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- Fortitude may grant the Vampire automatic soaking successes whenever the Vampire is required to perform a soaking roll. The activation of this power is reflexive and does not require a declaration, though the Vampire must have remaining unused Blood Points for the turn.
- Each Blood Point spent in this manner will grant the Vampire 1 automatic success and subtract one dice from their Fortitude roll (similarly to Celerity). Additionally, for every 4 dots of Fortitude, an additional automatic success is added and an additional dice is removed from the roll.
- If the Vampire uses Blood Points to generate Automatic Successes against a hit that is soaked at a higher difficulty than 6, treat the Fortitude count as if it was 1 lower for each increased difficulty.
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- Example 1 (Fortitude below 4):
- Greg is a 9th Generation Caitiff (2 Blood Points/Turn) with Stamina 4, Fortitude 3.
- Greg got himself in some trouble with the local gangsters, he did not spend any of his Blood Points on his declaration action (which means he's still left with 2 unused Blood Points). One of the gangsters has stabbed him and dealt 5 Lethal. Greg decides that it is an appropriate time to use his 2 unused Blood Points to activate his Fortitude. Greg has Fortitude 3, which means that he's got 2 Automatic successes on the soaking roll, and now he may roll the remaining Fortitude dice (1) plus his Stamina to soak the rest of the damage.
- Example 2 (Fortitude above of 4):
- John is a 7th Generation Gangrel (4 Blood Points/Turn) with Stamina 3, Fortitude 5.
- John used 1 Blood Point on his declaration action to buff his Dexterity, which means he is left with 3 unused Blood Points for the turn. An officer of the law has shot him down and dealt 6 Lethal, John decides to burn 2 Blood Points to activate his Fortitude. Therefore, John has got 4 Automatic successes on the soaking roll, and now must roll his remaining Fortitude dice (1) plus his Stamina to soak the rest.
- Example 3 (Hardcap):
- John from Example 2, has decided to burn 3 Blood Points instead of 2. Because John has a Fortitude rating higher than 4 he gets 2 automatic successes for each Blood Point spent - however, he's got only Fortitude 5. That means he gets only 5 Automatic Successes, rather than 6.
- Example 4 (Increased Difficulty):
- Meark is a 6th Generation Brujah (6 Blood Points/Turn) with Fortitude 6.
- Meark is burnt with Lure of the Flames 5 (3 Aggravated/Turn, soaked against difficulty 9). Since every soaking difficulty over 6 lowers his Fortitude count by -1 when activating Automatic Successes, his Fortitude counts as if it was 2 (which means he also gets only a single automatic success per Blood Point).
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