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Beached Narwahl bug

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Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: AMD Radeon(TM) Vega 8 Graphics (ID=0x15d8)
  8. Vendor:
  9. VRAM: 2032 MB
  10. Driver: 26.20.11028.8001
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.411 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 10.157600 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 3:00:13 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 1434 -> priority: 1
  32. Thread -> id: 26c -> priority: 1
  33. Thread -> id: 39a4 -> priority: 1
  34. Thread -> id: 3c10 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 173893.
  41. Total: 996.067500 ms (FindLiveObjects: 47.906100 ms CreateObjectMapping: 82.981800 ms MarkObjects: 864.280000 ms DeleteObjects: 0.898600 ms)
  42.  
  43. Tamer ID: 125815
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174576.
  50. Total: 569.705600 ms (FindLiveObjects: 10.369000 ms CreateObjectMapping: 10.789200 ms MarkObjects: 548.108200 ms DeleteObjects: 0.438800 ms)
  51.  
  52. Unloading 18 Unused Serialized files (Serialized files now loaded: 10)
  53.  
  54. Unloading 3023 unused Assets to reduce memory usage. Loaded Objects now: 207384.
  55. Total: 764.172400 ms (FindLiveObjects: 26.198900 ms CreateObjectMapping: 23.912000 ms MarkObjects: 709.385600 ms DeleteObjects: 4.675200 ms)
  56.  
  57. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 207428.
  60. Total: 536.304500 ms (FindLiveObjects: 26.650700 ms CreateObjectMapping: 28.678600 ms MarkObjects: 480.402100 ms DeleteObjects: 0.572200 ms)
  61.  
  62. Unloading 9 Unused Serialized files (Serialized files now loaded: 11)
  63.  
  64. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 210979.
  65. Total: 500.104700 ms (FindLiveObjects: 25.028500 ms CreateObjectMapping: 13.908000 ms MarkObjects: 460.634000 ms DeleteObjects: 0.533800 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210979.
  70. Total: 567.159300 ms (FindLiveObjects: 27.779100 ms CreateObjectMapping: 26.477800 ms MarkObjects: 512.334300 ms DeleteObjects: 0.567200 ms)
  71.  
  72. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  73.  
  74. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210979.
  75. Total: 924.666400 ms (FindLiveObjects: 27.394500 ms CreateObjectMapping: 29.401500 ms MarkObjects: 867.287500 ms DeleteObjects: 0.582200 ms)
  76.  
  77. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  80.  
  81. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  82.  
  83. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  84.  
  85. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  88.  
  89. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  92.  
  93. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  96.  
  97. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  100.  
  101. Close Time: 1/23/2020 3:17:38 PM
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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