary Effects
  117. 3 Mirror Remote Viewing
  118. 2 Wands of Resurrection
  119. 10 Tomes of Spellcraft
  120. 4 Divine Jewelry
  121. 8 Divine Weapon
  122. 3 Divine Armor
  123. Random Potions 4
  124. Healing Potions 4
  125. Data Crystal {2: 1, 3: 1, 5: 2, 10: 1}
  126. Spell Scroll {2: 1}
  127. Shooting Star (Spent on Axiomatic Creature, Greater Mindscape)
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