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- void KeyJob(playerid, jobtype)
- {
- case 1:
- {
- int r = random(2);
- if(r == 0)
- {
- pKeyJob{playerid} = 1;
- pProverka{playerid} = 1;
- TextDrawShowForPlayer(playerid, games_TD[0]);
- TextDrawShowForPlayer(playerid, games_TD[1]);
- TextDrawShowForPlayer(playerid, games_TD[3]);
- TextDrawHideForPlayer(playerid, games_TD[2]);
- TextDrawHideForPlayer(playerid, games_TD[4]);
- TextDrawHideForPlayer(playerid, games_TD[5]);
- }
- else if(r == 1)
- {
- pKeyJob{playerid} = 2;
- pProverka{playerid} = 1;
- TextDrawShowForPlayer(playerid, games_TD[0]);
- TextDrawShowForPlayer(playerid, games_TD[1]);
- TextDrawShowForPlayer(playerid, games_TD[2]);
- TextDrawHideForPlayer(playerid, games_TD[3]);
- TextDrawHideForPlayer(playerid, games_TD[4]);
- TextDrawHideForPlayer(playerid, games_TD[5]);
- }
- if(pKeys{playerid} == 10)
- {
- TogglePlayerControllable(playerid, 1);
- SetPlayerAttachedObject(playerid, 2 , 2358, 1,0.11,0.36,0.0,0.0,90.0);
- RemovePlayerAttachedObject(playerid, 0);
- RemovePlayerAttachedObject(playerid, 1);
- ClearAnimations(playerid);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
- SendClientMessage(playerid, c_ARGON, "Ты разобрал содержимое коробки, теперь пройди за столы напротив для сбора макета оружия.");
- TextDrawHideForPlayer(playerid, games_TD[0]);
- TextDrawHideForPlayer(playerid, games_TD[1]);
- TextDrawHideForPlayer(playerid, games_TD[2]);
- TextDrawHideForPlayer(playerid, games_TD[3]);
- PlayerTextDrawHide(playerid, games_PTD[playerid]);
- PlayerTextDrawTextSize(playerid, games_PTD[playerid], 0.0, 19.0);
- CheckCountGames[playerid] = 0;
- pKeyJob{playerid} = 0;
- pProverka{playerid} = 0;
- Workpiece[playerid] = 2;
- DestroyObject(PlantObject[playerid]);
- PlantObject[playerid] = -1;
- }
- }
- case 2:
- {
- int r = random(2);
- if(r == 0)
- {
- pKeyJob{playerid} = 3;
- pProverka{playerid} = 1;
- TextDrawShowForPlayer(playerid, games_TD[0]);
- TextDrawShowForPlayer(playerid, games_TD[1]);
- TextDrawShowForPlayer(playerid, games_TD[3]);
- TextDrawHideForPlayer(playerid, games_TD[2]);
- TextDrawHideForPlayer(playerid, games_TD[4]);
- TextDrawHideForPlayer(playerid, games_TD[5]);
- }
- else if(r == 1)
- {
- pKeyJob{playerid} = 4;
- pProverka{playerid} = 1;
- TextDrawShowForPlayer(playerid, games_TD[0]);
- TextDrawShowForPlayer(playerid, games_TD[1]);
- TextDrawShowForPlayer(playerid, games_TD[2]);
- TextDrawHideForPlayer(playerid, games_TD[3]);
- TextDrawHideForPlayer(playerid, games_TD[4]);
- TextDrawHideForPlayer(playerid, games_TD[5]);
- }
- if(pKeys{playerid} == 10)
- {
- TogglePlayerControllable(playerid, 1);
- RemovePlayerAttachedObject(playerid, 0);
- RemovePlayerAttachedObject(playerid, 1);
- RemovePlayerAttachedObject(playerid, 2);
- SetPlayerSpecialAction (playerid, SPECIAL_ACTION_NONE);
- SetPlayerAttachedObject(playerid, 0, pGunModel[playerid], 6);
- SetPlayerCheckpoint(playerid, -838.0020,5098.2310,36.9726, 1.5);
- SendClientMessage(playerid, c_ARGON, "Макет оружия собран, теперь отнеси его на склад.");
- TextDrawHideForPlayer(playerid, games_TD[0]);
- TextDrawHideForPlayer(playerid, games_TD[1]);
- TextDrawHideForPlayer(playerid, games_TD[2]);
- TextDrawHideForPlayer(playerid, games_TD[3]);
- PlayerTextDrawTextSize(playerid, games_PTD[playerid], 0.0, 19.0);
- CheckCountGames[playerid] = 0;
- PlayerTextDrawHide(playerid, games_PTD[playerid]);
- pKeyJob{playerid} = 0;
- Workpiece[playerid] = 3;
- pProverka{playerid} = 0;
- DestroyObject(PlantObject[playerid]);
- PlantObject[playerid] = -1;
- }
- }
- return true;
- }
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