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Aug 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --//====================================================\\--
  169. --|| CREATED BY SHACKLUSTER
  170. --\\====================================================//--
  171.  
  172.  
  173.  
  174. wait(0.2)
  175.  
  176.  
  177.  
  178. Player = game:GetService("Players").LocalPlayer
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character["HumanoidRootPart"]
  186. Torso = Character["Torso"]
  187. Head = Character["Head"]
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart["RootJoint"]
  193. Neck = Torso["Neck"]
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198. local sick = Instance.new("Sound",Character)
  199. sick.SoundId = "rbxassetid://183142252"
  200. sick.Looped = true
  201. sick.Pitch = 1
  202. sick.Volume = 5
  203. sick:Play()
  204. Humanoid.DisplayDistanceType = "None"
  205.  
  206. local naeeym2 = Instance.new("BillboardGui",Character)
  207. naeeym2.AlwaysOnTop = true
  208. naeeym2.Size = UDim2.new(5,35,2,35)
  209. naeeym2.StudsOffset = Vector3.new(0,3,0)
  210. naeeym2.Adornee = Character.Head
  211. naeeym2.Name = "Name"
  212. naeeym2.PlayerToHideFrom = Player
  213. local tecks2 = Instance.new("TextLabel",naeeym2)
  214. tecks2.BackgroundTransparency = 1
  215. tecks2.TextScaled = true
  216. tecks2.BorderSizePixel = 0
  217. tecks2.Text = "Ali"
  218. tecks2.Font = "SourceSansBold"
  219. tecks2.TextSize = 30
  220. tecks2.TextStrokeTransparency = 0
  221. tecks2.TextColor3 = BrickColor.new("Really red").Color
  222. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  223. tecks2.Size = UDim2.new(1,0,0.5,0)
  224. tecks2.Parent = naeeym2
  225.  
  226. IT = Instance.new
  227. CF = CFrame.new
  228. VT = Vector3.new
  229. RAD = math.rad
  230. C3 = Color3.new
  231. UD2 = UDim2.new
  232. BRICKC = BrickColor.new
  233. ANGLES = CFrame.Angles
  234. EULER = CFrame.fromEulerAnglesXYZ
  235. COS = math.cos
  236. ACOS = math.acos
  237. SIN = math.sin
  238. ASIN = math.asin
  239. ABS = math.abs
  240. MRANDOM = math.random
  241. FLOOR = math.floor
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244. local NEWMESH = IT(MESH)
  245. if MESH == "SpecialMesh" then
  246. NEWMESH.MeshType = MESHTYPE
  247. if MESHID ~= "nil" and MESHID ~= "" then
  248. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249. end
  250. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252. end
  253. end
  254. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255. NEWMESH.Scale = SCALE
  256. NEWMESH.Parent = PARENT
  257. return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261. local NEWPART = IT("Part")
  262. NEWPART.formFactor = FORMFACTOR
  263. NEWPART.Reflectance = REFLECTANCE
  264. NEWPART.Transparency = TRANSPARENCY
  265. NEWPART.CanCollide = false
  266. NEWPART.Locked = true
  267. NEWPART.Anchored = true
  268. if ANCHOR == false then
  269. NEWPART.Anchored = false
  270. end
  271. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272. NEWPART.Name = NAME
  273. NEWPART.Size = SIZE
  274. NEWPART.Position = Torso.Position
  275. NEWPART.Material = MATERIAL
  276. NEWPART:BreakJoints()
  277. NEWPART.Parent = PARENT
  278. return NEWPART
  279. end
  280.  
  281. --//=================================\\
  282. --|| CUSTOMIZATION
  283. --\\=================================//
  284.  
  285. Player_Size = 1 --Size of the player.
  286. Animation_Speed = 3
  287. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  288.  
  289. local Speed = 16
  290. local Effects2 = {}
  291.  
  292. --//=================================\\
  293. --|| END OF CUSTOMIZATION
  294. --\\=================================//
  295.  
  296. local function weldBetween(a, b)
  297. local weldd = Instance.new("ManualWeld")
  298. weldd.Part0 = a
  299. weldd.Part1 = b
  300. weldd.C0 = CFrame.new()
  301. weldd.C1 = b.CFrame:inverse() * a.CFrame
  302. weldd.Parent = a
  303. return weldd
  304. end
  305.  
  306. --//=================================\\
  307. --|| USEFUL VALUES
  308. --\\=================================//
  309.  
  310. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  311. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  312. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  313. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  314. local CHANGEDEFENSE = 0
  315. local CHANGEDAMAGE = 0
  316. local CHANGEMOVEMENT = 0
  317. local ANIM = "Idle"
  318. local ATTACK = false
  319. local EQUIPPED = false
  320. local HOLD = false
  321. local COMBO = 1
  322. local Rooted = false
  323. local SINE = 0
  324. local KEYHOLD = false
  325. local CHANGE = 2 / Animation_Speed
  326. local WALKINGANIM = false
  327. local WALK = 0
  328. local VALUE1 = false
  329. local VALUE2 = false
  330. local POWERLEVEL = 1
  331. local DEATH = false
  332. local ROBLOXIDLEANIMATION = IT("Animation")
  333. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  334. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  335. --ROBLOXIDLEANIMATION.Parent = Humanoid
  336. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  337. WEAPONGUI.Name = "Weapon GUI"
  338. local Weapon = IT("Model")
  339. Weapon.Name = "Adds"
  340. local Effects = IT("Folder", Weapon)
  341. Effects.Name = "Effects"
  342. local ANIMATOR = Humanoid.Animator
  343. local ANIMATE = Character.Animate
  344. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  345. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  346. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  347. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  348. local UNANCHOR = true
  349. local LIMITBROKEN = false
  350. local HITFLOOR, HITPOS = nil
  351. local FLIGHT = false
  352.  
  353. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  354.  
  355. --//=================================\\
  356. --\\=================================//
  357.  
  358.  
  359. --//=================================\\
  360. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  361. --\\=================================//
  362.  
  363. ArtificialHB = Instance.new("BindableEvent", script)
  364. ArtificialHB.Name = "ArtificialHB"
  365.  
  366. script:WaitForChild("ArtificialHB")
  367.  
  368. frame = Frame_Speed
  369. tf = 0
  370. allowframeloss = false
  371. tossremainder = false
  372. lastframe = tick()
  373. script.ArtificialHB:Fire()
  374.  
  375. game:GetService("RunService").Heartbeat:connect(function(s, p)
  376. tf = tf + s
  377. if tf >= frame then
  378. if allowframeloss then
  379. script.ArtificialHB:Fire()
  380. lastframe = tick()
  381. else
  382. for i = 1, math.floor(tf / frame) do
  383. script.ArtificialHB:Fire()
  384. end
  385. lastframe = tick()
  386. end
  387. if tossremainder then
  388. tf = 0
  389. else
  390. tf = tf - frame * math.floor(tf / frame)
  391. end
  392. end
  393. end)
  394.  
  395. --//=================================\\
  396. --\\=================================//
  397.  
  398.  
  399.  
  400.  
  401.  
  402. --//=================================\\
  403. --|| SOME FUNCTIONS
  404. --\\=================================//
  405.  
  406. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  407. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  408. end
  409.  
  410. function PositiveAngle(NUMBER)
  411. if NUMBER >= 0 then
  412. NUMBER = 0
  413. end
  414. return NUMBER
  415. end
  416.  
  417. function NegativeAngle(NUMBER)
  418. if NUMBER <= 0 then
  419. NUMBER = 0
  420. end
  421. return NUMBER
  422. end
  423.  
  424. function Swait(NUMBER)
  425. if NUMBER == 0 or NUMBER == nil then
  426. ArtificialHB.Event:wait()
  427. else
  428. for i = 1, NUMBER do
  429. ArtificialHB.Event:wait()
  430. end
  431. end
  432. end
  433.  
  434. function QuaternionFromCFrame(cf)
  435. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  436. local trace = m00 + m11 + m22
  437. if trace > 0 then
  438. local s = math.sqrt(1 + trace)
  439. local recip = 0.5 / s
  440. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  441. else
  442. local i = 0
  443. if m11 > m00 then
  444. i = 1
  445. end
  446. if m22 > (i == 0 and m00 or m11) then
  447. i = 2
  448. end
  449. if i == 0 then
  450. local s = math.sqrt(m00 - m11 - m22 + 1)
  451. local recip = 0.5 / s
  452. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  453. elseif i == 1 then
  454. local s = math.sqrt(m11 - m22 - m00 + 1)
  455. local recip = 0.5 / s
  456. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  457. elseif i == 2 then
  458. local s = math.sqrt(m22 - m00 - m11 + 1)
  459. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  460. end
  461. end
  462. end
  463.  
  464. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  465. local xs, ys, zs = x + x, y + y, z + z
  466. local wx, wy, wz = w * xs, w * ys, w * zs
  467. local xx = x * xs
  468. local xy = x * ys
  469. local xz = x * zs
  470. local yy = y * ys
  471. local yz = y * zs
  472. local zz = z * zs
  473. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  474. end
  475.  
  476. function QuaternionSlerp(a, b, t)
  477. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  478. local startInterp, finishInterp;
  479. if cosTheta >= 0.0001 then
  480. if (1 - cosTheta) > 0.0001 then
  481. local theta = ACOS(cosTheta)
  482. local invSinTheta = 1 / SIN(theta)
  483. startInterp = SIN((1 - t) * theta) * invSinTheta
  484. finishInterp = SIN(t * theta) * invSinTheta
  485. else
  486. startInterp = 1 - t
  487. finishInterp = t
  488. end
  489. else
  490. if (1 + cosTheta) > 0.0001 then
  491. local theta = ACOS(-cosTheta)
  492. local invSinTheta = 1 / SIN(theta)
  493. startInterp = SIN((t - 1) * theta) * invSinTheta
  494. finishInterp = SIN(t * theta) * invSinTheta
  495. else
  496. startInterp = t - 1
  497. finishInterp = t
  498. end
  499. end
  500. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  501. end
  502.  
  503. function Clerp(a, b, t)
  504. local qa = {QuaternionFromCFrame(a)}
  505. local qb = {QuaternionFromCFrame(b)}
  506. local ax, ay, az = a.x, a.y, a.z
  507. local bx, by, bz = b.x, b.y, b.z
  508. local _t = 1 - t
  509. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  510. end
  511.  
  512. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  513. local frame = IT("Frame")
  514. frame.BackgroundTransparency = TRANSPARENCY
  515. frame.BorderSizePixel = BORDERSIZEPIXEL
  516. frame.Position = POSITION
  517. frame.Size = SIZE
  518. frame.BackgroundColor3 = COLOR
  519. frame.BorderColor3 = BORDERCOLOR
  520. frame.Name = NAME
  521. frame.Parent = PARENT
  522. return frame
  523. end
  524.  
  525. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  526. local label = IT("TextLabel")
  527. label.BackgroundTransparency = 1
  528. label.Size = UD2(1, 0, 1, 0)
  529. label.Position = UD2(0, 0, 0, 0)
  530. label.TextColor3 = TEXTCOLOR
  531. label.TextStrokeTransparency = STROKETRANSPARENCY
  532. label.TextTransparency = TRANSPARENCY
  533. label.FontSize = TEXTFONTSIZE
  534. label.Font = TEXTFONT
  535. label.BorderSizePixel = BORDERSIZEPIXEL
  536. label.TextScaled = false
  537. label.Text = TEXT
  538. label.Name = NAME
  539. label.Parent = PARENT
  540. return label
  541. end
  542.  
  543. function NoOutlines(PART)
  544. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  545. end
  546.  
  547.  
  548. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  549. local NEWWELD = IT(TYPE)
  550. NEWWELD.Part0 = PART0
  551. NEWWELD.Part1 = PART1
  552. NEWWELD.C0 = C0
  553. NEWWELD.C1 = C1
  554. NEWWELD.Parent = PARENT
  555. return NEWWELD
  556. end
  557.  
  558. local SOUND = IT("Sound")
  559.  
  560. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  561. local NEWSOUND = nil
  562. coroutine.resume(coroutine.create(function()
  563. NEWSOUND = SOUND:Clone()
  564. NEWSOUND.Parent = PARENT
  565. NEWSOUND.Volume = VOLUME
  566. NEWSOUND.Pitch = PITCH
  567. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  568. --Swait()
  569. NEWSOUND:play()
  570. if DOESLOOP == false then
  571. repeat Swait() until NEWSOUND.Playing == false
  572. NEWSOUND:remove()
  573. elseif DOESLOOP == true then
  574. NEWSOUND.Looped = true
  575. end
  576. end))
  577. return NEWSOUND
  578. end
  579.  
  580. function CFrameFromTopBack(at, top, back)
  581. local right = top:Cross(back)
  582. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  583. end
  584.  
  585. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  587. local mesh = IT("SpecialMesh",wave)
  588. mesh.MeshType = "FileMesh"
  589. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  590. mesh.Scale = SIZE
  591. mesh.Offset = VT(0,0,-SIZE.X/8)
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale + GROW
  597. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  598. if DOESROT == true then
  599. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  600. end
  601. wave.Transparency = wave.Transparency + (0.5/WAIT)
  602. if wave.Transparency > 0.99 then
  603. wave:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  611. local mesh = IT("SpecialMesh",wave)
  612. mesh.MeshType = "FileMesh"
  613. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  614. mesh.Scale = SIZE
  615. mesh.Offset = VT(0,0,0)
  616. wave.CFrame = CFRAME
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, WAIT do
  619. Swait()
  620. mesh.Scale = mesh.Scale + GROW
  621. if DOESROT == true then
  622. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  623. end
  624. wave.Transparency = wave.Transparency + (0.5/WAIT)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631.  
  632. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  633. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  634. local mesh = IT("SpecialMesh",wave)
  635. mesh.MeshType = "Sphere"
  636. mesh.Scale = SIZE
  637. mesh.Offset = VT(0,0,0)
  638. wave.CFrame = CFRAME
  639. coroutine.resume(coroutine.create(function(PART)
  640. for i = 1, WAIT do
  641. Swait()
  642. mesh.Scale = mesh.Scale + GROW
  643. wave.Transparency = wave.Transparency + (1/WAIT)
  644. if wave.Transparency > 0.99 then
  645. wave:remove()
  646. end
  647. end
  648. end))
  649. end
  650.  
  651. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  652. if FLOOR ~= nil then
  653. coroutine.resume(coroutine.create(function()
  654. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  655. PART.CFrame = CF(POSITION)
  656. for i = 1, 45 do
  657. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  658. RingPiece.Material = FLOOR.Material
  659. RingPiece.Color = FLOOR.Color
  660. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  661. Debris:AddItem(RingPiece,SWAIT)
  662. end
  663. PART:remove()
  664. end))
  665. end
  666. end
  667.  
  668. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  669. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  670. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  671. wave.CFrame = CFRAME
  672. coroutine.resume(coroutine.create(function(PART)
  673. for i = 1, WAIT do
  674. Swait()
  675. mesh.Scale = mesh.Scale * GROW
  676. wave.Transparency = wave.Transparency + (0.5/WAIT)
  677. if wave.Transparency > 0.99 then
  678. wave:remove()
  679. end
  680. end
  681. end))
  682. end
  683.  
  684. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  685. if FLOOR ~= nil then
  686. for i = 1, AMOUNT do
  687. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  688. DEBREE.Material = FLOOR.Material
  689. DEBREE.Color = FLOOR.Color
  690. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  691. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  692. coroutine.resume(coroutine.create(function()
  693. Swait(15)
  694. DEBREE.Parent = workspace
  695. DEBREE.CanCollide = true
  696. Debris:AddItem(DEBREE,SWAIT)
  697. end))
  698. end
  699. end
  700. end
  701.  
  702. function MakeForm(PART,TYPE)
  703. if TYPE == "Cyl" then
  704. local MSH = IT("CylinderMesh",PART)
  705. elseif TYPE == "Ball" then
  706. local MSH = IT("SpecialMesh",PART)
  707. MSH.MeshType = "Sphere"
  708. elseif TYPE == "Wedge" then
  709. local MSH = IT("SpecialMesh",PART)
  710. MSH.MeshType = "Wedge"
  711. end
  712. end
  713.  
  714. function CheckTableForString(Table, String)
  715. for i, v in pairs(Table) do
  716. if string.find(string.lower(String), string.lower(v)) then
  717. return true
  718. end
  719. end
  720. return false
  721. end
  722.  
  723. function CheckIntangible(Hit)
  724. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  725. if Hit and Hit.Parent then
  726. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  727. return true
  728. end
  729. end
  730. return false
  731. end
  732.  
  733. Debris = game:GetService("Debris")
  734.  
  735. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  736. local Direction = CFrame.new(StartPos, Vec).lookVector
  737. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  738. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  739. if RayHit and CheckIntangible(RayHit) then
  740. if DelayIfHit then
  741. wait()
  742. end
  743. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  744. end
  745. return RayHit, RayPos, RayNormal
  746. end
  747.  
  748. function turnto(position)
  749. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  750. end
  751.  
  752. --//=================================\\
  753. --|| WEAPON CREATION
  754. --\\=================================//
  755.  
  756. function particles(art)
  757. local EyeSizes={
  758. NumberSequenceKeypoint.new(0,1,0),
  759. NumberSequenceKeypoint.new(1,1,0)
  760. }
  761. local EyeTrans={
  762. NumberSequenceKeypoint.new(0,0.8,0),
  763. NumberSequenceKeypoint.new(1,1,0)
  764. }
  765. local PE=Instance.new("ParticleEmitter",art)
  766. PE.LightEmission=.8
  767. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  768. PE.Size=NumberSequence.new(EyeSizes)
  769. PE.Transparency=NumberSequence.new(EyeTrans)
  770. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  771. PE.Rotation=NumberRange.new(0,360)
  772. PE.Rate=999
  773. PE.VelocitySpread = 10000
  774. PE.Acceleration = Vector3.new(0,75,0)
  775. PE.Drag = 5
  776. PE.Speed = NumberRange.new(0,0,0)
  777. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  778. PE.ZOffset = -1.5
  779. PE.Name = "PE"
  780. end
  781.  
  782. Weapon.Parent = Character
  783.  
  784. Humanoid.Died:connect(function()
  785. ATTACK = true
  786. DEATH = true
  787. end)
  788.  
  789. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  790. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  791. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  792. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  793. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  794. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  795.  
  796. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  797. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  798. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  799. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  800. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  801. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  802.  
  803. --//=================================\\
  804. --|| DAMAGING
  805. --\\=================================//
  806.  
  807. function killnearest(position,range,maxstrength)
  808. for i,v in ipairs(workspace:GetChildren()) do
  809. if v.ClassName == "Model" then
  810. local body = v:GetChildren()
  811. for part = 1, #body do
  812. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  813. if(body[part].Position - position).Magnitude < range then
  814. if v.ClassName == "Model" then
  815. v:BreakJoints()
  816. end
  817. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  818. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  819. end
  820. end
  821. end
  822. end
  823. end
  824. end
  825.  
  826. --//=================================\\
  827. --|| ATTACK FUNCTIONS AND STUFF
  828. --\\=================================//
  829.  
  830. Humanoid.HealthChanged:connect(function()
  831. if DEATH == false then
  832. if Humanoid.Health ~= "inf" then
  833. Humanoid.Health = "inf"
  834. CreateSound("907330011", Torso, 10, 1)
  835. end
  836. if Humanoid.MaxHealth ~= "inf" then
  837. Humanoid.MaxHealth = "inf"
  838. end
  839. end
  840. end)
  841.  
  842. function VanishPlayer()
  843. tecks2.TextTransparency = 1
  844. tecks2.TextStrokeTransparency = 1
  845. for _, c in pairs(Character:GetChildren()) do
  846. if c.ClassName == "Part" then
  847. c.Transparency = 1
  848. if c:FindFirstChildOfClass("Decal") then
  849. c:FindFirstChildOfClass("Decal").Transparency = 1
  850. end
  851. if c:FindFirstChildOfClass("ParticleEmitter") then
  852. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  853. end
  854. elseif c.ClassName == "Accessory" then
  855. c.Handle.Transparency = 1
  856. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  857. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  858. end
  859. end
  860. end
  861. end
  862.  
  863. function Reappear()
  864. tecks2.TextTransparency = 0
  865. tecks2.TextStrokeTransparency = 0
  866. for _, c in pairs(Character:GetChildren()) do
  867. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  868. c.Transparency = 0
  869. if c:FindFirstChildOfClass("Decal") then
  870. c:FindFirstChildOfClass("Decal").Transparency = 0
  871. end
  872. if c:FindFirstChildOfClass("ParticleEmitter") then
  873. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  874. end
  875. elseif c.ClassName == "Accessory" then
  876. c.Handle.Transparency = 0
  877. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  878. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  879. end
  880. end
  881. end
  882. end
  883.  
  884. function Warp()
  885. ATTACK = true
  886. Rooted = true
  887. for i = 1, 50 do
  888. Swait()
  889. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  890. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  897. end
  898. if VALUE2 == false then
  899. VALUE2 = true
  900. elseif VALUE2 == true then
  901. VALUE2 = false
  902. end
  903. ATTACK = false
  904. Rooted = false
  905. end
  906.  
  907. function RivalingOverthrower()
  908. if HITFLOOR ~= nil then
  909. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  910. local HITBODY = Mouse.Target.Parent
  911. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  912. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  913. if TORS ~= nil and HUMAN ~= nil then
  914. ATTACK = true
  915. Rooted = true
  916. TORS.Anchored = true
  917. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  918. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  919. local FLOOR = HITFLOOR
  920. local POS = HITPOS
  921. print(FLOOR)
  922. UNANCHOR = false
  923. RootPart.Anchored = true
  924. CreateSound("1295446488", Torso, 10, 1)
  925. for i=0, 1, 0.1 / Animation_Speed do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  933. end
  934. local TAUNTS = {"907329532","907333294","907329893"}
  935. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  936. for i=0, 1, 0.1 / Animation_Speed do
  937. Swait()
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. end
  945. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  946. CreateSound("260411131", TORS, 10, 1)
  947. TORS.Anchored = false
  948. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  949. for i=0, 1, 0.1 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  957. end
  958. for i=0, 2, 0.1 / Animation_Speed do
  959. Swait()
  960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  966. end
  967. for i = 1, 15 do
  968. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  969. end
  970. WELD:remove()
  971. local grav = Instance.new("BodyPosition",TORS)
  972. grav.P = 20000
  973. grav.D = 100
  974. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  975. grav.position = TORS.Position + VT(0,50,0)
  976. grav.Name = "GravityForce"
  977. for i=0, 1, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  985. end
  986. for i=0, 2, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  994. end
  995. CreateSound("1295446488", Torso, 10, 1)
  996. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  997. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  998. for i=0, 2, 0.1 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1006. end
  1007. VanishPlayer()
  1008. for i = 1, 50+(25*POWERLEVEL) do
  1009. Swait()
  1010. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1011. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1012. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1013. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1014. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1015. end
  1016. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1017. Reappear()
  1018. for i=0, 2, 0.1 / Animation_Speed do
  1019. Swait()
  1020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1026. end
  1027. for i = 1, 15 do
  1028. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1029. end
  1030. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1031. grav.Position = POS
  1032. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1033. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1034. CreateSound("289842971", TORS, 3, 1)
  1035. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1036. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1037. killnearest(POS,POWERLEVEL*10,5)
  1038. if POWERLEVEL > 3 then
  1039. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1040. end
  1041. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1042. for i=0, 1, 0.1 / Animation_Speed do
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1050. end
  1051. HITBODY:BreakJoints()
  1052. grav:remove()
  1053. ATTACK = false
  1054. Rooted = false
  1055. UNANCHOR = true
  1056. RootPart.Anchored = false
  1057. if POWERLEVEL > 1 then
  1058. POWERLEVEL = POWERLEVEL - 1
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064.  
  1065. function ChunkChuck()
  1066. if HITFLOOR ~= nil then
  1067. ATTACK = true
  1068. Rooted = true
  1069. CreateSound("305685800", Head, 10, 1)
  1070. for i=0, 1, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1078. end
  1079. for i=0, 1, 0.1 / Animation_Speed do
  1080. Swait()
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1087. end
  1088. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1089. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1090. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1091. CHUNK.Color = HITFLOOR.Color
  1092. CHUNK.Material = HITFLOOR.Material
  1093. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1094. CreateSound("260411131", CHUNK, 10, 1)
  1095. CreateSound("289842971", Torso, 3, 1)
  1096. repeat
  1097. Swait()
  1098. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1099. turnto(Mouse.Hit.p)
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. until HOLD == true
  1107. for i=0, 1, 0.1 / Animation_Speed do
  1108. Swait()
  1109. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1116. end
  1117. CHUNK.CanCollide = true
  1118. CHUNK.Anchored = false
  1119. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1120. for i = 1, 25 do
  1121. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1122. end
  1123. local bv = Instance.new("BodyVelocity")
  1124. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1125. bv.velocity = RootPart.CFrame.lookVector*400
  1126. bv.Parent = CHUNK
  1127. local HIT = CHUNK.Touched:Connect(function(hit)
  1128. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1129. hit.Parent:BreakJoints()
  1130. end
  1131. end)
  1132. CreateSound("138079201", CHUNK, 10, 1)
  1133. Debris:AddItem(CHUNK,5)
  1134. for i=0, 1, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1142. end
  1143. ATTACK = false
  1144. Rooted = false
  1145. if POWERLEVEL > 1 then
  1146. POWERLEVEL = POWERLEVEL - 1
  1147. end
  1148. end
  1149. end
  1150.  
  1151. function Boost()
  1152. ATTACK = true
  1153. Rooted = true
  1154. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1155. for i = 1, 50 do
  1156. Swait()
  1157. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1158. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1159. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1166. end
  1167. POWERLEVEL = POWERLEVEL + 1
  1168. ATTACK = false
  1169. Rooted = false
  1170. end
  1171.  
  1172. function XEvent()
  1173. if HITFLOOR ~= nil then
  1174. VALUE2 = false
  1175. CreateSound("907332670", Effects, 10, 1)
  1176. local POS = HITPOS
  1177. local FLOOR = HITFLOOR
  1178. local STARTPOS = RootPart.CFrame
  1179. ATTACK = true
  1180. Rooted = true
  1181. for i=0, 2, 0.1 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1189. end
  1190. UNANCHOR = false
  1191. RootPart.Anchored = true
  1192. CreateSound("1295446488", Effects, 10, 1)
  1193. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1194. for i=0, 1, 0.1 / Animation_Speed do
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1202. end
  1203. CreateSound("289315275", Effects, 10, 1)
  1204. for i=0, 5, 0.1 / Animation_Speed do
  1205. Swait()
  1206. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1207. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1214. end
  1215. CreateSound("260411131", Effects, 3, 1)
  1216. for i=0, 1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1219. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1226. end
  1227. for i=0, 0.3, 0.1 / Animation_Speed do
  1228. Swait()
  1229. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1230. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1237. end
  1238. for i=0, 0.3, 0.1 / Animation_Speed do
  1239. Swait()
  1240. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1241. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1248. end
  1249. local BURNMARKS = {}
  1250. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1251. MakeForm(DEATHRAY1,"Cyl")
  1252. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1253. MakeForm(DEATHRAY2,"Cyl")
  1254. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1255. local AMOUNT = POWERLEVEL * 25
  1256. for i = 1, POWERLEVEL * 50 do
  1257. Swait()
  1258. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1259. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1260. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1261. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1262. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1263. table.insert(BURNMARKS,MARK)
  1264. MakeForm(MARK,"Cyl")
  1265. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1266. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1267. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1268. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1269. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1270. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1271. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1272. AMOUNT = AMOUNT - 1
  1273. end
  1274. local AMOUNT = POWERLEVEL * 25
  1275. for i = 1, POWERLEVEL * 50 do
  1276. Swait()
  1277. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1278. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1279. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1280. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1281. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1282. table.insert(BURNMARKS,MARK)
  1283. MakeForm(MARK,"Cyl")
  1284. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1285. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1286. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1287. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1288. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1289. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1290. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1291. AMOUNT = AMOUNT - 1
  1292. end
  1293. DEATHRAY1:remove()
  1294. DEATHRAY2:remove()
  1295. loopsound:remove()
  1296. for i=0, 1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1304. end
  1305. RootPart.CFrame = STARTPOS
  1306. for i=0, 0.1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1314. end
  1315. for i = 1, 10+(5*POWERLEVEL) do
  1316. Swait()
  1317. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1318. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1319. end
  1320. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1321. CreateSound("414517163", Effects, 10, 1)
  1322. IT("EchoSoundEffect",SOUND)
  1323. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1324. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1325. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1326. for i = 1, 25 do
  1327. Swait()
  1328. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1329. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1330. killnearest(POS,POWERLEVEL*100,500)
  1331. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1332. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1333. end
  1334. for i = 1, 50 do
  1335. Swait()
  1336. for e=1,#BURNMARKS do
  1337. if BURNMARKS[e]~=nil then
  1338. local Thing=BURNMARKS[e]
  1339. if Thing~=nil then
  1340. local Part=Thing
  1341. Part.Transparency = Part.Transparency + (1/50)
  1342. end
  1343. end
  1344. end
  1345. end
  1346. for e=1,#BURNMARKS do
  1347. if BURNMARKS[e]~=nil then
  1348. local Thing=BURNMARKS[e]
  1349. if Thing~=nil then
  1350. local Part=Thing
  1351. Part:remove()
  1352. end
  1353. end
  1354. end
  1355. ATTACK = false
  1356. Rooted = false
  1357. UNANCHOR = true
  1358. RootPart.Anchored = false
  1359. POWERLEVEL = 1
  1360. end
  1361. end
  1362.  
  1363. function Taunt()
  1364. ATTACK = true
  1365. Rooted = true
  1366. CreateSound("907330011", Head, 10, 1.1)
  1367. for i=0, 1, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. end
  1376. for i=0, 2, 0.1 / Animation_Speed do
  1377. Swait()
  1378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. end
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389. function BreakLimit()
  1390. ATTACK = true
  1391. Rooted = false
  1392. UNANCHOR = false
  1393. RootPart.Anchored = true
  1394. for i=0, 5, 0.1 / Animation_Speed do
  1395. Swait()
  1396. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1403. end
  1404. CreateSound("1368598393", Effects, 10, 1)
  1405. for i=0, 2, 0.1 / Animation_Speed do
  1406. Swait()
  1407. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1408. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1409. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1410. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1416. end
  1417. CreateSound("1368583274", Effects, 10, 1)
  1418. for i=0, 6, 0.1 / Animation_Speed do
  1419. Swait()
  1420. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1421. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1422. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1423. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1424. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1425. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1432. end
  1433. CreateSound("907329532", Effects, 10, 1.1)
  1434. Swait(175)
  1435. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1436. CreateSound("1368605755", Effects, 10, 1)
  1437. CreateSound("1368637781", Effects, 10, 1)
  1438. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1439. LIMITBROKEN = true
  1440. for i=0, 1, 0.1 / Animation_Speed do
  1441. Swait()
  1442. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1443. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1444. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1450. end
  1451. UNANCHOR = true
  1452. RootPart.Anchored = false
  1453. ATTACK = false
  1454. Rooted = false
  1455. end
  1456.  
  1457. -- LIMIT BROKEN
  1458.  
  1459. function RivalingOverthrower2()
  1460. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1461. local HITBODY = Mouse.Target.Parent
  1462. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1463. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1464. if TORS ~= nil and HUMAN ~= nil then
  1465. ATTACK = true
  1466. Rooted = false
  1467. VanishPlayer()
  1468. TORS.Anchored = true
  1469. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1470. CreateSound("260411131", RootPart, 3, 1)
  1471. for i = 1, 75 do
  1472. Swait()
  1473. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1474. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1475. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1476. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1477. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1478. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1479. end
  1480. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1481. Reappear()
  1482. CreateSound("1368583274", RightArm, 10, 1)
  1483. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1484. MakeForm(ORB,"Ball")
  1485. ORB.Color = C3(0,0,0)
  1486. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1487. for i=0, 4, 0.1 / Animation_Speed do
  1488. Swait()
  1489. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1490. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1491. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1492. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1499. end
  1500. for i = 1, 5 do
  1501. Swait()
  1502. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1503. ORB.Size = ORB.Size * 0.8
  1504. end
  1505. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1506. MakeForm(BEAM,"Ball")
  1507. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1508. MakeForm(BEAM2,"Cyl")
  1509. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1510. ORB.Color = BRICKC("Really red").Color
  1511. for i = 1, 5 do
  1512. Swait()
  1513. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1514. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1515. BEAM.Size = BEAM.Size + VT(2,0,2)
  1516. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1517. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1518. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1519. ORB.Size = ORB.Size * 1.3
  1520. end
  1521. CreateSound("1368605755", Effects, 10, 1)
  1522. HITBODY:BreakJoints()
  1523. TORS.Anchored = false
  1524. local POS = TORS.Position
  1525. for i = 1, 25 do
  1526. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1527. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1528. end
  1529. for i=0, 2, 0.1 / Animation_Speed do
  1530. Swait()
  1531. killnearest(POS,15,700)
  1532. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1533. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1534. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1535. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1536. RootPart.CFrame = CF(RootPart.Position,POS)
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1543. end
  1544. for i = 1, 5 do
  1545. Swait()
  1546. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1547. BEAM.Size = BEAM.Size - VT(2,0,2)
  1548. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1549. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1550. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1551. ORB.Size = ORB.Size * 0.8
  1552. end
  1553. turnto(POS)
  1554. ORB:remove()
  1555. BEAM:remove()
  1556. BEAM2:remove()
  1557. ATTACK = false
  1558. Rooted = false
  1559. end
  1560. end
  1561. end
  1562.  
  1563. function ChunkChuck2()
  1564. if HITFLOOR ~= nil then
  1565. ATTACK = true
  1566. Rooted = false
  1567. for i=0, 1, 0.1 / Animation_Speed do
  1568. Swait()
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1575. end
  1576. local DIST = (RootPart.Position - HITPOS).Magnitude
  1577. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1578. for i=0, 0.1, 0.1 / Animation_Speed do
  1579. Swait()
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1586. end
  1587. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1588. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1589. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1590. CHUNK.Color = HITFLOOR.Color
  1591. CHUNK.Material = HITFLOOR.Material
  1592. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1593. CreateSound("260411131", CHUNK, 10, 1)
  1594. CreateSound("289842971", Torso, 3, 1)
  1595. for i=0, 1, 0.1 / Animation_Speed do
  1596. Swait()
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1603. end
  1604. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1605. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1606. repeat
  1607. Swait()
  1608. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1609. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1616. until HOLD == true
  1617. for i=0, 1, 0.1 / Animation_Speed do
  1618. Swait()
  1619. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1626. end
  1627. coroutine.resume(coroutine.create(function()
  1628. local COLLISION = false
  1629. CHUNK.CFrame = RootPart.CFrame
  1630. for i = 1, 300 do
  1631. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1632. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1633. local TRAIL = CHUNK:Clone()
  1634. TRAIL.CanCollide = false
  1635. TRAIL.Transparency = 0.9
  1636. TRAIL.Parent = Effects
  1637. TRAIL.CFrame = CHUNK.CFrame
  1638. coroutine.resume(coroutine.create(function()
  1639. for i = 1, 10 do
  1640. Swait()
  1641. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1642. end
  1643. TRAIL:remove()
  1644. end))
  1645. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1646. if HIT ~= nil then
  1647. COLLISION = true
  1648. break
  1649. end
  1650. end
  1651. CHUNK:remove()
  1652. if COLLISION == true then
  1653. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1654. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1655. end
  1656. end))
  1657. turnto(CHUNK.Position)
  1658. for i=0, 1, 0.1 / Animation_Speed do
  1659. Swait()
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1666. end
  1667. ATTACK = false
  1668. Rooted = false
  1669. end
  1670. end
  1671.  
  1672. function XEvent2()
  1673. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1674. if FLOOR then
  1675. local BURNMARKS = {}
  1676. local POS = HITPOS
  1677. ATTACK = true
  1678. Rooted = false
  1679. local AMOUNT = 200
  1680. for i=0, 3, 0.1 / Animation_Speed do
  1681. Swait()
  1682. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1689. end
  1690. CreateSound("1368583274", Effects, 10, 0.5)
  1691. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1692. MakeForm(ORB,"Ball")
  1693. ORB.Color = C3(0,0,0)
  1694. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1695. for i=0, 12, 0.1 / Animation_Speed do
  1696. Swait()
  1697. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1698. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1699. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1700. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1701. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1708. end
  1709. for i = 1, 50 do
  1710. Swait()
  1711. ORB.Size = ORB.Size * 0.9
  1712. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1713. end
  1714. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1715. MakeForm(BEAM,"Ball")
  1716. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1717. MakeForm(BEAM2,"Cyl")
  1718. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1719. ORB.Color = BRICKC("Really red").Color
  1720. CreateSound("1368598393", Effects, 10, 0.3)
  1721. CreateSound("1368605755", Effects, 10, 0.3)
  1722. CreateSound("1368637781", Effects, 10, 0.3)
  1723. for i = 1, 10 do
  1724. local COLOR = C3(0,0,0)
  1725. ORB.Size = VT(10,10,10)
  1726. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1727. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1728. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1729. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1730. BEAM.Size = BEAM.Size + VT(4,0,4)
  1731. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1732. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1733. BEAM.Color = COLOR
  1734. ORB.Color = COLOR
  1735. BEAM2.Color = COLOR
  1736. end
  1737. for i = 1, 400 do
  1738. Swait()
  1739. local COLOR = C3(1,1,1)
  1740. BEAM.Color = COLOR
  1741. ORB.Color = COLOR
  1742. BEAM2.Color = COLOR
  1743. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1744. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1745. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1746. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1747. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1748. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1749. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1750. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1751. table.insert(BURNMARKS,MARK)
  1752. MakeForm(MARK,"Cyl")
  1753. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1754. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1755. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1756. AMOUNT = AMOUNT - 1
  1757. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1758. end
  1759. local AMOUNT = 200
  1760. for i = 1, 400 do
  1761. Swait()
  1762. local COLOR = C3(1,1,1)
  1763. BEAM.Color = COLOR
  1764. ORB.Color = COLOR
  1765. BEAM2.Color = COLOR
  1766. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1767. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1768. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1769. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1770. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1771. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1772. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1773. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1774. table.insert(BURNMARKS,MARK)
  1775. MakeForm(MARK,"Cyl")
  1776. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1777. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1778. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1779. AMOUNT = AMOUNT - 1
  1780. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1781. end
  1782. for i = 1, 40 do
  1783. Swait()
  1784. local COLOR = C3(0,0,0)
  1785. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1786. BEAM.Size = BEAM.Size - VT(2,0,2)
  1787. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1788. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1789. ORB.Size = ORB.Size * 0.9
  1790. BEAM.Color = COLOR
  1791. ORB.Color = COLOR
  1792. BEAM2.Color = COLOR
  1793. end
  1794. ORB:remove()
  1795. BEAM:remove()
  1796. BEAM2:remove()
  1797. CreateSound("1368583274", Effects, 10, 0.375)
  1798. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1799. MakeForm(ORB,"Ball")
  1800. ORB.Color = C3(0,0,0)
  1801. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1802. for i=0, 18, 0.1 / Animation_Speed do
  1803. Swait()
  1804. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1805. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1806. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1807. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1808. RootPart.CFrame = CF(RootPart.Position,POS)
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1815. end
  1816. for i = 1, 50 do
  1817. Swait()
  1818. ORB.Size = ORB.Size * 0.9
  1819. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1820. end
  1821. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1822. MakeForm(BEAM,"Ball")
  1823. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1824. MakeForm(BEAM2,"Cyl")
  1825. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1826. ORB.Color = BRICKC("Institutional white").Color
  1827. CreateSound("1368598393", Effects, 10, 1)
  1828. CreateSound("1368605755", Effects, 10, 1)
  1829. CreateSound("1368637781", Effects, 10, 1)
  1830. CreateSound("314970772", Effects, 10, 1)
  1831. for i = 1, 60 do
  1832. Swait()
  1833. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1834. local COLOR = C3(0,0,0)
  1835. ORB.Size = VT(10,10,10)
  1836. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1837. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1838. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1839. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1840. BEAM.Size = BEAM.Size + VT(6,0,6)
  1841. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1842. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1843. BEAM.Color = COLOR
  1844. ORB.Color = COLOR
  1845. BEAM2.Color = COLOR
  1846. end
  1847. for _, c in pairs(workspace:GetChildren()) do
  1848. if c ~= Character then
  1849. if c.ClassName == "Model" then
  1850. c:BreakJoints()
  1851. for _, g in pairs(c:GetChildren()) do
  1852. if g ~= Character then
  1853. if g.ClassName == "Part" then
  1854. g.Anchored = false
  1855. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1856. end
  1857. end
  1858. end
  1859. elseif c.ClassName == "Folder" then
  1860. for _, g in pairs(c:GetChildren()) do
  1861. if g ~= Character then
  1862. if g.ClassName == "Part" then
  1863. g.Anchored = false
  1864. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1865. end
  1866. end
  1867. end
  1868. elseif c.ClassName == "Part" then
  1869. c.Anchored = false
  1870. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1871. end
  1872. end
  1873. end
  1874. for e=1,#BURNMARKS do
  1875. if BURNMARKS[e]~=nil then
  1876. local Thing=BURNMARKS[e]
  1877. if Thing~=nil then
  1878. local Part=Thing
  1879. Part:remove()
  1880. end
  1881. end
  1882. end
  1883. ORB:remove()
  1884. BEAM:remove()
  1885. BEAM2:remove()
  1886. Swait(100)
  1887. for i = 1, 60 do
  1888. Swait()
  1889. end
  1890. ATTACK = false
  1891. Rooted = false
  1892. end
  1893. end
  1894.  
  1895. --//=================================\\
  1896. --|| ASSIGN THINGS TO KEYS
  1897. --\\=================================//
  1898.  
  1899. function MouseDown(Mouse)
  1900. HOLD = true
  1901. if ATTACK == false then
  1902. end
  1903. end
  1904.  
  1905. function CastProperRay(StartPos, Vec, Length, Ignore)
  1906. local Direction = CFrame.new(StartPos, Vec).lookVector
  1907. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1908. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1909. return RayHit, RayPos, RayNormal
  1910. end
  1911.  
  1912. function MouseUp(Mouse)
  1913. HOLD = false
  1914. end
  1915.  
  1916. function KeyDown(Key)
  1917. KEYHOLD = true
  1918. if LIMITBROKEN == false then
  1919. if Key == "t" and ATTACK == false then
  1920. Taunt()
  1921. end
  1922.  
  1923. if Key == "z" and ATTACK == false then
  1924. Warp()
  1925. end
  1926.  
  1927. if Key == "b" and ATTACK == false then
  1928. RivalingOverthrower()
  1929. end
  1930.  
  1931. if Key == "c" and ATTACK == false then
  1932. ChunkChuck()
  1933. end
  1934.  
  1935. if Key == "v" and ATTACK == false then
  1936. if POWERLEVEL < 5 then
  1937. Boost()
  1938. end
  1939. end
  1940.  
  1941. if Key == "q" and ATTACK == false then
  1942. BreakLimit()
  1943. end
  1944.  
  1945. if Key == "x" and ATTACK == false then
  1946. XEvent()
  1947. end
  1948. else
  1949. if Key == "b" and ATTACK == false then
  1950. RivalingOverthrower2()
  1951. end
  1952.  
  1953. if Key == "c" and ATTACK == false then
  1954. ChunkChuck2()
  1955. end
  1956.  
  1957. if Key == "x" and ATTACK == false then
  1958. XEvent2()
  1959. end
  1960.  
  1961. if Key == "q" and ATTACK == false then
  1962. LIMITBROKEN = false
  1963. POWERLEVEL = 1
  1964. end
  1965.  
  1966. if Key == "w" and ATTACK == false then
  1967. FLIGHT = true
  1968. repeat
  1969. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1970. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1971. Swait()
  1972. until KEYHOLD == false
  1973. FLIGHT = false
  1974. end
  1975. if Key == "s" and ATTACK == false then
  1976. FLIGHT = true
  1977. repeat
  1978. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1979. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1980. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1981. Swait()
  1982. until KEYHOLD == false
  1983. FLIGHT = false
  1984. end
  1985. if Key == "a" and ATTACK == false then
  1986. FLIGHT = true
  1987. repeat
  1988. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1989. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1990. Swait()
  1991. until KEYHOLD == false
  1992. FLIGHT = false
  1993. end
  1994. if Key == "d" and ATTACK == false then
  1995. FLIGHT = true
  1996. repeat
  1997. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1998. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1999. Swait()
  2000. until KEYHOLD == false
  2001. FLIGHT = false
  2002. end
  2003. end
  2004. end
  2005.  
  2006. function KeyUp(Key)
  2007. KEYHOLD = false
  2008. end
  2009.  
  2010. Mouse.Button1Down:connect(function(NEWKEY)
  2011. MouseDown(NEWKEY)
  2012. end)
  2013. Mouse.Button1Up:connect(function(NEWKEY)
  2014. MouseUp(NEWKEY)
  2015. end)
  2016. Mouse.KeyDown:connect(function(NEWKEY)
  2017. KeyDown(NEWKEY)
  2018. end)
  2019. Mouse.KeyUp:connect(function(NEWKEY)
  2020. KeyUp(NEWKEY)
  2021. end)
  2022.  
  2023. --//=================================\\
  2024. --\\=================================//
  2025.  
  2026.  
  2027. function unanchor()
  2028. if UNANCHOR == true then
  2029. g = Character:GetChildren()
  2030. for i = 1, #g do
  2031. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2032. g[i].Anchored = false
  2033. end
  2034. if g[i].ClassName == "Accessory" then
  2035. g[i].Handle.Anchored = false
  2036. end
  2037. end
  2038. if LIMITBROKEN == false then
  2039. RootPart.Anchored = false
  2040. end
  2041. end
  2042. end
  2043.  
  2044.  
  2045. --//=================================\\
  2046. --|| WRAP THE WHOLE SCRIPT UP
  2047. --\\=================================//
  2048.  
  2049. Humanoid.Changed:connect(function(Jump)
  2050. if Jump == "Jump" and (Disable_Jump == true) then
  2051. Humanoid.Jump = false
  2052. end
  2053. end)
  2054.  
  2055. Speed = 12
  2056. Humanoid.JumpPower = 200
  2057.  
  2058. local FF = IT("ForceField",Character)
  2059. FF.Visible = false
  2060.  
  2061. while true do
  2062. Swait()
  2063. ANIMATE.Parent = nil
  2064. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2065. IDLEANIMATION:Play()
  2066. SINE = SINE + CHANGE
  2067. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2068. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2069. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2070. if LIMITBROKEN == false then
  2071. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2072. if HITFLOOR ~= nil then
  2073. if HITFLOOR.CanCollide == false then
  2074. HITFLOOR = nil
  2075. end
  2076. end
  2077. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2078. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2079. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2082. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2084. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2085. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2086. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2087. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. end
  2089. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2090. ANIM = "Jump"
  2091. if ATTACK == false then
  2092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2098. end
  2099. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2100. ANIM = "Fall"
  2101. if ATTACK == false then
  2102. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2108. end
  2109. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2110. if ANIM == "Fall" then
  2111. Rooted = true
  2112. CreateSound("289842971", Torso, 3, 1)
  2113. Humanoid.WalkSpeed = 0
  2114. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2115. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2116. for i=0, 1, 0.1 / Animation_Speed do
  2117. Swait()
  2118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2124. end
  2125. Rooted = false
  2126. end
  2127. ANIM = "Idle"
  2128. if ATTACK == false then
  2129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2135. end
  2136. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2137. if ANIM == "Fall" then
  2138. Rooted = true
  2139. CreateSound("289842971", Torso, 3, 1)
  2140. Humanoid.WalkSpeed = 0
  2141. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2142. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2143. for i=0, 1, 0.1 / Animation_Speed do
  2144. Swait()
  2145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2151. end
  2152. Rooted = false
  2153. end
  2154. ANIM = "Walk"
  2155. WALK = WALK + 1 / Animation_Speed
  2156. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2157. WALK = 0
  2158. if WALKINGANIM == true then
  2159. WALKINGANIM = false
  2160. elseif WALKINGANIM == false then
  2161. WALKINGANIM = true
  2162. end
  2163. end
  2164. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2165. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2166. if ATTACK == false then
  2167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2171. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2173. end
  2174. end
  2175. if ATTACK == false and POWERLEVEL > 2 then
  2176. killnearest(Torso.Position,POWERLEVEL*2,15)
  2177. end
  2178. if sick.SoundId ~= "rbxassetid://1057854857" then
  2179. sick.SoundId = "rbxassetid://1057854857"
  2180. sick.Volume = 5
  2181. sick:Play()
  2182. end
  2183. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2184. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2185. else
  2186. VALUE2 = false
  2187. if ATTACK == false and POWERLEVEL > 2 then
  2188. killnearest(Torso.Position,15,15)
  2189. end
  2190. local RANDOM = MRANDOM(1,4)
  2191. if MRANDOM(1,5) == 1 then
  2192. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2193. end
  2194. if MRANDOM(1,5) == 1 then
  2195. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2196. end
  2197. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2198. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2199. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2200. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2201. POWERLEVEL = 100
  2202. RootPart.Anchored = true
  2203. if FLIGHT == false then
  2204. ANIM = "Levitate"
  2205. if ATTACK == false then
  2206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2212. end
  2213. else
  2214. ANIM = "Fly"
  2215. if ATTACK == false then
  2216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2222. end
  2223. end
  2224. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2225. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2226. if sick.SoundId ~= "rbxassetid://1100698694" then
  2227. sick.SoundId = "rbxassetid://1100698694"
  2228. sick.Volume = 5
  2229. sick:Play()
  2230. sick.Pitch = 1
  2231. end
  2232. end
  2233. unanchor()
  2234. Humanoid.MaxHealth = "inf"
  2235. Humanoid.Health = "inf"
  2236. if Rooted == false then
  2237. Disable_Jump = false
  2238. if ANIM == "Jump" or ANIM == "Fall" then
  2239. Humanoid.WalkSpeed = Speed*3
  2240. else
  2241. Humanoid.WalkSpeed = Speed
  2242. end
  2243. elseif Rooted == true then
  2244. Disable_Jump = true
  2245. Humanoid.WalkSpeed = 0
  2246. end
  2247. q = Character:GetChildren()
  2248. for u = 1, #q do
  2249. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2250. if q[u].Handle:FindFirstChild("PE") == nil then
  2251. particles(q[u].Handle)
  2252. elseif q[u].Handle:FindFirstChild("PE") then
  2253. if LIMITBROKEN == false then
  2254. local EyeSizes={
  2255. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2256. NumberSequenceKeypoint.new(1,0,0)
  2257. }
  2258. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2259. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2260. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2261. else
  2262. local EyeSizes={
  2263. NumberSequenceKeypoint.new(0,4,0),
  2264. NumberSequenceKeypoint.new(1,0,0)
  2265. }
  2266. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2267. q[u].Handle.PE.Speed = NumberRange.new(25)
  2268. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2269. end
  2270. end
  2271. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2272. if q[u]:FindFirstChild("PE") == nil then
  2273. particles(q[u])
  2274. elseif q[u]:FindFirstChild("PE") then
  2275. if LIMITBROKEN == false then
  2276. local EyeSizes={
  2277. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2278. NumberSequenceKeypoint.new(1,0,0)
  2279. }
  2280. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2281. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2282. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2283. else
  2284. local EyeSizes={
  2285. NumberSequenceKeypoint.new(0,4,0),
  2286. NumberSequenceKeypoint.new(1,0,0)
  2287. }
  2288. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2289. q[u].PE.Speed = NumberRange.new(25)
  2290. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2291. end
  2292. end
  2293. end
  2294. end
  2295. script.Parent = PlayerGui
  2296. if VALUE2 == false then
  2297. if HITFLOOR ~= nil then
  2298. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2299. end
  2300. Speed = 12
  2301. Character.Parent = workspace
  2302. Weapon.Parent = Character
  2303. elseif VALUE2 == true then
  2304. Speed = 45
  2305. Character.Parent = Cam
  2306. Weapon.Parent = workspace
  2307. end
  2308. Effects.Parent = Weapon
  2309. FF.Parent = Character
  2310. local MATHS = {"0","1"}
  2311. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2312. Humanoid.PlatformStand = false
  2313. sick.Parent = Character
  2314. end
  2315.  
  2316. --//=================================\\
  2317. --\\=================================//
  2318.  
  2319.  
  2320.  
  2321.  
  2322.  
  2323. --//====================================================\\--
  2324. --|| END OF SCRIPT
  2325. --\\====================================================//--
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