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- GEIS RTA
- HD VANILLA
- NORMAL DIFFICULTY
- you don't need notes. improv. just go beat up big snake and win
- ---
- moon cycle sucks in vanilla and you might not see Willy. but it's fine, Willy is optional
- fight Zhens for Onyx
- trade Pixie for Ankh
- finish Specter 1 with Hua Po, Willy, Pixie
- Pixie should transform
- recruit Jack Frost if you want, not necessary though
- Plead Lilims to get a Magic Mirror
- enter Warehouse at New, get Mahama Rocks
- don't buy Kamudo
- use Riberama in water if you want/can spend MP
- reach level 13 by Ikebukuro
- learn Fire Boost at 14 if possible
- enter at rising 5/8
- heal, save
- comp: Pixie
- High Pixie x fairy -> Aeros (Rakunda, Posumudi, Paraladi) or Me Patra if you hate muscle drink
- [s]Kodama x Willy -> Datsue-Ba (Makakaja)[/s]
- sac fuse Willy better
- comp: High Pixie, Pixie
- Pixie x Kodama -> Apsaras (Rakunda)
- Apsaras/Isora x High Pixie -> Shiisaa (Mutudi, Dia, Rakunda)
- comp: Apsaras
- fuse on Full:
- if you're level 14 and no Willy you can try:
- comp: Kodama
- Apsaras x Kodama x Shikigami -> Inugami (Tarukaja, Zio, Anti-Curse, Mutudi)
- otherwise:
- Apsaras x Shikigami -> Datsue-Ba (Tarukaja)
- comp: Shikigami
- Datsue-Ba x Shikigami x Willy -> Inugami (Tarukaja, Makakaja, Zio)
- spin to falling 7/8
- comp: Pixie, Willy
- Hua Po x Willy -> Datsue-Ba (Rakukaja)
- [
- if no Willy:
- comp: Shikigami
- Hua Po x Shikigami -> Jack Frost (Rakukaja)
- comp: Datsue-Ba
- ]
- Datsue-Ba x fairy -> Choronzon (Rakukaja, Needle Rush)
- optional for Thor only:
- comp: Pixie, Shikigami
- Pixie x Shikigami -> Lilim (Zio)
- fight Onis in room, St Incense doesn't matter.
- learn Ice Boost and level up before court if you have to (150 then 300 then 700 exp)
- ORTHRUS
- Shiranui
- Aeros, Inugami, MC, Choronzon
- YAKSINI
- Hifumi
- Shiisaa, Aeros, Lilim, MC
- T1: Shock, Rakunda, Zio, Mazio Rock, Rakunda, Rakunda, Zio, Fire Breath
- THOR
- anything but Wadatsumi
- Shiisaa, Lilim, MC, Choronzon
- T1: Rakunda, Rakunda, Tarunda, Sukunda
- T2: Rakunda, Rakunda, summon Inugami over Choronzon/Lilim, Tarukaja
- 4x Rakunda and 4x Tarukaja while staying healed and adding more Tarunda
- BERITH
- Shiranui
- Aeros, MC, Inugami, Choronzon
- do: Pass, Ice Breath, Makakaja, Sukunda, Rakunda, Ice Breath, Makakaja
- learn Taunt over Ice Boost
- level 20: learn Media over Dia on the way to Kaiwans
- get to <1200 tnl
- KAIWANS
- Wadatsumi
- Aeros, Inugami, MC, Choronzon
- Tetraja Rock/Taunt/Mahama Rock while demons work on Tarukaja/Rakunda/Sukunda
- Choronzon's Berserk is great here.
- learn Fog Breath over Ice Breath
- should be level 21
- go to Ginza and pick up Flaemis and Aquans (+ Great Chakra and other stuff if you want)
- get a Magic Mirror if you can!!
- Shiisaa x Flaemis -> Unicorn (War Cry, Maragi, Rakunda)
- option: comp Flaemis and try to get Makakaja on the way to big Mizuchi
- OSE
- Hifumi
- Aeros, Inugami/Makami, Unicorn, MC
- T1: Pass, Tarukaja, War Cry, Fog Breath, Pass, Tarukaja
- T2: Rakunda, Tarukaja, Rakunda, Pass, Rakunda
- 4x Tarukaja 4x Rakunda then wallop
- Feral Bite is way stronger than Toxic Sting.
- learn Force Boost over Fog Breath
- reach level 23 on the way to prison.
- if you don't, just fight big Mizuchi with Aeros instead
- Lilim x Choronzon -> Isora (Rakukaja) (or just comp Apsaras and more elements)
- Isora x Aquans -> Koppa (Rakukaja, Sukukaja)
- Koppa x Aeros -> Dis (Dia/Rakunda, Posumudi, Paraladi) can cure muscle drink status after turn 1! or take Anti-Mind + Rakukaja
- take fights until Makami learns Void Mind
- can learn Anti-Ice or War Cry at level 24
- muscle drink poison or stun onto Dis (or give her Anti-Mind)
- use Great Chakra or Bead of Life to heal out side Mizuchi's room
- BIG MIZUCHI
- Iyomante
- Makami, Unicorn, Dis, MC
- T1: Fire Breath, Rakunda, Agilao/Pass, Fire Breath, Makakaja, War Cry, Agilao/Paraladi, Taunt/Magic Mirror/heal Dis
- T2: Fire Breath, Rakunda, Agilao, Fire Breath, Makakaja, Media, Agilao, Tornado
- wallop
- Makami, Unicorn, Flaemis, MC
- T1: Fire Breath, Maragi, Makakaja, Taunt, Fire Breath, War Cry, Maragi, Magic Mirror/summon Dis over Flaemis
- gg run from everything in tunnel
- PUZZLE HINTS
- 1 S thru L, block up, fix L
- 2 block N or S, rotate, block W, rotate again
- 3 push block GG
- 4 blocks into corners, fix both Ls, rotate long piece
- 5 go to NE corner and make all Ls face NE
- 6 fill in N hole, rotate T, push block to SW corner, push block down
- 7 leftmost channel
- 8 push bottom long into either bottom corner (left corner much easier). store small pieces in lower section. shove W long piece into E section. move small piece near the end before making the last bridge.
- 9 rotate top Ts to both face N. shove long piece N then out of the way.
- 10 make 4wide platform one column away from the edge. be wary of Ls.
- 11 shove bottom block N into top block. fix left T to face S. fill hole, push along S path.
- 12 stack 3x pieces above gap, 2x piece above them, then revolve.
- 13 move top 3x1 left to store 1x block in outer corridor. jam top 3x1 E. push 2x block against W wall then S. return 1x block, push S along inner path to patch SW hole. move long piece aside, fix big gap.
- 14 put thing where it goes. 2x1 is last key.
- 15 prime L pieces for return passage before storing 3x3 on either side. start with 2x1 pieces to make long bridge to end.
- 16 travel along either wall, flick pieces, no need to mess with blocks
- 17 push block south
- 18 make at least one T face N to push block aside.
- 19 exit E first!! use NE chamber for 1x blocks. fix 2x1 hole to the south. store 3x1 out of the way while bringing blocks to S holes. beware rotators by NW most 1x block.
- 20 fix S hole. maneuver thru gates to fix other S hole. can store 1 block in NW T if it faces W. don't trap a block with northmost rotator. push a block S then W to start filling long passage. go around long way through L if you have to.
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