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- --laiha riven beta 0.0.1
- require('Inspired')
- require('IAC')
- require('twgank')
- Config = scriptConfig("BoxBox", "BoxBox")
- Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("W", "Use W", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("E", "Use Smart E", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("R", "Use R only kill", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("Combo", "Combo", SCRIPT_PARAM_KEYDOWN, string.byte(" "))
- local lvl = GetLevel(myHero)
- local ad = GetBaseDamage(myHero)
- local bad = GetBonusDmg(myHero)
- local Qlvl = GetCastLevel(myHero,_Q)
- local Wlvl = GetCastLevel(myHero,_W)
- local Rlvl = GetCastLevel(myHero,_R)
- spellData =
- {
- [-1] = {dmg = function () return 5+math.max(5*math.floor((lvl+2)/3)+10,10*math.floor((lvl+2/3)-15)*ad/100) end, }, -- only 1 buff not 3
- [_Q] = {dmg = function () return 20*Qlvl-10+(.05*Qlvl+.35)*ad end }, --only 1 strike end,
- [_W] = {dmg = function () return 30*Wlvl+20+bad end, },
- [_R] = {dmg = function () return math.min((40*Rlvl+40+.6*bad)*(1+(100-25)/100*8/3),120*Rlvl+120+1.8*bad) end, },
- }
- OnLoop(function(myHero)
- myHero = GetMyHero()
- unit = GetCurrentTarget()
- wowistarget = GetCurrentTarget()
- myHeroPos = GetOrigin(myHero)
- mousePos=GetMousePos()
- unitpos=GetOrigin(unit)
- --if ((GetCurrentHP(myHero)/(GetMaxHP(myHero)/100))) < 26 then
- -- CastSkillShot(_E,mousePos.x,mousePos.y,mousePos.z)
- -- end
- DrawDmgOverHpBar(target,GetCurrentHP(target),120,60,0xffffffff);
- if Config.Combo then
- -- if GotBuff(myHero, "rivenpassiveaaboost") > 0 and ValidTarget(unit, 125) then
- --MoveToXYZ(GetOrigin(unit).x, GetOrigin(unit).y, GetOrigin(unit).z)
- -- DelayAction(function() AttackObject(unit) end, 180)
- -- end
- if ValidTarget(unit, 260) then
- if Config.Q then
- --DelayAction(function() CastSkillShot(_Q,unitpos.x,unitpos.y,unitpos.z) end, 500)
- --AttackUnit(unit)
- end
- if CanUseSpell(myHero,_W) == READY and GetDistance(unit)<125 then
- CastTargetSpell(myHero,_W)
- elseif CanUseSpell(myHero,_W) == READY and CanUseSpell(myHero,_E) == READY and GetDistance(unit) < 300 then
- CastSkillShot(_E,unitpos.x,unitpos.y,unitpos.z)
- CastTargetSpell(myHero,_W)
- end
- end
- end
- for _, enemy in pairs(GetEnemyHeroes()) do
- local hp = GetCurrentHP(enemy)
- local mhp = GetMaxHP(enemy)
- if (mhp/hp)<25 and CanUseSpell(myHero, _R) == ACTIVE then
- rpred=GetPredictionForPlayer(GetOrigin(myHero), unit, GetMoveSpeed(unit), 1600, 0.5, 1100, 200, false, true)
- if GetCastName(myHero, _R) == "RivenFengShuiEngine" then
- CastSkillShot(_R,rpred.PredPos.x,rpred.PredPos.y,rpred.PredPos.z)
- end
- end
- end
- end)
- function DamageCalc()
- for _,enemy in pairs(GetEnemyHeroes()) do
- if ValidTarget(enemy,1000) then
- ComboDmg = spellData[-1].dmg() + spellData[_Q].dmg() + spellData[_W].dmg() + spellData[_R].dmg()
- if ComboDmg>GerCurrentHP(unit) then
- local drawPos = WorldToScreen(1,unitPos.x,unitPos.y,unitPos.z)
- DrawText( " KILL THAT BITCH ",20,drawPos.x,drawPos.y,0xffffffff)
- end
- end
- end
- end
- AddGapcloseEvent(_W, 120, true)
- --OnProcessSpell(function(unit, spell)
- --if unit and unit == myHero and spell and spell.name and spell.name:lower():find("attack") then
- --if KeyIsDown(0x20) and ValidTarget(wowistarget) then
- -- targetPos = GetOrigin(wowistarget)
- --DelayAction(function() CastSkillShot(_Q, targetPos.x, targetPos.y, targetPos.z) end, spell.windUpTime * 800)
- --end
- --end
- --end)
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