Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <Scroton> aight so
- <Scroton> I already have music pickd out too and the starting area
- <Scroton> and know some nasty puzzlesw
- <Scroton> *puzzles
- <Scroton> using portals
- <marrub> what if the end was like
- <marrub> a terrywad but then it's actually a fair fight
- <Scroton> I also considered
- <marrub> and if you win you get the good end
- <Scroton> havign a terry trap
- <Scroton> but ONLY
- <marrub> otherwise you get I'LL FUCK YOU'RE ASS
- <Scroton> if the player's name begins with p
- <Scroton> then half the people that played it, having the default name
- <marrub> wait you could do that with getcvar
- <marrub> couldn't you
- <Scroton> would complain about it being a terrywad
- <Scroton> actually with one of the print functions and string compare
- <marrub> huh
- <Scroton> it's not an accesible cvar
- <Scroton> but it's basically the same way I get map names in pistol start options, but for names
- <Scroton> like if you look up the codes on the print page
- <Scroton> it will tell you
- <marrub> super gross hacks presented by: ACS
- <Scroton> half of doomworld "11/10 best map since void"
- <Scroton> other half "terry wad garbage go kill you're self"
- <marrub> amazing
- <Scroton> also have musci picked out
- <Scroton> portal 2 soundtrack
- <Scroton> it's free to use and meshes well
- <Scroton> for instance go look up "portal 2 there she is"
- <marrub> it's free to use?
- <Scroton> yeah
- <Scroton> valve allows all their stuff to be free to use for mods or videos
- <Scroton> they have a page
- <marrub> damn
- <Scroton> oh wait nvm
- <Scroton> I just checked their page
- <Scroton> gg
- <Scroton> whatever fuck it
- <Scroton> use it anyway
- <marrub> yeah pretty much, I don't compose music (mostly) and I don't want to find someone to compose music for me (or pay) so I usually just steal music
- <Scroton> yeah
- <Scroton> anyway the ideas for the puzzles would be
- <Scroton> a room with branching hallways, when you reach a certain point in the hallway it line teleports you to another identical hallway except sides are different color or scheme
- <Scroton> and different monsters
- <Scroton> but it only teleports you when youre in one hallway the first time you go down it
- <Scroton> so that you can't go back and forth in one hallway
- <Scroton> in each group of hallways there's a single switch down one of them
- <Scroton> you have to hit them all to get out, then go down another hallway and it does the same thing, taking you with a line teleport to a part of the level that looks the same but is a different section
- <Scroton> imps behind you when you first get in, if you reload and try to get cute and run into it backwards it teleports you to a section that looks like facing the other way, but there are barons behind you now
- <Scroton> lots of use of 3d platforms and jumping puzzles
- <Scroton> in one section when you first get the shotgun
- <Scroton> there are like 3 imps
- <Scroton> they aren't so bad
- <Scroton> but after all 3 die for the firt time
- <Scroton> they all resurrect
- <Scroton> then after that they all resurrect immediately after dying, and get faster each time'
- <Scroton> another room is a large fight, but everything is a dead corpse prior to fight
- <Scroton> that gets resurrected when you pick up a key
- <marrub> oooooo
- <marrub> damn, how has nobody done that before?
- <marrub> that's a great idea
- <Scroton> I dunno
- <marrub> that wouldn't even be hard
- <Scroton> but basically interesting encounters like that
- <Scroton> in a weird medieval setting
- <marrub> just give everything the same tid and send them a signal of some sorts (probably a changestate) to resurrect
- <Scroton> yeah
- <Scroton> this gon be fun
- <Scroton> we gotta make sure we emphasize using zdoom features for puzzles
- <Scroton> and gameplay
- <Scroton> vs more beeping computers
- <Scroton> and interactive intermission screens
- <Scroton> like kdizd did
- <marrub> i should make a map that's just a bunch of beeping computers and particle fountains
- <marrub> like, a huge hallway of beeping computers
- <marrub> with the occasional water fountain + particle fountain
- <marrub> would be ear destruction
- <Scroton> make sure a man screams at you over the radio
- <Scroton> for realism
- <marrub> oh of course
- <marrub> and a PDA to track your objectives (each being "pass X computers")
- <Scroton> ahaha
- <Scroton> also we need an easter egg
- <Scroton> a portal you can go through, and it drops you into a void
- <Scroton> BUT
- <Scroton> if you loaded void.wad before our wad
- <Scroton> it drops you into the first level of void.wad
- <marrub> amazing
- <marrub> how would you do that though
- <Scroton> it sends you to that map name
- <Scroton> or rather
- <Scroton> it checks if that map exists
- <Scroton> or rather
- <Scroton> checks for something we can figure out to tell void was loaded first, then sends you to that map
- <Scroton> otherwise sends you to the void
- <Scroton> but like the void you fall through
- <marrub> void has its own actors
- <marrub> so we could spawn those with a certain TID and see if they exist
- <Scroton> yeah
- <Scroton> just as a neat little easter egg
- <marrub> should try to avoid small rooms, I've found in doom that small rooms (usually detailed ones) are a pain in the ass to fight in
- <Scroton> yeah
- <Scroton> largish
- <Scroton> hallways can be smaller
- <Scroton> but rooms no
- <marrub> yeah
- <Scroton> we can also have the level change as you progress
- <Scroton> and have it be a little open ended
- <Scroton> I'd like it to be all one map as far as the player can tell
- <marrub> could be interesting for setting up deathmatch
- <Scroton> but broken into smaller ones so it's not terrible to run like cold as hell
- <Scroton> anyway ideas is
- <Scroton> gothic void area
- <Scroton> has portals to other areas for the player to go do stuff in
- <Scroton> this way we can add on pretty much whatever maps we want
- <Scroton> like
- <Scroton> an abandoned gritty dark techbase
- <Scroton> a temple looking area'
- <Scroton> an outdoor area
- <Scroton> whatever
- <marrub> so a hub?
- <Scroton> basically like The Dark Tower or Conan
- <Scroton> yeah
- <Scroton> it was already gonna be a giant hub
- <marrub> with the way hub maps work this could be great
- <Scroton> but just to have varied areas
- <Scroton> otherwsie players might get sick of hours of gothic map
- <Scroton> and the other thing is you can introduce new objectives
- <Scroton> like I was thinking in an abandoned techbase map
- <Scroton> have a ghouls forest type situation
- <Scroton> where there is a single monster trying to kill you and you have to get to the objective first
- <Scroton> maybe it even chases you back to the portal once done and you just barely make it out alive
- <Scroton> also I thought more about architecture
- <Scroton> we should intentionally have impossible stuff to fuck with the player
- <Scroton> like
- <Scroton> a hall you can see into from two windows
- <Scroton> it curves slightly
- <Scroton> once you go in the hall it's 5x as long
- <Scroton> can also have puzzles that involve modular maps
- <Scroton> like
- <Scroton> there is a hallway maze that uses line teleports to make it so you can wander endlessly in it potentially
- <Scroton> you have to go in the right sequence to actually make it to something on th eother side
- <Scroton> similar shit with other stuff
- <Scroton> have a curved hallway that goes on forever, but once the player decides fuck this and starts heading back the door they were looking for is right there
- <Scroton> we can make all map linedefs invisible so they can't use the map
- <Scroton> so it doesn't break immersion while playing
- <Scroton> and another idea for a puzzle
- <Scroton> yo uhave to kill monsters on a certain area of a floor
- <Scroton> can even have blood flow through channels to "unlock" the seal or whatever
- <Scroton> the overarching feel of all th elevels should be depressing and abandoned
- <Scroton> I would say 0 human enemies
- <Scroton> and techbase areas should be completely decrepit
- <Scroton> also as for the maps I would say if you have an idea for a puzzle or neat situation go ahead and do it
- <Scroton> and we can link everything together later
- <Scroton> there are a couple of areas that need to be planned out, but otherwise the way this will be put together means it will be very flexible
- <Scroton> we should probably go ahead and start making a texture pack for this
- <Scroton> I have some but I gotta pare it down
- <Scroton> we gotta make sure we keep credits clear for them
- <Scroton> marty doesn't keep track of credits and it becomes a pain to hunt down who did what sprite
- <marrub> what if there was a big room with a checkerboard tile floor
- <marrub> and in a random sequence they would pop down, enemies would spawn in the square, and pop back up
- <marrub> getting harder each time
- <Scroton> oh the other design thing I would go for
- <Scroton> would be more sections without enemies in them than a typical wad
- <Scroton> for suspense
- <Scroton> also
- <Scroton> for breaking up the map for toasters
- <Scroton> I think more people will play if it doesn't suffer from what cold as hell and putrifier do
- <Scroton> that has more to do with everything being contained in a single map than the features used
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement