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- DisableCheckpointForAll()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if (IsPlayerConnected(i))
- {
- DisablePlayerCheckpoint(i);
- }
- }
- }
- ____________________________________
- forward Disablecheckpoint4all();
- public Disablecheckpoint4all()
- {
- DisableCheckpointForAll();
- }
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