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  1.  
  2. [7/29/2014 11:03:41 AM] Jetniss: Jutsu--
  3. Needs the variables required for functionality.
  4. Variables that determines stat boosts, damage outputs, what type of jutsu it is, what the icon(s) are, how the icon(s) work, what the base's icon state changes to when using it and for how long, what the delay is, if it freezes the base or not, the duration of the jutsu, the range of the jutsu, and what the damage scales off of.
  5. Until they are working they should have a display option alike perks.
  6. [10:22:15 AM] Jetniss: Perks and jutsu should also have the option to boost health yo'
  7. [10:59:07 AM] Jetniss: ((You're going to hate me for this, but it doesn't need to be done RIGHT RIGHT NOW))
  8. And jutsu types- Save this list
  9. -*Projectiles(Linear projectiles)
  10. -*Homing Projectile (Will track target(or target tile) and home in on them slowly-- not perfect tracking as to create a gaurunteed hit)
  11. -*Auto Hits (automatically hits within range)
  12. -*Controlled Projectiles (Can be controlled by user, even if used with say, area or beams etc.)
  13. -*Paralyze (Should work in conjunction with another jutsu type to determine how the paralyze works. 0 Movement)
  14. -*Area Jutsu(should be like AoE. When combined with projectile and paralyze and other stuff, the AoE should take place following a successful hit. Either a large icon should be capable of use, or body icons, edge icons, and trail icons)
  15. -*Area Range(Should define how many tiles the area is, or that can be a part of the general "range" variable.)
  16. -*Distance(should determine where the jutsu starts from. So if you have an area jutsu at a distance of 2, it would start burning two tiles ahead of you. -2, two tiles behind you for good measure. Trail icons should connect the mob to the jutsu. If a projectile is fired, it doesn't start until two tiles away from the mob, for jutsu that have a "close proximity opening")
  17. -*Jutsu Speed(determines how fast the object moves if it moves, and how fast it takes the area to go off)
  18. -*Sealing(You have fuuin for this I guess, but fuuin should have a list of stats for debuff if it doesn't already)
  19. -*Beam(straight linear line, constantly hitting for duration of jutsu-- think beam from finale)
  20. -*Beam size(how many tiles wide is the beam, and you should be able to use a big icon, or a number of small tiled icons for edges of the beam and the body of the beam)
  21. -*Wave(like beam, but only hits once and still leaves a trail, can instead make a jutsu width and a jutsu length variable that determines how long nad
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