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Jun 23rd, 2017
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  1. Our thieves listen in on a report from the Military Elders of U P S GreenBud (2:20)...
  2.  
  3. Lord Dealer the Sorcerer, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  4. Our Generals' current activities and our military strength is detailed below.
  5.  
  6. Our military effectiveness is determines the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  7.  
  8. At this time, approximately 80.9% of our maximum population is allocated to non-peasant roles. Our wage rate is 157.0% of normal levels, and our military is functioning at 113.4% efficiency.
  9.  
  10. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  11. Offensive Military Effectiveness 115.4%
  12. Defensive Military Effectiveness 124.6%
  13. Net Offensive Points at Home 14,249
  14. Net Defensive Points at Home 87,839
  15. Standing Army Army #1
  16. (2.10 days left)
  17. Generals 1 4
  18. Soldiers 224 19
  19. Night Rangers 0 0
  20. Druids 12,442 -
  21. Drows 2,021 10,295
  22. War Horses 0 5,087
  23. Captured Land - 200
  24.  
  25. Lord Dealer the Sorcerer, the table below shows our training estimates for the next 24 days.
  26. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  27. Night Rangers
  28. Druids
  29. Drows
  30. Thieves
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