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RBLPlayer

Hell banisher

Nov 1st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143. script.Name = "Banisher Gun V3 / 1"
  144. --//====================================================\\--
  145. --|| CREATED BY SHACKLUSTER
  146. --\\====================================================//--
  147.  
  148. game:GetService("StarterGui"):SetCore("SendNotification", {
  149. Title = "The Hell Banisher";
  150. Text = "Edited by NameClan, \Made by SHACKLUSTER ";
  151. })
  152.  
  153. script:ClearAllChildren()
  154. wait(0.2)
  155.  
  156. Player = game:GetService("Players").LocalPlayer
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local TIME = 0
  177. local sick = Instance.new("Sound",Torso)
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. --//=================================\\
  197. --|| USEFUL VALUES
  198. --\\=================================//
  199.  
  200. Animation_Speed = 3
  201. local FORCERESET = false
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203. local Speed = 16
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local DAMAGEMULTIPLIER = 1
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local EQUIPPED = false
  212. local HOLD = false
  213. local COMBO = 1
  214. local Rooted = false
  215. local SINE = 0
  216. local KEYHOLD = false
  217. local CHANGE = 2 / Animation_Speed
  218. local WALKINGANIM = false
  219. local VALUE1 = false
  220. local VALUE2 = false
  221. local ROBLOXIDLEANIMATION = IT("Animation")
  222. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  223. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  224. --ROBLOXIDLEANIMATION.Parent = Humanoid
  225. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  226. WEAPONGUI.Name = "BanishV3Gui"
  227. local Weapon = IT("Model")
  228. Weapon.Name = "Adds"
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character:FindFirstChild("Animate")
  233. local UNANCHOR = true
  234. local TOBANISH = {}
  235. script.Parent = PlayerGui
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240.  
  241. --//=================================\\
  242. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  243. --\\=================================//
  244.  
  245. ArtificialHB = Instance.new("BindableEvent", script)
  246. ArtificialHB.Name = "ArtificialHB"
  247.  
  248. script:WaitForChild("ArtificialHB")
  249.  
  250. frame = Frame_Speed
  251. tf = 0
  252. allowframeloss = false
  253. tossremainder = false
  254. lastframe = tick()
  255. script.ArtificialHB:Fire()
  256.  
  257. game:GetService("RunService").Heartbeat:connect(function(s, p)
  258. tf = tf + s
  259. if tf >= frame then
  260. if allowframeloss then
  261. script.ArtificialHB:Fire()
  262. lastframe = tick()
  263. else
  264. for i = 1, math.floor(tf / frame) do
  265. script.ArtificialHB:Fire()
  266. end
  267. lastframe = tick()
  268. end
  269. if tossremainder then
  270. tf = 0
  271. else
  272. tf = tf - frame * math.floor(tf / frame)
  273. end
  274. end
  275. end)
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280. --//=================================\\
  281. --|| SOME FUNCTIONS
  282. --\\=================================//
  283.  
  284. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  285. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  286. end
  287.  
  288. function PositiveAngle(NUMBER)
  289. if NUMBER >= 0 then
  290. NUMBER = 0
  291. end
  292. return NUMBER
  293. end
  294.  
  295. function NegativeAngle(NUMBER)
  296. if NUMBER <= 0 then
  297. NUMBER = 0
  298. end
  299. return NUMBER
  300. end
  301.  
  302. function Swait(NUMBER)
  303. if NUMBER == 0 or NUMBER == nil then
  304. ArtificialHB.Event:wait()
  305. else
  306. for i = 1, NUMBER do
  307. ArtificialHB.Event:wait()
  308. end
  309. end
  310. end
  311.  
  312. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  313. local NEWMESH = IT(MESH)
  314. if MESH == "SpecialMesh" then
  315. NEWMESH.MeshType = MESHTYPE
  316. if MESHID ~= "nil" and MESHID ~= "" then
  317. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  318. end
  319. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  320. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  321. end
  322. end
  323. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  324. NEWMESH.Scale = SCALE
  325. NEWMESH.Parent = PARENT
  326. return NEWMESH
  327. end
  328.  
  329. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  330. local NEWPART = IT("Part")
  331. NEWPART.formFactor = FORMFACTOR
  332. NEWPART.Reflectance = REFLECTANCE
  333. NEWPART.Transparency = TRANSPARENCY
  334. NEWPART.CanCollide = false
  335. NEWPART.Locked = true
  336. NEWPART.Anchored = true
  337. if ANCHOR == false then
  338. NEWPART.Anchored = false
  339. end
  340. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  341. NEWPART.Name = NAME
  342. NEWPART.Size = SIZE
  343. NEWPART.Position = Torso.Position
  344. NEWPART.Material = MATERIAL
  345. NEWPART:BreakJoints()
  346. NEWPART.Parent = PARENT
  347. return NEWPART
  348. end
  349.  
  350. local function weldBetween(a, b)
  351. local weldd = Instance.new("ManualWeld")
  352. weldd.Part0 = a
  353. weldd.Part1 = b
  354. weldd.C0 = CFrame.new()
  355. weldd.C1 = b.CFrame:inverse() * a.CFrame
  356. weldd.Parent = a
  357. return weldd
  358. end
  359.  
  360.  
  361. function QuaternionFromCFrame(cf)
  362. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  363. local trace = m00 + m11 + m22
  364. if trace > 0 then
  365. local s = math.sqrt(1 + trace)
  366. local recip = 0.5 / s
  367. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  368. else
  369. local i = 0
  370. if m11 > m00 then
  371. i = 1
  372. end
  373. if m22 > (i == 0 and m00 or m11) then
  374. i = 2
  375. end
  376. if i == 0 then
  377. local s = math.sqrt(m00 - m11 - m22 + 1)
  378. local recip = 0.5 / s
  379. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  380. elseif i == 1 then
  381. local s = math.sqrt(m11 - m22 - m00 + 1)
  382. local recip = 0.5 / s
  383. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  384. elseif i == 2 then
  385. local s = math.sqrt(m22 - m00 - m11 + 1)
  386. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  387. end
  388. end
  389. end
  390.  
  391. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  392. local xs, ys, zs = x + x, y + y, z + z
  393. local wx, wy, wz = w * xs, w * ys, w * zs
  394. local xx = x * xs
  395. local xy = x * ys
  396. local xz = x * zs
  397. local yy = y * ys
  398. local yz = y * zs
  399. local zz = z * zs
  400. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  401. end
  402.  
  403. function QuaternionSlerp(a, b, t)
  404. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  405. local startInterp, finishInterp;
  406. if cosTheta >= 0.0001 then
  407. if (1 - cosTheta) > 0.0001 then
  408. local theta = ACOS(cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((1 - t) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = 1 - t
  414. finishInterp = t
  415. end
  416. else
  417. if (1 + cosTheta) > 0.0001 then
  418. local theta = ACOS(-cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((t - 1) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = t - 1
  424. finishInterp = t
  425. end
  426. end
  427. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  428. end
  429.  
  430. function Clerp(a, b, t)
  431. local qa = {QuaternionFromCFrame(a)}
  432. local qb = {QuaternionFromCFrame(b)}
  433. local ax, ay, az = a.x, a.y, a.z
  434. local bx, by, bz = b.x, b.y, b.z
  435. local _t = 1 - t
  436. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  437. end
  438.  
  439. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  440. local frame = IT("Frame")
  441. frame.BackgroundTransparency = TRANSPARENCY
  442. frame.BorderSizePixel = BORDERSIZEPIXEL
  443. frame.Position = POSITION
  444. frame.Size = SIZE
  445. frame.BackgroundColor3 = COLOR
  446. frame.BorderColor3 = BORDERCOLOR
  447. frame.Name = NAME
  448. frame.Parent = PARENT
  449. return frame
  450. end
  451.  
  452. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  453. local label = IT("TextLabel")
  454. label.BackgroundTransparency = 1
  455. label.Size = UD2(1, 0, 1, 0)
  456. label.Position = UD2(0, 0, 0, 0)
  457. label.TextColor3 = TEXTCOLOR
  458. label.TextStrokeTransparency = STROKETRANSPARENCY
  459. label.TextTransparency = TRANSPARENCY
  460. label.FontSize = TEXTFONTSIZE
  461. label.Font = TEXTFONT
  462. label.BorderSizePixel = BORDERSIZEPIXEL
  463. label.TextScaled = false
  464. label.Text = TEXT
  465. label.Name = NAME
  466. label.Parent = PARENT
  467. return label
  468. end
  469.  
  470. function NoOutlines(PART)
  471. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  472. end
  473.  
  474. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  475. local NEWWELD = IT(TYPE)
  476. NEWWELD.Part0 = PART0
  477. NEWWELD.Part1 = PART1
  478. NEWWELD.C0 = C0
  479. NEWWELD.C1 = C1
  480. NEWWELD.Parent = PARENT
  481. return NEWWELD
  482. end
  483.  
  484. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  485. function WACKYEFFECT(Table)
  486. local TYPE = (Table.EffectType or "Sphere")
  487. local SIZE = (Table.Size or VT(1,1,1))
  488. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  489. local TRANSPARENCY = (Table.Transparency or 0)
  490. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  491. local CFRAME = (Table.CFrame or Torso.CFrame)
  492. local MOVEDIRECTION = (Table.MoveToPos or nil)
  493. local ROTATION1 = (Table.RotationX or 0)
  494. local ROTATION2 = (Table.RotationY or 0)
  495. local ROTATION3 = (Table.RotationZ or 0)
  496. local MATERIAL = (Table.Material or "Neon")
  497. local COLOR = (Table.Color or C3(1,1,1))
  498. local TIME = (Table.Time or 45)
  499. local SOUNDID = (Table.SoundID or nil)
  500. local SOUNDPITCH = (Table.SoundPitch or nil)
  501. local SOUNDVOLUME = (Table.SoundVolume or nil)
  502. coroutine.resume(coroutine.create(function()
  503. local PLAYSSOUND = false
  504. local SOUND = nil
  505. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  506. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  507. PLAYSSOUND = true
  508. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  509. end
  510. EFFECT.Color = COLOR
  511. local MSH = nil
  512. if TYPE == "Sphere" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  514. elseif TYPE == "Block" then
  515. MSH = IT("BlockMesh",EFFECT)
  516. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  517. elseif TYPE == "Wave" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  519. elseif TYPE == "Ring" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  521. elseif TYPE == "Slash" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  523. elseif TYPE == "Round Slash" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  525. elseif TYPE == "Swirl" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  527. elseif TYPE == "Skull" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Crystal" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  531. end
  532. if MSH ~= nil then
  533. local MOVESPEED = nil
  534. if MOVEDIRECTION ~= nil then
  535. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  536. end
  537. local GROWTH = SIZE - ENDSIZE
  538. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  539. if TYPE == "Block" then
  540. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541. else
  542. EFFECT.CFrame = CFRAME
  543. end
  544. for LOOP = 1, TIME+1 do
  545. Swait()
  546. MSH.Scale = MSH.Scale - GROWTH/TIME
  547. if TYPE == "Wave" then
  548. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  549. end
  550. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  551. if TYPE == "Block" then
  552. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  553. else
  554. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  555. end
  556. if MOVEDIRECTION ~= nil then
  557. local ORI = EFFECT.Orientation
  558. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  559. EFFECT.Orientation = ORI
  560. end
  561. end
  562. if PLAYSSOUND == false then
  563. EFFECT:remove()
  564. else
  565. SOUND.Stopped:Connect(function()
  566. EFFECT:remove()
  567. end)
  568. end
  569. else
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. repeat Swait() until SOUND.Playing == false
  574. EFFECT:remove()
  575. end
  576. end
  577. end))
  578. end
  579.  
  580. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  581. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  582. local mesh = IT("SpecialMesh",wave)
  583. mesh.MeshType = "Sphere"
  584. mesh.Scale = SIZE
  585. mesh.Offset = VT(0,0,0)
  586. wave.CFrame = CFRAME
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, WAIT do
  589. Swait()
  590. mesh.Scale = mesh.Scale + GROW
  591. wave.Transparency = wave.Transparency + (1/WAIT)
  592. if wave.Transparency > 0.99 then
  593. wave:remove()
  594. end
  595. end
  596. end))
  597. end
  598.  
  599. local S = IT("Sound")
  600. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  601. local NEWSOUND = nil
  602. coroutine.resume(coroutine.create(function()
  603. NEWSOUND = S:Clone()
  604. NEWSOUND.Parent = PARENT
  605. NEWSOUND.Volume = VOLUME
  606. NEWSOUND.Pitch = PITCH
  607. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  608. NEWSOUND:play()
  609. if DOESLOOP == true then
  610. NEWSOUND.Looped = true
  611. else
  612. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  613. NEWSOUND:remove()
  614. end
  615. end))
  616. return NEWSOUND
  617. end
  618.  
  619. function CFrameFromTopBack(at, top, back)
  620. local right = top:Cross(back)
  621. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  622. end
  623.  
  624. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  625. function WACKYEFFECT(Table)
  626. local TYPE = (Table.EffectType or "Sphere")
  627. local SIZE = (Table.Size or VT(1,1,1))
  628. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  629. local TRANSPARENCY = (Table.Transparency or 0)
  630. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  631. local CFRAME = (Table.CFrame or Torso.CFrame)
  632. local MOVEDIRECTION = (Table.MoveToPos or nil)
  633. local ROTATION1 = (Table.RotationX or 0)
  634. local ROTATION2 = (Table.RotationY or 0)
  635. local ROTATION3 = (Table.RotationZ or 0)
  636. local MATERIAL = (Table.Material or "Neon")
  637. local COLOR = (Table.Color or C3(1,1,1))
  638. local TIME = (Table.Time or 45)
  639. local SOUNDID = (Table.SoundID or nil)
  640. local SOUNDPITCH = (Table.SoundPitch or nil)
  641. local SOUNDVOLUME = (Table.SoundVolume or nil)
  642. coroutine.resume(coroutine.create(function()
  643. local PLAYSSOUND = false
  644. local SOUND = nil
  645. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  646. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  647. PLAYSSOUND = true
  648. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  649. end
  650. EFFECT.Color = COLOR
  651. local MSH = nil
  652. if TYPE == "Sphere" then
  653. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  654. elseif TYPE == "Block" then
  655. MSH = IT("BlockMesh",EFFECT)
  656. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  657. elseif TYPE == "Wave" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  659. elseif TYPE == "Ring" then
  660. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  661. elseif TYPE == "Slash" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  663. elseif TYPE == "Round Slash" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  665. elseif TYPE == "Swirl" then
  666. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  667. elseif TYPE == "Skull" then
  668. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  669. elseif TYPE == "Crystal" then
  670. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  671. end
  672. if MSH ~= nil then
  673. local MOVESPEED = nil
  674. if MOVEDIRECTION ~= nil then
  675. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  676. end
  677. local GROWTH = SIZE - ENDSIZE
  678. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  679. if TYPE == "Block" then
  680. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  681. else
  682. EFFECT.CFrame = CFRAME
  683. end
  684. for LOOP = 1, TIME+1 do
  685. Swait()
  686. MSH.Scale = MSH.Scale - GROWTH/TIME
  687. if TYPE == "Wave" then
  688. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  689. end
  690. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  691. if TYPE == "Block" then
  692. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  693. else
  694. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  695. end
  696. if MOVEDIRECTION ~= nil then
  697. local ORI = EFFECT.Orientation
  698. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  699. EFFECT.Orientation = ORI
  700. end
  701. end
  702. if PLAYSSOUND == false then
  703. EFFECT:remove()
  704. else
  705. SOUND.Stopped:Connect(function()
  706. EFFECT:remove()
  707. end)
  708. end
  709. else
  710. if PLAYSSOUND == false then
  711. EFFECT:remove()
  712. else
  713. repeat Swait() until SOUND.Playing == false
  714. EFFECT:remove()
  715. end
  716. end
  717. end))
  718. end
  719.  
  720. function MakeForm(PART,TYPE)
  721. if TYPE == "Cyl" then
  722. local MSH = IT("CylinderMesh",PART)
  723. elseif TYPE == "Ball" then
  724. local MSH = IT("SpecialMesh",PART)
  725. MSH.MeshType = "Sphere"
  726. elseif TYPE == "Wedge" then
  727. local MSH = IT("SpecialMesh",PART)
  728. MSH.MeshType = "Wedge"
  729. end
  730. end
  731.  
  732. function SpawnTrail(FROM,TO,BIG)
  733. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  734. MakeForm(TRAIL,"Cyl")
  735. local DIST = (FROM - TO).Magnitude
  736. if BIG == true then
  737. TRAIL.Size = VT(0.5,DIST,0.5)
  738. else
  739. TRAIL.Size = VT(0.25,DIST,0.25)
  740. end
  741. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  742. coroutine.resume(coroutine.create(function()
  743. for i = 1, 5 do
  744. Swait()
  745. TRAIL.Transparency = TRAIL.Transparency + 0.1
  746. end
  747. TRAIL:remove()
  748. end))
  749. end
  750.  
  751. Debris = game:GetService("Debris")
  752.  
  753. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  754. local DIRECTION = CF(StartPos,EndPos).lookVector
  755. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  756. end
  757.  
  758. function turnto(position)
  759. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  760. end
  761.  
  762. --//=================================\\
  763. --|| WEAPON CREATION
  764. --\\=================================//
  765.  
  766. local PlayerSize = 1
  767. local sick = Instance.new("Sound",Character)
  768. function sandbox(var,func)
  769. local env = getfenv(func)
  770. local newenv = setmetatable({},{
  771. __index = function(self,k)
  772. if k=="script" then
  773. return var
  774. else
  775. return env[k]
  776. end
  777. end,
  778. })
  779. setfenv(func,newenv)
  780. return func
  781. end
  782. cors = {}
  783. mas = Instance.new("Model",game:GetService("Lighting"))
  784. Model0 = Instance.new("Model")
  785. Model1 = Instance.new("Model")
  786. WedgePart2 = Instance.new("WedgePart")
  787. WedgePart3 = Instance.new("WedgePart")
  788. Part4 = Instance.new("Part")
  789. Part5 = Instance.new("Part")
  790. Part6 = Instance.new("Part")
  791. Part7 = Instance.new("Part")
  792. Part8 = Instance.new("Part")
  793. Part9 = Instance.new("Part")
  794. Part10 = Instance.new("Part")
  795. Part11 = Instance.new("Part")
  796. Part12 = Instance.new("Part")
  797. Part13 = Instance.new("Part")
  798. Part14 = Instance.new("Part")
  799. Part15 = Instance.new("Part")
  800. SpecialMesh16 = Instance.new("SpecialMesh")
  801. Part17 = Instance.new("Part")
  802. SpecialMesh18 = Instance.new("SpecialMesh")
  803. Part19 = Instance.new("Part")
  804. SpecialMesh20 = Instance.new("SpecialMesh")
  805. Part21 = Instance.new("Part")
  806. SpecialMesh22 = Instance.new("SpecialMesh")
  807. Part23 = Instance.new("Part")
  808. SpecialMesh24 = Instance.new("SpecialMesh")
  809. Part25 = Instance.new("Part")
  810. SpecialMesh26 = Instance.new("SpecialMesh")
  811. Part27 = Instance.new("Part")
  812. SpecialMesh28 = Instance.new("SpecialMesh")
  813. Part29 = Instance.new("Part")
  814. SpecialMesh30 = Instance.new("SpecialMesh")
  815. Part31 = Instance.new("Part")
  816. Part32 = Instance.new("Part")
  817. Part33 = Instance.new("Part")
  818. Part34 = Instance.new("Part")
  819. Part35 = Instance.new("Part")
  820. Part36 = Instance.new("Part")
  821. Part37 = Instance.new("Part")
  822. ParticleEmitter38 = Instance.new("ParticleEmitter")
  823. Part39 = Instance.new("Part")
  824. Part40 = Instance.new("Part")
  825. Part41 = Instance.new("Part")
  826. Part42 = Instance.new("Part")
  827. Part43 = Instance.new("Part")
  828. Part44 = Instance.new("Part")
  829. Part45 = Instance.new("Part")
  830. Part46 = Instance.new("Part")
  831. Part47 = Instance.new("Part")
  832. Part48 = Instance.new("Part")
  833. Part49 = Instance.new("Part")
  834. Part50 = Instance.new("Part")
  835. Part51 = Instance.new("Part")
  836. Part52 = Instance.new("Part")
  837. Part53 = Instance.new("Part")
  838. Part54 = Instance.new("Part")
  839. Part55 = Instance.new("Part")
  840. Part56 = Instance.new("Part")
  841. Part57 = Instance.new("Part")
  842. Part58 = Instance.new("Part")
  843. Part59 = Instance.new("Part")
  844. Part60 = Instance.new("Part")
  845. Part61 = Instance.new("Part")
  846. Part62 = Instance.new("Part")
  847. Part63 = Instance.new("Part")
  848. Part64 = Instance.new("Part")
  849. Part65 = Instance.new("Part")
  850. Part66 = Instance.new("Part")
  851. Part67 = Instance.new("Part")
  852. Part68 = Instance.new("Part")
  853. Part69 = Instance.new("Part")
  854. Part70 = Instance.new("Part")
  855. Part71 = Instance.new("Part")
  856. Part72 = Instance.new("Part")
  857. Part73 = Instance.new("Part")
  858. Part74 = Instance.new("Part")
  859. Part75 = Instance.new("Part")
  860. Part76 = Instance.new("Part")
  861. Part77 = Instance.new("Part")
  862. Part78 = Instance.new("Part")
  863. Part79 = Instance.new("Part")
  864. Part80 = Instance.new("Part")
  865. Part81 = Instance.new("Part")
  866. Part82 = Instance.new("Part")
  867. Part83 = Instance.new("Part")
  868. Part84 = Instance.new("Part")
  869. Part85 = Instance.new("Part")
  870. Part86 = Instance.new("Part")
  871. Part87 = Instance.new("Part")
  872. Part88 = Instance.new("Part")
  873. Part89 = Instance.new("Part")
  874. Part90 = Instance.new("Part")
  875. Part91 = Instance.new("Part")
  876. Part92 = Instance.new("Part")
  877. Part93 = Instance.new("Part")
  878. Part94 = Instance.new("Part")
  879. Part95 = Instance.new("Part")
  880. Part96 = Instance.new("Part")
  881. Part97 = Instance.new("Part")
  882. Part98 = Instance.new("Part")
  883. Part99 = Instance.new("Part")
  884. Part100 = Instance.new("Part")
  885. Part101 = Instance.new("Part")
  886. Part102 = Instance.new("Part")
  887. Part103 = Instance.new("Part")
  888. Part104 = Instance.new("Part")
  889. Part105 = Instance.new("Part")
  890. Part106 = Instance.new("Part")
  891. Part107 = Instance.new("Part")
  892. Part108 = Instance.new("Part")
  893. Part109 = Instance.new("Part")
  894. Part110 = Instance.new("Part")
  895. Part111 = Instance.new("Part")
  896. Part112 = Instance.new("Part")
  897. Part113 = Instance.new("Part")
  898. Part114 = Instance.new("Part")
  899. Part115 = Instance.new("Part")
  900. Part116 = Instance.new("Part")
  901. Part117 = Instance.new("Part")
  902. Part118 = Instance.new("Part")
  903. Part119 = Instance.new("Part")
  904. Part120 = Instance.new("Part")
  905. Part121 = Instance.new("Part")
  906. Part122 = Instance.new("Part")
  907. Part123 = Instance.new("Part")
  908. Part124 = Instance.new("Part")
  909. Part125 = Instance.new("Part")
  910. Part126 = Instance.new("Part")
  911. Part127 = Instance.new("Part")
  912. Part128 = Instance.new("Part")
  913. Part129 = Instance.new("Part")
  914. Part130 = Instance.new("Part")
  915. Part131 = Instance.new("Part")
  916. Part132 = Instance.new("Part")
  917. Part133 = Instance.new("Part")
  918. Part134 = Instance.new("Part")
  919. Part135 = Instance.new("Part")
  920. Part136 = Instance.new("Part")
  921. Part137 = Instance.new("Part")
  922. Part138 = Instance.new("Part")
  923. Part139 = Instance.new("Part")
  924. Part140 = Instance.new("Part")
  925. Part141 = Instance.new("Part")
  926. Part142 = Instance.new("Part")
  927. Part143 = Instance.new("Part")
  928. Part144 = Instance.new("Part")
  929. Part145 = Instance.new("Part")
  930. Part146 = Instance.new("Part")
  931. Part147 = Instance.new("Part")
  932. Part148 = Instance.new("Part")
  933. Part149 = Instance.new("Part")
  934. Part150 = Instance.new("Part")
  935. Part151 = Instance.new("Part")
  936. Part152 = Instance.new("Part")
  937. Part153 = Instance.new("Part")
  938. Part154 = Instance.new("Part")
  939. Part155 = Instance.new("Part")
  940. Part156 = Instance.new("Part")
  941. Part157 = Instance.new("Part")
  942. Part158 = Instance.new("Part")
  943. Part159 = Instance.new("Part")
  944. Part160 = Instance.new("Part")
  945. Part161 = Instance.new("Part")
  946. Part162 = Instance.new("Part")
  947. Part163 = Instance.new("Part")
  948. Part164 = Instance.new("Part")
  949. Part165 = Instance.new("Part")
  950. Part166 = Instance.new("Part")
  951. Part167 = Instance.new("Part")
  952. Part168 = Instance.new("Part")
  953. Part169 = Instance.new("Part")
  954. Part170 = Instance.new("Part")
  955. WedgePart171 = Instance.new("WedgePart")
  956. WedgePart172 = Instance.new("WedgePart")
  957. WedgePart173 = Instance.new("WedgePart")
  958. WedgePart174 = Instance.new("WedgePart")
  959. WedgePart175 = Instance.new("WedgePart")
  960. WedgePart176 = Instance.new("WedgePart")
  961. WedgePart177 = Instance.new("WedgePart")
  962. WedgePart178 = Instance.new("WedgePart")
  963. WedgePart179 = Instance.new("WedgePart")
  964. WedgePart180 = Instance.new("WedgePart")
  965. WedgePart181 = Instance.new("WedgePart")
  966. WedgePart182 = Instance.new("WedgePart")
  967. WedgePart183 = Instance.new("WedgePart")
  968. WedgePart184 = Instance.new("WedgePart")
  969. WedgePart185 = Instance.new("WedgePart")
  970. WedgePart186 = Instance.new("WedgePart")
  971. WedgePart187 = Instance.new("WedgePart")
  972. WedgePart188 = Instance.new("WedgePart")
  973. WedgePart189 = Instance.new("WedgePart")
  974. WedgePart190 = Instance.new("WedgePart")
  975. WedgePart191 = Instance.new("WedgePart")
  976. WedgePart192 = Instance.new("WedgePart")
  977. WedgePart193 = Instance.new("WedgePart")
  978. WedgePart194 = Instance.new("WedgePart")
  979. WedgePart195 = Instance.new("WedgePart")
  980. WedgePart196 = Instance.new("WedgePart")
  981. WedgePart197 = Instance.new("WedgePart")
  982. WedgePart198 = Instance.new("WedgePart")
  983. WedgePart199 = Instance.new("WedgePart")
  984. WedgePart200 = Instance.new("WedgePart")
  985. WedgePart201 = Instance.new("WedgePart")
  986. WedgePart202 = Instance.new("WedgePart")
  987. Model203 = Instance.new("Model")
  988. Part204 = Instance.new("Part")
  989. Part205 = Instance.new("Part")
  990. ParticleEmitter206 = Instance.new("ParticleEmitter")
  991. Model207 = Instance.new("Model")
  992. WedgePart208 = Instance.new("WedgePart")
  993. Part209 = Instance.new("Part")
  994. Part210 = Instance.new("Part")
  995. Part211 = Instance.new("Part")
  996. Part212 = Instance.new("Part")
  997. Part213 = Instance.new("Part")
  998. Part214 = Instance.new("Part")
  999. Part215 = Instance.new("Part")
  1000. Part216 = Instance.new("Part")
  1001. Part217 = Instance.new("Part")
  1002. Part218 = Instance.new("Part")
  1003. Part219 = Instance.new("Part")
  1004. Part220 = Instance.new("Part")
  1005. Part221 = Instance.new("Part")
  1006. Part222 = Instance.new("Part")
  1007. Part223 = Instance.new("Part")
  1008. Part224 = Instance.new("Part")
  1009. Part225 = Instance.new("Part")
  1010. Part226 = Instance.new("Part")
  1011. Part227 = Instance.new("Part")
  1012. Part228 = Instance.new("Part")
  1013. Part229 = Instance.new("Part")
  1014. Part230 = Instance.new("Part")
  1015. Part231 = Instance.new("Part")
  1016. Part232 = Instance.new("Part")
  1017. Part233 = Instance.new("Part")
  1018. Part234 = Instance.new("Part")
  1019. Part235 = Instance.new("Part")
  1020. Part236 = Instance.new("Part")
  1021. Part237 = Instance.new("Part")
  1022. Part238 = Instance.new("Part")
  1023. Part239 = Instance.new("Part")
  1024. Part240 = Instance.new("Part")
  1025. Part241 = Instance.new("Part")
  1026. Part242 = Instance.new("Part")
  1027. Part243 = Instance.new("Part")
  1028. Part244 = Instance.new("Part")
  1029. Part245 = Instance.new("Part")
  1030. Part246 = Instance.new("Part")
  1031. Part247 = Instance.new("Part")
  1032. Part248 = Instance.new("Part")
  1033. Part249 = Instance.new("Part")
  1034. Part250 = Instance.new("Part")
  1035. ParticleEmitter251 = Instance.new("ParticleEmitter")
  1036. Model252 = Instance.new("Model")
  1037. Part253 = Instance.new("Part")
  1038. Part254 = Instance.new("Part")
  1039. ParticleEmitter255 = Instance.new("ParticleEmitter")
  1040. Model256 = Instance.new("Model")
  1041. Part257 = Instance.new("Part")
  1042. WedgePart258 = Instance.new("WedgePart")
  1043. Part259 = Instance.new("Part")
  1044. Part260 = Instance.new("Part")
  1045. Part261 = Instance.new("Part")
  1046. Part262 = Instance.new("Part")
  1047. Part263 = Instance.new("Part")
  1048. Part264 = Instance.new("Part")
  1049. Part265 = Instance.new("Part")
  1050. Part266 = Instance.new("Part")
  1051. Part267 = Instance.new("Part")
  1052. Part268 = Instance.new("Part")
  1053. Part269 = Instance.new("Part")
  1054. Part270 = Instance.new("Part")
  1055. Part271 = Instance.new("Part")
  1056. Part272 = Instance.new("Part")
  1057. Part273 = Instance.new("Part")
  1058. Part274 = Instance.new("Part")
  1059. Part275 = Instance.new("Part")
  1060. Part276 = Instance.new("Part")
  1061. Part277 = Instance.new("Part")
  1062. Part278 = Instance.new("Part")
  1063. Part279 = Instance.new("Part")
  1064. Part280 = Instance.new("Part")
  1065. Part281 = Instance.new("Part")
  1066. Part282 = Instance.new("Part")
  1067. Part283 = Instance.new("Part")
  1068. Part284 = Instance.new("Part")
  1069. Part285 = Instance.new("Part")
  1070. Part286 = Instance.new("Part")
  1071. Part287 = Instance.new("Part")
  1072. Part288 = Instance.new("Part")
  1073. Part289 = Instance.new("Part")
  1074. Part290 = Instance.new("Part")
  1075. Part291 = Instance.new("Part")
  1076. Part292 = Instance.new("Part")
  1077. Part293 = Instance.new("Part")
  1078. Part294 = Instance.new("Part")
  1079. Part295 = Instance.new("Part")
  1080. Part296 = Instance.new("Part")
  1081. Part297 = Instance.new("Part")
  1082. Part298 = Instance.new("Part")
  1083. Part299 = Instance.new("Part")
  1084. ParticleEmitter300 = Instance.new("ParticleEmitter")
  1085. Model301 = Instance.new("Model")
  1086. Part302 = Instance.new("Part")
  1087. SpecialMesh303 = Instance.new("SpecialMesh")
  1088. Script304 = Instance.new("Script")
  1089. Model0.Name = "Armor"
  1090. Model0.Parent = mas
  1091. Model1.Name = "Torso"
  1092. Model1.Parent = Model0
  1093. WedgePart2.Parent = Model1
  1094. WedgePart2.Material = Enum.Material.SmoothPlastic
  1095. WedgePart2.BrickColor = BrickColor.new("Really black")
  1096. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  1097. WedgePart2.Anchored = true
  1098. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1099. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  1100. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  1101. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1102. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1103. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  1104. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  1105. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1106. WedgePart3.Parent = Model1
  1107. WedgePart3.Material = Enum.Material.SmoothPlastic
  1108. WedgePart3.BrickColor = BrickColor.new("Really black")
  1109. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  1110. WedgePart3.Anchored = true
  1111. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1112. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  1113. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  1114. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1115. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1116. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  1117. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  1118. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1119. Part4.Name = "Torso1"
  1120. Part4.Parent = Model1
  1121. Part4.Material = Enum.Material.SmoothPlastic
  1122. Part4.BrickColor = BrickColor.new("Pastel brown")
  1123. Part4.Transparency = 1
  1124. Part4.Rotation = Vector3.new(-180, 0, 0)
  1125. Part4.Anchored = true
  1126. Part4.CanCollide = false
  1127. Part4.FormFactor = Enum.FormFactor.Plate
  1128. Part4.Size = Vector3.new(2, 2, 1)
  1129. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  1130. Part4.TopSurface = Enum.SurfaceType.Smooth
  1131. Part4.Color = Color3.new(1, 0.8, 0.6)
  1132. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  1133. Part4.Orientation = Vector3.new(0, 180, 180)
  1134. Part4.Color = Color3.new(1, 0.8, 0.6)
  1135. Part5.Parent = Model1
  1136. Part5.Material = Enum.Material.Neon
  1137. Part5.BrickColor = BrickColor.new("Really red")
  1138. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1139. Part5.Anchored = true
  1140. Part5.CanCollide = false
  1141. Part5.FormFactor = Enum.FormFactor.Custom
  1142. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1143. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1144. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1145. Part5.TopSurface = Enum.SurfaceType.Smooth
  1146. Part5.Color = Color3.new(1, 0, 0)
  1147. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1148. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1149. Part5.Color = Color3.new(1, 0, 0)
  1150. Part6.Parent = Model1
  1151. Part6.Material = Enum.Material.SmoothPlastic
  1152. Part6.BrickColor = BrickColor.new("Really black")
  1153. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1154. Part6.Anchored = true
  1155. Part6.CanCollide = false
  1156. Part6.FormFactor = Enum.FormFactor.Custom
  1157. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1158. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1159. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1160. Part6.TopSurface = Enum.SurfaceType.Smooth
  1161. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1162. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1163. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1164. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1165. Part7.Parent = Model1
  1166. Part7.Material = Enum.Material.SmoothPlastic
  1167. Part7.BrickColor = BrickColor.new("Really black")
  1168. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1169. Part7.Anchored = true
  1170. Part7.CanCollide = false
  1171. Part7.FormFactor = Enum.FormFactor.Custom
  1172. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1173. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1174. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1175. Part7.TopSurface = Enum.SurfaceType.Smooth
  1176. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1177. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1178. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1179. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1180. Part8.Parent = Model1
  1181. Part8.Material = Enum.Material.Neon
  1182. Part8.BrickColor = BrickColor.new("Really red")
  1183. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1184. Part8.Anchored = true
  1185. Part8.CanCollide = false
  1186. Part8.FormFactor = Enum.FormFactor.Custom
  1187. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1188. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1189. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1190. Part8.TopSurface = Enum.SurfaceType.Smooth
  1191. Part8.Color = Color3.new(1, 0, 0)
  1192. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1193. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1194. Part8.Color = Color3.new(1, 0, 0)
  1195. Part9.Parent = Model1
  1196. Part9.Material = Enum.Material.Neon
  1197. Part9.BrickColor = BrickColor.new("Really red")
  1198. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1199. Part9.Anchored = true
  1200. Part9.CanCollide = false
  1201. Part9.FormFactor = Enum.FormFactor.Custom
  1202. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1203. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1204. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1205. Part9.TopSurface = Enum.SurfaceType.Smooth
  1206. Part9.Color = Color3.new(1, 0, 0)
  1207. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1208. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1209. Part9.Color = Color3.new(1, 0, 0)
  1210. Part10.Parent = Model1
  1211. Part10.Material = Enum.Material.SmoothPlastic
  1212. Part10.BrickColor = BrickColor.new("Really black")
  1213. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1214. Part10.Anchored = true
  1215. Part10.CanCollide = false
  1216. Part10.FormFactor = Enum.FormFactor.Custom
  1217. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1218. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1219. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1220. Part10.TopSurface = Enum.SurfaceType.Smooth
  1221. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1222. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1223. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1224. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1225. Part11.Parent = Model1
  1226. Part11.Material = Enum.Material.SmoothPlastic
  1227. Part11.BrickColor = BrickColor.new("Really black")
  1228. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1229. Part11.Anchored = true
  1230. Part11.CanCollide = false
  1231. Part11.FormFactor = Enum.FormFactor.Custom
  1232. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1233. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1234. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1235. Part11.TopSurface = Enum.SurfaceType.Smooth
  1236. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1237. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1238. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1239. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1240. Part12.Parent = Model1
  1241. Part12.Material = Enum.Material.SmoothPlastic
  1242. Part12.BrickColor = BrickColor.new("Really black")
  1243. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1244. Part12.Anchored = true
  1245. Part12.CanCollide = false
  1246. Part12.FormFactor = Enum.FormFactor.Custom
  1247. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1248. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1249. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1250. Part12.TopSurface = Enum.SurfaceType.Smooth
  1251. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1252. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1253. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1254. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1255. Part13.Parent = Model1
  1256. Part13.Material = Enum.Material.SmoothPlastic
  1257. Part13.BrickColor = BrickColor.new("Really black")
  1258. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1259. Part13.Anchored = true
  1260. Part13.CanCollide = false
  1261. Part13.FormFactor = Enum.FormFactor.Custom
  1262. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1263. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1264. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1265. Part13.TopSurface = Enum.SurfaceType.Smooth
  1266. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1267. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1268. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1269. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1270. Part14.Parent = Model1
  1271. Part14.Material = Enum.Material.SmoothPlastic
  1272. Part14.BrickColor = BrickColor.new("Really black")
  1273. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1274. Part14.Anchored = true
  1275. Part14.CanCollide = false
  1276. Part14.FormFactor = Enum.FormFactor.Custom
  1277. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1278. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1279. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1280. Part14.TopSurface = Enum.SurfaceType.Smooth
  1281. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1282. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1283. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1284. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1285. Part15.Parent = Model1
  1286. Part15.Material = Enum.Material.Ice
  1287. Part15.BrickColor = BrickColor.new("Black")
  1288. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1289. Part15.Anchored = true
  1290. Part15.CanCollide = false
  1291. Part15.FormFactor = Enum.FormFactor.Custom
  1292. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1293. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1294. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1295. Part15.TopSurface = Enum.SurfaceType.Smooth
  1296. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1297. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1298. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1299. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1300. SpecialMesh16.Parent = Part15
  1301. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1302. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1303. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1304. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1305. Part17.Parent = Model1
  1306. Part17.Material = Enum.Material.Ice
  1307. Part17.BrickColor = BrickColor.new("Black")
  1308. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1309. Part17.Anchored = true
  1310. Part17.CanCollide = false
  1311. Part17.FormFactor = Enum.FormFactor.Custom
  1312. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1313. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1314. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1315. Part17.TopSurface = Enum.SurfaceType.Smooth
  1316. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1317. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1318. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1319. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1320. SpecialMesh18.Parent = Part17
  1321. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1322. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1323. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1324. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1325. Part19.Parent = Model1
  1326. Part19.Material = Enum.Material.Ice
  1327. Part19.BrickColor = BrickColor.new("Black")
  1328. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1329. Part19.Anchored = true
  1330. Part19.CanCollide = false
  1331. Part19.FormFactor = Enum.FormFactor.Custom
  1332. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1333. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1334. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1335. Part19.TopSurface = Enum.SurfaceType.Smooth
  1336. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1337. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1338. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1339. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1340. SpecialMesh20.Parent = Part19
  1341. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1342. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1343. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1344. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1345. Part21.Parent = Model1
  1346. Part21.Material = Enum.Material.Ice
  1347. Part21.BrickColor = BrickColor.new("Black")
  1348. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1349. Part21.Anchored = true
  1350. Part21.CanCollide = false
  1351. Part21.FormFactor = Enum.FormFactor.Custom
  1352. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1353. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1354. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1355. Part21.TopSurface = Enum.SurfaceType.Smooth
  1356. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1357. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1358. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1359. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1360. SpecialMesh22.Parent = Part21
  1361. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1362. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1363. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1364. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1365. Part23.Parent = Model1
  1366. Part23.Material = Enum.Material.Ice
  1367. Part23.BrickColor = BrickColor.new("Black")
  1368. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1369. Part23.Anchored = true
  1370. Part23.CanCollide = false
  1371. Part23.FormFactor = Enum.FormFactor.Custom
  1372. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1373. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  1374. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1375. Part23.TopSurface = Enum.SurfaceType.Smooth
  1376. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1377. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  1378. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  1379. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1380. SpecialMesh24.Parent = Part23
  1381. SpecialMesh24.MeshId = "rbxassetid://437432504"
  1382. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1383. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  1384. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1385. Part25.Parent = Model1
  1386. Part25.Material = Enum.Material.Ice
  1387. Part25.BrickColor = BrickColor.new("Black")
  1388. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  1389. Part25.Anchored = true
  1390. Part25.CanCollide = false
  1391. Part25.FormFactor = Enum.FormFactor.Custom
  1392. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1393. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  1394. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1395. Part25.TopSurface = Enum.SurfaceType.Smooth
  1396. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1397. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  1398. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  1399. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1400. SpecialMesh26.Parent = Part25
  1401. SpecialMesh26.MeshId = "rbxassetid://437432504"
  1402. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1403. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  1404. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1405. Part27.Parent = Model1
  1406. Part27.Material = Enum.Material.Ice
  1407. Part27.BrickColor = BrickColor.new("Black")
  1408. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1409. Part27.Anchored = true
  1410. Part27.CanCollide = false
  1411. Part27.FormFactor = Enum.FormFactor.Custom
  1412. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1413. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1414. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1415. Part27.TopSurface = Enum.SurfaceType.Smooth
  1416. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1417. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  1418. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1419. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1420. SpecialMesh28.Parent = Part27
  1421. SpecialMesh28.MeshId = "rbxassetid://437432504"
  1422. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1423. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  1424. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1425. Part29.Parent = Model1
  1426. Part29.Material = Enum.Material.Ice
  1427. Part29.BrickColor = BrickColor.new("Black")
  1428. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  1429. Part29.Anchored = true
  1430. Part29.CanCollide = false
  1431. Part29.FormFactor = Enum.FormFactor.Custom
  1432. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1433. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  1434. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1435. Part29.TopSurface = Enum.SurfaceType.Smooth
  1436. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1437. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  1438. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  1439. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1440. SpecialMesh30.Parent = Part29
  1441. SpecialMesh30.MeshId = "rbxassetid://437432504"
  1442. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1443. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  1444. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1445. Part31.Parent = Model1
  1446. Part31.Material = Enum.Material.Neon
  1447. Part31.BrickColor = BrickColor.new("Really red")
  1448. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  1449. Part31.Anchored = true
  1450. Part31.CanCollide = false
  1451. Part31.FormFactor = Enum.FormFactor.Custom
  1452. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  1453. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  1454. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1455. Part31.TopSurface = Enum.SurfaceType.Smooth
  1456. Part31.Color = Color3.new(1, 0, 0)
  1457. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  1458. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  1459. Part31.Color = Color3.new(1, 0, 0)
  1460. Part32.Parent = Model1
  1461. Part32.Material = Enum.Material.Neon
  1462. Part32.BrickColor = BrickColor.new("Really red")
  1463. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  1464. Part32.Anchored = true
  1465. Part32.CanCollide = false
  1466. Part32.FormFactor = Enum.FormFactor.Custom
  1467. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  1468. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  1469. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1470. Part32.TopSurface = Enum.SurfaceType.Smooth
  1471. Part32.Color = Color3.new(1, 0, 0)
  1472. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  1473. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  1474. Part32.Color = Color3.new(1, 0, 0)
  1475. Part33.Parent = Model1
  1476. Part33.Material = Enum.Material.Neon
  1477. Part33.BrickColor = BrickColor.new("Really red")
  1478. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1479. Part33.Anchored = true
  1480. Part33.CanCollide = false
  1481. Part33.FormFactor = Enum.FormFactor.Custom
  1482. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  1483. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1484. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1485. Part33.TopSurface = Enum.SurfaceType.Smooth
  1486. Part33.Color = Color3.new(1, 0, 0)
  1487. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  1488. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1489. Part33.Color = Color3.new(1, 0, 0)
  1490. Part34.Parent = Model1
  1491. Part34.Material = Enum.Material.Neon
  1492. Part34.BrickColor = BrickColor.new("Really red")
  1493. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1494. Part34.Anchored = true
  1495. Part34.CanCollide = false
  1496. Part34.FormFactor = Enum.FormFactor.Custom
  1497. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  1498. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1499. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1500. Part34.TopSurface = Enum.SurfaceType.Smooth
  1501. Part34.Color = Color3.new(1, 0, 0)
  1502. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  1503. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  1504. Part34.Color = Color3.new(1, 0, 0)
  1505. Part35.Parent = Model1
  1506. Part35.Material = Enum.Material.Neon
  1507. Part35.BrickColor = BrickColor.new("Really red")
  1508. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1509. Part35.Anchored = true
  1510. Part35.CanCollide = false
  1511. Part35.FormFactor = Enum.FormFactor.Custom
  1512. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  1513. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1514. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1515. Part35.TopSurface = Enum.SurfaceType.Smooth
  1516. Part35.Color = Color3.new(1, 0, 0)
  1517. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  1518. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1519. Part35.Color = Color3.new(1, 0, 0)
  1520. Part36.Parent = Model1
  1521. Part36.Material = Enum.Material.Neon
  1522. Part36.BrickColor = BrickColor.new("Really red")
  1523. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1524. Part36.Anchored = true
  1525. Part36.CanCollide = false
  1526. Part36.FormFactor = Enum.FormFactor.Custom
  1527. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  1528. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1529. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1530. Part36.TopSurface = Enum.SurfaceType.Smooth
  1531. Part36.Color = Color3.new(1, 0, 0)
  1532. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  1533. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1534. Part36.Color = Color3.new(1, 0, 0)
  1535. Part37.Parent = Model1
  1536. Part37.Material = Enum.Material.SmoothPlastic
  1537. Part37.Transparency = 1
  1538. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  1539. Part37.Anchored = true
  1540. Part37.FormFactor = Enum.FormFactor.Custom
  1541. Part37.Size = Vector3.new(1.9000001, 1, 2)
  1542. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  1543. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1544. Part37.TopSurface = Enum.SurfaceType.Smooth
  1545. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  1546. Part37.Orientation = Vector3.new(90, -180, 0)
  1547. ParticleEmitter38.Name = "Void"
  1548. ParticleEmitter38.Parent = Part37
  1549. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  1550. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  1551. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  1552. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1553. ParticleEmitter38.Texture = "rbxassetid://341277531"
  1554. ParticleEmitter38.ZOffset = -1
  1555. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  1556. ParticleEmitter38.Rate = 1000
  1557. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  1558. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  1559. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1560. Part39.Parent = Model1
  1561. Part39.Material = Enum.Material.Neon
  1562. Part39.BrickColor = BrickColor.new("Really red")
  1563. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  1564. Part39.Anchored = true
  1565. Part39.CanCollide = false
  1566. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1567. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  1568. Part39.Color = Color3.new(1, 0, 0)
  1569. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  1570. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  1571. Part39.Color = Color3.new(1, 0, 0)
  1572. Part40.Parent = Model1
  1573. Part40.Material = Enum.Material.Neon
  1574. Part40.BrickColor = BrickColor.new("Really red")
  1575. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  1576. Part40.Anchored = true
  1577. Part40.CanCollide = false
  1578. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1579. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  1580. Part40.Color = Color3.new(1, 0, 0)
  1581. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  1582. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  1583. Part40.Color = Color3.new(1, 0, 0)
  1584. Part41.Parent = Model1
  1585. Part41.Material = Enum.Material.Neon
  1586. Part41.BrickColor = BrickColor.new("Really red")
  1587. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  1588. Part41.Anchored = true
  1589. Part41.CanCollide = false
  1590. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1591. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  1592. Part41.Color = Color3.new(1, 0, 0)
  1593. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  1594. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  1595. Part41.Color = Color3.new(1, 0, 0)
  1596. Part42.Parent = Model1
  1597. Part42.Material = Enum.Material.Neon
  1598. Part42.BrickColor = BrickColor.new("Really red")
  1599. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  1600. Part42.Anchored = true
  1601. Part42.CanCollide = false
  1602. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1603. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  1604. Part42.Color = Color3.new(1, 0, 0)
  1605. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  1606. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  1607. Part42.Color = Color3.new(1, 0, 0)
  1608. Part43.Parent = Model1
  1609. Part43.Material = Enum.Material.Neon
  1610. Part43.BrickColor = BrickColor.new("Really red")
  1611. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  1612. Part43.Anchored = true
  1613. Part43.CanCollide = false
  1614. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1615. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  1616. Part43.Color = Color3.new(1, 0, 0)
  1617. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  1618. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  1619. Part43.Color = Color3.new(1, 0, 0)
  1620. Part44.Parent = Model1
  1621. Part44.Material = Enum.Material.Neon
  1622. Part44.BrickColor = BrickColor.new("Really red")
  1623. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  1624. Part44.Anchored = true
  1625. Part44.CanCollide = false
  1626. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1627. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  1628. Part44.Color = Color3.new(1, 0, 0)
  1629. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1630. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1631. Part44.Color = Color3.new(1, 0, 0)
  1632. Part45.Parent = Model1
  1633. Part45.Material = Enum.Material.Neon
  1634. Part45.BrickColor = BrickColor.new("Really red")
  1635. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1636. Part45.Anchored = true
  1637. Part45.CanCollide = false
  1638. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1639. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1640. Part45.Color = Color3.new(1, 0, 0)
  1641. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1642. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1643. Part45.Color = Color3.new(1, 0, 0)
  1644. Part46.Parent = Model1
  1645. Part46.Material = Enum.Material.Neon
  1646. Part46.BrickColor = BrickColor.new("Really red")
  1647. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1648. Part46.Anchored = true
  1649. Part46.CanCollide = false
  1650. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1651. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1652. Part46.Color = Color3.new(1, 0, 0)
  1653. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1654. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1655. Part46.Color = Color3.new(1, 0, 0)
  1656. Part47.Parent = Model1
  1657. Part47.Material = Enum.Material.Neon
  1658. Part47.BrickColor = BrickColor.new("Really red")
  1659. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1660. Part47.Anchored = true
  1661. Part47.CanCollide = false
  1662. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1663. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1664. Part47.Color = Color3.new(1, 0, 0)
  1665. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1666. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1667. Part47.Color = Color3.new(1, 0, 0)
  1668. Part48.Parent = Model1
  1669. Part48.Material = Enum.Material.Neon
  1670. Part48.BrickColor = BrickColor.new("Really red")
  1671. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1672. Part48.Anchored = true
  1673. Part48.CanCollide = false
  1674. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1675. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1676. Part48.Color = Color3.new(1, 0, 0)
  1677. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1678. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1679. Part48.Color = Color3.new(1, 0, 0)
  1680. Part49.Parent = Model1
  1681. Part49.Material = Enum.Material.Neon
  1682. Part49.BrickColor = BrickColor.new("Really red")
  1683. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1684. Part49.Anchored = true
  1685. Part49.CanCollide = false
  1686. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1687. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1688. Part49.Color = Color3.new(1, 0, 0)
  1689. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1690. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1691. Part49.Color = Color3.new(1, 0, 0)
  1692. Part50.Parent = Model1
  1693. Part50.Material = Enum.Material.Neon
  1694. Part50.BrickColor = BrickColor.new("Really red")
  1695. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1696. Part50.Anchored = true
  1697. Part50.CanCollide = false
  1698. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1699. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1700. Part50.Color = Color3.new(1, 0, 0)
  1701. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1702. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1703. Part50.Color = Color3.new(1, 0, 0)
  1704. Part51.Parent = Model1
  1705. Part51.Material = Enum.Material.Neon
  1706. Part51.BrickColor = BrickColor.new("Really red")
  1707. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1708. Part51.Anchored = true
  1709. Part51.CanCollide = false
  1710. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1711. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1712. Part51.Color = Color3.new(1, 0, 0)
  1713. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1714. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1715. Part51.Color = Color3.new(1, 0, 0)
  1716. Part52.Parent = Model1
  1717. Part52.Material = Enum.Material.Neon
  1718. Part52.BrickColor = BrickColor.new("Really red")
  1719. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1720. Part52.Anchored = true
  1721. Part52.CanCollide = false
  1722. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1723. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1724. Part52.Color = Color3.new(1, 0, 0)
  1725. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1726. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1727. Part52.Color = Color3.new(1, 0, 0)
  1728. Part53.Parent = Model1
  1729. Part53.Material = Enum.Material.Neon
  1730. Part53.BrickColor = BrickColor.new("Really red")
  1731. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1732. Part53.Anchored = true
  1733. Part53.CanCollide = false
  1734. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1735. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1736. Part53.Color = Color3.new(1, 0, 0)
  1737. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1738. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1739. Part53.Color = Color3.new(1, 0, 0)
  1740. Part54.Parent = Model1
  1741. Part54.Material = Enum.Material.Neon
  1742. Part54.BrickColor = BrickColor.new("Really red")
  1743. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1744. Part54.Anchored = true
  1745. Part54.CanCollide = false
  1746. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1747. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1748. Part54.Color = Color3.new(1, 0, 0)
  1749. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1750. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1751. Part54.Color = Color3.new(1, 0, 0)
  1752. Part55.Parent = Model1
  1753. Part55.Material = Enum.Material.Neon
  1754. Part55.BrickColor = BrickColor.new("Really red")
  1755. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1756. Part55.Anchored = true
  1757. Part55.CanCollide = false
  1758. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1759. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1760. Part55.Color = Color3.new(1, 0, 0)
  1761. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1762. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1763. Part55.Color = Color3.new(1, 0, 0)
  1764. Part56.Parent = Model1
  1765. Part56.Material = Enum.Material.Neon
  1766. Part56.BrickColor = BrickColor.new("Really red")
  1767. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1768. Part56.Anchored = true
  1769. Part56.CanCollide = false
  1770. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1771. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1772. Part56.Color = Color3.new(1, 0, 0)
  1773. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1774. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1775. Part56.Color = Color3.new(1, 0, 0)
  1776. Part57.Parent = Model1
  1777. Part57.Material = Enum.Material.Neon
  1778. Part57.BrickColor = BrickColor.new("Really red")
  1779. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1780. Part57.Anchored = true
  1781. Part57.CanCollide = false
  1782. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1783. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1784. Part57.Color = Color3.new(1, 0, 0)
  1785. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1786. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1787. Part57.Color = Color3.new(1, 0, 0)
  1788. Part58.Parent = Model1
  1789. Part58.Material = Enum.Material.Neon
  1790. Part58.BrickColor = BrickColor.new("Really red")
  1791. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1792. Part58.Anchored = true
  1793. Part58.CanCollide = false
  1794. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1795. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1796. Part58.Color = Color3.new(1, 0, 0)
  1797. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1798. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1799. Part58.Color = Color3.new(1, 0, 0)
  1800. Part59.Parent = Model1
  1801. Part59.Material = Enum.Material.Neon
  1802. Part59.BrickColor = BrickColor.new("Really red")
  1803. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1804. Part59.Anchored = true
  1805. Part59.CanCollide = false
  1806. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1807. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1808. Part59.Color = Color3.new(1, 0, 0)
  1809. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1810. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1811. Part59.Color = Color3.new(1, 0, 0)
  1812. Part60.Parent = Model1
  1813. Part60.Material = Enum.Material.Neon
  1814. Part60.BrickColor = BrickColor.new("Really red")
  1815. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1816. Part60.Anchored = true
  1817. Part60.CanCollide = false
  1818. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1819. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1820. Part60.Color = Color3.new(1, 0, 0)
  1821. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1822. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1823. Part60.Color = Color3.new(1, 0, 0)
  1824. Part61.Parent = Model1
  1825. Part61.Material = Enum.Material.Neon
  1826. Part61.BrickColor = BrickColor.new("Really red")
  1827. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1828. Part61.Anchored = true
  1829. Part61.CanCollide = false
  1830. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1831. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1832. Part61.Color = Color3.new(1, 0, 0)
  1833. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1834. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1835. Part61.Color = Color3.new(1, 0, 0)
  1836. Part62.Parent = Model1
  1837. Part62.Material = Enum.Material.Neon
  1838. Part62.BrickColor = BrickColor.new("Really red")
  1839. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1840. Part62.Anchored = true
  1841. Part62.CanCollide = false
  1842. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1843. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1844. Part62.Color = Color3.new(1, 0, 0)
  1845. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1846. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1847. Part62.Color = Color3.new(1, 0, 0)
  1848. Part63.Parent = Model1
  1849. Part63.Material = Enum.Material.Neon
  1850. Part63.BrickColor = BrickColor.new("Really red")
  1851. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1852. Part63.Anchored = true
  1853. Part63.CanCollide = false
  1854. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1855. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1856. Part63.Color = Color3.new(1, 0, 0)
  1857. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1858. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1859. Part63.Color = Color3.new(1, 0, 0)
  1860. Part64.Parent = Model1
  1861. Part64.Material = Enum.Material.Neon
  1862. Part64.BrickColor = BrickColor.new("Really red")
  1863. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1864. Part64.Anchored = true
  1865. Part64.CanCollide = false
  1866. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1867. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1868. Part64.Color = Color3.new(1, 0, 0)
  1869. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  1870. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  1871. Part64.Color = Color3.new(1, 0, 0)
  1872. Part65.Parent = Model1
  1873. Part65.Material = Enum.Material.Neon
  1874. Part65.BrickColor = BrickColor.new("Really red")
  1875. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  1876. Part65.Anchored = true
  1877. Part65.CanCollide = false
  1878. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1879. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  1880. Part65.Color = Color3.new(1, 0, 0)
  1881. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  1882. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  1883. Part65.Color = Color3.new(1, 0, 0)
  1884. Part66.Parent = Model1
  1885. Part66.Material = Enum.Material.Neon
  1886. Part66.BrickColor = BrickColor.new("Really red")
  1887. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  1888. Part66.Anchored = true
  1889. Part66.CanCollide = false
  1890. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1891. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  1892. Part66.Color = Color3.new(1, 0, 0)
  1893. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  1894. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  1895. Part66.Color = Color3.new(1, 0, 0)
  1896. Part67.Parent = Model1
  1897. Part67.Material = Enum.Material.Neon
  1898. Part67.BrickColor = BrickColor.new("Really red")
  1899. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  1900. Part67.Anchored = true
  1901. Part67.CanCollide = false
  1902. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1903. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  1904. Part67.Color = Color3.new(1, 0, 0)
  1905. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  1906. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  1907. Part67.Color = Color3.new(1, 0, 0)
  1908. Part68.Parent = Model1
  1909. Part68.Material = Enum.Material.Neon
  1910. Part68.BrickColor = BrickColor.new("Really red")
  1911. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  1912. Part68.Anchored = true
  1913. Part68.CanCollide = false
  1914. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1915. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  1916. Part68.Color = Color3.new(1, 0, 0)
  1917. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  1918. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  1919. Part68.Color = Color3.new(1, 0, 0)
  1920. Part69.Parent = Model1
  1921. Part69.Material = Enum.Material.Neon
  1922. Part69.BrickColor = BrickColor.new("Really red")
  1923. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  1924. Part69.Anchored = true
  1925. Part69.CanCollide = false
  1926. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1927. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  1928. Part69.Color = Color3.new(1, 0, 0)
  1929. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  1930. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  1931. Part69.Color = Color3.new(1, 0, 0)
  1932. Part70.Parent = Model1
  1933. Part70.Material = Enum.Material.Neon
  1934. Part70.BrickColor = BrickColor.new("Really red")
  1935. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  1936. Part70.Anchored = true
  1937. Part70.CanCollide = false
  1938. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1939. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  1940. Part70.Color = Color3.new(1, 0, 0)
  1941. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  1942. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  1943. Part70.Color = Color3.new(1, 0, 0)
  1944. Part71.Parent = Model1
  1945. Part71.Material = Enum.Material.Neon
  1946. Part71.BrickColor = BrickColor.new("Really red")
  1947. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  1948. Part71.Anchored = true
  1949. Part71.CanCollide = false
  1950. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1951. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  1952. Part71.Color = Color3.new(1, 0, 0)
  1953. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  1954. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  1955. Part71.Color = Color3.new(1, 0, 0)
  1956. Part72.Parent = Model1
  1957. Part72.Material = Enum.Material.Neon
  1958. Part72.BrickColor = BrickColor.new("Really red")
  1959. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  1960. Part72.Anchored = true
  1961. Part72.CanCollide = false
  1962. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1963. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  1964. Part72.Color = Color3.new(1, 0, 0)
  1965. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  1966. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  1967. Part72.Color = Color3.new(1, 0, 0)
  1968. Part73.Parent = Model1
  1969. Part73.Material = Enum.Material.Neon
  1970. Part73.BrickColor = BrickColor.new("Really red")
  1971. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  1972. Part73.Anchored = true
  1973. Part73.CanCollide = false
  1974. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1975. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  1976. Part73.Color = Color3.new(1, 0, 0)
  1977. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  1978. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  1979. Part73.Color = Color3.new(1, 0, 0)
  1980. Part74.Parent = Model1
  1981. Part74.Material = Enum.Material.Neon
  1982. Part74.BrickColor = BrickColor.new("Really red")
  1983. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  1984. Part74.Anchored = true
  1985. Part74.CanCollide = false
  1986. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1987. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  1988. Part74.Color = Color3.new(1, 0, 0)
  1989. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  1990. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  1991. Part74.Color = Color3.new(1, 0, 0)
  1992. Part75.Parent = Model1
  1993. Part75.Material = Enum.Material.Neon
  1994. Part75.BrickColor = BrickColor.new("Really red")
  1995. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  1996. Part75.Anchored = true
  1997. Part75.CanCollide = false
  1998. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1999. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  2000. Part75.Color = Color3.new(1, 0, 0)
  2001. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  2002. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  2003. Part75.Color = Color3.new(1, 0, 0)
  2004. Part76.Parent = Model1
  2005. Part76.Material = Enum.Material.Neon
  2006. Part76.BrickColor = BrickColor.new("Really red")
  2007. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  2008. Part76.Anchored = true
  2009. Part76.CanCollide = false
  2010. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2011. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  2012. Part76.Color = Color3.new(1, 0, 0)
  2013. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  2014. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  2015. Part76.Color = Color3.new(1, 0, 0)
  2016. Part77.Parent = Model1
  2017. Part77.Material = Enum.Material.Neon
  2018. Part77.BrickColor = BrickColor.new("Really red")
  2019. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  2020. Part77.Anchored = true
  2021. Part77.CanCollide = false
  2022. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2023. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  2024. Part77.Color = Color3.new(1, 0, 0)
  2025. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  2026. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  2027. Part77.Color = Color3.new(1, 0, 0)
  2028. Part78.Parent = Model1
  2029. Part78.Material = Enum.Material.Neon
  2030. Part78.BrickColor = BrickColor.new("Really red")
  2031. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  2032. Part78.Anchored = true
  2033. Part78.CanCollide = false
  2034. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2035. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  2036. Part78.Color = Color3.new(1, 0, 0)
  2037. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  2038. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  2039. Part78.Color = Color3.new(1, 0, 0)
  2040. Part79.Parent = Model1
  2041. Part79.Material = Enum.Material.Neon
  2042. Part79.BrickColor = BrickColor.new("Really red")
  2043. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  2044. Part79.Anchored = true
  2045. Part79.CanCollide = false
  2046. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2047. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  2048. Part79.Color = Color3.new(1, 0, 0)
  2049. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  2050. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  2051. Part79.Color = Color3.new(1, 0, 0)
  2052. Part80.Parent = Model1
  2053. Part80.Material = Enum.Material.Neon
  2054. Part80.BrickColor = BrickColor.new("Really red")
  2055. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  2056. Part80.Anchored = true
  2057. Part80.CanCollide = false
  2058. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2059. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  2060. Part80.Color = Color3.new(1, 0, 0)
  2061. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  2062. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  2063. Part80.Color = Color3.new(1, 0, 0)
  2064. Part81.Parent = Model1
  2065. Part81.Material = Enum.Material.Neon
  2066. Part81.BrickColor = BrickColor.new("Really red")
  2067. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  2068. Part81.Anchored = true
  2069. Part81.CanCollide = false
  2070. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2071. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  2072. Part81.Color = Color3.new(1, 0, 0)
  2073. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  2074. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  2075. Part81.Color = Color3.new(1, 0, 0)
  2076. Part82.Parent = Model1
  2077. Part82.Material = Enum.Material.Neon
  2078. Part82.BrickColor = BrickColor.new("Really red")
  2079. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  2080. Part82.Anchored = true
  2081. Part82.CanCollide = false
  2082. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2083. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  2084. Part82.Color = Color3.new(1, 0, 0)
  2085. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  2086. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  2087. Part82.Color = Color3.new(1, 0, 0)
  2088. Part83.Parent = Model1
  2089. Part83.Material = Enum.Material.Neon
  2090. Part83.BrickColor = BrickColor.new("Really red")
  2091. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  2092. Part83.Anchored = true
  2093. Part83.CanCollide = false
  2094. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2095. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  2096. Part83.Color = Color3.new(1, 0, 0)
  2097. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  2098. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  2099. Part83.Color = Color3.new(1, 0, 0)
  2100. Part84.Parent = Model1
  2101. Part84.Material = Enum.Material.Neon
  2102. Part84.BrickColor = BrickColor.new("Really red")
  2103. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  2104. Part84.Anchored = true
  2105. Part84.CanCollide = false
  2106. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2107. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  2108. Part84.Color = Color3.new(1, 0, 0)
  2109. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  2110. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  2111. Part84.Color = Color3.new(1, 0, 0)
  2112. Part85.Parent = Model1
  2113. Part85.Material = Enum.Material.Neon
  2114. Part85.BrickColor = BrickColor.new("Really red")
  2115. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  2116. Part85.Anchored = true
  2117. Part85.CanCollide = false
  2118. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2119. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  2120. Part85.Color = Color3.new(1, 0, 0)
  2121. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  2122. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  2123. Part85.Color = Color3.new(1, 0, 0)
  2124. Part86.Parent = Model1
  2125. Part86.Material = Enum.Material.Neon
  2126. Part86.BrickColor = BrickColor.new("Really red")
  2127. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  2128. Part86.Anchored = true
  2129. Part86.CanCollide = false
  2130. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2131. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  2132. Part86.Color = Color3.new(1, 0, 0)
  2133. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  2134. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  2135. Part86.Color = Color3.new(1, 0, 0)
  2136. Part87.Parent = Model1
  2137. Part87.Material = Enum.Material.Neon
  2138. Part87.BrickColor = BrickColor.new("Really red")
  2139. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  2140. Part87.Anchored = true
  2141. Part87.CanCollide = false
  2142. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2143. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2144. Part87.Color = Color3.new(1, 0, 0)
  2145. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2146. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2147. Part87.Color = Color3.new(1, 0, 0)
  2148. Part88.Parent = Model1
  2149. Part88.Material = Enum.Material.Neon
  2150. Part88.BrickColor = BrickColor.new("Really red")
  2151. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2152. Part88.Anchored = true
  2153. Part88.CanCollide = false
  2154. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2155. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2156. Part88.Color = Color3.new(1, 0, 0)
  2157. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2158. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2159. Part88.Color = Color3.new(1, 0, 0)
  2160. Part89.Parent = Model1
  2161. Part89.Material = Enum.Material.Neon
  2162. Part89.BrickColor = BrickColor.new("Really red")
  2163. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2164. Part89.Anchored = true
  2165. Part89.CanCollide = false
  2166. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2167. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2168. Part89.Color = Color3.new(1, 0, 0)
  2169. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2170. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2171. Part89.Color = Color3.new(1, 0, 0)
  2172. Part90.Parent = Model1
  2173. Part90.Material = Enum.Material.Neon
  2174. Part90.BrickColor = BrickColor.new("Really red")
  2175. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2176. Part90.Anchored = true
  2177. Part90.CanCollide = false
  2178. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2179. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2180. Part90.Color = Color3.new(1, 0, 0)
  2181. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2182. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2183. Part90.Color = Color3.new(1, 0, 0)
  2184. Part91.Parent = Model1
  2185. Part91.Material = Enum.Material.Neon
  2186. Part91.BrickColor = BrickColor.new("Really red")
  2187. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2188. Part91.Anchored = true
  2189. Part91.CanCollide = false
  2190. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2191. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2192. Part91.Color = Color3.new(1, 0, 0)
  2193. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2194. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2195. Part91.Color = Color3.new(1, 0, 0)
  2196. Part92.Parent = Model1
  2197. Part92.Material = Enum.Material.Neon
  2198. Part92.BrickColor = BrickColor.new("Really red")
  2199. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2200. Part92.Anchored = true
  2201. Part92.CanCollide = false
  2202. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2203. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2204. Part92.Color = Color3.new(1, 0, 0)
  2205. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2206. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2207. Part92.Color = Color3.new(1, 0, 0)
  2208. Part93.Parent = Model1
  2209. Part93.Material = Enum.Material.Neon
  2210. Part93.BrickColor = BrickColor.new("Really red")
  2211. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2212. Part93.Anchored = true
  2213. Part93.CanCollide = false
  2214. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2215. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2216. Part93.Color = Color3.new(1, 0, 0)
  2217. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2218. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2219. Part93.Color = Color3.new(1, 0, 0)
  2220. Part94.Parent = Model1
  2221. Part94.Material = Enum.Material.Neon
  2222. Part94.BrickColor = BrickColor.new("Really red")
  2223. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2224. Part94.Anchored = true
  2225. Part94.CanCollide = false
  2226. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2227. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2228. Part94.Color = Color3.new(1, 0, 0)
  2229. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2230. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2231. Part94.Color = Color3.new(1, 0, 0)
  2232. Part95.Parent = Model1
  2233. Part95.Material = Enum.Material.Neon
  2234. Part95.BrickColor = BrickColor.new("Really red")
  2235. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2236. Part95.Anchored = true
  2237. Part95.CanCollide = false
  2238. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2239. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2240. Part95.Color = Color3.new(1, 0, 0)
  2241. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2242. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2243. Part95.Color = Color3.new(1, 0, 0)
  2244. Part96.Parent = Model1
  2245. Part96.Material = Enum.Material.Neon
  2246. Part96.BrickColor = BrickColor.new("Really red")
  2247. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2248. Part96.Anchored = true
  2249. Part96.CanCollide = false
  2250. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2251. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2252. Part96.Color = Color3.new(1, 0, 0)
  2253. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2254. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2255. Part96.Color = Color3.new(1, 0, 0)
  2256. Part97.Parent = Model1
  2257. Part97.Material = Enum.Material.Neon
  2258. Part97.BrickColor = BrickColor.new("Really red")
  2259. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2260. Part97.Anchored = true
  2261. Part97.CanCollide = false
  2262. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2263. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2264. Part97.Color = Color3.new(1, 0, 0)
  2265. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2266. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2267. Part97.Color = Color3.new(1, 0, 0)
  2268. Part98.Parent = Model1
  2269. Part98.Material = Enum.Material.Neon
  2270. Part98.BrickColor = BrickColor.new("Really red")
  2271. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2272. Part98.Anchored = true
  2273. Part98.CanCollide = false
  2274. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2275. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2276. Part98.Color = Color3.new(1, 0, 0)
  2277. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2278. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2279. Part98.Color = Color3.new(1, 0, 0)
  2280. Part99.Parent = Model1
  2281. Part99.Material = Enum.Material.Neon
  2282. Part99.BrickColor = BrickColor.new("Really red")
  2283. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2284. Part99.Anchored = true
  2285. Part99.CanCollide = false
  2286. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2287. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2288. Part99.Color = Color3.new(1, 0, 0)
  2289. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2290. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2291. Part99.Color = Color3.new(1, 0, 0)
  2292. Part100.Parent = Model1
  2293. Part100.Material = Enum.Material.Neon
  2294. Part100.BrickColor = BrickColor.new("Really red")
  2295. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2296. Part100.Anchored = true
  2297. Part100.CanCollide = false
  2298. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2299. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2300. Part100.Color = Color3.new(1, 0, 0)
  2301. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2302. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2303. Part100.Color = Color3.new(1, 0, 0)
  2304. Part101.Parent = Model1
  2305. Part101.Material = Enum.Material.Neon
  2306. Part101.BrickColor = BrickColor.new("Really red")
  2307. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2308. Part101.Anchored = true
  2309. Part101.CanCollide = false
  2310. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2311. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2312. Part101.Color = Color3.new(1, 0, 0)
  2313. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2314. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2315. Part101.Color = Color3.new(1, 0, 0)
  2316. Part102.Parent = Model1
  2317. Part102.Material = Enum.Material.Neon
  2318. Part102.BrickColor = BrickColor.new("Really red")
  2319. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2320. Part102.Anchored = true
  2321. Part102.CanCollide = false
  2322. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2323. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2324. Part102.Color = Color3.new(1, 0, 0)
  2325. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2326. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2327. Part102.Color = Color3.new(1, 0, 0)
  2328. Part103.Parent = Model1
  2329. Part103.Material = Enum.Material.Neon
  2330. Part103.BrickColor = BrickColor.new("Really red")
  2331. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2332. Part103.Anchored = true
  2333. Part103.CanCollide = false
  2334. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2335. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2336. Part103.Color = Color3.new(1, 0, 0)
  2337. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2338. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2339. Part103.Color = Color3.new(1, 0, 0)
  2340. Part104.Parent = Model1
  2341. Part104.Material = Enum.Material.Neon
  2342. Part104.BrickColor = BrickColor.new("Really red")
  2343. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2344. Part104.Anchored = true
  2345. Part104.CanCollide = false
  2346. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2347. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2348. Part104.Color = Color3.new(1, 0, 0)
  2349. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2350. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2351. Part104.Color = Color3.new(1, 0, 0)
  2352. Part105.Parent = Model1
  2353. Part105.Material = Enum.Material.Neon
  2354. Part105.BrickColor = BrickColor.new("Really red")
  2355. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2356. Part105.Anchored = true
  2357. Part105.CanCollide = false
  2358. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2359. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2360. Part105.Color = Color3.new(1, 0, 0)
  2361. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2362. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2363. Part105.Color = Color3.new(1, 0, 0)
  2364. Part106.Parent = Model1
  2365. Part106.Material = Enum.Material.Neon
  2366. Part106.BrickColor = BrickColor.new("Really red")
  2367. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2368. Part106.Anchored = true
  2369. Part106.CanCollide = false
  2370. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2371. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  2372. Part106.Color = Color3.new(1, 0, 0)
  2373. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  2374. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  2375. Part106.Color = Color3.new(1, 0, 0)
  2376. Part107.Parent = Model1
  2377. Part107.Material = Enum.Material.Neon
  2378. Part107.BrickColor = BrickColor.new("Really red")
  2379. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  2380. Part107.Anchored = true
  2381. Part107.CanCollide = false
  2382. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2383. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  2384. Part107.Color = Color3.new(1, 0, 0)
  2385. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  2386. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  2387. Part107.Color = Color3.new(1, 0, 0)
  2388. Part108.Parent = Model1
  2389. Part108.Material = Enum.Material.Neon
  2390. Part108.BrickColor = BrickColor.new("Really red")
  2391. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  2392. Part108.Anchored = true
  2393. Part108.CanCollide = false
  2394. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2395. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  2396. Part108.Color = Color3.new(1, 0, 0)
  2397. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  2398. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  2399. Part108.Color = Color3.new(1, 0, 0)
  2400. Part109.Parent = Model1
  2401. Part109.Material = Enum.Material.Neon
  2402. Part109.BrickColor = BrickColor.new("Really red")
  2403. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  2404. Part109.Anchored = true
  2405. Part109.CanCollide = false
  2406. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2407. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  2408. Part109.Color = Color3.new(1, 0, 0)
  2409. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  2410. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  2411. Part109.Color = Color3.new(1, 0, 0)
  2412. Part110.Parent = Model1
  2413. Part110.Material = Enum.Material.Neon
  2414. Part110.BrickColor = BrickColor.new("Really red")
  2415. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  2416. Part110.Anchored = true
  2417. Part110.CanCollide = false
  2418. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2419. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  2420. Part110.Color = Color3.new(1, 0, 0)
  2421. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  2422. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  2423. Part110.Color = Color3.new(1, 0, 0)
  2424. Part111.Parent = Model1
  2425. Part111.Material = Enum.Material.Neon
  2426. Part111.BrickColor = BrickColor.new("Really red")
  2427. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  2428. Part111.Anchored = true
  2429. Part111.CanCollide = false
  2430. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2431. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  2432. Part111.Color = Color3.new(1, 0, 0)
  2433. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  2434. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  2435. Part111.Color = Color3.new(1, 0, 0)
  2436. Part112.Parent = Model1
  2437. Part112.Material = Enum.Material.Neon
  2438. Part112.BrickColor = BrickColor.new("Really red")
  2439. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  2440. Part112.Anchored = true
  2441. Part112.CanCollide = false
  2442. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2443. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  2444. Part112.Color = Color3.new(1, 0, 0)
  2445. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  2446. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  2447. Part112.Color = Color3.new(1, 0, 0)
  2448. Part113.Parent = Model1
  2449. Part113.Material = Enum.Material.Neon
  2450. Part113.BrickColor = BrickColor.new("Really red")
  2451. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  2452. Part113.Anchored = true
  2453. Part113.CanCollide = false
  2454. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2455. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  2456. Part113.Color = Color3.new(1, 0, 0)
  2457. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  2458. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  2459. Part113.Color = Color3.new(1, 0, 0)
  2460. Part114.Parent = Model1
  2461. Part114.Material = Enum.Material.Neon
  2462. Part114.BrickColor = BrickColor.new("Really red")
  2463. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  2464. Part114.Anchored = true
  2465. Part114.CanCollide = false
  2466. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2467. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  2468. Part114.Color = Color3.new(1, 0, 0)
  2469. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  2470. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  2471. Part114.Color = Color3.new(1, 0, 0)
  2472. Part115.Parent = Model1
  2473. Part115.Material = Enum.Material.Neon
  2474. Part115.BrickColor = BrickColor.new("Really red")
  2475. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  2476. Part115.Anchored = true
  2477. Part115.CanCollide = false
  2478. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2479. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  2480. Part115.Color = Color3.new(1, 0, 0)
  2481. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  2482. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  2483. Part115.Color = Color3.new(1, 0, 0)
  2484. Part116.Parent = Model1
  2485. Part116.Material = Enum.Material.Neon
  2486. Part116.BrickColor = BrickColor.new("Really red")
  2487. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  2488. Part116.Anchored = true
  2489. Part116.CanCollide = false
  2490. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2491. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  2492. Part116.Color = Color3.new(1, 0, 0)
  2493. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  2494. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  2495. Part116.Color = Color3.new(1, 0, 0)
  2496. Part117.Parent = Model1
  2497. Part117.Material = Enum.Material.Neon
  2498. Part117.BrickColor = BrickColor.new("Really red")
  2499. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  2500. Part117.Anchored = true
  2501. Part117.CanCollide = false
  2502. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2503. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  2504. Part117.Color = Color3.new(1, 0, 0)
  2505. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  2506. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  2507. Part117.Color = Color3.new(1, 0, 0)
  2508. Part118.Parent = Model1
  2509. Part118.Material = Enum.Material.Neon
  2510. Part118.BrickColor = BrickColor.new("Really red")
  2511. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  2512. Part118.Anchored = true
  2513. Part118.CanCollide = false
  2514. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2515. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  2516. Part118.Color = Color3.new(1, 0, 0)
  2517. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  2518. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  2519. Part118.Color = Color3.new(1, 0, 0)
  2520. Part119.Parent = Model1
  2521. Part119.Material = Enum.Material.Neon
  2522. Part119.BrickColor = BrickColor.new("Really red")
  2523. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  2524. Part119.Anchored = true
  2525. Part119.CanCollide = false
  2526. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2527. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  2528. Part119.Color = Color3.new(1, 0, 0)
  2529. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  2530. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  2531. Part119.Color = Color3.new(1, 0, 0)
  2532. Part120.Parent = Model1
  2533. Part120.Material = Enum.Material.Neon
  2534. Part120.BrickColor = BrickColor.new("Really red")
  2535. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  2536. Part120.Anchored = true
  2537. Part120.CanCollide = false
  2538. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2539. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  2540. Part120.Color = Color3.new(1, 0, 0)
  2541. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  2542. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  2543. Part120.Color = Color3.new(1, 0, 0)
  2544. Part121.Parent = Model1
  2545. Part121.Material = Enum.Material.Neon
  2546. Part121.BrickColor = BrickColor.new("Really red")
  2547. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  2548. Part121.Anchored = true
  2549. Part121.CanCollide = false
  2550. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2551. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  2552. Part121.Color = Color3.new(1, 0, 0)
  2553. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  2554. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  2555. Part121.Color = Color3.new(1, 0, 0)
  2556. Part122.Parent = Model1
  2557. Part122.Material = Enum.Material.Neon
  2558. Part122.BrickColor = BrickColor.new("Really red")
  2559. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  2560. Part122.Anchored = true
  2561. Part122.CanCollide = false
  2562. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2563. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  2564. Part122.Color = Color3.new(1, 0, 0)
  2565. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  2566. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  2567. Part122.Color = Color3.new(1, 0, 0)
  2568. Part123.Parent = Model1
  2569. Part123.Material = Enum.Material.Neon
  2570. Part123.BrickColor = BrickColor.new("Really red")
  2571. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  2572. Part123.Anchored = true
  2573. Part123.CanCollide = false
  2574. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2575. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  2576. Part123.Color = Color3.new(1, 0, 0)
  2577. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  2578. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  2579. Part123.Color = Color3.new(1, 0, 0)
  2580. Part124.Parent = Model1
  2581. Part124.Material = Enum.Material.Neon
  2582. Part124.BrickColor = BrickColor.new("Really red")
  2583. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  2584. Part124.Anchored = true
  2585. Part124.CanCollide = false
  2586. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2587. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  2588. Part124.Color = Color3.new(1, 0, 0)
  2589. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  2590. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  2591. Part124.Color = Color3.new(1, 0, 0)
  2592. Part125.Parent = Model1
  2593. Part125.Material = Enum.Material.Neon
  2594. Part125.BrickColor = BrickColor.new("Really red")
  2595. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  2596. Part125.Anchored = true
  2597. Part125.CanCollide = false
  2598. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2599. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  2600. Part125.Color = Color3.new(1, 0, 0)
  2601. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  2602. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  2603. Part125.Color = Color3.new(1, 0, 0)
  2604. Part126.Parent = Model1
  2605. Part126.Material = Enum.Material.Neon
  2606. Part126.BrickColor = BrickColor.new("Really red")
  2607. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  2608. Part126.Anchored = true
  2609. Part126.CanCollide = false
  2610. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2611. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  2612. Part126.Color = Color3.new(1, 0, 0)
  2613. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  2614. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  2615. Part126.Color = Color3.new(1, 0, 0)
  2616. Part127.Parent = Model1
  2617. Part127.Material = Enum.Material.Neon
  2618. Part127.BrickColor = BrickColor.new("Really red")
  2619. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  2620. Part127.Anchored = true
  2621. Part127.CanCollide = false
  2622. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2623. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  2624. Part127.Color = Color3.new(1, 0, 0)
  2625. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  2626. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  2627. Part127.Color = Color3.new(1, 0, 0)
  2628. Part128.Parent = Model1
  2629. Part128.Material = Enum.Material.Neon
  2630. Part128.BrickColor = BrickColor.new("Really red")
  2631. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2632. Part128.Anchored = true
  2633. Part128.CanCollide = false
  2634. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2635. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2636. Part128.Color = Color3.new(1, 0, 0)
  2637. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2638. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2639. Part128.Color = Color3.new(1, 0, 0)
  2640. Part129.Parent = Model1
  2641. Part129.Material = Enum.Material.Neon
  2642. Part129.BrickColor = BrickColor.new("Really red")
  2643. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2644. Part129.Anchored = true
  2645. Part129.CanCollide = false
  2646. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2647. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2648. Part129.Color = Color3.new(1, 0, 0)
  2649. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2650. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2651. Part129.Color = Color3.new(1, 0, 0)
  2652. Part130.Parent = Model1
  2653. Part130.Material = Enum.Material.Neon
  2654. Part130.BrickColor = BrickColor.new("Really red")
  2655. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2656. Part130.Anchored = true
  2657. Part130.CanCollide = false
  2658. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2659. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2660. Part130.Color = Color3.new(1, 0, 0)
  2661. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2662. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2663. Part130.Color = Color3.new(1, 0, 0)
  2664. Part131.Parent = Model1
  2665. Part131.Material = Enum.Material.Neon
  2666. Part131.BrickColor = BrickColor.new("Really red")
  2667. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2668. Part131.Anchored = true
  2669. Part131.CanCollide = false
  2670. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2671. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2672. Part131.Color = Color3.new(1, 0, 0)
  2673. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2674. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2675. Part131.Color = Color3.new(1, 0, 0)
  2676. Part132.Parent = Model1
  2677. Part132.Material = Enum.Material.Neon
  2678. Part132.BrickColor = BrickColor.new("Really red")
  2679. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2680. Part132.Anchored = true
  2681. Part132.CanCollide = false
  2682. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2683. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2684. Part132.Color = Color3.new(1, 0, 0)
  2685. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2686. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2687. Part132.Color = Color3.new(1, 0, 0)
  2688. Part133.Parent = Model1
  2689. Part133.Material = Enum.Material.Neon
  2690. Part133.BrickColor = BrickColor.new("Really red")
  2691. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2692. Part133.Anchored = true
  2693. Part133.CanCollide = false
  2694. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2695. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2696. Part133.Color = Color3.new(1, 0, 0)
  2697. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2698. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2699. Part133.Color = Color3.new(1, 0, 0)
  2700. Part134.Parent = Model1
  2701. Part134.Material = Enum.Material.Neon
  2702. Part134.BrickColor = BrickColor.new("Really red")
  2703. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2704. Part134.Anchored = true
  2705. Part134.CanCollide = false
  2706. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2707. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2708. Part134.Color = Color3.new(1, 0, 0)
  2709. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2710. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2711. Part134.Color = Color3.new(1, 0, 0)
  2712. Part135.Parent = Model1
  2713. Part135.Material = Enum.Material.Neon
  2714. Part135.BrickColor = BrickColor.new("Really red")
  2715. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2716. Part135.Anchored = true
  2717. Part135.CanCollide = false
  2718. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2719. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2720. Part135.Color = Color3.new(1, 0, 0)
  2721. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2722. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2723. Part135.Color = Color3.new(1, 0, 0)
  2724. Part136.Parent = Model1
  2725. Part136.Material = Enum.Material.Neon
  2726. Part136.BrickColor = BrickColor.new("Really red")
  2727. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2728. Part136.Anchored = true
  2729. Part136.CanCollide = false
  2730. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2731. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2732. Part136.Color = Color3.new(1, 0, 0)
  2733. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2734. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2735. Part136.Color = Color3.new(1, 0, 0)
  2736. Part137.Parent = Model1
  2737. Part137.Material = Enum.Material.Neon
  2738. Part137.BrickColor = BrickColor.new("Really red")
  2739. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2740. Part137.Anchored = true
  2741. Part137.CanCollide = false
  2742. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2743. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2744. Part137.Color = Color3.new(1, 0, 0)
  2745. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2746. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2747. Part137.Color = Color3.new(1, 0, 0)
  2748. Part138.Parent = Model1
  2749. Part138.Material = Enum.Material.Neon
  2750. Part138.BrickColor = BrickColor.new("Really red")
  2751. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2752. Part138.Anchored = true
  2753. Part138.CanCollide = false
  2754. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2755. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2756. Part138.Color = Color3.new(1, 0, 0)
  2757. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2758. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2759. Part138.Color = Color3.new(1, 0, 0)
  2760. Part139.Parent = Model1
  2761. Part139.Material = Enum.Material.Neon
  2762. Part139.BrickColor = BrickColor.new("Really red")
  2763. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2764. Part139.Anchored = true
  2765. Part139.CanCollide = false
  2766. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2767. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2768. Part139.Color = Color3.new(1, 0, 0)
  2769. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2770. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2771. Part139.Color = Color3.new(1, 0, 0)
  2772. Part140.Parent = Model1
  2773. Part140.Material = Enum.Material.Neon
  2774. Part140.BrickColor = BrickColor.new("Really red")
  2775. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2776. Part140.Anchored = true
  2777. Part140.CanCollide = false
  2778. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2779. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2780. Part140.Color = Color3.new(1, 0, 0)
  2781. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2782. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2783. Part140.Color = Color3.new(1, 0, 0)
  2784. Part141.Parent = Model1
  2785. Part141.Material = Enum.Material.Neon
  2786. Part141.BrickColor = BrickColor.new("Really red")
  2787. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2788. Part141.Anchored = true
  2789. Part141.CanCollide = false
  2790. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2791. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2792. Part141.Color = Color3.new(1, 0, 0)
  2793. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2794. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2795. Part141.Color = Color3.new(1, 0, 0)
  2796. Part142.Parent = Model1
  2797. Part142.Material = Enum.Material.Neon
  2798. Part142.BrickColor = BrickColor.new("Really red")
  2799. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2800. Part142.Anchored = true
  2801. Part142.CanCollide = false
  2802. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2803. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2804. Part142.Color = Color3.new(1, 0, 0)
  2805. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2806. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2807. Part142.Color = Color3.new(1, 0, 0)
  2808. Part143.Parent = Model1
  2809. Part143.Material = Enum.Material.Neon
  2810. Part143.BrickColor = BrickColor.new("Really red")
  2811. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2812. Part143.Anchored = true
  2813. Part143.CanCollide = false
  2814. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2815. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2816. Part143.Color = Color3.new(1, 0, 0)
  2817. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2818. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2819. Part143.Color = Color3.new(1, 0, 0)
  2820. Part144.Parent = Model1
  2821. Part144.Material = Enum.Material.Neon
  2822. Part144.BrickColor = BrickColor.new("Really red")
  2823. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2824. Part144.Anchored = true
  2825. Part144.CanCollide = false
  2826. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2827. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2828. Part144.Color = Color3.new(1, 0, 0)
  2829. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2830. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2831. Part144.Color = Color3.new(1, 0, 0)
  2832. Part145.Parent = Model1
  2833. Part145.Material = Enum.Material.Neon
  2834. Part145.BrickColor = BrickColor.new("Really red")
  2835. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2836. Part145.Anchored = true
  2837. Part145.CanCollide = false
  2838. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2839. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2840. Part145.Color = Color3.new(1, 0, 0)
  2841. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2842. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2843. Part145.Color = Color3.new(1, 0, 0)
  2844. Part146.Parent = Model1
  2845. Part146.Material = Enum.Material.Neon
  2846. Part146.BrickColor = BrickColor.new("Really red")
  2847. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2848. Part146.Anchored = true
  2849. Part146.CanCollide = false
  2850. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2851. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2852. Part146.Color = Color3.new(1, 0, 0)
  2853. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2854. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2855. Part146.Color = Color3.new(1, 0, 0)
  2856. Part147.Parent = Model1
  2857. Part147.Material = Enum.Material.Neon
  2858. Part147.BrickColor = BrickColor.new("Really red")
  2859. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2860. Part147.Anchored = true
  2861. Part147.CanCollide = false
  2862. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2863. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2864. Part147.Color = Color3.new(1, 0, 0)
  2865. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2866. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2867. Part147.Color = Color3.new(1, 0, 0)
  2868. Part148.Parent = Model1
  2869. Part148.Material = Enum.Material.Neon
  2870. Part148.BrickColor = BrickColor.new("Really red")
  2871. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  2872. Part148.Anchored = true
  2873. Part148.CanCollide = false
  2874. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2875. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  2876. Part148.Color = Color3.new(1, 0, 0)
  2877. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  2878. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  2879. Part148.Color = Color3.new(1, 0, 0)
  2880. Part149.Parent = Model1
  2881. Part149.Material = Enum.Material.Neon
  2882. Part149.BrickColor = BrickColor.new("Really red")
  2883. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  2884. Part149.Anchored = true
  2885. Part149.CanCollide = false
  2886. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2887. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  2888. Part149.Color = Color3.new(1, 0, 0)
  2889. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  2890. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  2891. Part149.Color = Color3.new(1, 0, 0)
  2892. Part150.Parent = Model1
  2893. Part150.Material = Enum.Material.Neon
  2894. Part150.BrickColor = BrickColor.new("Really red")
  2895. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  2896. Part150.Anchored = true
  2897. Part150.CanCollide = false
  2898. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2899. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  2900. Part150.Color = Color3.new(1, 0, 0)
  2901. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  2902. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  2903. Part150.Color = Color3.new(1, 0, 0)
  2904. Part151.Parent = Model1
  2905. Part151.Material = Enum.Material.Neon
  2906. Part151.BrickColor = BrickColor.new("Really red")
  2907. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  2908. Part151.Anchored = true
  2909. Part151.CanCollide = false
  2910. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2911. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  2912. Part151.Color = Color3.new(1, 0, 0)
  2913. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  2914. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  2915. Part151.Color = Color3.new(1, 0, 0)
  2916. Part152.Parent = Model1
  2917. Part152.Material = Enum.Material.Neon
  2918. Part152.BrickColor = BrickColor.new("Really red")
  2919. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  2920. Part152.Anchored = true
  2921. Part152.CanCollide = false
  2922. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2923. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  2924. Part152.Color = Color3.new(1, 0, 0)
  2925. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  2926. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  2927. Part152.Color = Color3.new(1, 0, 0)
  2928. Part153.Parent = Model1
  2929. Part153.Material = Enum.Material.Neon
  2930. Part153.BrickColor = BrickColor.new("Really red")
  2931. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  2932. Part153.Anchored = true
  2933. Part153.CanCollide = false
  2934. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2935. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  2936. Part153.Color = Color3.new(1, 0, 0)
  2937. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  2938. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  2939. Part153.Color = Color3.new(1, 0, 0)
  2940. Part154.Parent = Model1
  2941. Part154.Material = Enum.Material.Neon
  2942. Part154.BrickColor = BrickColor.new("Really red")
  2943. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  2944. Part154.Anchored = true
  2945. Part154.CanCollide = false
  2946. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2947. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  2948. Part154.Color = Color3.new(1, 0, 0)
  2949. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  2950. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  2951. Part154.Color = Color3.new(1, 0, 0)
  2952. Part155.Parent = Model1
  2953. Part155.Material = Enum.Material.Neon
  2954. Part155.BrickColor = BrickColor.new("Really red")
  2955. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  2956. Part155.Anchored = true
  2957. Part155.CanCollide = false
  2958. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2959. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  2960. Part155.Color = Color3.new(1, 0, 0)
  2961. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  2962. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  2963. Part155.Color = Color3.new(1, 0, 0)
  2964. Part156.Parent = Model1
  2965. Part156.Material = Enum.Material.Neon
  2966. Part156.BrickColor = BrickColor.new("Really red")
  2967. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  2968. Part156.Anchored = true
  2969. Part156.CanCollide = false
  2970. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2971. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  2972. Part156.Color = Color3.new(1, 0, 0)
  2973. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  2974. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  2975. Part156.Color = Color3.new(1, 0, 0)
  2976. Part157.Parent = Model1
  2977. Part157.Material = Enum.Material.Neon
  2978. Part157.BrickColor = BrickColor.new("Really red")
  2979. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  2980. Part157.Anchored = true
  2981. Part157.CanCollide = false
  2982. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2983. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  2984. Part157.Color = Color3.new(1, 0, 0)
  2985. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  2986. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  2987. Part157.Color = Color3.new(1, 0, 0)
  2988. Part158.Parent = Model1
  2989. Part158.Material = Enum.Material.Neon
  2990. Part158.BrickColor = BrickColor.new("Really red")
  2991. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  2992. Part158.Anchored = true
  2993. Part158.CanCollide = false
  2994. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2995. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  2996. Part158.Color = Color3.new(1, 0, 0)
  2997. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  2998. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  2999. Part158.Color = Color3.new(1, 0, 0)
  3000. Part159.Parent = Model1
  3001. Part159.Material = Enum.Material.Neon
  3002. Part159.BrickColor = BrickColor.new("Really red")
  3003. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  3004. Part159.Anchored = true
  3005. Part159.CanCollide = false
  3006. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3007. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  3008. Part159.Color = Color3.new(1, 0, 0)
  3009. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  3010. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  3011. Part159.Color = Color3.new(1, 0, 0)
  3012. Part160.Parent = Model1
  3013. Part160.Material = Enum.Material.Neon
  3014. Part160.BrickColor = BrickColor.new("Really red")
  3015. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  3016. Part160.Anchored = true
  3017. Part160.CanCollide = false
  3018. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3019. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  3020. Part160.Color = Color3.new(1, 0, 0)
  3021. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  3022. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  3023. Part160.Color = Color3.new(1, 0, 0)
  3024. Part161.Parent = Model1
  3025. Part161.Material = Enum.Material.Neon
  3026. Part161.BrickColor = BrickColor.new("Really red")
  3027. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  3028. Part161.Anchored = true
  3029. Part161.CanCollide = false
  3030. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3031. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  3032. Part161.Color = Color3.new(1, 0, 0)
  3033. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  3034. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  3035. Part161.Color = Color3.new(1, 0, 0)
  3036. Part162.Parent = Model1
  3037. Part162.Material = Enum.Material.Neon
  3038. Part162.BrickColor = BrickColor.new("Really red")
  3039. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  3040. Part162.Anchored = true
  3041. Part162.CanCollide = false
  3042. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3043. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  3044. Part162.Color = Color3.new(1, 0, 0)
  3045. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  3046. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  3047. Part162.Color = Color3.new(1, 0, 0)
  3048. Part163.Parent = Model1
  3049. Part163.Material = Enum.Material.Neon
  3050. Part163.BrickColor = BrickColor.new("Really red")
  3051. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  3052. Part163.Anchored = true
  3053. Part163.CanCollide = false
  3054. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3055. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  3056. Part163.Color = Color3.new(1, 0, 0)
  3057. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  3058. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  3059. Part163.Color = Color3.new(1, 0, 0)
  3060. Part164.Parent = Model1
  3061. Part164.Material = Enum.Material.Neon
  3062. Part164.BrickColor = BrickColor.new("Really red")
  3063. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  3064. Part164.Anchored = true
  3065. Part164.CanCollide = false
  3066. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3067. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  3068. Part164.Color = Color3.new(1, 0, 0)
  3069. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  3070. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  3071. Part164.Color = Color3.new(1, 0, 0)
  3072. Part165.Parent = Model1
  3073. Part165.Material = Enum.Material.Neon
  3074. Part165.BrickColor = BrickColor.new("Really red")
  3075. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  3076. Part165.Anchored = true
  3077. Part165.CanCollide = false
  3078. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3079. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  3080. Part165.Color = Color3.new(1, 0, 0)
  3081. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  3082. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  3083. Part165.Color = Color3.new(1, 0, 0)
  3084. Part166.Parent = Model1
  3085. Part166.Material = Enum.Material.Neon
  3086. Part166.BrickColor = BrickColor.new("Really red")
  3087. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  3088. Part166.Anchored = true
  3089. Part166.CanCollide = false
  3090. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3091. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  3092. Part166.Color = Color3.new(1, 0, 0)
  3093. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  3094. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  3095. Part166.Color = Color3.new(1, 0, 0)
  3096. Part167.Parent = Model1
  3097. Part167.Material = Enum.Material.Neon
  3098. Part167.BrickColor = BrickColor.new("Really red")
  3099. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  3100. Part167.Anchored = true
  3101. Part167.CanCollide = false
  3102. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3103. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  3104. Part167.Color = Color3.new(1, 0, 0)
  3105. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  3106. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  3107. Part167.Color = Color3.new(1, 0, 0)
  3108. Part168.Parent = Model1
  3109. Part168.Material = Enum.Material.Neon
  3110. Part168.BrickColor = BrickColor.new("Really red")
  3111. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  3112. Part168.Anchored = true
  3113. Part168.CanCollide = false
  3114. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3115. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  3116. Part168.Color = Color3.new(1, 0, 0)
  3117. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  3118. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  3119. Part168.Color = Color3.new(1, 0, 0)
  3120. Part169.Parent = Model1
  3121. Part169.Material = Enum.Material.Neon
  3122. Part169.BrickColor = BrickColor.new("Really red")
  3123. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  3124. Part169.Anchored = true
  3125. Part169.CanCollide = false
  3126. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3127. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  3128. Part169.Color = Color3.new(1, 0, 0)
  3129. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  3130. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  3131. Part169.Color = Color3.new(1, 0, 0)
  3132. Part170.Parent = Model1
  3133. Part170.Material = Enum.Material.Neon
  3134. Part170.BrickColor = BrickColor.new("Really red")
  3135. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  3136. Part170.Anchored = true
  3137. Part170.CanCollide = false
  3138. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3139. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  3140. Part170.Color = Color3.new(1, 0, 0)
  3141. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3142. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3143. Part170.Color = Color3.new(1, 0, 0)
  3144. WedgePart171.Parent = Model1
  3145. WedgePart171.Material = Enum.Material.Neon
  3146. WedgePart171.BrickColor = BrickColor.new("Really red")
  3147. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3148. WedgePart171.Anchored = true
  3149. WedgePart171.CanCollide = false
  3150. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3151. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3152. WedgePart171.Color = Color3.new(1, 0, 0)
  3153. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3154. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3155. WedgePart171.Color = Color3.new(1, 0, 0)
  3156. WedgePart172.Parent = Model1
  3157. WedgePart172.Material = Enum.Material.Neon
  3158. WedgePart172.BrickColor = BrickColor.new("Really red")
  3159. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3160. WedgePart172.Anchored = true
  3161. WedgePart172.CanCollide = false
  3162. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3163. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3164. WedgePart172.Color = Color3.new(1, 0, 0)
  3165. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3166. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3167. WedgePart172.Color = Color3.new(1, 0, 0)
  3168. WedgePart173.Parent = Model1
  3169. WedgePart173.Material = Enum.Material.Neon
  3170. WedgePart173.BrickColor = BrickColor.new("Really red")
  3171. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3172. WedgePart173.Anchored = true
  3173. WedgePart173.CanCollide = false
  3174. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3175. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3176. WedgePart173.Color = Color3.new(1, 0, 0)
  3177. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3178. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3179. WedgePart173.Color = Color3.new(1, 0, 0)
  3180. WedgePart174.Parent = Model1
  3181. WedgePart174.Material = Enum.Material.Neon
  3182. WedgePart174.BrickColor = BrickColor.new("Really red")
  3183. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3184. WedgePart174.Anchored = true
  3185. WedgePart174.CanCollide = false
  3186. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3187. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3188. WedgePart174.Color = Color3.new(1, 0, 0)
  3189. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3190. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3191. WedgePart174.Color = Color3.new(1, 0, 0)
  3192. WedgePart175.Parent = Model1
  3193. WedgePart175.Material = Enum.Material.Neon
  3194. WedgePart175.BrickColor = BrickColor.new("Really red")
  3195. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3196. WedgePart175.Anchored = true
  3197. WedgePart175.CanCollide = false
  3198. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3199. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3200. WedgePart175.Color = Color3.new(1, 0, 0)
  3201. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3202. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3203. WedgePart175.Color = Color3.new(1, 0, 0)
  3204. WedgePart176.Parent = Model1
  3205. WedgePart176.Material = Enum.Material.Neon
  3206. WedgePart176.BrickColor = BrickColor.new("Really red")
  3207. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3208. WedgePart176.Anchored = true
  3209. WedgePart176.CanCollide = false
  3210. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3211. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3212. WedgePart176.Color = Color3.new(1, 0, 0)
  3213. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3214. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3215. WedgePart176.Color = Color3.new(1, 0, 0)
  3216. WedgePart177.Parent = Model1
  3217. WedgePart177.Material = Enum.Material.Neon
  3218. WedgePart177.BrickColor = BrickColor.new("Really red")
  3219. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3220. WedgePart177.Anchored = true
  3221. WedgePart177.CanCollide = false
  3222. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3223. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3224. WedgePart177.Color = Color3.new(1, 0, 0)
  3225. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3226. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3227. WedgePart177.Color = Color3.new(1, 0, 0)
  3228. WedgePart178.Parent = Model1
  3229. WedgePart178.Material = Enum.Material.Neon
  3230. WedgePart178.BrickColor = BrickColor.new("Really red")
  3231. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3232. WedgePart178.Anchored = true
  3233. WedgePart178.CanCollide = false
  3234. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3235. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3236. WedgePart178.Color = Color3.new(1, 0, 0)
  3237. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3238. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3239. WedgePart178.Color = Color3.new(1, 0, 0)
  3240. WedgePart179.Parent = Model1
  3241. WedgePart179.Material = Enum.Material.Neon
  3242. WedgePart179.BrickColor = BrickColor.new("Really red")
  3243. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3244. WedgePart179.Anchored = true
  3245. WedgePart179.CanCollide = false
  3246. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3247. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3248. WedgePart179.Color = Color3.new(1, 0, 0)
  3249. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3250. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3251. WedgePart179.Color = Color3.new(1, 0, 0)
  3252. WedgePart180.Parent = Model1
  3253. WedgePart180.Material = Enum.Material.Neon
  3254. WedgePart180.BrickColor = BrickColor.new("Really red")
  3255. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3256. WedgePart180.Anchored = true
  3257. WedgePart180.CanCollide = false
  3258. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3259. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3260. WedgePart180.Color = Color3.new(1, 0, 0)
  3261. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3262. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3263. WedgePart180.Color = Color3.new(1, 0, 0)
  3264. WedgePart181.Parent = Model1
  3265. WedgePart181.Material = Enum.Material.Neon
  3266. WedgePart181.BrickColor = BrickColor.new("Really red")
  3267. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3268. WedgePart181.Anchored = true
  3269. WedgePart181.CanCollide = false
  3270. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3271. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3272. WedgePart181.Color = Color3.new(1, 0, 0)
  3273. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3274. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3275. WedgePart181.Color = Color3.new(1, 0, 0)
  3276. WedgePart182.Parent = Model1
  3277. WedgePart182.Material = Enum.Material.Neon
  3278. WedgePart182.BrickColor = BrickColor.new("Really red")
  3279. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3280. WedgePart182.Anchored = true
  3281. WedgePart182.CanCollide = false
  3282. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3283. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3284. WedgePart182.Color = Color3.new(1, 0, 0)
  3285. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3286. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3287. WedgePart182.Color = Color3.new(1, 0, 0)
  3288. WedgePart183.Parent = Model1
  3289. WedgePart183.Material = Enum.Material.Neon
  3290. WedgePart183.BrickColor = BrickColor.new("Really red")
  3291. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3292. WedgePart183.Anchored = true
  3293. WedgePart183.CanCollide = false
  3294. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3295. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3296. WedgePart183.Color = Color3.new(1, 0, 0)
  3297. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3298. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3299. WedgePart183.Color = Color3.new(1, 0, 0)
  3300. WedgePart184.Parent = Model1
  3301. WedgePart184.Material = Enum.Material.Neon
  3302. WedgePart184.BrickColor = BrickColor.new("Really red")
  3303. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3304. WedgePart184.Anchored = true
  3305. WedgePart184.CanCollide = false
  3306. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3307. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3308. WedgePart184.Color = Color3.new(1, 0, 0)
  3309. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3310. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3311. WedgePart184.Color = Color3.new(1, 0, 0)
  3312. WedgePart185.Parent = Model1
  3313. WedgePart185.Material = Enum.Material.Neon
  3314. WedgePart185.BrickColor = BrickColor.new("Really red")
  3315. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3316. WedgePart185.Anchored = true
  3317. WedgePart185.CanCollide = false
  3318. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3319. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3320. WedgePart185.Color = Color3.new(1, 0, 0)
  3321. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3322. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3323. WedgePart185.Color = Color3.new(1, 0, 0)
  3324. WedgePart186.Parent = Model1
  3325. WedgePart186.Material = Enum.Material.Neon
  3326. WedgePart186.BrickColor = BrickColor.new("Really red")
  3327. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3328. WedgePart186.Anchored = true
  3329. WedgePart186.CanCollide = false
  3330. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3331. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3332. WedgePart186.Color = Color3.new(1, 0, 0)
  3333. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3334. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3335. WedgePart186.Color = Color3.new(1, 0, 0)
  3336. WedgePart187.Parent = Model1
  3337. WedgePart187.Material = Enum.Material.Neon
  3338. WedgePart187.BrickColor = BrickColor.new("Really red")
  3339. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3340. WedgePart187.Anchored = true
  3341. WedgePart187.CanCollide = false
  3342. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3343. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3344. WedgePart187.Color = Color3.new(1, 0, 0)
  3345. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3346. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3347. WedgePart187.Color = Color3.new(1, 0, 0)
  3348. WedgePart188.Parent = Model1
  3349. WedgePart188.Material = Enum.Material.Neon
  3350. WedgePart188.BrickColor = BrickColor.new("Really red")
  3351. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3352. WedgePart188.Anchored = true
  3353. WedgePart188.CanCollide = false
  3354. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3355. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3356. WedgePart188.Color = Color3.new(1, 0, 0)
  3357. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3358. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3359. WedgePart188.Color = Color3.new(1, 0, 0)
  3360. WedgePart189.Parent = Model1
  3361. WedgePart189.Material = Enum.Material.Neon
  3362. WedgePart189.BrickColor = BrickColor.new("Really red")
  3363. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3364. WedgePart189.Anchored = true
  3365. WedgePart189.CanCollide = false
  3366. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3367. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3368. WedgePart189.Color = Color3.new(1, 0, 0)
  3369. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  3370. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  3371. WedgePart189.Color = Color3.new(1, 0, 0)
  3372. WedgePart190.Parent = Model1
  3373. WedgePart190.Material = Enum.Material.Neon
  3374. WedgePart190.BrickColor = BrickColor.new("Really red")
  3375. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  3376. WedgePart190.Anchored = true
  3377. WedgePart190.CanCollide = false
  3378. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3379. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  3380. WedgePart190.Color = Color3.new(1, 0, 0)
  3381. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  3382. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  3383. WedgePart190.Color = Color3.new(1, 0, 0)
  3384. WedgePart191.Parent = Model1
  3385. WedgePart191.Material = Enum.Material.Neon
  3386. WedgePart191.BrickColor = BrickColor.new("Really red")
  3387. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  3388. WedgePart191.Anchored = true
  3389. WedgePart191.CanCollide = false
  3390. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3391. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  3392. WedgePart191.Color = Color3.new(1, 0, 0)
  3393. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  3394. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  3395. WedgePart191.Color = Color3.new(1, 0, 0)
  3396. WedgePart192.Parent = Model1
  3397. WedgePart192.Material = Enum.Material.Neon
  3398. WedgePart192.BrickColor = BrickColor.new("Really red")
  3399. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  3400. WedgePart192.Anchored = true
  3401. WedgePart192.CanCollide = false
  3402. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3403. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  3404. WedgePart192.Color = Color3.new(1, 0, 0)
  3405. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  3406. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  3407. WedgePart192.Color = Color3.new(1, 0, 0)
  3408. WedgePart193.Parent = Model1
  3409. WedgePart193.Material = Enum.Material.Neon
  3410. WedgePart193.BrickColor = BrickColor.new("Really red")
  3411. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  3412. WedgePart193.Anchored = true
  3413. WedgePart193.CanCollide = false
  3414. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3415. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  3416. WedgePart193.Color = Color3.new(1, 0, 0)
  3417. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  3418. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  3419. WedgePart193.Color = Color3.new(1, 0, 0)
  3420. WedgePart194.Parent = Model1
  3421. WedgePart194.Material = Enum.Material.Neon
  3422. WedgePart194.BrickColor = BrickColor.new("Really red")
  3423. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  3424. WedgePart194.Anchored = true
  3425. WedgePart194.CanCollide = false
  3426. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3427. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  3428. WedgePart194.Color = Color3.new(1, 0, 0)
  3429. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  3430. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  3431. WedgePart194.Color = Color3.new(1, 0, 0)
  3432. WedgePart195.Parent = Model1
  3433. WedgePart195.Material = Enum.Material.Neon
  3434. WedgePart195.BrickColor = BrickColor.new("Really red")
  3435. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  3436. WedgePart195.Anchored = true
  3437. WedgePart195.CanCollide = false
  3438. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3439. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  3440. WedgePart195.Color = Color3.new(1, 0, 0)
  3441. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  3442. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  3443. WedgePart195.Color = Color3.new(1, 0, 0)
  3444. WedgePart196.Parent = Model1
  3445. WedgePart196.Material = Enum.Material.Neon
  3446. WedgePart196.BrickColor = BrickColor.new("Really red")
  3447. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  3448. WedgePart196.Anchored = true
  3449. WedgePart196.CanCollide = false
  3450. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3451. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  3452. WedgePart196.Color = Color3.new(1, 0, 0)
  3453. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  3454. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  3455. WedgePart196.Color = Color3.new(1, 0, 0)
  3456. WedgePart197.Parent = Model1
  3457. WedgePart197.Material = Enum.Material.Neon
  3458. WedgePart197.BrickColor = BrickColor.new("Really red")
  3459. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  3460. WedgePart197.Anchored = true
  3461. WedgePart197.CanCollide = false
  3462. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3463. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  3464. WedgePart197.Color = Color3.new(1, 0, 0)
  3465. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  3466. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  3467. WedgePart197.Color = Color3.new(1, 0, 0)
  3468. WedgePart198.Parent = Model1
  3469. WedgePart198.Material = Enum.Material.Neon
  3470. WedgePart198.BrickColor = BrickColor.new("Really red")
  3471. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  3472. WedgePart198.Anchored = true
  3473. WedgePart198.CanCollide = false
  3474. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3475. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  3476. WedgePart198.Color = Color3.new(1, 0, 0)
  3477. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  3478. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  3479. WedgePart198.Color = Color3.new(1, 0, 0)
  3480. WedgePart199.Parent = Model1
  3481. WedgePart199.Material = Enum.Material.Neon
  3482. WedgePart199.BrickColor = BrickColor.new("Really red")
  3483. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  3484. WedgePart199.Anchored = true
  3485. WedgePart199.CanCollide = false
  3486. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3487. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  3488. WedgePart199.Color = Color3.new(1, 0, 0)
  3489. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  3490. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  3491. WedgePart199.Color = Color3.new(1, 0, 0)
  3492. WedgePart200.Parent = Model1
  3493. WedgePart200.Material = Enum.Material.Neon
  3494. WedgePart200.BrickColor = BrickColor.new("Really red")
  3495. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  3496. WedgePart200.Anchored = true
  3497. WedgePart200.CanCollide = false
  3498. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3499. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  3500. WedgePart200.Color = Color3.new(1, 0, 0)
  3501. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  3502. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  3503. WedgePart200.Color = Color3.new(1, 0, 0)
  3504. WedgePart201.Parent = Model1
  3505. WedgePart201.Material = Enum.Material.Neon
  3506. WedgePart201.BrickColor = BrickColor.new("Really red")
  3507. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  3508. WedgePart201.Anchored = true
  3509. WedgePart201.CanCollide = false
  3510. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3511. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  3512. WedgePart201.Color = Color3.new(1, 0, 0)
  3513. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  3514. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  3515. WedgePart201.Color = Color3.new(1, 0, 0)
  3516. WedgePart202.Parent = Model1
  3517. WedgePart202.Material = Enum.Material.Neon
  3518. WedgePart202.BrickColor = BrickColor.new("Really red")
  3519. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  3520. WedgePart202.Anchored = true
  3521. WedgePart202.CanCollide = false
  3522. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3523. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  3524. WedgePart202.Color = Color3.new(1, 0, 0)
  3525. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  3526. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  3527. WedgePart202.Color = Color3.new(1, 0, 0)
  3528. Model203.Name = "RightLeg"
  3529. Model203.Parent = Model0
  3530. Part204.Name = "Right Leg1"
  3531. Part204.Parent = Model203
  3532. Part204.Material = Enum.Material.SmoothPlastic
  3533. Part204.BrickColor = BrickColor.new("Pastel brown")
  3534. Part204.Transparency = 1
  3535. Part204.Rotation = Vector3.new(-180, 0, 180)
  3536. Part204.Anchored = true
  3537. Part204.CanCollide = false
  3538. Part204.FormFactor = Enum.FormFactor.Plate
  3539. Part204.Size = Vector3.new(1, 2, 1)
  3540. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3541. Part204.Color = Color3.new(1, 0.8, 0.6)
  3542. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  3543. Part204.Orientation = Vector3.new(0, 180, 0)
  3544. Part204.Color = Color3.new(1, 0.8, 0.6)
  3545. Part205.Parent = Model203
  3546. Part205.Material = Enum.Material.SmoothPlastic
  3547. Part205.Transparency = 1
  3548. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  3549. Part205.Anchored = true
  3550. Part205.FormFactor = Enum.FormFactor.Custom
  3551. Part205.Size = Vector3.new(1.0999999, 1, 2)
  3552. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3553. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3554. Part205.TopSurface = Enum.SurfaceType.Smooth
  3555. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  3556. Part205.Orientation = Vector3.new(90, -180, 0)
  3557. ParticleEmitter206.Name = "Void"
  3558. ParticleEmitter206.Parent = Part205
  3559. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3560. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  3561. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3562. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3563. ParticleEmitter206.Texture = "rbxassetid://341277531"
  3564. ParticleEmitter206.ZOffset = -1
  3565. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  3566. ParticleEmitter206.Rate = 1000
  3567. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  3568. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  3569. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3570. Model207.Name = "RightArm"
  3571. Model207.Parent = Model0
  3572. WedgePart208.Parent = Model207
  3573. WedgePart208.Material = Enum.Material.SmoothPlastic
  3574. WedgePart208.BrickColor = BrickColor.new("Really black")
  3575. WedgePart208.Reflectance = 0.20000000298023
  3576. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  3577. WedgePart208.Anchored = true
  3578. WedgePart208.CanCollide = false
  3579. WedgePart208.FormFactor = Enum.FormFactor.Custom
  3580. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3581. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  3582. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  3583. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3584. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  3585. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  3586. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3587. Part209.Name = "Right Arm1"
  3588. Part209.Parent = Model207
  3589. Part209.Material = Enum.Material.SmoothPlastic
  3590. Part209.BrickColor = BrickColor.new("Pastel brown")
  3591. Part209.Transparency = 1
  3592. Part209.Rotation = Vector3.new(180, 0, 180)
  3593. Part209.Anchored = true
  3594. Part209.CanCollide = false
  3595. Part209.FormFactor = Enum.FormFactor.Plate
  3596. Part209.Size = Vector3.new(1, 2, 1)
  3597. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  3598. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3599. Part209.TopSurface = Enum.SurfaceType.Smooth
  3600. Part209.Color = Color3.new(1, 0.8, 0.6)
  3601. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  3602. Part209.Orientation = Vector3.new(0, 180, 0)
  3603. Part209.Color = Color3.new(1, 0.8, 0.6)
  3604. Part210.Parent = Model207
  3605. Part210.Material = Enum.Material.SmoothPlastic
  3606. Part210.BrickColor = BrickColor.new("Really black")
  3607. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  3608. Part210.Anchored = true
  3609. Part210.CanCollide = false
  3610. Part210.FormFactor = Enum.FormFactor.Custom
  3611. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3612. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3613. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3614. Part210.TopSurface = Enum.SurfaceType.Smooth
  3615. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3616. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  3617. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  3618. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3619. Part211.Parent = Model207
  3620. Part211.Material = Enum.Material.Neon
  3621. Part211.BrickColor = BrickColor.new("Really red")
  3622. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  3623. Part211.Anchored = true
  3624. Part211.CanCollide = false
  3625. Part211.FormFactor = Enum.FormFactor.Custom
  3626. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3627. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3628. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3629. Part211.TopSurface = Enum.SurfaceType.Smooth
  3630. Part211.Color = Color3.new(1, 0, 0)
  3631. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3632. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3633. Part211.Color = Color3.new(1, 0, 0)
  3634. Part212.Parent = Model207
  3635. Part212.Material = Enum.Material.SmoothPlastic
  3636. Part212.BrickColor = BrickColor.new("Really black")
  3637. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3638. Part212.Anchored = true
  3639. Part212.CanCollide = false
  3640. Part212.FormFactor = Enum.FormFactor.Custom
  3641. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3642. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3643. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3644. Part212.TopSurface = Enum.SurfaceType.Smooth
  3645. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3646. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3647. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3648. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3649. Part213.Parent = Model207
  3650. Part213.Material = Enum.Material.SmoothPlastic
  3651. Part213.BrickColor = BrickColor.new("Really black")
  3652. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3653. Part213.Anchored = true
  3654. Part213.CanCollide = false
  3655. Part213.FormFactor = Enum.FormFactor.Custom
  3656. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3657. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3658. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3659. Part213.TopSurface = Enum.SurfaceType.Smooth
  3660. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3661. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3662. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3663. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3664. Part214.Parent = Model207
  3665. Part214.Material = Enum.Material.SmoothPlastic
  3666. Part214.BrickColor = BrickColor.new("Really black")
  3667. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3668. Part214.Anchored = true
  3669. Part214.CanCollide = false
  3670. Part214.FormFactor = Enum.FormFactor.Custom
  3671. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3672. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3673. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3674. Part214.TopSurface = Enum.SurfaceType.Smooth
  3675. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3676. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3677. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3678. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3679. Part215.Parent = Model207
  3680. Part215.Material = Enum.Material.Neon
  3681. Part215.BrickColor = BrickColor.new("Really red")
  3682. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3683. Part215.Anchored = true
  3684. Part215.CanCollide = false
  3685. Part215.FormFactor = Enum.FormFactor.Custom
  3686. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3687. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3688. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3689. Part215.TopSurface = Enum.SurfaceType.Smooth
  3690. Part215.Color = Color3.new(1, 0, 0)
  3691. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3692. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3693. Part215.Color = Color3.new(1, 0, 0)
  3694. Part216.Parent = Model207
  3695. Part216.Material = Enum.Material.SmoothPlastic
  3696. Part216.BrickColor = BrickColor.new("Really black")
  3697. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3698. Part216.Anchored = true
  3699. Part216.CanCollide = false
  3700. Part216.FormFactor = Enum.FormFactor.Custom
  3701. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3702. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3703. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3704. Part216.TopSurface = Enum.SurfaceType.Smooth
  3705. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3706. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3707. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3708. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3709. Part217.Parent = Model207
  3710. Part217.Material = Enum.Material.SmoothPlastic
  3711. Part217.BrickColor = BrickColor.new("Really black")
  3712. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3713. Part217.Anchored = true
  3714. Part217.CanCollide = false
  3715. Part217.FormFactor = Enum.FormFactor.Custom
  3716. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3717. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3718. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3719. Part217.TopSurface = Enum.SurfaceType.Smooth
  3720. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3721. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3722. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3723. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3724. Part218.Parent = Model207
  3725. Part218.Material = Enum.Material.SmoothPlastic
  3726. Part218.BrickColor = BrickColor.new("Really black")
  3727. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3728. Part218.Anchored = true
  3729. Part218.CanCollide = false
  3730. Part218.FormFactor = Enum.FormFactor.Custom
  3731. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3732. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3733. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3734. Part218.TopSurface = Enum.SurfaceType.Smooth
  3735. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3736. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3737. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3738. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3739. Part219.Parent = Model207
  3740. Part219.Material = Enum.Material.SmoothPlastic
  3741. Part219.BrickColor = BrickColor.new("Black")
  3742. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3743. Part219.Anchored = true
  3744. Part219.CanCollide = false
  3745. Part219.FormFactor = Enum.FormFactor.Custom
  3746. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3747. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3748. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3749. Part219.TopSurface = Enum.SurfaceType.Smooth
  3750. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3751. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3752. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3753. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3754. Part220.Parent = Model207
  3755. Part220.Material = Enum.Material.Neon
  3756. Part220.BrickColor = BrickColor.new("Really red")
  3757. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3758. Part220.Anchored = true
  3759. Part220.CanCollide = false
  3760. Part220.FormFactor = Enum.FormFactor.Custom
  3761. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3762. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3763. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3764. Part220.TopSurface = Enum.SurfaceType.Smooth
  3765. Part220.Color = Color3.new(1, 0, 0)
  3766. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3767. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3768. Part220.Color = Color3.new(1, 0, 0)
  3769. Part221.Parent = Model207
  3770. Part221.Material = Enum.Material.SmoothPlastic
  3771. Part221.BrickColor = BrickColor.new("Really black")
  3772. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3773. Part221.Anchored = true
  3774. Part221.CanCollide = false
  3775. Part221.FormFactor = Enum.FormFactor.Custom
  3776. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3777. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3778. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3779. Part221.TopSurface = Enum.SurfaceType.Smooth
  3780. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3781. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3782. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3783. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3784. Part222.Parent = Model207
  3785. Part222.Material = Enum.Material.SmoothPlastic
  3786. Part222.BrickColor = BrickColor.new("Really black")
  3787. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3788. Part222.Anchored = true
  3789. Part222.CanCollide = false
  3790. Part222.FormFactor = Enum.FormFactor.Custom
  3791. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3792. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3793. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3794. Part222.TopSurface = Enum.SurfaceType.Smooth
  3795. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3796. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3797. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3798. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3799. Part223.Parent = Model207
  3800. Part223.Material = Enum.Material.SmoothPlastic
  3801. Part223.BrickColor = BrickColor.new("Really black")
  3802. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3803. Part223.Anchored = true
  3804. Part223.CanCollide = false
  3805. Part223.FormFactor = Enum.FormFactor.Custom
  3806. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3807. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3808. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3809. Part223.TopSurface = Enum.SurfaceType.Smooth
  3810. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3811. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3812. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3813. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3814. Part224.Parent = Model207
  3815. Part224.Material = Enum.Material.SmoothPlastic
  3816. Part224.BrickColor = BrickColor.new("Really black")
  3817. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3818. Part224.Anchored = true
  3819. Part224.CanCollide = false
  3820. Part224.FormFactor = Enum.FormFactor.Custom
  3821. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3822. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3823. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3824. Part224.TopSurface = Enum.SurfaceType.Smooth
  3825. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3826. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3827. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3828. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3829. Part225.Parent = Model207
  3830. Part225.Material = Enum.Material.SmoothPlastic
  3831. Part225.BrickColor = BrickColor.new("Really black")
  3832. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3833. Part225.Anchored = true
  3834. Part225.CanCollide = false
  3835. Part225.FormFactor = Enum.FormFactor.Custom
  3836. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3837. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3838. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3839. Part225.TopSurface = Enum.SurfaceType.Smooth
  3840. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3841. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3842. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3843. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3844. Part226.Parent = Model207
  3845. Part226.Material = Enum.Material.SmoothPlastic
  3846. Part226.BrickColor = BrickColor.new("Really black")
  3847. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3848. Part226.Anchored = true
  3849. Part226.CanCollide = false
  3850. Part226.FormFactor = Enum.FormFactor.Custom
  3851. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3852. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3853. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3854. Part226.TopSurface = Enum.SurfaceType.Smooth
  3855. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3856. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3857. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3858. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3859. Part227.Parent = Model207
  3860. Part227.Material = Enum.Material.Neon
  3861. Part227.BrickColor = BrickColor.new("Really red")
  3862. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3863. Part227.Anchored = true
  3864. Part227.CanCollide = false
  3865. Part227.FormFactor = Enum.FormFactor.Custom
  3866. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3867. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3868. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3869. Part227.TopSurface = Enum.SurfaceType.Smooth
  3870. Part227.Color = Color3.new(1, 0, 0)
  3871. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  3872. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  3873. Part227.Color = Color3.new(1, 0, 0)
  3874. Part228.Parent = Model207
  3875. Part228.Material = Enum.Material.Neon
  3876. Part228.BrickColor = BrickColor.new("Really red")
  3877. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  3878. Part228.Anchored = true
  3879. Part228.CanCollide = false
  3880. Part228.FormFactor = Enum.FormFactor.Custom
  3881. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3882. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3883. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3884. Part228.TopSurface = Enum.SurfaceType.Smooth
  3885. Part228.Color = Color3.new(1, 0, 0)
  3886. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  3887. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  3888. Part228.Color = Color3.new(1, 0, 0)
  3889. Part229.Parent = Model207
  3890. Part229.Material = Enum.Material.SmoothPlastic
  3891. Part229.BrickColor = BrickColor.new("Really black")
  3892. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  3893. Part229.Anchored = true
  3894. Part229.CanCollide = false
  3895. Part229.FormFactor = Enum.FormFactor.Custom
  3896. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3897. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3898. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3899. Part229.TopSurface = Enum.SurfaceType.Smooth
  3900. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3901. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  3902. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  3903. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3904. Part230.Parent = Model207
  3905. Part230.Material = Enum.Material.Neon
  3906. Part230.BrickColor = BrickColor.new("Really red")
  3907. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  3908. Part230.Anchored = true
  3909. Part230.CanCollide = false
  3910. Part230.FormFactor = Enum.FormFactor.Custom
  3911. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3912. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3913. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3914. Part230.TopSurface = Enum.SurfaceType.Smooth
  3915. Part230.Color = Color3.new(1, 0, 0)
  3916. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  3917. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  3918. Part230.Color = Color3.new(1, 0, 0)
  3919. Part231.Parent = Model207
  3920. Part231.Material = Enum.Material.Neon
  3921. Part231.BrickColor = BrickColor.new("Really red")
  3922. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  3923. Part231.Anchored = true
  3924. Part231.CanCollide = false
  3925. Part231.FormFactor = Enum.FormFactor.Custom
  3926. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3927. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3928. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3929. Part231.TopSurface = Enum.SurfaceType.Smooth
  3930. Part231.Color = Color3.new(1, 0, 0)
  3931. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  3932. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  3933. Part231.Color = Color3.new(1, 0, 0)
  3934. Part232.Parent = Model207
  3935. Part232.Material = Enum.Material.SmoothPlastic
  3936. Part232.BrickColor = BrickColor.new("Really black")
  3937. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  3938. Part232.Anchored = true
  3939. Part232.CanCollide = false
  3940. Part232.FormFactor = Enum.FormFactor.Custom
  3941. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3942. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3943. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3944. Part232.TopSurface = Enum.SurfaceType.Smooth
  3945. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3946. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  3947. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  3948. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3949. Part233.Parent = Model207
  3950. Part233.Material = Enum.Material.Neon
  3951. Part233.BrickColor = BrickColor.new("Really red")
  3952. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  3953. Part233.Anchored = true
  3954. Part233.CanCollide = false
  3955. Part233.FormFactor = Enum.FormFactor.Custom
  3956. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3957. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3958. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3959. Part233.TopSurface = Enum.SurfaceType.Smooth
  3960. Part233.Color = Color3.new(1, 0, 0)
  3961. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  3962. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  3963. Part233.Color = Color3.new(1, 0, 0)
  3964. Part234.Parent = Model207
  3965. Part234.Material = Enum.Material.SmoothPlastic
  3966. Part234.BrickColor = BrickColor.new("Really black")
  3967. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  3968. Part234.Anchored = true
  3969. Part234.CanCollide = false
  3970. Part234.FormFactor = Enum.FormFactor.Custom
  3971. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3972. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3973. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3974. Part234.TopSurface = Enum.SurfaceType.Smooth
  3975. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3976. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  3977. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  3978. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3979. Part235.Parent = Model207
  3980. Part235.Material = Enum.Material.SmoothPlastic
  3981. Part235.BrickColor = BrickColor.new("Really black")
  3982. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  3983. Part235.Anchored = true
  3984. Part235.CanCollide = false
  3985. Part235.FormFactor = Enum.FormFactor.Custom
  3986. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3987. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3988. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3989. Part235.TopSurface = Enum.SurfaceType.Smooth
  3990. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3991. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  3992. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  3993. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3994. Part236.Parent = Model207
  3995. Part236.Material = Enum.Material.SmoothPlastic
  3996. Part236.BrickColor = BrickColor.new("Really black")
  3997. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  3998. Part236.Anchored = true
  3999. Part236.CanCollide = false
  4000. Part236.FormFactor = Enum.FormFactor.Custom
  4001. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4002. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4003. Part236.BottomSurface = Enum.SurfaceType.Smooth
  4004. Part236.TopSurface = Enum.SurfaceType.Smooth
  4005. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4006. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  4007. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  4008. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4009. Part237.Parent = Model207
  4010. Part237.Material = Enum.Material.Neon
  4011. Part237.BrickColor = BrickColor.new("Really red")
  4012. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  4013. Part237.Anchored = true
  4014. Part237.CanCollide = false
  4015. Part237.FormFactor = Enum.FormFactor.Custom
  4016. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4017. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4018. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4019. Part237.TopSurface = Enum.SurfaceType.Smooth
  4020. Part237.Color = Color3.new(1, 0, 0)
  4021. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  4022. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  4023. Part237.Color = Color3.new(1, 0, 0)
  4024. Part238.Parent = Model207
  4025. Part238.Material = Enum.Material.Neon
  4026. Part238.BrickColor = BrickColor.new("Really red")
  4027. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  4028. Part238.Anchored = true
  4029. Part238.CanCollide = false
  4030. Part238.FormFactor = Enum.FormFactor.Custom
  4031. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4032. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4033. Part238.BottomSurface = Enum.SurfaceType.Smooth
  4034. Part238.TopSurface = Enum.SurfaceType.Smooth
  4035. Part238.Color = Color3.new(1, 0, 0)
  4036. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  4037. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  4038. Part238.Color = Color3.new(1, 0, 0)
  4039. Part239.Parent = Model207
  4040. Part239.Material = Enum.Material.Neon
  4041. Part239.BrickColor = BrickColor.new("Really red")
  4042. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  4043. Part239.Anchored = true
  4044. Part239.CanCollide = false
  4045. Part239.FormFactor = Enum.FormFactor.Custom
  4046. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4047. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4048. Part239.BottomSurface = Enum.SurfaceType.Smooth
  4049. Part239.TopSurface = Enum.SurfaceType.Smooth
  4050. Part239.Color = Color3.new(1, 0, 0)
  4051. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  4052. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  4053. Part239.Color = Color3.new(1, 0, 0)
  4054. Part240.Parent = Model207
  4055. Part240.Material = Enum.Material.Neon
  4056. Part240.BrickColor = BrickColor.new("Really red")
  4057. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  4058. Part240.Anchored = true
  4059. Part240.CanCollide = false
  4060. Part240.FormFactor = Enum.FormFactor.Custom
  4061. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4062. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4063. Part240.BottomSurface = Enum.SurfaceType.Smooth
  4064. Part240.TopSurface = Enum.SurfaceType.Smooth
  4065. Part240.Color = Color3.new(1, 0, 0)
  4066. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  4067. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  4068. Part240.Color = Color3.new(1, 0, 0)
  4069. Part241.Parent = Model207
  4070. Part241.Material = Enum.Material.Neon
  4071. Part241.BrickColor = BrickColor.new("Really red")
  4072. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  4073. Part241.Anchored = true
  4074. Part241.CanCollide = false
  4075. Part241.FormFactor = Enum.FormFactor.Custom
  4076. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4077. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4078. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4079. Part241.TopSurface = Enum.SurfaceType.Smooth
  4080. Part241.Color = Color3.new(1, 0, 0)
  4081. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  4082. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  4083. Part241.Color = Color3.new(1, 0, 0)
  4084. Part242.Parent = Model207
  4085. Part242.Material = Enum.Material.SmoothPlastic
  4086. Part242.BrickColor = BrickColor.new("Really black")
  4087. Part242.Reflectance = 0.20000000298023
  4088. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  4089. Part242.Anchored = true
  4090. Part242.CanCollide = false
  4091. Part242.FormFactor = Enum.FormFactor.Custom
  4092. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4093. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4094. Part242.BottomSurface = Enum.SurfaceType.Smooth
  4095. Part242.TopSurface = Enum.SurfaceType.Smooth
  4096. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4097. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  4098. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  4099. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4100. Part243.Parent = Model207
  4101. Part243.Material = Enum.Material.SmoothPlastic
  4102. Part243.BrickColor = BrickColor.new("Really black")
  4103. Part243.Reflectance = 0.20000000298023
  4104. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  4105. Part243.Anchored = true
  4106. Part243.CanCollide = false
  4107. Part243.FormFactor = Enum.FormFactor.Custom
  4108. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4109. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4110. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4111. Part243.TopSurface = Enum.SurfaceType.Smooth
  4112. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4113. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  4114. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  4115. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4116. Part244.Parent = Model207
  4117. Part244.Material = Enum.Material.SmoothPlastic
  4118. Part244.BrickColor = BrickColor.new("Really black")
  4119. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  4120. Part244.Anchored = true
  4121. Part244.CanCollide = false
  4122. Part244.FormFactor = Enum.FormFactor.Custom
  4123. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4124. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4125. Part244.BottomSurface = Enum.SurfaceType.Smooth
  4126. Part244.TopSurface = Enum.SurfaceType.Smooth
  4127. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4128. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  4129. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  4130. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4131. Part245.Parent = Model207
  4132. Part245.Material = Enum.Material.Neon
  4133. Part245.BrickColor = BrickColor.new("Really red")
  4134. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  4135. Part245.Anchored = true
  4136. Part245.CanCollide = false
  4137. Part245.FormFactor = Enum.FormFactor.Custom
  4138. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4139. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4140. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4141. Part245.TopSurface = Enum.SurfaceType.Smooth
  4142. Part245.Color = Color3.new(1, 0, 0)
  4143. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4144. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4145. Part245.Color = Color3.new(1, 0, 0)
  4146. Part246.Parent = Model207
  4147. Part246.Material = Enum.Material.Neon
  4148. Part246.BrickColor = BrickColor.new("Really red")
  4149. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4150. Part246.Anchored = true
  4151. Part246.CanCollide = false
  4152. Part246.FormFactor = Enum.FormFactor.Custom
  4153. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4154. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4155. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4156. Part246.TopSurface = Enum.SurfaceType.Smooth
  4157. Part246.Color = Color3.new(1, 0, 0)
  4158. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4159. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4160. Part246.Color = Color3.new(1, 0, 0)
  4161. Part247.Parent = Model207
  4162. Part247.Material = Enum.Material.SmoothPlastic
  4163. Part247.BrickColor = BrickColor.new("Really black")
  4164. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4165. Part247.Anchored = true
  4166. Part247.CanCollide = false
  4167. Part247.FormFactor = Enum.FormFactor.Custom
  4168. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4169. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4170. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4171. Part247.TopSurface = Enum.SurfaceType.Smooth
  4172. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4173. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4174. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4175. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4176. Part248.Parent = Model207
  4177. Part248.Material = Enum.Material.Neon
  4178. Part248.BrickColor = BrickColor.new("Really red")
  4179. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4180. Part248.Anchored = true
  4181. Part248.CanCollide = false
  4182. Part248.FormFactor = Enum.FormFactor.Custom
  4183. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4184. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4185. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4186. Part248.TopSurface = Enum.SurfaceType.Smooth
  4187. Part248.Color = Color3.new(1, 0, 0)
  4188. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4189. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4190. Part248.Color = Color3.new(1, 0, 0)
  4191. Part249.Parent = Model207
  4192. Part249.Material = Enum.Material.Neon
  4193. Part249.BrickColor = BrickColor.new("Really red")
  4194. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4195. Part249.Anchored = true
  4196. Part249.CanCollide = false
  4197. Part249.FormFactor = Enum.FormFactor.Custom
  4198. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4199. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4200. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4201. Part249.TopSurface = Enum.SurfaceType.Smooth
  4202. Part249.Color = Color3.new(1, 0, 0)
  4203. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4204. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4205. Part249.Color = Color3.new(1, 0, 0)
  4206. Part250.Parent = Model207
  4207. Part250.Material = Enum.Material.SmoothPlastic
  4208. Part250.Transparency = 1
  4209. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4210. Part250.Anchored = true
  4211. Part250.FormFactor = Enum.FormFactor.Custom
  4212. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4213. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4214. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4215. Part250.TopSurface = Enum.SurfaceType.Smooth
  4216. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4217. Part250.Orientation = Vector3.new(90, -180, 0)
  4218. ParticleEmitter251.Name = "Void"
  4219. ParticleEmitter251.Parent = Part250
  4220. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4221. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4222. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4223. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4224. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4225. ParticleEmitter251.ZOffset = -1
  4226. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4227. ParticleEmitter251.Rate = 1000
  4228. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4229. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4230. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4231. Model252.Name = "LeftLeg"
  4232. Model252.Parent = Model0
  4233. Part253.Name = "Left Leg1"
  4234. Part253.Parent = Model252
  4235. Part253.Material = Enum.Material.SmoothPlastic
  4236. Part253.BrickColor = BrickColor.new("Pastel brown")
  4237. Part253.Transparency = 1
  4238. Part253.Rotation = Vector3.new(-180, 0, 180)
  4239. Part253.Anchored = true
  4240. Part253.CanCollide = false
  4241. Part253.FormFactor = Enum.FormFactor.Plate
  4242. Part253.Size = Vector3.new(1, 2, 1)
  4243. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4244. Part253.Color = Color3.new(1, 0.8, 0.6)
  4245. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4246. Part253.Orientation = Vector3.new(0, 180, 0)
  4247. Part253.Color = Color3.new(1, 0.8, 0.6)
  4248. Part254.Parent = Model252
  4249. Part254.Material = Enum.Material.SmoothPlastic
  4250. Part254.Transparency = 1
  4251. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4252. Part254.Anchored = true
  4253. Part254.FormFactor = Enum.FormFactor.Custom
  4254. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4255. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4256. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4257. Part254.TopSurface = Enum.SurfaceType.Smooth
  4258. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4259. Part254.Orientation = Vector3.new(90, -180, 0)
  4260. ParticleEmitter255.Name = "Void"
  4261. ParticleEmitter255.Parent = Part254
  4262. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4263. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4264. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4265. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4266. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4267. ParticleEmitter255.ZOffset = -1
  4268. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4269. ParticleEmitter255.Rate = 1000
  4270. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4271. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4272. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4273. Model256.Name = "LeftArm"
  4274. Model256.Parent = Model0
  4275. Part257.Name = "Left Arm1"
  4276. Part257.Parent = Model256
  4277. Part257.Material = Enum.Material.SmoothPlastic
  4278. Part257.BrickColor = BrickColor.new("Pastel brown")
  4279. Part257.Transparency = 1
  4280. Part257.Rotation = Vector3.new(-180, 0, 0)
  4281. Part257.Anchored = true
  4282. Part257.CanCollide = false
  4283. Part257.FormFactor = Enum.FormFactor.Plate
  4284. Part257.Size = Vector3.new(1, 2, 1)
  4285. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4286. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4287. Part257.TopSurface = Enum.SurfaceType.Smooth
  4288. Part257.Color = Color3.new(1, 0.8, 0.6)
  4289. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4290. Part257.Orientation = Vector3.new(0, 180, 180)
  4291. Part257.Color = Color3.new(1, 0.8, 0.6)
  4292. WedgePart258.Parent = Model256
  4293. WedgePart258.Material = Enum.Material.SmoothPlastic
  4294. WedgePart258.BrickColor = BrickColor.new("Really black")
  4295. WedgePart258.Reflectance = 0.20000000298023
  4296. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4297. WedgePart258.Anchored = true
  4298. WedgePart258.CanCollide = false
  4299. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4300. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4301. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4302. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4303. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4304. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4305. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4306. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4307. Part259.Parent = Model256
  4308. Part259.Material = Enum.Material.Neon
  4309. Part259.BrickColor = BrickColor.new("Really red")
  4310. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4311. Part259.Anchored = true
  4312. Part259.CanCollide = false
  4313. Part259.FormFactor = Enum.FormFactor.Custom
  4314. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4315. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4316. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4317. Part259.TopSurface = Enum.SurfaceType.Smooth
  4318. Part259.Color = Color3.new(1, 0, 0)
  4319. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4320. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4321. Part259.Color = Color3.new(1, 0, 0)
  4322. Part260.Parent = Model256
  4323. Part260.Material = Enum.Material.SmoothPlastic
  4324. Part260.BrickColor = BrickColor.new("Really black")
  4325. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4326. Part260.Anchored = true
  4327. Part260.CanCollide = false
  4328. Part260.FormFactor = Enum.FormFactor.Custom
  4329. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4330. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4331. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4332. Part260.TopSurface = Enum.SurfaceType.Smooth
  4333. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4334. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4335. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4336. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4337. Part261.Parent = Model256
  4338. Part261.Material = Enum.Material.SmoothPlastic
  4339. Part261.BrickColor = BrickColor.new("Really black")
  4340. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4341. Part261.Anchored = true
  4342. Part261.CanCollide = false
  4343. Part261.FormFactor = Enum.FormFactor.Custom
  4344. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4345. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4346. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4347. Part261.TopSurface = Enum.SurfaceType.Smooth
  4348. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4349. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4350. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4351. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4352. Part262.Parent = Model256
  4353. Part262.Material = Enum.Material.SmoothPlastic
  4354. Part262.BrickColor = BrickColor.new("Really black")
  4355. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4356. Part262.Anchored = true
  4357. Part262.CanCollide = false
  4358. Part262.FormFactor = Enum.FormFactor.Custom
  4359. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4360. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4361. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4362. Part262.TopSurface = Enum.SurfaceType.Smooth
  4363. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4364. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4365. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4366. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4367. Part263.Parent = Model256
  4368. Part263.Material = Enum.Material.SmoothPlastic
  4369. Part263.BrickColor = BrickColor.new("Really black")
  4370. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4371. Part263.Anchored = true
  4372. Part263.CanCollide = false
  4373. Part263.FormFactor = Enum.FormFactor.Custom
  4374. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4375. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4376. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4377. Part263.TopSurface = Enum.SurfaceType.Smooth
  4378. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4379. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  4380. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  4381. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4382. Part264.Parent = Model256
  4383. Part264.Material = Enum.Material.SmoothPlastic
  4384. Part264.BrickColor = BrickColor.new("Really black")
  4385. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4386. Part264.Anchored = true
  4387. Part264.CanCollide = false
  4388. Part264.FormFactor = Enum.FormFactor.Custom
  4389. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4390. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4391. Part264.BottomSurface = Enum.SurfaceType.Smooth
  4392. Part264.TopSurface = Enum.SurfaceType.Smooth
  4393. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4394. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4395. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  4396. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4397. Part265.Parent = Model256
  4398. Part265.Material = Enum.Material.SmoothPlastic
  4399. Part265.BrickColor = BrickColor.new("Really black")
  4400. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4401. Part265.Anchored = true
  4402. Part265.CanCollide = false
  4403. Part265.FormFactor = Enum.FormFactor.Custom
  4404. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4405. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4406. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4407. Part265.TopSurface = Enum.SurfaceType.Smooth
  4408. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4409. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  4410. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  4411. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4412. Part266.Parent = Model256
  4413. Part266.Material = Enum.Material.Neon
  4414. Part266.BrickColor = BrickColor.new("Really red")
  4415. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4416. Part266.Anchored = true
  4417. Part266.CanCollide = false
  4418. Part266.FormFactor = Enum.FormFactor.Custom
  4419. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4420. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4421. Part266.BottomSurface = Enum.SurfaceType.Smooth
  4422. Part266.TopSurface = Enum.SurfaceType.Smooth
  4423. Part266.Color = Color3.new(1, 0, 0)
  4424. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  4425. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  4426. Part266.Color = Color3.new(1, 0, 0)
  4427. Part267.Parent = Model256
  4428. Part267.Material = Enum.Material.SmoothPlastic
  4429. Part267.BrickColor = BrickColor.new("Black")
  4430. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4431. Part267.Anchored = true
  4432. Part267.CanCollide = false
  4433. Part267.FormFactor = Enum.FormFactor.Custom
  4434. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4435. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4436. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4437. Part267.TopSurface = Enum.SurfaceType.Smooth
  4438. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4439. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4440. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  4441. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4442. Part268.Parent = Model256
  4443. Part268.Material = Enum.Material.Neon
  4444. Part268.BrickColor = BrickColor.new("Really red")
  4445. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4446. Part268.Anchored = true
  4447. Part268.CanCollide = false
  4448. Part268.FormFactor = Enum.FormFactor.Custom
  4449. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4450. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4451. Part268.BottomSurface = Enum.SurfaceType.Smooth
  4452. Part268.TopSurface = Enum.SurfaceType.Smooth
  4453. Part268.Color = Color3.new(1, 0, 0)
  4454. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  4455. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  4456. Part268.Color = Color3.new(1, 0, 0)
  4457. Part269.Parent = Model256
  4458. Part269.Material = Enum.Material.Neon
  4459. Part269.BrickColor = BrickColor.new("Really red")
  4460. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4461. Part269.Anchored = true
  4462. Part269.CanCollide = false
  4463. Part269.FormFactor = Enum.FormFactor.Custom
  4464. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4465. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4466. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4467. Part269.TopSurface = Enum.SurfaceType.Smooth
  4468. Part269.Color = Color3.new(1, 0, 0)
  4469. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4470. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  4471. Part269.Color = Color3.new(1, 0, 0)
  4472. Part270.Parent = Model256
  4473. Part270.Material = Enum.Material.SmoothPlastic
  4474. Part270.BrickColor = BrickColor.new("Really black")
  4475. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4476. Part270.Anchored = true
  4477. Part270.CanCollide = false
  4478. Part270.FormFactor = Enum.FormFactor.Custom
  4479. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4480. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4481. Part270.BottomSurface = Enum.SurfaceType.Smooth
  4482. Part270.TopSurface = Enum.SurfaceType.Smooth
  4483. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4484. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  4485. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  4486. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4487. Part271.Parent = Model256
  4488. Part271.Material = Enum.Material.Neon
  4489. Part271.BrickColor = BrickColor.new("Really red")
  4490. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4491. Part271.Anchored = true
  4492. Part271.CanCollide = false
  4493. Part271.FormFactor = Enum.FormFactor.Custom
  4494. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4495. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4496. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4497. Part271.TopSurface = Enum.SurfaceType.Smooth
  4498. Part271.Color = Color3.new(1, 0, 0)
  4499. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  4500. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  4501. Part271.Color = Color3.new(1, 0, 0)
  4502. Part272.Parent = Model256
  4503. Part272.Material = Enum.Material.Neon
  4504. Part272.BrickColor = BrickColor.new("Really red")
  4505. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4506. Part272.Anchored = true
  4507. Part272.CanCollide = false
  4508. Part272.FormFactor = Enum.FormFactor.Custom
  4509. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4510. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4511. Part272.BottomSurface = Enum.SurfaceType.Smooth
  4512. Part272.TopSurface = Enum.SurfaceType.Smooth
  4513. Part272.Color = Color3.new(1, 0, 0)
  4514. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  4515. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  4516. Part272.Color = Color3.new(1, 0, 0)
  4517. Part273.Parent = Model256
  4518. Part273.Material = Enum.Material.SmoothPlastic
  4519. Part273.BrickColor = BrickColor.new("Really black")
  4520. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4521. Part273.Anchored = true
  4522. Part273.CanCollide = false
  4523. Part273.FormFactor = Enum.FormFactor.Custom
  4524. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4525. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4526. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4527. Part273.TopSurface = Enum.SurfaceType.Smooth
  4528. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4529. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  4530. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  4531. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4532. Part274.Parent = Model256
  4533. Part274.Material = Enum.Material.Neon
  4534. Part274.BrickColor = BrickColor.new("Really red")
  4535. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4536. Part274.Anchored = true
  4537. Part274.CanCollide = false
  4538. Part274.FormFactor = Enum.FormFactor.Custom
  4539. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4540. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4541. Part274.BottomSurface = Enum.SurfaceType.Smooth
  4542. Part274.TopSurface = Enum.SurfaceType.Smooth
  4543. Part274.Color = Color3.new(1, 0, 0)
  4544. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  4545. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  4546. Part274.Color = Color3.new(1, 0, 0)
  4547. Part275.Parent = Model256
  4548. Part275.Material = Enum.Material.Neon
  4549. Part275.BrickColor = BrickColor.new("Really red")
  4550. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4551. Part275.Anchored = true
  4552. Part275.CanCollide = false
  4553. Part275.FormFactor = Enum.FormFactor.Custom
  4554. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4555. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4556. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4557. Part275.TopSurface = Enum.SurfaceType.Smooth
  4558. Part275.Color = Color3.new(1, 0, 0)
  4559. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  4560. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  4561. Part275.Color = Color3.new(1, 0, 0)
  4562. Part276.Parent = Model256
  4563. Part276.Material = Enum.Material.SmoothPlastic
  4564. Part276.BrickColor = BrickColor.new("Really black")
  4565. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4566. Part276.Anchored = true
  4567. Part276.CanCollide = false
  4568. Part276.FormFactor = Enum.FormFactor.Custom
  4569. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4570. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4571. Part276.BottomSurface = Enum.SurfaceType.Smooth
  4572. Part276.TopSurface = Enum.SurfaceType.Smooth
  4573. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4574. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  4575. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  4576. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4577. Part277.Parent = Model256
  4578. Part277.Material = Enum.Material.Neon
  4579. Part277.BrickColor = BrickColor.new("Really red")
  4580. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4581. Part277.Anchored = true
  4582. Part277.CanCollide = false
  4583. Part277.FormFactor = Enum.FormFactor.Custom
  4584. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4585. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4586. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4587. Part277.TopSurface = Enum.SurfaceType.Smooth
  4588. Part277.Color = Color3.new(1, 0, 0)
  4589. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  4590. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  4591. Part277.Color = Color3.new(1, 0, 0)
  4592. Part278.Parent = Model256
  4593. Part278.Material = Enum.Material.SmoothPlastic
  4594. Part278.BrickColor = BrickColor.new("Really black")
  4595. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4596. Part278.Anchored = true
  4597. Part278.CanCollide = false
  4598. Part278.FormFactor = Enum.FormFactor.Custom
  4599. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4600. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4601. Part278.BottomSurface = Enum.SurfaceType.Smooth
  4602. Part278.TopSurface = Enum.SurfaceType.Smooth
  4603. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4604. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  4605. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  4606. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4607. Part279.Parent = Model256
  4608. Part279.Material = Enum.Material.SmoothPlastic
  4609. Part279.BrickColor = BrickColor.new("Really black")
  4610. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4611. Part279.Anchored = true
  4612. Part279.CanCollide = false
  4613. Part279.FormFactor = Enum.FormFactor.Custom
  4614. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4615. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4616. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4617. Part279.TopSurface = Enum.SurfaceType.Smooth
  4618. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4619. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  4620. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  4621. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4622. Part280.Parent = Model256
  4623. Part280.Material = Enum.Material.SmoothPlastic
  4624. Part280.BrickColor = BrickColor.new("Really black")
  4625. Part280.Reflectance = 0.20000000298023
  4626. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4627. Part280.Anchored = true
  4628. Part280.CanCollide = false
  4629. Part280.FormFactor = Enum.FormFactor.Custom
  4630. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4631. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4632. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4633. Part280.TopSurface = Enum.SurfaceType.Smooth
  4634. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4635. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4636. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4637. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4638. Part281.Parent = Model256
  4639. Part281.Material = Enum.Material.Neon
  4640. Part281.BrickColor = BrickColor.new("Really red")
  4641. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4642. Part281.Anchored = true
  4643. Part281.CanCollide = false
  4644. Part281.FormFactor = Enum.FormFactor.Custom
  4645. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4646. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4647. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4648. Part281.TopSurface = Enum.SurfaceType.Smooth
  4649. Part281.Color = Color3.new(1, 0, 0)
  4650. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4651. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4652. Part281.Color = Color3.new(1, 0, 0)
  4653. Part282.Parent = Model256
  4654. Part282.Material = Enum.Material.SmoothPlastic
  4655. Part282.BrickColor = BrickColor.new("Really black")
  4656. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4657. Part282.Anchored = true
  4658. Part282.CanCollide = false
  4659. Part282.FormFactor = Enum.FormFactor.Custom
  4660. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4661. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4662. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4663. Part282.TopSurface = Enum.SurfaceType.Smooth
  4664. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4665. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4666. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4667. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4668. Part283.Parent = Model256
  4669. Part283.Material = Enum.Material.Neon
  4670. Part283.BrickColor = BrickColor.new("Really red")
  4671. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4672. Part283.Anchored = true
  4673. Part283.CanCollide = false
  4674. Part283.FormFactor = Enum.FormFactor.Custom
  4675. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4676. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4677. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4678. Part283.TopSurface = Enum.SurfaceType.Smooth
  4679. Part283.Color = Color3.new(1, 0, 0)
  4680. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4681. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4682. Part283.Color = Color3.new(1, 0, 0)
  4683. Part284.Parent = Model256
  4684. Part284.Material = Enum.Material.Neon
  4685. Part284.BrickColor = BrickColor.new("Really red")
  4686. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4687. Part284.Anchored = true
  4688. Part284.CanCollide = false
  4689. Part284.FormFactor = Enum.FormFactor.Custom
  4690. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4691. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4692. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4693. Part284.TopSurface = Enum.SurfaceType.Smooth
  4694. Part284.Color = Color3.new(1, 0, 0)
  4695. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4696. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4697. Part284.Color = Color3.new(1, 0, 0)
  4698. Part285.Parent = Model256
  4699. Part285.Material = Enum.Material.Neon
  4700. Part285.BrickColor = BrickColor.new("Really red")
  4701. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4702. Part285.Anchored = true
  4703. Part285.CanCollide = false
  4704. Part285.FormFactor = Enum.FormFactor.Custom
  4705. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4706. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4707. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4708. Part285.TopSurface = Enum.SurfaceType.Smooth
  4709. Part285.Color = Color3.new(1, 0, 0)
  4710. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4711. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4712. Part285.Color = Color3.new(1, 0, 0)
  4713. Part286.Parent = Model256
  4714. Part286.Material = Enum.Material.SmoothPlastic
  4715. Part286.BrickColor = BrickColor.new("Really black")
  4716. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4717. Part286.Anchored = true
  4718. Part286.CanCollide = false
  4719. Part286.FormFactor = Enum.FormFactor.Custom
  4720. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4721. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4722. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4723. Part286.TopSurface = Enum.SurfaceType.Smooth
  4724. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4725. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4726. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4727. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4728. Part287.Parent = Model256
  4729. Part287.Material = Enum.Material.SmoothPlastic
  4730. Part287.BrickColor = BrickColor.new("Really black")
  4731. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4732. Part287.Anchored = true
  4733. Part287.CanCollide = false
  4734. Part287.FormFactor = Enum.FormFactor.Custom
  4735. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4736. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4737. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4738. Part287.TopSurface = Enum.SurfaceType.Smooth
  4739. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4740. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4741. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4742. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4743. Part288.Parent = Model256
  4744. Part288.Material = Enum.Material.SmoothPlastic
  4745. Part288.BrickColor = BrickColor.new("Really black")
  4746. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4747. Part288.Anchored = true
  4748. Part288.CanCollide = false
  4749. Part288.FormFactor = Enum.FormFactor.Custom
  4750. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4751. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4752. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4753. Part288.TopSurface = Enum.SurfaceType.Smooth
  4754. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4755. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4756. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4757. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4758. Part289.Parent = Model256
  4759. Part289.Material = Enum.Material.Neon
  4760. Part289.BrickColor = BrickColor.new("Really red")
  4761. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4762. Part289.Anchored = true
  4763. Part289.CanCollide = false
  4764. Part289.FormFactor = Enum.FormFactor.Custom
  4765. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4766. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4767. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4768. Part289.TopSurface = Enum.SurfaceType.Smooth
  4769. Part289.Color = Color3.new(1, 0, 0)
  4770. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4771. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4772. Part289.Color = Color3.new(1, 0, 0)
  4773. Part290.Parent = Model256
  4774. Part290.Material = Enum.Material.Neon
  4775. Part290.BrickColor = BrickColor.new("Really red")
  4776. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4777. Part290.Anchored = true
  4778. Part290.CanCollide = false
  4779. Part290.FormFactor = Enum.FormFactor.Custom
  4780. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4781. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4782. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4783. Part290.TopSurface = Enum.SurfaceType.Smooth
  4784. Part290.Color = Color3.new(1, 0, 0)
  4785. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4786. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4787. Part290.Color = Color3.new(1, 0, 0)
  4788. Part291.Parent = Model256
  4789. Part291.Material = Enum.Material.Neon
  4790. Part291.BrickColor = BrickColor.new("Really red")
  4791. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4792. Part291.Anchored = true
  4793. Part291.CanCollide = false
  4794. Part291.FormFactor = Enum.FormFactor.Custom
  4795. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4796. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4797. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4798. Part291.TopSurface = Enum.SurfaceType.Smooth
  4799. Part291.Color = Color3.new(1, 0, 0)
  4800. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4801. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4802. Part291.Color = Color3.new(1, 0, 0)
  4803. Part292.Parent = Model256
  4804. Part292.Material = Enum.Material.SmoothPlastic
  4805. Part292.BrickColor = BrickColor.new("Really black")
  4806. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4807. Part292.Anchored = true
  4808. Part292.CanCollide = false
  4809. Part292.FormFactor = Enum.FormFactor.Custom
  4810. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4811. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4812. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4813. Part292.TopSurface = Enum.SurfaceType.Smooth
  4814. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4815. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4816. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4817. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4818. Part293.Parent = Model256
  4819. Part293.Material = Enum.Material.SmoothPlastic
  4820. Part293.BrickColor = BrickColor.new("Really black")
  4821. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4822. Part293.Anchored = true
  4823. Part293.CanCollide = false
  4824. Part293.FormFactor = Enum.FormFactor.Custom
  4825. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4826. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4827. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4828. Part293.TopSurface = Enum.SurfaceType.Smooth
  4829. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4830. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4831. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4832. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4833. Part294.Parent = Model256
  4834. Part294.Material = Enum.Material.SmoothPlastic
  4835. Part294.BrickColor = BrickColor.new("Really black")
  4836. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4837. Part294.Anchored = true
  4838. Part294.CanCollide = false
  4839. Part294.FormFactor = Enum.FormFactor.Custom
  4840. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4841. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4842. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4843. Part294.TopSurface = Enum.SurfaceType.Smooth
  4844. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4845. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4846. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4847. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4848. Part295.Parent = Model256
  4849. Part295.Material = Enum.Material.SmoothPlastic
  4850. Part295.BrickColor = BrickColor.new("Really black")
  4851. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4852. Part295.Anchored = true
  4853. Part295.CanCollide = false
  4854. Part295.FormFactor = Enum.FormFactor.Custom
  4855. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4856. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4857. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4858. Part295.TopSurface = Enum.SurfaceType.Smooth
  4859. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4860. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4861. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4862. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4863. Part296.Parent = Model256
  4864. Part296.Material = Enum.Material.SmoothPlastic
  4865. Part296.BrickColor = BrickColor.new("Really black")
  4866. Part296.Reflectance = 0.20000000298023
  4867. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4868. Part296.Anchored = true
  4869. Part296.CanCollide = false
  4870. Part296.FormFactor = Enum.FormFactor.Custom
  4871. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4872. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4873. Part296.BottomSurface = Enum.SurfaceType.Smooth
  4874. Part296.TopSurface = Enum.SurfaceType.Smooth
  4875. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4876. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  4877. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  4878. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4879. Part297.Parent = Model256
  4880. Part297.Material = Enum.Material.Neon
  4881. Part297.BrickColor = BrickColor.new("Really red")
  4882. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4883. Part297.Anchored = true
  4884. Part297.CanCollide = false
  4885. Part297.FormFactor = Enum.FormFactor.Custom
  4886. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4887. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4888. Part297.BottomSurface = Enum.SurfaceType.Smooth
  4889. Part297.TopSurface = Enum.SurfaceType.Smooth
  4890. Part297.Color = Color3.new(1, 0, 0)
  4891. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  4892. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  4893. Part297.Color = Color3.new(1, 0, 0)
  4894. Part298.Parent = Model256
  4895. Part298.Material = Enum.Material.SmoothPlastic
  4896. Part298.BrickColor = BrickColor.new("Really black")
  4897. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4898. Part298.Anchored = true
  4899. Part298.CanCollide = false
  4900. Part298.FormFactor = Enum.FormFactor.Custom
  4901. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4902. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4903. Part298.BottomSurface = Enum.SurfaceType.Smooth
  4904. Part298.TopSurface = Enum.SurfaceType.Smooth
  4905. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4906. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  4907. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  4908. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4909. Part299.Parent = Model256
  4910. Part299.Material = Enum.Material.SmoothPlastic
  4911. Part299.Transparency = 1
  4912. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  4913. Part299.Anchored = true
  4914. Part299.FormFactor = Enum.FormFactor.Custom
  4915. Part299.Size = Vector3.new(1.0999999, 1, 2)
  4916. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4917. Part299.BottomSurface = Enum.SurfaceType.Smooth
  4918. Part299.TopSurface = Enum.SurfaceType.Smooth
  4919. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  4920. Part299.Orientation = Vector3.new(90, -180, 0)
  4921. ParticleEmitter300.Name = "Void"
  4922. ParticleEmitter300.Parent = Part299
  4923. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4924. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  4925. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4926. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4927. ParticleEmitter300.Texture = "rbxassetid://341277531"
  4928. ParticleEmitter300.ZOffset = -1
  4929. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  4930. ParticleEmitter300.Rate = 1000
  4931. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  4932. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  4933. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4934. Model301.Name = "Head"
  4935. Model301.Parent = Model0
  4936. Part302.Name = "Head1"
  4937. Part302.Parent = Model301
  4938. Part302.Material = Enum.Material.SmoothPlastic
  4939. Part302.BrickColor = BrickColor.new("Pastel brown")
  4940. Part302.Transparency = 1
  4941. Part302.Rotation = Vector3.new(-180, 0, 180)
  4942. Part302.Anchored = true
  4943. Part302.CanCollide = false
  4944. Part302.FormFactor = Enum.FormFactor.Symmetric
  4945. Part302.Size = Vector3.new(2, 1, 1)
  4946. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4947. Part302.TopSurface = Enum.SurfaceType.Smooth
  4948. Part302.Color = Color3.new(1, 0.8, 0.6)
  4949. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  4950. Part302.Orientation = Vector3.new(0, 180, 0)
  4951. Part302.Color = Color3.new(1, 0.8, 0.6)
  4952. SpecialMesh303.Parent = Part302
  4953. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4954. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4955. Script304.Name = "Welds"
  4956. Script304.Parent = Model0
  4957. table.insert(cors,sandbox(Script304,function()
  4958.  
  4959. wait(.33)
  4960.  
  4961. Tool=script.Parent
  4962. Nib=Tool.Parent
  4963.  
  4964.  
  4965. for _,v in pairs(Nib:children()) do
  4966. if v.className=="Hat" then
  4967. v:Remove()
  4968. end
  4969. end
  4970.  
  4971. wait(1)
  4972.  
  4973. weldparts=function()
  4974. print("Welding")
  4975. lel={}
  4976. function jarate(p)
  4977. for i=1, #p do
  4978. table.insert(lel,p[i])
  4979. k=p[i]:children()
  4980. if #k>0 then
  4981. jarate(k)
  4982. end
  4983. end
  4984. end
  4985. for _,v in pairs(script.Parent:children()) do
  4986. if v.Name~="Cloak" and v.className~="Script" then
  4987. v:BreakJoints()
  4988. jarate(v:children())
  4989. end
  4990. end
  4991. for _,v in pairs(lel) do
  4992. if v.className=="Weld" or v.className=="Motor6D" then
  4993. v:Remove()
  4994. end
  4995. end
  4996. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4997. if v.Name~="Right Leg1" then
  4998. w=Instance.new("Weld")
  4999. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  5000. w.Part1=v
  5001. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5002. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5003. w.Parent=w.Part0
  5004. end
  5005. end
  5006. w=Instance.new("Weld")
  5007. w.Part0=Nib["Right Leg"]
  5008. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  5009. w.Parent=w.Part0
  5010. w.C0=CFrame.new(0,-.1,0)
  5011. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  5012. if v.Name~="Left Leg1" then
  5013. w=Instance.new("Weld")
  5014. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  5015. w.Part1=v
  5016. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5017. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5018. w.Parent=w.Part0
  5019. end
  5020. end
  5021. w=Instance.new("Weld")
  5022. w.Part0=Nib["Left Leg"]
  5023. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  5024. w.Parent=w.Part0
  5025. w.C0=CFrame.new(0,-.1,0)
  5026. for _,v in pairs(script.Parent["RightArm"]:children()) do
  5027. if v.Name~="Right Arm1" then
  5028. w=Instance.new("Weld")
  5029. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  5030. w.Part1=v
  5031. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5032. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5033. w.Parent=w.Part1
  5034. end
  5035. end
  5036. w=Instance.new("Weld")
  5037. w.Part0=Nib["Right Arm"]
  5038. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  5039. w.Parent=w.Part0
  5040. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  5041.  
  5042. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  5043. if v.Name~="Left Arm1" then
  5044. w=Instance.new("Weld")
  5045. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  5046. w.Part1=v
  5047. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5048. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5049. w.Parent=w.Part0
  5050. end
  5051. end
  5052. w=Instance.new("Weld")
  5053. w.Part0=Nib["Left Arm"]
  5054. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  5055. w.Parent=w.Part0
  5056.  
  5057.  
  5058. for _,v in pairs(script.Parent["Head"]:children()) do
  5059. if v.Name~="Head1" then
  5060. w=Instance.new("Weld")
  5061. w.Part0=script.Parent["Head"]["Head1"]
  5062. w.Part1=v
  5063. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5064. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  5065. w.Parent=w.Part0
  5066. end
  5067. end
  5068. w=Instance.new("Weld")
  5069. w.Part0=Nib["Head"]
  5070. w.Part1=script.Parent["Head"]["Head1"]
  5071. w.Parent=w.Part0
  5072.  
  5073. for _,v in pairs(script.Parent["Torso"]:children()) do
  5074. if v.Name~="Torso1" then
  5075. w=Instance.new("Weld")
  5076. w.Part0=script.Parent["Torso"]["Torso1"]
  5077. w.Part1=v
  5078. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5079. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  5080. w.Parent=script.Parent["Torso"]["Torso1"]
  5081. end
  5082. end
  5083.  
  5084. w=Instance.new("Weld")
  5085. w.Part0=Nib["Torso"]
  5086. w.Part1=script.Parent["Torso"]["Torso1"]
  5087. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  5088. w.Parent=w.Part0
  5089.  
  5090. for _,v in pairs(lel) do
  5091. if v:IsA("BasePart") then v.Anchored=false end
  5092. end
  5093.  
  5094.  
  5095.  
  5096. wait(1)
  5097.  
  5098. w=Instance.new("Weld")
  5099. w.Part0=Nib.Torso
  5100. w.Part1=Tool.Torso.Torso1
  5101. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5102. w.C1=CFrame.new(0,0,0)
  5103. w.Parent=w.Part1
  5104. w.Name="ClothingWeld"
  5105.  
  5106. wait(.06)
  5107.  
  5108. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  5109. wait(.03)
  5110. w=Instance.new("Weld")
  5111. w.Part0=Nib.Torso
  5112. w.Part1=Tool.Torso.Torso1
  5113. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5114. w.C1=CFrame.new(0,0,0)
  5115. w.Parent=w.Part1
  5116. w.Name="ClothingWeld"
  5117. end
  5118.  
  5119. w=Instance.new("Weld")
  5120. w.Part0=Nib["Right Leg"]
  5121. w.Part1=Tool.RightLeg["Right Leg1"]
  5122. w.C0=CFrame.new(0,0,0)
  5123. w.C1=CFrame.new(0,0,0)
  5124. w.Parent=w.Part1
  5125. w.Name="ClothingWeld"
  5126.  
  5127. w=Instance.new("Weld")
  5128. w.Part0=Nib["Left Leg"]
  5129. w.Part1=Tool.LeftLeg["Left Leg1"]
  5130. w.C0=CFrame.new(0,0,0)
  5131. w.C1=CFrame.new(0,0,0)
  5132. w.Parent=w.Part1
  5133. w.Name="ClothingWeld"
  5134.  
  5135. w=Instance.new("Weld")
  5136. w.Part0=Nib["Right Arm"]
  5137. w.Part1=Tool.RightArm["Right Arm1"]
  5138. w.C0=CFrame.new(0,0,0)
  5139. w.C1=CFrame.new(0,0,0)
  5140. w.Parent=w.Part1
  5141. w.Name="ClothingWeld"
  5142.  
  5143. w=Instance.new("Weld")
  5144. w.Part0=Nib["Left Arm"]
  5145. w.Part1=Tool.LeftArm["Left Arm1"]
  5146. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5147. w.C1=CFrame.new(0,0,0)
  5148. w.Parent=w.Part1
  5149. w.Name="ClothingWeld"
  5150.  
  5151. wait()
  5152.  
  5153. end
  5154. weldparts()
  5155.  
  5156. end))
  5157. for i,v in pairs(mas:GetChildren()) do
  5158. v.Parent = owner.Character
  5159. pcall(function() v:MakeJoints() end)
  5160. end
  5161. mas:Destroy()
  5162. for i,v in pairs(cors) do
  5163. spawn(function()
  5164. pcall(v)
  5165. end)
  5166. end
  5167.  
  5168. CFuncs = {
  5169. ["Part"] = {
  5170. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5171. local Part = Create("Part"){
  5172. Parent = Parent,
  5173. Reflectance = Reflectance,
  5174. Transparency = Transparency,
  5175. CanCollide = false,
  5176. Locked = true,
  5177. BrickColor = BrickColor.new(tostring(BColor)),
  5178. Name = Name,
  5179. Size = Size,
  5180. Material = Material,
  5181. }
  5182. RemoveOutlines(Part)
  5183. return Part
  5184. end;
  5185. };
  5186.  
  5187. ["Mesh"] = {
  5188. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5189. local Msh = Create(Mesh){
  5190. Parent = Part,
  5191. Offset = OffSet,
  5192. Scale = Scale,
  5193. }
  5194. if Mesh == "SpecialMesh" then
  5195. Msh.MeshType = MeshType
  5196. Msh.MeshId = MeshId
  5197. end
  5198. return Msh
  5199. end;
  5200. };
  5201.  
  5202. ["Mesh"] = {
  5203. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5204. local Msh = Create(Mesh){
  5205. Parent = Part,
  5206. Offset = OffSet,
  5207. Scale = Scale,
  5208. }
  5209. if Mesh == "SpecialMesh" then
  5210. Msh.MeshType = MeshType
  5211. Msh.MeshId = MeshId
  5212. end
  5213. return Msh
  5214. end;
  5215. };
  5216.  
  5217. ["Weld"] = {
  5218. Create = function(Parent, Part0, Part1, C0, C1)
  5219. local Weld = Create("Weld"){
  5220. Parent = Parent,
  5221. Part0 = Part0,
  5222. Part1 = Part1,
  5223. C0 = C0,
  5224. C1 = C1,
  5225. }
  5226. return Weld
  5227. end;
  5228. };
  5229.  
  5230. ["Sound"] = {
  5231. Create = function(id, par, vol, pit)
  5232. coroutine.resume(coroutine.create(function()
  5233. local S = Create("Sound"){
  5234. Volume = vol,
  5235. Name = "EffectSoundo",
  5236. Pitch = pit or 1,
  5237. SoundId = id,
  5238. Parent = par or workspace,
  5239. }
  5240. wait()
  5241. S:play()
  5242. game:GetService("Debris"):AddItem(S, 10)
  5243. end))
  5244. end;
  5245. };
  5246.  
  5247. ["TimeSound"] = {
  5248. Create = function(id, par, vol, pit, timepos)
  5249. coroutine.resume(coroutine.create(function()
  5250. local S = Create("Sound"){
  5251. Volume = vol,
  5252. Name = "EffectSoundo",
  5253. Pitch = pit or 1,
  5254. SoundId = id,
  5255. TimePosition = timepos,
  5256. Parent = par or workspace,
  5257. }
  5258. wait()
  5259. S:play()
  5260. game:GetService("Debris"):AddItem(S, 10)
  5261. end))
  5262. end;
  5263. };
  5264. ["EchoSound"] = {
  5265. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  5266. coroutine.resume(coroutine.create(function()
  5267. local Sas = Create("Sound"){
  5268. Volume = vol,
  5269. Name = "EffectSoundo",
  5270. Pitch = pit or 1,
  5271. SoundId = id,
  5272. TimePosition = timepos,
  5273. Parent = par or workspace,
  5274. }
  5275. local E = Create("EchoSoundEffect"){
  5276. Delay = echodelay,
  5277. Name = "Echo",
  5278. Feedback = fedb,
  5279. DryLevel = dryl,
  5280. Parent = Sas,
  5281. }
  5282. wait()
  5283. Sas:play()
  5284. game:GetService("Debris"):AddItem(Sas, delays)
  5285. end))
  5286. end;
  5287. };
  5288.  
  5289. ["LongSound"] = {
  5290. Create = function(id, par, vol, pit)
  5291. coroutine.resume(coroutine.create(function()
  5292. local S = Create("Sound"){
  5293. Volume = vol,
  5294. Pitch = pit or 1,
  5295. SoundId = id,
  5296. Parent = par or workspace,
  5297. }
  5298. wait()
  5299. S:play()
  5300. game:GetService("Debris"):AddItem(S, 60)
  5301. end))
  5302. end;
  5303. };
  5304.  
  5305. ["ParticleEmitter"] = {
  5306. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  5307. local fp = Create("ParticleEmitter"){
  5308. Parent = Parent,
  5309. Color = ColorSequence.new(Color1, Color2),
  5310. LightEmission = LightEmission,
  5311. Size = Size,
  5312. Texture = Texture,
  5313. Transparency = Transparency,
  5314. ZOffset = ZOffset,
  5315. Acceleration = Accel,
  5316. Drag = Drag,
  5317. LockedToPart = LockedToPart,
  5318. VelocityInheritance = VelocityInheritance,
  5319. EmissionDirection = EmissionDirection,
  5320. Enabled = Enabled,
  5321. Lifetime = LifeTime,
  5322. Rate = Rate,
  5323. Rotation = Rotation,
  5324. RotSpeed = RotSpeed,
  5325. Speed = Speed,
  5326. VelocitySpread = VelocitySpread,
  5327. }
  5328. return fp
  5329. end;
  5330. };
  5331.  
  5332. CreateTemplate = {
  5333.  
  5334. };
  5335. }
  5336.  
  5337. local SIZE = 1.25
  5338.  
  5339. local Particle = IT("ParticleEmitter",nil)
  5340. Particle.Enabled = false
  5341. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  5342. Particle.LightEmission = 0.5
  5343. Particle.Rate = 150
  5344. Particle.ZOffset = 0.2
  5345. Particle.Rotation = NumberRange.new(-180, 180)
  5346. Particle.RotSpeed = NumberRange.new(-180, 180)
  5347. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  5348. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  5349.  
  5350. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  5351. function ParticleEmitter(Table)
  5352. local PRTCL = Particle:Clone()
  5353. local Speed = Table.Speed or 5
  5354. local Drag = Table.Drag or 0
  5355. local Size1 = Table.Size1 or 1
  5356. local Size2 = Table.Size2 or 5
  5357. local Lifetime1 = Table.Lifetime1 or 1
  5358. local Lifetime2 = Table.Lifetime2 or 1.5
  5359. local Parent = Table.Parent or Torso
  5360. local Emit = Table.Emit or 100
  5361. local Offset = Table.Offset or 360
  5362. local Acel = Table.Acel or VT(0,0,0)
  5363. local Enabled = Table.Enabled or false
  5364. PRTCL.Parent = Parent
  5365. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5366. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5367. PRTCL.Speed = NumberRange.new(Speed)
  5368. PRTCL.VelocitySpread = Offset
  5369. PRTCL.Drag = Drag
  5370. PRTCL.Acceleration = Acel
  5371. if Enabled == false then
  5372. PRTCL:Emit(Emit)
  5373. Debris:AddItem(PRTCL,Lifetime2)
  5374. else
  5375. PRTCL.Enabled = true
  5376. end
  5377. return PRTCL
  5378. end
  5379.  
  5380. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5381. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5382. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5383. MakeForm(Part,"Wedge")
  5384. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5385. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5386. MakeForm(Part,"Wedge")
  5387. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5388. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5389. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5392. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5393. MakeForm(Part,"Cyl")
  5394. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5395. for i = 1, 8 do
  5396. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5397. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5398. end
  5399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5400. MakeForm(Part,"Cyl")
  5401. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5402. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5403. MakeForm(Part,"Ball")
  5404. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5406. MakeForm(Part,"Wedge")
  5407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5408. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5411. MakeForm(Part,"Cyl")
  5412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5414. MakeForm(Part,"Cyl")
  5415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5417. MakeForm(Part,"Cyl")
  5418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5419. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5420. MakeForm(Part,"Wedge")
  5421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5422. local LASTPART = Handle
  5423. for i = 1, 10 do
  5424. if LASTPART == Handle then
  5425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5426. LASTPART = Part
  5427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5428. else
  5429. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5430. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5431. LASTPART = Part
  5432. end
  5433. end
  5434.  
  5435. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5436. MakeForm(Barrel,"Cyl")
  5437. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5439. MakeForm(Part,"Cyl")
  5440. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5441. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5442. MakeForm(Part,"Wedge")
  5443. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5444. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5445. MakeForm(Hole2,"Cyl")
  5446. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  5447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5448. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5449. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5450. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5451. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5452. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5453. coroutine.resume(coroutine.create(function()
  5454. while wait() do
  5455. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5456. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5457. end
  5458. end))
  5459.  
  5460. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5461. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5462.  
  5463. for _, c in pairs(Weapon:GetDescendants()) do
  5464. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5465. c.Material = "Glass"
  5466. c.Color = C3(0,0,0)
  5467. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5468. c.Color = C3(1,0,0)
  5469. c.Material = "Neon"
  5470. end
  5471. end
  5472.  
  5473. Weapon.Parent = Character
  5474. for _, c in pairs(Weapon:GetChildren()) do
  5475. if c.ClassName == "Part" then
  5476. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5477. end
  5478. end
  5479.  
  5480. function ParticleEmitter(Table)
  5481. local PRTCL = Particle:Clone()
  5482. local Speed = Table.Speed or 5
  5483. local Drag = Table.Drag or 0
  5484. local Size1 = Table.Size1 or 1
  5485. local Size2 = Table.Size2 or 5
  5486. local Lifetime1 = Table.Lifetime1 or 1
  5487. local Lifetime2 = Table.Lifetime2 or 1.5
  5488. local Parent = Table.Parent or Torso
  5489. local Emit = Table.Emit or 100
  5490. local Offset = Table.Offset or 360
  5491. local Acel = Table.Acel or VT(0,0,0)
  5492. local Enabled = Table.Enabled or false
  5493. PRTCL.Parent = Parent
  5494. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5495. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5496. PRTCL.Speed = NumberRange.new(Speed)
  5497. PRTCL.VelocitySpread = Offset
  5498. PRTCL.Drag = Drag
  5499. PRTCL.Acceleration = Acel
  5500. if Enabled == false then
  5501. PRTCL:Emit(Emit)
  5502. Debris:AddItem(PRTCL,Lifetime2)
  5503. else
  5504. PRTCL.Enabled = true
  5505. end
  5506. return PRTCL
  5507. end
  5508.  
  5509. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5510. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5511. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5512. MakeForm(Part,"Wedge")
  5513. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5514. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5515. MakeForm(Part,"Wedge")
  5516. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5517. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5518. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5519. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5520. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5521. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5522. MakeForm(Part,"Cyl")
  5523. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5524. for i = 1, 8 do
  5525. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5526. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5527. end
  5528. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5529. MakeForm(Part,"Cyl")
  5530. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5531. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5532. MakeForm(Part,"Ball")
  5533. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5534. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5535. MakeForm(Part,"Wedge")
  5536. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5537. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5538. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5539. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5540. MakeForm(Part,"Cyl")
  5541. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5542. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5543. MakeForm(Part,"Cyl")
  5544. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5545. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5546. MakeForm(Part,"Cyl")
  5547. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5548. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5549. MakeForm(Part,"Wedge")
  5550. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5551. local LASTPART = Handle
  5552. for i = 1, 10 do
  5553. if LASTPART == Handle then
  5554. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5555. LASTPART = Part
  5556. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5557. else
  5558. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5559. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5560. LASTPART = Part
  5561. end
  5562. end
  5563.  
  5564. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5565. MakeForm(Barrel,"Cyl")
  5566. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5567. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5568. MakeForm(Part,"Cyl")
  5569. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5570. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5571. MakeForm(Part,"Wedge")
  5572. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5573. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5574. MakeForm(Hole,"Cyl")
  5575. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  5576. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5577. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5578. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5579. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5580. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5581. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5582. coroutine.resume(coroutine.create(function()
  5583. while wait() do
  5584. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5585. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5586. end
  5587. end))
  5588.  
  5589. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5590. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5591.  
  5592. for _, c in pairs(Weapon:GetDescendants()) do
  5593. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5594. c.Material = "Glass"
  5595. c.Color = C3(0.05,0.05,0.05)
  5596. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5597. c.Color = C3(1,0,0)
  5598. c.Material = "Neon"
  5599. end
  5600. end
  5601.  
  5602. Weapon.Parent = Character
  5603. for _, c in pairs(Weapon:GetChildren()) do
  5604. if c.ClassName == "Part" then
  5605. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5606. end
  5607. end
  5608.  
  5609. local SKILLTEXTCOLOR = C3(1,0,0)
  5610. local SKILLFONT = "Antique"
  5611. local SKILLTEXTSIZE = 7
  5612.  
  5613. Humanoid.Died:connect(function()
  5614. ATTACK = true
  5615. end)
  5616.  
  5617. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  5618. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0.90, 0., 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  5619. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  5620. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  5621. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  5622.  
  5623. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  5624. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "Edit By NameClan/Making Fe By Mr_WhiteAnBlack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  5625. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] REEEE!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  5626. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  5627. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  5628.  
  5629. function printbye(Name)
  5630. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate is BEGONE, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  5631. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  5632. end
  5633.  
  5634. workspace.ChildAdded:connect(function(instance)
  5635. for BANISH = 1, #TOBANISH do
  5636. if TOBANISH[BANISH] ~= nil then
  5637. if instance.Name == TOBANISH[BANISH] then
  5638. coroutine.resume(coroutine.create(function()
  5639. printbye(instance.Name)
  5640. instance:ClearAllChildren()
  5641. Debris:AddItem(instance,0.0005)
  5642. end))
  5643. end
  5644. end
  5645. end
  5646. end)
  5647.  
  5648. --//=================================\\
  5649. --|| DAMAGING
  5650. --\\=================================//
  5651.  
  5652. function Banish(Foe)
  5653. if Foe then
  5654. coroutine.resume(coroutine.create(function()
  5655. --if game.Players:FindFirstChild(Foe.Name) then
  5656. table.insert(TOBANISH,Foe.Name)
  5657. printbye(Foe.Name)
  5658. --end
  5659. Foe.Archivable = true
  5660. local CLONE = Foe:Clone()
  5661. Foe:Destroy()
  5662. CLONE.Parent = Effects
  5663. CLONE:BreakJoints()
  5664. local MATERIALS = {"Glass","Neon"}
  5665. for _, c in pairs(CLONE:GetDescendants()) do
  5666. if c:IsA("BasePart") then
  5667. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  5668. CreateSound(340722848, c, 10, 1, false)
  5669. end
  5670. c.Anchored = true
  5671. c.Transparency = c.Transparency + 0.2
  5672. c.Material = MATERIALS[MRANDOM(1,2)]
  5673. c.Color = C3(1,0,0)
  5674. if c.ClassName == "MeshPart" then
  5675. c.TextureID = ""
  5676. end
  5677. if c:FindFirstChildOfClass("SpecialMesh") then
  5678. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  5679. end
  5680. if c:FindFirstChildOfClass("Decal") then
  5681. c:FindFirstChildOfClass("Decal"):remove()
  5682. end
  5683. c.Name = "Banished"
  5684. c.CanCollide = false
  5685. else
  5686. c:remove()
  5687. end
  5688. end
  5689. local A = false
  5690. for i = 1, 35 do
  5691. if A == false then
  5692. A = true
  5693. elseif A == true then
  5694. A = false
  5695. end
  5696. for _, c in pairs(CLONE:GetDescendants()) do
  5697. if c:IsA("BasePart") then
  5698. c.Anchored = true
  5699. c.Material = MATERIALS[MRANDOM(1,2)]
  5700. c.Transparency = c.Transparency + 0.8/35
  5701. if A == false then
  5702. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5703. elseif A == true then
  5704. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5705. end
  5706. end
  5707. end
  5708. Swait()
  5709. end
  5710. CLONE:remove()
  5711. end))
  5712. end
  5713. end
  5714.  
  5715. function ApplyAoE(POSITION,RANGE,ISBANISH)
  5716. local CHILDREN = workspace:GetDescendants()
  5717. for index, CHILD in pairs(CHILDREN) do
  5718. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5719. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5720. if HUM then
  5721. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5722. if TORSO then
  5723. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5724. if ISBANISH == true then
  5725. Banish(CHILD)
  5726. else
  5727. if ISBANISH == "Gravity" then
  5728. HUM.PlatformStand = true
  5729. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5730. local grav = Instance.new("BodyPosition",TORSO)
  5731. grav.D = 15
  5732. grav.P = 20000
  5733. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5734. grav.position = TORSO.Position
  5735. grav.Name = "V3BanishForce"..Player.Name
  5736. else
  5737. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  5738. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  5739. end
  5740. else
  5741. HUM.PlatformStand = false
  5742. end
  5743. end
  5744. elseif ISBANISH == "Gravity" then
  5745. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5746. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  5747. HUM.PlatformStand = false
  5748. end
  5749. end
  5750. end
  5751. end
  5752. end
  5753. end
  5754. end
  5755.  
  5756. --//=================================\\
  5757. --|| ATTACK FUNCTIONS AND STUFF
  5758. --\\=================================//
  5759.  
  5760. function XD()
  5761. ATTACK = true
  5762. Rooted = true
  5763. CreateSound(363808674, Torso, 10, 1, false)
  5764. for i=0, 0.6, 0.1 / Animation_Speed do
  5765. Swait()
  5766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  5768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(180), RAD(34), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5772. end
  5773. CreateSound(363808674, Torso, 10, 1, false)
  5774. for i=0, 0.6, 0.1 / Animation_Speed do
  5775. Swait()
  5776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  5778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5782. end
  5783. ATTACK = false
  5784. Rooted = false
  5785. end
  5786.  
  5787. function Shot()
  5788. ATTACK = true
  5789. Rooted = false
  5790. for i=0, 0.2, 0.1 / Animation_Speed do
  5791. Swait()
  5792. turnto(Mouse.Hit.p)
  5793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5799. end
  5800. repeat
  5801. for i=0, 0.2, 0.1 / Animation_Speed do
  5802. Swait()
  5803. turnto(Mouse.Hit.p)
  5804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5810. end
  5811. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  5812. SpawnTrail(Hole2.Position,POS)
  5813. if HIT ~= nil then
  5814. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5815. Banish(HIT.Parent)
  5816. end
  5817. end
  5818. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  5819. SpawnTrail(Hole.Position,POS)
  5820. if HIT ~= nil then
  5821. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5822. Banish(HIT.Parent)
  5823. end
  5824. end
  5825. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5826. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5827. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5828. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5829. for i=0, 0.2, 0.1 / Animation_Speed do
  5830. Swait()
  5831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(57), RAD(14)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-57), RAD(-14)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5837. end
  5838. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5839. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5840. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5841. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5842. until KEYHOLD == false
  5843. ATTACK = false
  5844. Rooted = false
  5845. end
  5846.  
  5847. function Darkness()
  5848. ATTACK = true
  5849. Rooted = true
  5850. CreateSound(429459101,Torso,5,1.5,false)
  5851. for i=0, 1, 0.1 / Animation_Speed do
  5852. Swait()
  5853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  5858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  5859. end
  5860. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5861. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5862. ATTACK = false
  5863. Rooted = false
  5864. coroutine.resume(coroutine.create(function()
  5865. local POS = RootPart.Position
  5866. wait(0.2)
  5867. for i = 1, 5 do
  5868. WACKYEFFECT({
  5869. Time = 65,
  5870. EffectType = "Sphere",
  5871. Size = VT(2, 2, 2),
  5872. Size2 = VT(0, 0, 500),
  5873. Transparency = 1,
  5874. Transparency2 = 0,
  5875. CFrame = CF(POS),
  5876. MoveToPos = nil,
  5877. RotationX = MRANDOM(-2, 2),
  5878. RotationY = MRANDOM(-12, 12),
  5879. RotationZ = MRANDOM(-2, 2),
  5880. Material = "Neon",
  5881. Color = C3(1, 0, 0),
  5882. SoundID = nil,
  5883. SoundPitch = nil,
  5884. SoundVolume = nil
  5885. })
  5886. end
  5887. wait(1)
  5888. ApplyAoE(POS, 450, true)
  5889. WACKYEFFECT({
  5890. Time = 85,
  5891. EffectType = "Sphere",
  5892. Size = VT(120, 120, 120),
  5893. Size2 = VT(350, 350, 350),
  5894. Transparency = 0,
  5895. Transparency2 = 1,
  5896. CFrame = CF(POS),
  5897. MoveToPos = nil,
  5898. RotationX = 0,
  5899. RotationY = 0,
  5900. RotationZ = 0,
  5901. Material = "Neon",
  5902. Color = C3(1, 0, 0),
  5903. SoundID = nil,
  5904. SoundPitch = 1,
  5905. SoundVolume = 10
  5906. })
  5907. for i = 1, 20 do
  5908. WACKYEFFECT({
  5909. Time = 85,
  5910. EffectType = "Sphere",
  5911. Size = VT(120, 120, 120),
  5912. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  5913. Transparency = 0.8,
  5914. Transparency2 = 1,
  5915. CFrame = CF(POS),
  5916. MoveToPos = nil,
  5917. RotationX = 0,
  5918. RotationY = 0,
  5919. RotationZ = 0,
  5920. Material = "Neon",
  5921. Color = C3(1, 0, 0),
  5922. SoundID = nil,
  5923. SoundPitch = 1,
  5924. SoundVolume = 10
  5925. })
  5926. WACKYEFFECT({
  5927. Time = 100,
  5928. EffectType = "Wave",
  5929. Size = VT(25, 2, 25),
  5930. Size2 = VT(400, 0, 400) * 1.2,
  5931. Transparency = 0,
  5932. Transparency2 = 1,
  5933. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  5934. MoveToPos = nil,
  5935. RotationX = 0,
  5936. RotationY = 0,
  5937. RotationZ = 0,
  5938. Material = "Neon",
  5939. Color = C3(1, 0, 0),
  5940. SoundID = nil,
  5941. SoundPitch = nil,
  5942. SoundVolume = nil
  5943. })
  5944. end
  5945. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  5946. for i = 1, 5 do
  5947. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  5948. WACKYEFFECT({
  5949. Time = 120,
  5950. EffectType = "Wave",
  5951. Size = VT(150, 2, 150),
  5952. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  5953. Transparency = 0,
  5954. Transparency2 = 1,
  5955. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  5956. MoveToPos = nil,
  5957. RotationX = 0,
  5958. RotationY = 0,
  5959. RotationZ = 0,
  5960. Material = "Neon",
  5961. Color = C3(1, 0, 0),
  5962. SoundID = nil,
  5963. SoundPitch = nil,
  5964. SoundVolume = nil
  5965. })
  5966. end
  5967. end))
  5968. CHARGE = true
  5969. end
  5970.  
  5971. function Taunt()
  5972. ATTACK = true
  5973. RELAX2 = true
  5974. Rooted = true
  5975. local DANCE = true
  5976. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  5977. if NEWKEY == "y" then
  5978. DANCE = false
  5979. VOLUME = 2
  5980. end
  5981. end)
  5982. repeat
  5983. Swait()
  5984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  5985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5990. WACKYEFFECT({
  5991. EffectType = "Wave",
  5992. Size = VT(4, 1, 4),
  5993. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  5994. Transparency = 0.9,
  5995. Transparency2 = 1,
  5996. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  5997. MoveToPos = nil,
  5998. RotationX = 0,
  5999. RotationY = 5,
  6000. RotationZ = 0,
  6001. Material = "Neon",
  6002. Color = C3(1, 1, 1),
  6003. SoundID = nil,
  6004. SoundPitch = nil,
  6005. SoundVolume = nil
  6006. })
  6007. until RELAX2 == false
  6008. KEY:Disconnect()
  6009. ATTACK = false
  6010. Rooted = false
  6011. end
  6012.  
  6013. --//=================================\\
  6014. --|| ASSIGN THINGS TO KEYS
  6015. --\\=================================//
  6016.  
  6017. function MouseDown(Mouse)
  6018. if ATTACK == false then
  6019. end
  6020. end
  6021.  
  6022. function MouseUp(Mouse)
  6023. HOLD = false
  6024. end
  6025.  
  6026. function KeyDown(Key)
  6027. KEYHOLD = true
  6028. if Key == "z" and ATTACK == false then
  6029. Shot()
  6030. end
  6031.  
  6032. if Key == "t" and ATTACK == false then
  6033. XD()
  6034. end
  6035.  
  6036. if Key == "v" and ATTACK == false then
  6037. Taunt()
  6038. end
  6039.  
  6040. if Key == "x" and ATTACK == false then
  6041. Darkness()
  6042. end
  6043. if RELAX == false and ATTACK == false or RELAX2 == true then
  6044. if Key == "y" then
  6045. if RELAX2 == false then
  6046. Taunt()
  6047. elseif RELAX2 == true then
  6048. RELAX2 = false
  6049. end
  6050. end
  6051. end
  6052. end
  6053.  
  6054. function KeyUp(Key)
  6055. KEYHOLD = false
  6056. end
  6057.  
  6058. Mouse.Button1Down:connect(function(NEWKEY)
  6059. MouseDown(NEWKEY)
  6060. end)
  6061. Mouse.Button1Up:connect(function(NEWKEY)
  6062. MouseUp(NEWKEY)
  6063. end)
  6064. Mouse.KeyDown:connect(function(NEWKEY)
  6065. KeyDown(NEWKEY)
  6066. end)
  6067. Mouse.KeyUp:connect(function(NEWKEY)
  6068. KeyUp(NEWKEY)
  6069. end)
  6070.  
  6071. --//=================================\\
  6072. --\\=================================//
  6073.  
  6074.  
  6075. function unanchor()
  6076. if UNANCHOR == true then
  6077. g = Character:GetChildren()
  6078. for i = 1, #g do
  6079. if g[i].ClassName == "Part" then
  6080. g[i].Anchored = false
  6081. end
  6082. end
  6083. end
  6084. end
  6085.  
  6086.  
  6087. --//=================================\\
  6088. --|| WRAP THE WHOLE SCRIPT UP
  6089. --\\=================================//
  6090.  
  6091. Humanoid.Changed:connect(function(Jump)
  6092. if Jump == "Jump" and (Disable_Jump == true) then
  6093. Humanoid.Jump = false
  6094. end
  6095. end)
  6096.  
  6097. local CONNECT = nil
  6098.  
  6099. while true do
  6100. Swait()
  6101. ANIMATE.Parent = nil
  6102. if Character:FindFirstChildOfClass("Humanoid") == nil then
  6103. Humanoid = IT("Humanoid",Character)
  6104. end
  6105. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6106. v:Stop();
  6107. end
  6108. SINE = SINE + CHANGE
  6109. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6110. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6111. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  6112. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  6113. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  6114. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6115. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6116. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6117. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6118. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  6119. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6120. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6121. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6122. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6123. end
  6124. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6125. ANIM = "Jump"
  6126. if ATTACK == false then
  6127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6133. end
  6134. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6135. ANIM = "Fall"
  6136. if ATTACK == false then
  6137. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6143. end
  6144. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6145. ANIM = "Idle"
  6146. if ATTACK == false then
  6147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6153. end
  6154. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6155. ANIM = "Walk"
  6156. if ATTACK == false then
  6157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6161. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  6162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  6163. end
  6164. end
  6165. SKILL1FRAME.Rotation = MRANDOM(-5,5)/2
  6166. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  6167. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  6168. SKILL4FRAME.Rotation = MRANDOM(-5,5)/2
  6169. SKILL5FRAME.Rotation = MRANDOM(-5,5)/2
  6170. unanchor()
  6171. Humanoid.MaxHealth = "inf"
  6172. Humanoid.Health = "inf"
  6173. if Rooted == false then
  6174. Disable_Jump = false
  6175. Humanoid.WalkSpeed = Speed
  6176. elseif Rooted == true then
  6177. Disable_Jump = true
  6178. Humanoid.WalkSpeed = 0
  6179. end
  6180. sick.Parent = Torso
  6181. sick:resume()
  6182. sick.Volume = 2
  6183. sick.Pitch = 0.8
  6184. sick.SoundId = "rbxassetid://900318768"
  6185. sick.Name = "Dead"
  6186. end
  6187.  
  6188. --//=================================\\
  6189. --\\=================================//
  6190.  
  6191.  
  6192.  
  6193.  
  6194.  
  6195. --//====================================================\\--
  6196. --|| END OF SCRIPT
  6197. --\\====================================================//--
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