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Lirbo

New Fortitude Systems

Jan 1st, 2022
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  1. Fortitude may grant the Vampire automatic soaking successes whenever the Vampire is required to perform a soaking roll. The activation of this power is reflexive and does not require a declaration, though the Vampire must have remaining unused Blood Points for the turn.
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  3. Each Blood Point spent in this manner will grant the Vampire 1 automatic success and subtract one dice from their Fortitude roll (similarly to Celerity). Additionally, for every 4 dots of Fortitude, an additional automatic success is added and an additional dice is removed from the roll.
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  5. If the Vampire uses Blood Points to generate Automatic Successes against a hit that is soaked at a higher difficulty than 6, treat the Fortitude count as if it was 1 lower for each increased difficulty.
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  9. Example 1 (Fortitude below 4):
  10. Greg is a 9th Generation Caitiff (2 Blood Points/Turn) with Stamina 4, Fortitude 3.
  11. Greg got himself in some trouble with the local gangsters, he did not spend any of his Blood Points on his declaration action (which means he's still left with 2 unused Blood Points). One of the gangsters has stabbed him and dealt 5 Lethal. Greg decides that it is an appropriate time to use his 2 unused Blood Points to activate his Fortitude. Greg has Fortitude 3, which means that he's got 2 Automatic successes on the soaking roll, and now he may roll the remaining Fortitude dice (1) plus his Stamina to soak the rest of the damage.
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  13. Example 2 (Fortitude above of 4):
  14. John is a 7th Generation Gangrel (4 Blood Points/Turn) with Stamina 3, Fortitude 5.
  15. John used 1 Blood Point on his declaration action to buff his Dexterity, which means he is left with 3 unused Blood Points for the turn. An officer of the law has shot him down and dealt 6 Lethal, John decides to burn 2 Blood Points to activate his Fortitude. Therefore, John has got 4 Automatic successes on the soaking roll, and now must roll his remaining Fortitude dice (1) plus his Stamina to soak the rest.
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  17. Example 3 (Hardcap):
  18. John from Example 2, has decided to burn 3 Blood Points instead of 2. Because John has a Fortitude rating higher than 4 he gets 2 automatic successes for each Blood Point spent - however, he's got only Fortitude 5. That means he gets only 5 Automatic Successes, rather than 6.
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  20. Example 4 (Increased Difficulty):
  21. Meark is a 6th Generation Brujah (6 Blood Points/Turn) with Fortitude 6.
  22. Meark is burnt with Lure of the Flames 5 (3 Aggravated/Turn, soaked against difficulty 9). Since every soaking difficulty over 6 lowers his Fortitude count by -1 when activating Automatic Successes, his Fortitude counts as if it was 2 (which means he also gets only a single automatic success per Blood Point).
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