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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon(TM) Vega 8 Graphics (ID=0x15d8)
- Vendor:
- VRAM: 2032 MB
- Driver: 26.20.11028.8001
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.411 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 10.157600 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/23/2020 3:00:13 PM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1434 -> priority: 1
- Thread -> id: 26c -> priority: 1
- Thread -> id: 39a4 -> priority: 1
- Thread -> id: 3c10 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 173893.
- Total: 996.067500 ms (FindLiveObjects: 47.906100 ms CreateObjectMapping: 82.981800 ms MarkObjects: 864.280000 ms DeleteObjects: 0.898600 ms)
- Tamer ID: 125815
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174576.
- Total: 569.705600 ms (FindLiveObjects: 10.369000 ms CreateObjectMapping: 10.789200 ms MarkObjects: 548.108200 ms DeleteObjects: 0.438800 ms)
- Unloading 18 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 3023 unused Assets to reduce memory usage. Loaded Objects now: 207384.
- Total: 764.172400 ms (FindLiveObjects: 26.198900 ms CreateObjectMapping: 23.912000 ms MarkObjects: 709.385600 ms DeleteObjects: 4.675200 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 207428.
- Total: 536.304500 ms (FindLiveObjects: 26.650700 ms CreateObjectMapping: 28.678600 ms MarkObjects: 480.402100 ms DeleteObjects: 0.572200 ms)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 210979.
- Total: 500.104700 ms (FindLiveObjects: 25.028500 ms CreateObjectMapping: 13.908000 ms MarkObjects: 460.634000 ms DeleteObjects: 0.533800 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210979.
- Total: 567.159300 ms (FindLiveObjects: 27.779100 ms CreateObjectMapping: 26.477800 ms MarkObjects: 512.334300 ms DeleteObjects: 0.567200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210979.
- Total: 924.666400 ms (FindLiveObjects: 27.394500 ms CreateObjectMapping: 29.401500 ms MarkObjects: 867.287500 ms DeleteObjects: 0.582200 ms)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Close Time: 1/23/2020 3:17:38 PM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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