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  1. GEIS RTA
  2. HD VANILLA
  3. NORMAL DIFFICULTY
  4. you don't need notes. improv. just go beat up big snake and win
  5.  
  6. ---
  7. moon cycle sucks in vanilla and you might not see Willy. but it's fine, Willy is optional
  8.  
  9. fight Zhens for Onyx
  10.  
  11. trade Pixie for Ankh
  12.  
  13. finish Specter 1 with Hua Po, Willy, Pixie
  14. Pixie should transform
  15.  
  16. recruit Jack Frost if you want, not necessary though
  17. Plead Lilims to get a Magic Mirror
  18.  
  19. enter Warehouse at New, get Mahama Rocks
  20.  
  21. don't buy Kamudo
  22.  
  23. use Riberama in water if you want/can spend MP
  24.  
  25. reach level 13 by Ikebukuro
  26. learn Fire Boost at 14 if possible
  27.  
  28. enter at rising 5/8
  29. heal, save
  30.  
  31. comp: Pixie
  32.  
  33. High Pixie x fairy -> Aeros (Rakunda, Posumudi, Paraladi) or Me Patra if you hate muscle drink
  34.  
  35. [s]Kodama x Willy -> Datsue-Ba (Makakaja)[/s]
  36. sac fuse Willy better
  37.  
  38. comp: High Pixie, Pixie
  39.  
  40. Pixie x Kodama -> Apsaras (Rakunda)
  41. Apsaras/Isora x High Pixie -> Shiisaa (Mutudi, Dia, Rakunda)
  42.  
  43. comp: Apsaras
  44.  
  45. fuse on Full:
  46. if you're level 14 and no Willy you can try:
  47. comp: Kodama
  48. Apsaras x Kodama x Shikigami -> Inugami (Tarukaja, Zio, Anti-Curse, Mutudi)
  49.  
  50. otherwise:
  51. Apsaras x Shikigami -> Datsue-Ba (Tarukaja)
  52. comp: Shikigami
  53. Datsue-Ba x Shikigami x Willy -> Inugami (Tarukaja, Makakaja, Zio)
  54.  
  55. spin to falling 7/8
  56.  
  57. comp: Pixie, Willy
  58. Hua Po x Willy -> Datsue-Ba (Rakukaja)
  59.  
  60. [
  61. if no Willy:
  62. comp: Shikigami
  63. Hua Po x Shikigami -> Jack Frost (Rakukaja)
  64. comp: Datsue-Ba
  65. ]
  66.  
  67. Datsue-Ba x fairy -> Choronzon (Rakukaja, Needle Rush)
  68.  
  69. optional for Thor only:
  70. comp: Pixie, Shikigami
  71. Pixie x Shikigami -> Lilim (Zio)
  72.  
  73. fight Onis in room, St Incense doesn't matter.
  74.  
  75. learn Ice Boost and level up before court if you have to (150 then 300 then 700 exp)
  76.  
  77. ORTHRUS
  78. Shiranui
  79. Aeros, Inugami, MC, Choronzon
  80.  
  81. YAKSINI
  82. Hifumi
  83. Shiisaa, Aeros, Lilim, MC
  84. T1: Shock, Rakunda, Zio, Mazio Rock, Rakunda, Rakunda, Zio, Fire Breath
  85.  
  86. THOR
  87. anything but Wadatsumi
  88. Shiisaa, Lilim, MC, Choronzon
  89. T1: Rakunda, Rakunda, Tarunda, Sukunda
  90. T2: Rakunda, Rakunda, summon Inugami over Choronzon/Lilim, Tarukaja
  91. 4x Rakunda and 4x Tarukaja while staying healed and adding more Tarunda
  92.  
  93. BERITH
  94. Shiranui
  95. Aeros, MC, Inugami, Choronzon
  96. do: Pass, Ice Breath, Makakaja, Sukunda, Rakunda, Ice Breath, Makakaja
  97.  
  98. learn Taunt over Ice Boost
  99.  
  100. level 20: learn Media over Dia on the way to Kaiwans
  101. get to <1200 tnl
  102.  
  103. KAIWANS
  104. Wadatsumi
  105. Aeros, Inugami, MC, Choronzon
  106. Tetraja Rock/Taunt/Mahama Rock while demons work on Tarukaja/Rakunda/Sukunda
  107. Choronzon's Berserk is great here.
  108.  
  109. learn Fog Breath over Ice Breath
  110.  
  111. should be level 21
  112. go to Ginza and pick up Flaemis and Aquans (+ Great Chakra and other stuff if you want)
  113. get a Magic Mirror if you can!!
  114.  
  115. Shiisaa x Flaemis -> Unicorn (War Cry, Maragi, Rakunda)
  116. option: comp Flaemis and try to get Makakaja on the way to big Mizuchi
  117.  
  118. OSE
  119. Hifumi
  120. Aeros, Inugami/Makami, Unicorn, MC
  121. T1: Pass, Tarukaja, War Cry, Fog Breath, Pass, Tarukaja
  122. T2: Rakunda, Tarukaja, Rakunda, Pass, Rakunda
  123. 4x Tarukaja 4x Rakunda then wallop
  124. Feral Bite is way stronger than Toxic Sting.
  125.  
  126. learn Force Boost over Fog Breath
  127.  
  128. reach level 23 on the way to prison.
  129. if you don't, just fight big Mizuchi with Aeros instead
  130.  
  131. Lilim x Choronzon -> Isora (Rakukaja) (or just comp Apsaras and more elements)
  132. Isora x Aquans -> Koppa (Rakukaja, Sukukaja)
  133. Koppa x Aeros -> Dis (Dia/Rakunda, Posumudi, Paraladi) can cure muscle drink status after turn 1! or take Anti-Mind + Rakukaja
  134.  
  135. take fights until Makami learns Void Mind
  136. can learn Anti-Ice or War Cry at level 24
  137.  
  138. muscle drink poison or stun onto Dis (or give her Anti-Mind)
  139.  
  140. use Great Chakra or Bead of Life to heal out side Mizuchi's room
  141.  
  142. BIG MIZUCHI
  143. Iyomante
  144. Makami, Unicorn, Dis, MC
  145. T1: Fire Breath, Rakunda, Agilao/Pass, Fire Breath, Makakaja, War Cry, Agilao/Paraladi, Taunt/Magic Mirror/heal Dis
  146. T2: Fire Breath, Rakunda, Agilao, Fire Breath, Makakaja, Media, Agilao, Tornado
  147. wallop
  148.  
  149. Makami, Unicorn, Flaemis, MC
  150. T1: Fire Breath, Maragi, Makakaja, Taunt, Fire Breath, War Cry, Maragi, Magic Mirror/summon Dis over Flaemis
  151.  
  152. gg run from everything in tunnel
  153.  
  154. PUZZLE HINTS
  155. 1 S thru L, block up, fix L
  156. 2 block N or S, rotate, block W, rotate again
  157. 3 push block GG
  158. 4 blocks into corners, fix both Ls, rotate long piece
  159. 5 go to NE corner and make all Ls face NE
  160. 6 fill in N hole, rotate T, push block to SW corner, push block down
  161. 7 leftmost channel
  162. 8 push bottom long into either bottom corner (left corner much easier). store small pieces in lower section. shove W long piece into E section. move small piece near the end before making the last bridge.
  163. 9 rotate top Ts to both face N. shove long piece N then out of the way.
  164. 10 make 4wide platform one column away from the edge. be wary of Ls.
  165. 11 shove bottom block N into top block. fix left T to face S. fill hole, push along S path.
  166. 12 stack 3x pieces above gap, 2x piece above them, then revolve.
  167. 13 move top 3x1 left to store 1x block in outer corridor. jam top 3x1 E. push 2x block against W wall then S. return 1x block, push S along inner path to patch SW hole. move long piece aside, fix big gap.
  168. 14 put thing where it goes. 2x1 is last key.
  169. 15 prime L pieces for return passage before storing 3x3 on either side. start with 2x1 pieces to make long bridge to end.
  170. 16 travel along either wall, flick pieces, no need to mess with blocks
  171. 17 push block south
  172. 18 make at least one T face N to push block aside.
  173. 19 exit E first!! use NE chamber for 1x blocks. fix 2x1 hole to the south. store 3x1 out of the way while bringing blocks to S holes. beware rotators by NW most 1x block.
  174. 20 fix S hole. maneuver thru gates to fix other S hole. can store 1 block in NW T if it faces W. don't trap a block with northmost rotator. push a block S then W to start filling long passage. go around long way through L if you have to.
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