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Jan 19th, 2016
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  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. SketzMethods:
  32. PlaySound: true
  33. CustomItems:
  34. GrapplingHook:
  35. Enable: true
  36. IronUses: 25
  37. GoldUses: 50
  38. RegionProtection:
  39. AllowHarmlessAbilities: true
  40. RespectWorldGuard: true
  41. RespectGriefPrevention: true
  42. RespectFactions: true
  43. RespectTowny: true
  44. RespectPreciousStones: true
  45. RespectLWC: true
  46. CacheBlockTime: 5000
  47. TagAPI:
  48. Enabled: true
  49. Air:
  50. CanBendWithWeapons: false
  51. Particles: spell
  52. PlaySound: true
  53. Water:
  54. CanBendWithWeapons: false
  55. NightFactor: 1.5
  56. CanBendPackedIce: false
  57. PlaySound: true
  58. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  59. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  60. Earth:
  61. RevertEarthbending: true
  62. SafeRevert: true
  63. RevertCheckTime: 300000
  64. CanBendWithWeapons: false
  65. EarthbendableBlocks:
  66. - STONE
  67. - CLAY
  68. - COAL_ORE
  69. - DIAMOND_ORE
  70. - DIRT
  71. - GOLD_ORE
  72. - GRASS
  73. - GRAVEL
  74. - IRON_ORE
  75. - LAPIS_ORE
  76. - NETHERRACK
  77. - QUARTZ_ORE
  78. - REDSTONE_ORE
  79. - MYCEL
  80. MetalBlocks:
  81. - IRON_BLOCK
  82. - GOLD_BLOCK
  83. - QUARTZ_BLOCK
  84. MetalPowerFactor: 1.5
  85. PlaySound: true
  86. Passive:
  87. SandRunPower: 1
  88. Fire:
  89. CanBendWithWeapons: false
  90. DayFactor: 1.5
  91. PlaySound: true
  92. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  93. DayMessage: You feel the strength of the rising sun empowering your firebending.
  94. Chi:
  95. CanBendWithWeapons: false
  96. DisabledWorlds:
  97. - World1
  98. - World2
  99. Abilities:
  100. AvatarState:
  101. Enabled: false
  102. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  103. Duration: 480000
  104. PowerMultiplier: 5
  105. PotionEffects:
  106. Regeneration:
  107. Enabled: true
  108. Power: 3
  109. Speed:
  110. Enabled: true
  111. Power: 3
  112. DamageResistance:
  113. Enabled: true
  114. FireResistance:
  115. Enabled: true
  116. Power: 3
  117. Air:
  118. Passive:
  119. Factor: 0.3
  120. Speed: 2
  121. Jump: 3
  122. AirBlast:
  123. Enabled: true
  124. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  125. Speed: 25
  126. Range: 20
  127. Radius: 2
  128. Push: 3.5
  129. Cooldown: 3000
  130. AirBubble:
  131. Enabled: true
  132. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  133. WaterRadius: 4
  134. AirRadius: 4
  135. AirBurst:
  136. Enabled: true
  137. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  138. FallThreshold: 10
  139. PushFactor: 1.5
  140. ChargeTime: 1750
  141. Damage: 0
  142. AirScooter:
  143. Enabled: true
  144. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  145. Speed: 0.675
  146. Tornado:
  147. Enabled: true
  148. Description: 'To use, simply sneak (default: shift). This will create a swirling
  149. vortex at the targeted location. Any creature or object caught in the vortex
  150. will be launched up and out in some random direction. If another player gets
  151. caught in the vortex, the launching effect is minimal. Tornado can also be
  152. used to transport the user. If the user gets caught in his/her own tornado,
  153. his movements are much more manageable. Provided the user doesn''t fall out
  154. of the vortex, it will take him to a maximum height and move him in the general
  155. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  156. Radius: 10
  157. Height: 25
  158. Range: 25
  159. Speed: 1
  160. MobPushFactor: 1
  161. PlayerPushFactor: 1
  162. AirShield:
  163. Enabled: true
  164. Description: 'Air Shield is one of the most powerful defensive techniques in
  165. existence. To use, simply sneak (default: shift). This will create a whirlwind
  166. of air around the user, with a small pocket of safe space in the center. This
  167. wind will deflect all projectiles and will prevent any creature from entering
  168. it for as long as its maintained.'
  169. Radius: 4.5
  170. IsAvatarStateToggle: true
  171. AirSpout:
  172. Enabled: true
  173. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  174. Height: 20
  175. AirSuction:
  176. Enabled: true
  177. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  178. Speed: 25
  179. Range: 20
  180. Radius: 2
  181. Push: 3.5
  182. AirSwipe:
  183. Enabled: true
  184. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  185. Damage: 2
  186. Range: 16
  187. Radius: 2
  188. Push: 1
  189. Arc: 20
  190. Speed: 25
  191. Cooldown: 1500
  192. ChargeFactor: 3
  193. MaxChargeTime: 3000
  194. AirCombo:
  195. Enabled: true
  196. Twister:
  197. Speed: 0.35
  198. Range: 16
  199. Height: 8
  200. Radius: 3.5
  201. RemoveDelay: 1500
  202. Cooldown: 10000
  203. DegreesPerParticle: 7
  204. HeightPerParticle: 1.25
  205. AirStream:
  206. Speed: 0.5
  207. Range: 40
  208. EntityDuration: 4000
  209. EntityHeight: 14
  210. Cooldown: 7000
  211. AirSweep:
  212. Speed: 1.4
  213. Range: 14
  214. Damage: 4
  215. Knockback: 3.5
  216. Cooldown: 6000
  217. Water:
  218. Passive:
  219. SwimSpeedFactor: 0.6
  220. Bloodbending:
  221. Enabled: true
  222. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  223. CanOnlyBeUsedAtNight: false
  224. CanBeUsedOnUndeadMobs: true
  225. ThrowFactor: 2
  226. Range: 10
  227. HoldTime: 0
  228. Cooldown: 0
  229. CanOnlyBeUsedDuringFullMoon: false
  230. HealingWaters:
  231. Enabled: true
  232. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  233. Radius: 5
  234. Interval: 750
  235. Power: 1
  236. IceBlast:
  237. Enabled: true
  238. Damage: 3
  239. Range: 20
  240. Cooldown: 1500
  241. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  242. can be used to fire an explosive burst of ice at an opponent, spraying ice
  243. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  244. a block of ice to select it as a source. From there, you can just left click
  245. to send the blast off at your opponent.'
  246. IceSpike:
  247. Enabled: true
  248. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  249. Cooldown: 2000
  250. Damage: 2
  251. Range: 20
  252. ThrowingMult: 0.7
  253. Height: 6
  254. Projectile:
  255. Range: 20
  256. Damage: 1
  257. OctopusForm:
  258. Enabled: true
  259. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  260. Range: 10
  261. AttackRange: 2.5
  262. Radius: 3
  263. Damage: 4
  264. Knockback: 1.75
  265. FormDelay: 40
  266. PhaseChange:
  267. Enabled: true
  268. Description: 'To use, simply left-click. Any water you are looking at within
  269. range will instantly freeze over into solid ice. Provided you stay within
  270. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  271. however, you do either of those the ice will instantly thaw. If you sneak
  272. (default: shift), anything around where you are looking at will instantly
  273. melt. Since this is a more favorable state for these things, they will never
  274. re-freeze unless they would otherwise by nature or some other bending ability.
  275. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  276. will evaporate water around that block that is above sea level. '
  277. Range: 20
  278. Radius: 5
  279. PlantArmor:
  280. Enabled: true
  281. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  282. Duration: 10000
  283. Resistance: 1
  284. Cooldown: 17500
  285. Range: 10
  286. Surge:
  287. Enabled: true
  288. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  289. Wave:
  290. Radius: 3
  291. Range: 20
  292. HorizontalPush: 1
  293. VerticalPush: 0.2
  294. Wall:
  295. Range: 5
  296. Radius: 2
  297. Torrent:
  298. Enabled: true
  299. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  300. Range: 25
  301. Damage: 2
  302. Radius: 3
  303. Wave:
  304. Radius: 15
  305. Knockback: 1.5
  306. Height: 1
  307. Plantbending:
  308. RegrowTime: 10000
  309. WaterArms:
  310. Enabled: true
  311. Description: |-
  312. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  313. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  314. Punch - An offensive attack, harming players or mobs!
  315. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  316. Grab - Grab an entity with your arm, and swing them about!
  317. Freeze - Use your Arms to fire small blasts of ice in any direction!
  318. Spear - Throw your Arms in any direction, freezing whatever it hits!
  319. SneakMessage: 'Active Ability:'
  320. Arms:
  321. InitialLength: 4
  322. SourceGrabRange: 4
  323. MaxAttacks: 10
  324. MaxAlternateUsage: 50
  325. MaxIceShots: 5
  326. Cooldown: 20000
  327. AllowPlantSource: true
  328. Lightning:
  329. Enabled: false
  330. Damage: 10.0
  331. KillUser: false
  332. Cooldowns:
  333. UsageCooldownEnabled: false
  334. UsageCooldown: 200
  335. Whip:
  336. MaxLength: 16
  337. MaxLengthWeak: 12
  338. NightAugments:
  339. MaxLength:
  340. Normal: 20
  341. FullMoon: 24
  342. Pull:
  343. Multiplier: 0.15
  344. Punch:
  345. PunchDamage: 0.5
  346. MaxLength: 10
  347. NightAugments:
  348. MaxLength:
  349. Normal: 11
  350. FullMoon: 13
  351. Grapple:
  352. RespectRegions: false
  353. Grab:
  354. HoldTime: 4500
  355. Freeze:
  356. Range: 20
  357. Damage: 2
  358. Spear:
  359. Range: 40
  360. Damage: 3
  361. DamageEnabled: true
  362. Sphere: 2
  363. Duration: 4500
  364. Length: 18
  365. NightAugments:
  366. Range:
  367. Normal: 45
  368. FullMoon: 60
  369. Sphere:
  370. Normal: 3
  371. FullMoon: 6
  372. Duration:
  373. Normal: 7000
  374. FullMoon: 12000
  375. WaterBubble:
  376. Enabled: true
  377. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  378. Radius: 7
  379. WaterManipulation:
  380. Enabled: true
  381. Description: 'To use, place your cursor over a waterbendable object and tap
  382. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  383. the origin of your ability. After you have selected an origin, simply left-click
  384. in any direction and you will see your water spout off in that direction,
  385. slicing any creature in its path. If you look towards a creature when you
  386. use this ability, it will target that creature. A collision from Water Manipulation
  387. both knocks the target back and deals some damage. Alternatively, if you have
  388. the source selected and tap shift again, you will be able to control the water
  389. more directly.'
  390. Damage: 3
  391. Range: 27
  392. Speed: 35
  393. Push: 0.3
  394. WaterSpout:
  395. Enabled: true
  396. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  397. Height: 20
  398. BlockSpiral: true
  399. Particles: false
  400. Wave:
  401. Particles: false
  402. Enabled: true
  403. Range: 6
  404. ChargeTime: 500
  405. FlightTime: 2500
  406. Speed: 1.3
  407. Cooldown: 4500
  408. WaterCombo:
  409. Enabled: true
  410. IceWave:
  411. Damage: 2
  412. Cooldown: 6000
  413. IceBullet:
  414. Damage: 2
  415. Radius: 2.5
  416. Range: 12
  417. MaxShots: 30
  418. AnimationSpeed: 1
  419. ShootTime: 5000
  420. Cooldown: 10000
  421. Earth:
  422. Passive:
  423. Duration: 2500
  424. Catapult:
  425. Enabled: true
  426. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  427. Length: 6
  428. Speed: 10
  429. Push: 4
  430. Cooldown: 4500
  431. Collapse:
  432. Enabled: true
  433. Description: ' To use, simply left-click on an earthbendable block. That block
  434. and the earthbendable blocks above it will be shoved back into the earth below
  435. them, if they can. This ability does have the capacity to trap something inside
  436. of it, although it is incredibly difficult to do so. Additionally, press sneak
  437. with this ability to affect an area around your targetted location - all earth
  438. that can be moved downwards will be moved downwards. This ability is especially
  439. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  440. Range: 20
  441. Radius: 7
  442. Speed: 8
  443. EarthArmor:
  444. Enabled: true
  445. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  446. Duration: 10000
  447. Cooldown: 17500
  448. EarthBlast:
  449. Enabled: true
  450. Description: 'To use, place your cursor over an earthbendable object (dirt,
  451. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  452. turn to stone, indicating that you have it focused as the source for your
  453. ability. After you have selected an origin (you no longer need to be sneaking),
  454. simply left-click in any direction and you will see your object launch off
  455. in that direction, smashing into any creature in its path. If you look towards
  456. a creature when you use this ability, it will target that creature. A collision
  457. from Earth Blast both knocks the target back and deals some damage. You cannot
  458. have multiple of these abilities flying at the same time.'
  459. CanHitSelf: false
  460. PrepareRange: 7
  461. Range: 20
  462. Speed: 35
  463. Revert: true
  464. Push: 0.3
  465. BlockRange: 23
  466. SourceRange: 6
  467. Earthblast:
  468. Damage: 3
  469. EarthGrab:
  470. Enabled: true
  471. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  472. Range: 15
  473. Cooldown: 4500
  474. EarthTunnel:
  475. Enabled: true
  476. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  477. To use, simply sneak (default: shift) in the direction you want to tunnel.
  478. You will slowly begin tunneling in the direction you''re facing for as long
  479. as you sneak or if the tunnel has been dug long enough. This ability will
  480. be interrupted if it hits a block that cannot be earthbent.'
  481. MaxRadius: 1
  482. Range: 10
  483. Radius: 0.25
  484. Revert: true
  485. Interval: 30
  486. Extraction:
  487. Enabled: true
  488. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  489. Cooldown: 500
  490. TripleLootChance: 15
  491. DoubleLootChance: 40
  492. LavaFlow:
  493. Enabled: true
  494. Description: 'This ability allows an Earthbender to create lava using the Earth
  495. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  496. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  497. block to create a pool of lava after a small delay. Additionally, you can
  498. left click at any time to turn lava back into its original state -- Earth.'
  499. ShiftCooldown: 16000
  500. ClickLavaCooldown: 10000
  501. ClickLandCooldown: 500
  502. ShiftCleanupDelay: 10000
  503. ClickLavaCleanupDelay: 7000
  504. ClickLandCleanupDelay: 20000
  505. ClickRange: 10.0
  506. ShiftRadius: 6.0
  507. ShiftPlatformRadius: 1.5
  508. ClickRadius: 5.0
  509. ClickLavaCreateSpeed: 0.05
  510. ClickLandCreateSpeed: 0.1
  511. ShiftFlowSpeed: 0.1
  512. ShiftRemoveSpeed: 3.0
  513. ClickLavaStartDelay: 1500
  514. ClickLandStartDelay: 0
  515. UpwardFlow: 2
  516. DownwardFlow: 4
  517. AllowNaturalFlow: false
  518. ParticleDensity: 0.33
  519. EarthSmash:
  520. Enabled: true
  521. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  522. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  523. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  524. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  525. simply hop ontop of it and hold sneak while aiming in the direction that you
  526. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  527. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  528. or an advanced means of transportation.'
  529. AllowGrab: true
  530. AllowShooting: true
  531. AllowFlight: true
  532. GrabRange: 10
  533. ChargeTime: 2000
  534. Cooldown: 2500
  535. ShotRange: 30
  536. Damage: 4
  537. Knockback: 3.5
  538. Knockup: 0.15
  539. FlightSpeed: 0.72
  540. FlightTimer: 3000
  541. RemoveTimer: 30000
  542. MetalClips:
  543. Enabled: true
  544. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected.
  545. Damage: 2
  546. DamageInterval: 500
  547. MagnetRange: 20
  548. MagnetPower: 0.6
  549. Cooldown: 1000
  550. Duration: 10000
  551. RaiseEarth:
  552. Enabled: true
  553. Description: 'To use, simply left-click on an earthbendable block. A column
  554. of earth will shoot upwards from that location. Anything in the way of the
  555. column will be brought up with it, leaving talented benders the ability to
  556. trap brainless entities up there. Additionally, simply sneak (default shift)
  557. looking at an earthbendable block. A wall of earth will shoot upwards from
  558. that location. Anything in the way of the wall will be brought up with it. '
  559. Column:
  560. Height: 6
  561. Wall:
  562. Range: 16
  563. Height: 6
  564. Width: 6
  565. Range: 20
  566. Speed: 8
  567. Shockwave:
  568. Enabled: true
  569. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  570. To use, you must first charge it by holding sneak (default: shift). Once charged,
  571. you can release sneak to create an enormous shockwave of earth, disturbing
  572. all earth around you and expanding radially outwards. Anything caught in the
  573. shockwave will be blasted back and dealt damage. If you instead click while
  574. charged, the disruption is focused in a cone in front of you. Lastly, if you
  575. fall from a great enough height with this ability selected, you will automatically
  576. create a shockwave.'
  577. FallThreshold: 10
  578. ChargeTime: 2500
  579. Damage: 4
  580. Knockback: 1.1
  581. Range: 15
  582. SandSpout:
  583. Enabled: true
  584. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  585. Height: 9
  586. BlindnessTime: 10
  587. SpoutDamage: 1
  588. Spiral: true
  589. Tremorsense:
  590. Enabled: true
  591. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  592. MaxDepth: 10
  593. Radius: 5
  594. LightThreshold: 7
  595. Cooldown: 1000
  596. Fire:
  597. Blaze:
  598. Enabled: true
  599. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  600. ArcOfFire:
  601. Arc: 2
  602. Range: 2
  603. Combustion:
  604. Enabled: true
  605. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  606. It allows the bender to Firebend with their mind, concentrating energy to
  607. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  608. the blast. This technique is highly destructive and very effective, it also
  609. comes with a long cooldown.'
  610. Cooldown: 15000
  611. BreakBlocks: true
  612. Power: 1.0
  613. Damage: 4
  614. Radius: 4
  615. Range: 20
  616. Speed: 95
  617. FireBlast:
  618. Enabled: true
  619. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  620. Speed: 15
  621. Range: 15
  622. Radius: 2
  623. Push: 0.3
  624. Damage: 2
  625. Cooldown: 1500
  626. Dissipate: true
  627. FireTicks: 2
  628. Charged:
  629. ChargeTime: 3000
  630. Damage: 4
  631. DamageRadius: 3
  632. Power: 1
  633. Range: 20
  634. FireTicks: 4
  635. FireBurst:
  636. Enabled: true
  637. Description: 'FireBurst is a very powerful firebending ability. To use, press
  638. and hold sneak to charge your burst. Once charged, you can either release
  639. sneak to launch a cone-shaped burst of flames in front of you, or click to
  640. release the burst in a sphere around you. '
  641. Damage: 2
  642. ChargeTime: 3500
  643. Range: 15
  644. FireJet:
  645. Enabled: true
  646. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  647. Speed: 0.9
  648. Duration: 1500
  649. Cooldown: 9000
  650. IsAvatarStateToggle: true
  651. FireShield:
  652. Enabled: true
  653. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  654. Radius: 3
  655. DiscRadius: 1.5
  656. Duration: 1000
  657. FireTicks: 6
  658. HeatControl:
  659. Enabled: true
  660. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  661. Extinguish:
  662. Range: 20
  663. Radius: 7
  664. Solidify:
  665. Range: 10
  666. Radius: 7
  667. RevertTime: 20000
  668. Melt:
  669. Range: 15
  670. Radius: 5
  671. Illumination:
  672. Enabled: true
  673. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  674. Range: 5
  675. Lightning:
  676. Enabled: true
  677. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  678. Distance: 15
  679. Warmup: 3500
  680. MissChance: 10
  681. WallOfFire:
  682. Enabled: true
  683. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  684. Range: 4
  685. Height: 4
  686. Width: 4
  687. Duration: 4000
  688. Damage: 1
  689. Cooldown: 11000
  690. Interval: 500
  691. FireTicks: 2
  692. FireCombo:
  693. Enabled: true
  694. FireKick:
  695. Range: 7.0
  696. Damage: 3.0
  697. Cooldown: 5500
  698. FireSpin:
  699. Range: 7
  700. Damage: 3.0
  701. Knockback: 3.2
  702. Cooldown: 4500
  703. FireWheel:
  704. Range: 20.0
  705. Damage: 4.0
  706. Speed: 0.55
  707. Cooldown: 6000
  708. FireTicks: 2.5
  709. JetBlast:
  710. Speed: 1.2
  711. Cooldown: 6000
  712. JetBlaze:
  713. Speed: 1.1
  714. Damage: 2
  715. Cooldown: 6000
  716. FireTicks: 2.5
  717. Chi:
  718. Passive:
  719. FallReductionFactor: 0.5
  720. Speed: 1
  721. Jump: 2
  722. BlockChi:
  723. Duration: 1500
  724. DodgeChange: 25
  725. ChiCombo:
  726. ParalyzeDuration: 4000
  727. Cooldown: 15000
  728. AcrobatStance:
  729. Enabled: true
  730. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  731. ChiBlockBoost: 0.1
  732. HighJump:
  733. Enabled: true
  734. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  735. Height: 1
  736. Cooldown: 6000
  737. Paralyze:
  738. Enabled: true
  739. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  740. Cooldown: 10000
  741. Duration: 2000
  742. RapidPunch:
  743. Enabled: true
  744. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  745. Damage: 1
  746. Distance: 4
  747. Cooldown: 12000
  748. Punches: 4
  749. Smokescreen:
  750. Enabled: true
  751. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  752. Cooldown: 25000
  753. Radius: 4
  754. Duration: 12
  755. WarriorStance:
  756. Enabled: true
  757. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  758. Strength: 1
  759. Resistance: -1
  760. QuickStrike:
  761. Enabled: true
  762. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  763. Damage: 2
  764. ChiBlockChance: 20
  765. SwiftKick:
  766. Enabled: true
  767. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  768. Damage: 2
  769. ChiBlockChance: 25
  770. Storage:
  771. engine: sqlite
  772. MySQL:
  773. host: localhost
  774. port: 3306
  775. pass: ''
  776. db: minecraft
  777. user: root
  778. debug: false
  779. Sketz:
  780. AirJump:
  781. AirJumpParticles: false
  782. DefaultParticles: true
  783. MustBeOnGround: false
  784. AirJumpSound: false
  785. DefaultSound: true
  786. Cooldown: 4500
  787. Distance: 2
  788. Flight:
  789. Range: 3
  790. Cooldown: 8700
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