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- Our thieves listen in on a report from the Military Elders of U P S GreenBud (2:20)...
- Lord Dealer the Sorcerer, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
- Our Generals' current activities and our military strength is detailed below.
- Our military effectiveness is determines the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
- At this time, approximately 80.9% of our maximum population is allocated to non-peasant roles. Our wage rate is 157.0% of normal levels, and our military is functioning at 113.4% efficiency.
- In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
- Offensive Military Effectiveness 115.4%
- Defensive Military Effectiveness 124.6%
- Net Offensive Points at Home 14,249
- Net Defensive Points at Home 87,839
- Standing Army Army #1
- (2.10 days left)
- Generals 1 4
- Soldiers 224 19
- Night Rangers 0 0
- Druids 12,442 -
- Drows 2,021 10,295
- War Horses 0 5,087
- Captured Land - 200
- Lord Dealer the Sorcerer, the table below shows our training estimates for the next 24 days.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
- Night Rangers
- Druids
- Drows
- Thieves
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