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Oct 22nd, 2019
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  1. shader: MESA_SHADER_FRAGMENT
  2. inputs: 0
  3. outputs: 0
  4. uniforms: 0
  5. shared: 0
  6. decl_var uniform INTERP_MODE_NONE sampler2D fontSampler (429, 0, 0)
  7. decl_var shader_in INTERP_MODE_NONE float inColor (VARYING_SLOT_VAR0.z, 0, 0)
  8. decl_var shader_in INTERP_MODE_NONE float inColor@0 (VARYING_SLOT_VAR0.w, 0, 0)
  9. decl_var shader_in INTERP_MODE_NONE float inColor@1 (VARYING_SLOT_VAR1.x, 0, 0)
  10. decl_var shader_in INTERP_MODE_NONE float inColor@2 (VARYING_SLOT_VAR1.y, 0, 0)
  11. decl_var shader_in INTERP_MODE_NONE float inUV (VARYING_SLOT_VAR0.x, 0, 0)
  12. decl_var shader_in INTERP_MODE_NONE float inUV@3 (VARYING_SLOT_VAR0.y, 0, 0)
  13. decl_var shader_out INTERP_MODE_NONE vec4 outColor (FRAG_RESULT_DATA0, 0, 0)
  14. decl_function main (0 params)
  15.  
  16. impl main {
  17. block block_0:
  18. /* preds: */
  19. vec1 32 ssa_0 = deref_var &inColor (shader_in float)
  20. vec1 32 ssa_1 = intrinsic load_deref (ssa_0) (0) /* access=0 */
  21. vec1 32 ssa_2 = deref_var &inColor@0 (shader_in float)
  22. vec1 32 ssa_3 = intrinsic load_deref (ssa_2) (0) /* access=0 */
  23. vec1 32 ssa_4 = deref_var &inColor@1 (shader_in float)
  24. vec1 32 ssa_5 = intrinsic load_deref (ssa_4) (0) /* access=0 */
  25. vec1 32 ssa_6 = deref_var &inColor@2 (shader_in float)
  26. vec1 32 ssa_7 = intrinsic load_deref (ssa_6) (0) /* access=0 */
  27. vec1 32 ssa_8 = deref_var &inUV (shader_in float)
  28. vec1 32 ssa_9 = intrinsic load_deref (ssa_8) (0) /* access=0 */
  29. vec1 32 ssa_10 = deref_var &inUV@3 (shader_in float)
  30. vec1 32 ssa_11 = intrinsic load_deref (ssa_10) (0) /* access=0 */
  31. vec2 32 ssa_12 = vec2 ssa_9, ssa_11
  32. vec1 32 ssa_13 = deref_var &fontSampler (uniform sampler2D)
  33. vec4 32 ssa_14 = tex ssa_13 (texture_deref), ssa_13 (sampler_deref), ssa_12 (coord)
  34. vec1 32 ssa_15 = fmul ssa_1, ssa_14.x
  35. vec1 32 ssa_16 = fmul ssa_3, ssa_14.y
  36. vec1 32 ssa_17 = fmul ssa_5, ssa_14.z
  37. vec1 32 ssa_18 = fmul ssa_7, ssa_14.w
  38. vec1 32 ssa_19 = deref_var &outColor (shader_out vec4)
  39. vec4 32 ssa_20 = vec4 ssa_15, ssa_16, ssa_17, ssa_18
  40. intrinsic store_deref (ssa_19, ssa_20) (15, 0) /* wrmask=xyzw */ /* access=0 */
  41. /* succs: block_1 */
  42. block block_1:
  43. }
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