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- {
- "Minimum time between events [sec.]": 10800.0,
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- {
- "Prefab": "assets/prefabs/deployable/locker/locker.deployed.prefab",
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- ],
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- {
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- },
- {
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- },
- {
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- {
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- {
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- ]
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- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
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- }
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- {
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- ]
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- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- {
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- }
- ]
- },
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- {
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- }
- ]
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- "Item Multipliers": {
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- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab"
- }
- ]
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- "Use minimum and maximum values? [true/false]": true,
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- "SkinID (0 - default)": 0,
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- },
- {
- "ShortName": "ammo.rocket.basic",
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- }
- ]
- },
- "Item Multipliers": {
- "explosive.timed": 1.0
- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
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- }
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- {
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- {
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- }
- ]
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- "Item Multipliers": {
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- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
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- ]
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- }
- ]
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- "Item Multipliers": {
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- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab"
- }
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- {
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- ]
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- "Item Multipliers": {
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- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
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- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Item Multipliers": {
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- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 3,
- "Maximum numbers of items": 3,
- "Use minimum and maximum values? [true/false]": true,
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- "ShortName": "explosive.timed",
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- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rocket.basic",
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- "Chance [0.0-100.0]": 100.0,
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- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
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- }
- ]
- },
- "Item Multipliers": {
- "explosive.timed": 1.0
- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- {
- "Chance [0.0-100.0]": 100.0,
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- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
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- "Maximum numbers of items": 3,
- "Use minimum and maximum values? [true/false]": true,
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- "ShortName": "explosive.timed",
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- "Maximum": 2,
- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rocket.basic",
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- "Maximum": 4,
- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
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- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- },
- "Item Multipliers": {
- "explosive.timed": 1.0
- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rocket.basic",
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- "Chance [0.0-100.0]": 100.0,
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- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 8,
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- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- },
- "Item Multipliers": {
- "explosive.timed": 1.0
- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
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- {
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- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
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- {
- "ShortName": "scrap",
- "Minimum": 5,
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- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- },
- "Item Multipliers": {
- "explosive.timed": 1.0
- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
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- "Maximum numbers of items": 2,
- "Use minimum and maximum values? [true/false]": true,
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- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
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- {
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- "SkinID (0 - default)": 0,
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- }
- ]
- },
- "Item Multipliers": {
- "explosive.timed": 1.0
- }
- },
- {
- "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
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- "Use minimum and maximum values? [true/false]": true,
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- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
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- "Chance [0.0-100.0]": 100.0,
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- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- },
- "Item Multipliers": {
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- }
- }
- ],
- "Locked Crates setting": {
- "Location of all Crates": [
- {
- "Position": "(-3.768, 3.1, 22.509)",
- "Rotation": "(0, 90, 0)"
- },
- {
- "Position": "(3.028, 0.082, 5.223)",
- "Rotation": "(0, 0, 0)"
- }
- ],
- "Time to unlock the Crates [sec.]": 600.0,
- "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 2,
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- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
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- "Maximum": 8,
- "Chance [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rocket.basic",
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- "Maximum": 16,
- "Chance [0.0-100.0]": 100.0,
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- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
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- "Item Multipliers": {
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- }
- },
- "Marker configuration on the map": {
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- "Radius": 0.4,
- "Alpha": 0.6,
- "Marker color": {
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- "g": 0.25,
- "b": 0.15
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- "Prefix of chat messages": "[WaterEvent]",
- "Do you use the chat? [true/false]": true,
- "GUI setting": {
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- "OffsetMin Y": "-56"
- },
- "GUI Announcements setting": {
- "Do you use the GUI Announcements? [true/false]": false,
- "Banner color": "Orange",
- "Text color": "White",
- "Adjust Vertical Position": 0.03
- },
- "Notify setting": {
- "Do you use the Notify? [true/false]": false,
- "Type": "0"
- },
- "Discord setting (only for users DiscordMessages plugin)": {
- "Do you use the Discord? [true/false]": false,
- "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
- "Embed Color (DECIMAL)": 13516583,
- "Keys of required messages": [
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- "Start",
- "PreFinish",
- "Finish",
- "OpenBlueDoor",
- "OpenRedDoor",
- "HackCrate"
- ]
- },
- "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
- "PVE Mode Setting (only for users PveMode plugin)": {
- "Use the PVE mode of the plugin? [true/false]": false,
- "The amount of damage that the player has to do to become the Event Owner": 500.0,
- "Damage coefficients for calculate to become the Event Owner": [
- {
- "Type of target": "NPC",
- "Damage Multiplier": 1.0
- }
- ],
- "Can the non-owner of the event loot the crates? [true/false]": false,
- "Can the non-owner of the event hack locked crates? [true/false]": false,
- "Can the non-owner of the event loot NPC corpses? [true/false]": false,
- "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
- "Can an Npc attack a non-owner of the event? [true/false]": false,
- "Allow the non-owner of the event to enter the event zone? [true/false]": false,
- "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
- "The time that the Event Owner may not be inside the event zone [sec.]": 450,
- "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 120,
- "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
- "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
- "Darkening the dome (0 - disables the dome)": 12
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- "Interrupt the teleport in a submarine? (only for users NTeleportation plugin) [true/false]": false,
- "NPCs setting outside": [
- {
- "Minimum": 4,
- "Maximum": 4,
- "List of locations": [
- "(0.0, 8.8, -9.1)",
- "(2.4, 8.4, 19.5)",
- "(-2.2, 8.4, 19.4)",
- "(0.1, 8.8, -18.3)",
- "(-0.1, 8.8, 39.7)",
- "(-0.1, 8.8, 0.1)"
- ],
- "NPCs setting": {
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- "Attack Range Multiplier": 5.0,
- "Sense Range": 75.0,
- "Target Memory Duration [sec.]": 20.0,
- "Scale damage": 0.7,
- "Aim Cone Scale": 0.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Vision Cone": 135.0,
- "Disable radio effects? [true/false]": true,
- "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
- "Wear items": [
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- "ShortName": "burlap.shirt",
- "SkinID (0 - default)": 2216143685
- },
- {
- "ShortName": "burlap.trousers",
- "SkinID (0 - default)": 2216144342
- },
- {
- "ShortName": "shoes.boots",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "burlap.gloves",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "hat.dragonmask",
- "SkinID (0 - default)": 0
- }
- ],
- "Belt items": [
- {
- "ShortName": "rifle.m39",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [
- "weapon.mod.flashlight",
- "weapon.mod.small.scope",
- "weapon.mod.silencer"
- ],
- "Ammo": ""
- },
- {
- "ShortName": "syringe.medical",
- "Amount": 5,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- },
- {
- "ShortName": "grenade.f1",
- "Amount": 2,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- },
- {
- "ShortName": "grenade.smoke",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- }
- ],
- "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
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- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
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- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
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- "Maximum numbers of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
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- "ShortName": "scrap",
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- "Maximum": 10,
- "Chance [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
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- "Maximum": 2,
- "Chance [0.0-100.0]": 70.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- },
- {
- "Minimum": 1,
- "Maximum": 1,
- "List of locations": [
- "(12.3, 0.6, -0.7)",
- "(-12.3, 0.6, -0.9)"
- ],
- "NPCs setting": {
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- "Attack Range Multiplier": 5.0,
- "Sense Range": 150.0,
- "Target Memory Duration [sec.]": 10.0,
- "Scale damage": 0.2,
- "Aim Cone Scale": 0.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Vision Cone": 135.0,
- "Disable radio effects? [true/false]": true,
- "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
- "Wear items": [
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- "ShortName": "burlap.shirt",
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- {
- "ShortName": "burlap.trousers",
- "SkinID (0 - default)": 2216144342
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- {
- "ShortName": "shoes.boots",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "burlap.gloves",
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "hat.dragonmask",
- "SkinID (0 - default)": 0
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- ],
- "Belt items": [
- {
- "ShortName": "rifle.bolt",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [
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- "weapon.mod.small.scope",
- "weapon.mod.silencer"
- ],
- "Ammo": ""
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- ],
- "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
- },
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 1,
- "Maximum numbers of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "scrap",
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- "Maximum": 10,
- "Chance [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
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- {
- "ShortName": "syringe.medical",
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- "Maximum": 2,
- "Chance [0.0-100.0]": 70.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
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- ],
- "List of doors and NPCs inside the submarine": [
- {
- "Position of doors (not edited)": [
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- "(-1.5, 3, -18)"
- ],
- "NPCs setting": [
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- "Minimum": 1,
- "Maximum": 1,
- "List of locations": [
- "(-3.0, 3.1, -18.3)"
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- "NPCs setting": {
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- "Attack Range Multiplier": 1.0,
- "Sense Range": 30.0,
- "Target Memory Duration [sec.]": 20.0,
- "Scale damage": 1.35,
- "Aim Cone Scale": 1.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Vision Cone": 135.0,
- "Disable radio effects? [true/false]": true,
- "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
- "Wear items": [
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- "ShortName": "metal.facemask",
- "SkinID (0 - default)": 2296503845
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- {
- "ShortName": "hoodie",
- "SkinID (0 - default)": 2304560839
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- {
- "ShortName": "grenade.f1",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- }
- ],
- "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
- },
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 1,
- "Maximum numbers of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 5,
- "Maximum": 10,
- "Chance [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 70.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ]
- },
- {
- "Position of doors (not edited)": [
- "(-3, 0, 28.5)",
- "(0, 0, 31.5)",
- "(-3, 0, 37.5)",
- "(0, 0, 37.5)"
- ],
- "NPCs setting": [
- {
- "Minimum": 3,
- "Maximum": 3,
- "List of locations": [
- "(5.5, 0.1, 31.1)",
- "(3.8, 0.1, 35.4)",
- "(-2.7, 0.1, 35.5)"
- ],
- "NPCs setting": {
- "Name": "Mariner",
- "Health": 125.0,
- "Attack Range Multiplier": 1.0,
- "Sense Range": 30.0,
- "Target Memory Duration [sec.]": 20.0,
- "Scale damage": 1.35,
- "Aim Cone Scale": 1.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Vision Cone": 135.0,
- "Disable radio effects? [true/false]": true,
- "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
- "Wear items": [
- {
- "ShortName": "metal.facemask",
- "SkinID (0 - default)": 2296503845
- },
- {
- "ShortName": "hoodie",
- "SkinID (0 - default)": 2304560839
- },
- {
- "ShortName": "pants",
- "SkinID (0 - default)": 2304559261
- },
- {
- "ShortName": "shoes.boots",
- "SkinID (0 - default)": 0
- }
- ],
- "Belt items": [
- {
- "ShortName": "rifle.lr300",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [
- "weapon.mod.flashlight",
- "weapon.mod.holosight"
- ],
- "Ammo": ""
- },
- {
- "ShortName": "syringe.medical",
- "Amount": 5,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- },
- {
- "ShortName": "grenade.f1",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- }
- ],
- "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
- },
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 1,
- "Maximum numbers of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 5,
- "Maximum": 10,
- "Chance [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 70.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ]
- },
- {
- "Position of doors (not edited)": [
- "(-4.5, 0, 36)"
- ],
- "NPCs setting": [
- {
- "Minimum": 1,
- "Maximum": 1,
- "List of locations": [
- "(-5.2, 0.1, 30.4)"
- ],
- "NPCs setting": {
- "Name": "Mariner",
- "Health": 125.0,
- "Attack Range Multiplier": 1.0,
- "Sense Range": 30.0,
- "Target Memory Duration [sec.]": 20.0,
- "Scale damage": 1.35,
- "Aim Cone Scale": 1.0,
- "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
- "Vision Cone": 135.0,
- "Disable radio effects? [true/false]": true,
- "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
- "Wear items": [
- {
- "ShortName": "metal.facemask",
- "SkinID (0 - default)": 2296503845
- },
- {
- "ShortName": "hoodie",
- "SkinID (0 - default)": 2304560839
- },
- {
- "ShortName": "pants",
- "SkinID (0 - default)": 2304559261
- },
- {
- "ShortName": "shoes.boots",
- "SkinID (0 - default)": 0
- }
- ],
- "Belt items": [
- {
- "ShortName": "rifle.lr300",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [
- "weapon.mod.flashlight",
- "weapon.mod.holosight"
- ],
- "Ammo": ""
- },
- {
- "ShortName": "syringe.medical",
- "Amount": 5,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- },
- {
- "ShortName": "grenade.f1",
- "Amount": 1,
- "SkinID (0 - default)": 0,
- "Mods": [],
- "Ammo": ""
- }
- ],
- "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
- },
- "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum numbers of prefabs": 1,
- "Maximum numbers of prefabs": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of prefabs": [
- {
- "Chance [0.0-100.0]": 100.0,
- "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum numbers of items": 1,
- "Maximum numbers of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 5,
- "Maximum": 10,
- "Chance [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 1,
- "Maximum": 2,
- "Chance [0.0-100.0]": 70.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ]
- }
- ],
- "Economy setting (total values will be added up and rewarded at the end of the event)": {
- "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
- "Economics",
- "Server Rewards",
- "IQEconomic"
- ],
- "The minimum value that a player must collect to get points for the economy": 0.0,
- "Looting of crates": {
- "tech_parts_1": 0.1,
- "tech_parts_2": 0.1,
- "crate_ammunition": 0.2,
- "crate_fuel": 0.1,
- "crate_tools": 0.1,
- "crate_underwater_basic": 0.2,
- "crate_underwater_advanced": 0.3,
- "crate_medical": 0.1,
- "crate_elite": 0.4,
- "crate_food_1": 0.1,
- "crate_food_2": 0.1,
- "crate_normal": 0.2,
- "crate_normal_2": 0.1,
- "crate_normal_2_food": 0.1,
- "crate_normal_2_medical": 0.1
- },
- "Destruction of doors": {
- "door.double.hinged.toptier": 0.4,
- "door.hinged.toptier": 0.4,
- "wall.frame.cell.gate": 0.2
- },
- "Killing an NPC": 0.3,
- "Hacking a locked crate": 0.5,
- "Opening a security door with a card": {
- "blue": 0.4,
- "red": 0.5
- },
- "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
- },
- "Setting the doors damage coefficient": {
- "torpedostraight": 1.0,
- "explosive.timed.deployed": 2.0,
- "explosive.satchel.deployed": 1.0,
- "rocket_basic": 2.0,
- "40mm_grenade_he": 1.0,
- "grenade.f1.deployed": 1.0,
- "grenade.beancan.deployed": 1.0,
- "rocket_hv": 1.0,
- "lr300.entity": 1.0,
- "m249.entity": 1.0,
- "ak47u.entity": 1.0,
- "m39.entity": 1.0,
- "semi_auto_rifle.entity": 1.0
- },
- "Door Health": 800.0,
- "Distance from the submarine to the building block": 0.0,
- "Do Workbenches work in a submarine? [true/false]": true,
- "Do Repair Bench work in a submarine? [true/false]": false,
- "Do Research Table work in a submarine? [true/false]": false,
- "Do Mixing Table work in a submarine? [true/false]": false,
- "Do Locker work in a submarine? [true/false]": false,
- "Do Storage Box work in a submarine? [true/false]": false,
- "Setting AutoTurrets": {
- "Can Auto Turret appear? [true/false]": true,
- "Health": 500.0,
- "Weapon ShortName": "rifle.ak",
- "Ammo ShortName": "ammo.rifle",
- "Number of ammo": 150
- },
- "Configuration version": {
- "Major": 2,
- "Minor": 0,
- "Patch": 3
- }
- }
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