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- plr = game.Players.LocalPlayer
- H = Instance.new('Part' ,game.Workspace)
- H.Size = Vector3.new(4,1,7)
- H.Anchored = true
- H.CanCollide = true
- H.BrickColor = BrickColor.new('Really red')
- H.TopSurface = 'Smooth'
- H.BottomSurface = 'Smooth'
- local Mouse = plr:GetMouse()
- Mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == 'e' then
- H.CanCollide = false
- H.Transparency = 1
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == 'q' then
- H.CanCollide = true
- H.Transparency = 0
- end
- end)
- while true do wait(0.001)
- H.CFrame = plr.Character.Torso.CFrame * CFrame.new(0,-3.48,0)
- end
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