Advertisement
Guest User

Untitled

a guest
Jun 23rd, 2017
61
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.49 KB | None | 0 0
  1. Our thieves listen in on a report from the Military Elders of U P S GreenBud (2:20)...
  2.  
  3. Knight Dealer the Sorcerer, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  4. Our Generals' current activities and our military strength is detailed below.
  5.  
  6. Our military effectiveness is determines the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  7.  
  8. At this time, approximately 114.1% of our maximum population is allocated to non-peasant roles. Our wage rate is 100.0% of normal levels, and our military is functioning at 99.7% efficiency.
  9.  
  10. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  11. Offensive Military Effectiveness 99.7%
  12. Defensive Military Effectiveness 106.1%
  13. Net Offensive Points at Home 0
  14. Net Defensive Points at Home 20,250
  15. Standing Army Army #1
  16. (7.97 days left)
  17. Generals 1 4
  18. Soldiers 0 16
  19. Night Rangers 0 0
  20. Druids 3,816 -
  21. Drows 0 9,952
  22. War Horses 0 2,354
  23. Captured Land - 0
  24.  
  25. Knight Dealer the Sorcerer, the table below shows our training estimates for the next 24 days.
  26. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  27. Night Rangers
  28. Druids
  29. Drows
  30. Thieves
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement