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- 03/29/2018 15:54:55.854: dinput8.log created (Special K 0.9.10, Mar 29 2018)
- 03/29/2018 15:54:55.860: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- -------------------------------------------------------------------------------------------
- 03/29/2018 15:54:55.862: >> (KingdomCome.exe) [DINPUT8.dll] <<
- 03/29/2018 15:54:55.862: Loading user preferences from dinput8.ini... done! ( 3.41 ms)
- 03/29/2018 15:54:55.865: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- -------------------------------------------------------------------------------------------
- 03/29/2018 15:54:55.873: Working Directory: C:\Games\Steam\steamapps\common\KingdomComeDeliverance
- 03/29/2018 15:54:55.873: System Directory: C:\WINDOWS\system32
- 03/29/2018 15:54:55.873: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 03/29/2018 15:54:55.874: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 03/29/2018 15:54:55.875: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 03/29/2018 15:54:55.876: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- 03/29/2018 15:54:55.885: [ DInput 8 ] Importing DirectInput8Create....
- 03/29/2018 15:54:55.885: [ DInput 8 ] ================================
- 03/29/2018 15:54:55.885: [ DInput 8 ] DirectInput8Create: 7fff89769c70h
- 03/29/2018 15:54:55.887: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 03/29/2018 15:54:55.970: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- tid=0x2868
- 03/29/2018 15:54:55.972: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000004f8, cookie=1
- 03/29/2018 15:54:55.972: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 03/29/2018 15:54:55.972: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 0 / 5144 MiB)
- 03/29/2018 15:54:55.972: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
- 03/29/2018 15:54:55.973: [DLL Loader] ( DINPUT8.dll ) loaded ' D3DCOMPILER_43.dll' <LoadLibraryExA> { ' SK_DetourWindowProc2' }
- ----------------------------------------------- --------------------------------------------
- 03/29/2018 15:54:55.974: [ SpecialK ] === Initialization Finished! === (120.61 ms)
- -------------------------------------------------------------------------------------------
- 03/29/2018 15:54:55.977: [ Input ] Game uses HID, installing input hooks...
- 03/29/2018 15:54:55.978: [ Input ] Game uses XInput, installing input hooks...
- 03/29/2018 15:54:55.978: [ Input ] >> Hooking XInput9_1_0
- 03/29/2018 15:54:55.988: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 03/29/2018 15:54:55.990: [DLL Loader] ( DINPUT8.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' ' }
- 03/29/2018 15:54:55.990: [ NvAPI ] NvAPI Init { Success }
- 03/29/2018 15:54:55.991: [ NvAPI ] >> NVIDIA Driver Version: 391.35
- 03/29/2018 15:54:55.991: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 03/29/2018 15:54:55.991: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 03/29/2018 15:54:55.991: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- 03/29/2018 15:54:57.708: [DLL Loader] ( KERNEL32.DLL ) loaded ' C:\Users\*****\Documents\FLiNGTrainer\TrSpeedHack_x64.dll' < LoadLibraryW> { ' BaseThreadInitThunk' }
- 03/29/2018 15:54:58.095: [DLL Loader] ( WHGame.DLL ) loaded ' d3d11.dll' < LoadLibraryA> { ' ' }
- 03/29/2018 15:54:58.095: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 03/29/2018 15:54:58.095: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 03/29/2018 15:54:58.095: [ DXGI ] ================================
- 03/29/2018 15:54:58.095: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 18d00h { Hooked }
- 03/29/2018 15:54:58.095: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 17f00h { Hooked }
- 03/29/2018 15:54:58.096: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 53a0h { Hooked }
- 03/29/2018 15:54:58.096: [DLL Loader] ( DINPUT8.dll ) loaded ' d3dx11_43.dll' < LoadLibraryW> { ' SK_File_GetCRC32C' }
- 03/29/2018 15:54:58.096: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 03/29/2018 15:54:58.096: [ D3D 11 ] =========================================
- 03/29/2018 15:54:58.096: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 54030h { Hooked }
- 03/29/2018 15:54:58.096: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 53ec0h { Hooked }
- 03/29/2018 15:54:58.096: [ DXGI ] Installing DXGI Hooks
- 03/29/2018 15:54:58.097: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 03/29/2018 15:54:58.097: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 03/29/2018 15:54:58.097: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 03/29/2018 15:54:58.122: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
- 03/29/2018 15:54:58.128: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
- 03/29/2018 15:54:58.133: [DLL Loader] ( NvCamera64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' SetFreeStyleStatus' }
- 03/29/2018 15:54:58.172: [DLL Loader] ( NvCamera64.dll ) loaded ' C:\WINDOWS\system32\nvcuda.dll' <LoadLibraryExW> { ' SetFreeStyleStatus' }
- 03/29/2018 15:54:58.349: [DLL Loader] ( NvCamera64.dll ) loaded ' DWrite.dll' < LoadLibraryW> { ' OnInstall' }
- 03/29/2018 15:54:58.362: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, d7bbaff528h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2b74 ]
- 03/29/2018 15:54:58.362: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 03/29/2018 15:54:58.365: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
- 03/29/2018 15:54:58.369: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, d7bbafbdd8h) -- [ NvCamera64.dll < OnInstall>, tid=0x2b74 ]
- 03/29/2018 15:54:58.370: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:54:58.370: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x2b74 ]
- 03/29/2018 15:54:58.370: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x2b74 ]
- 03/29/2018 15:54:58.370: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 03/29/2018 15:54:58.382: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:54:58.382: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, d7bbafc038h) -- [ DINPUT8.dll < CreateDXGIFactory>, tid=0x2b74 ]
- 03/29/2018 15:54:58.382: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:54:58.402: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 03/29/2018 15:54:58.402: [ D3D 11 ] Hooking D3D11
- 03/29/2018 15:54:58.418: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa147ae9c0h, 1, d7b98fd940h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.418: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/29/2018 15:54:58.418: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00009E7B) <Software>
- 03/29/2018 15:54:58.418: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.418: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x0a60 ]
- 03/29/2018 15:54:58.418: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 03/29/2018 15:54:58.421: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:54:58.422: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa147ae9c0h, 2, d7b98fd940h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.422: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 03/29/2018 15:54:58.426: [DLL Loader] ( nvapi64.dll ) loaded ' C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll' <LoadLibraryExW> { ' ' }
- 03/29/2018 15:54:58.426: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 7fff8d1c1268h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.426: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:54:58.426: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa19e41bf0h, 0, 7fff8d1c1270h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.426: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/29/2018 15:54:58.426: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000953F) <Hardware>
- 03/29/2018 15:54:58.426: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.426: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x0a60 ]
- 03/29/2018 15:54:58.426: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 03/29/2018 15:54:58.447: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
- 03/29/2018 15:54:58.452: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
- 03/29/2018 15:54:58.454: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, d7b98f97b8h) -- [ NvCamera64.dll < OnInstall>, tid=0x0a60 ]
- 03/29/2018 15:54:58.454: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:54:58.454: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa19e3eaf0h, 0, 1fa16f38f98h) -- [ NvCamera64.dll < OnInstall>, tid=0x0a60 ]
- 03/29/2018 15:54:58.454: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/29/2018 15:54:58.454: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000953F) <Hardware>
- 03/29/2018 15:54:58.454: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x0a60 ]
- 03/29/2018 15:54:58.454: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x0a60 ]
- 03/29/2018 15:54:58.454: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 03/29/2018 15:54:58.465: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:54:58.514: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, d7b98f9a18h) -- [ DINPUT8.dll < CreateDXGIFactory>, tid=0x0a60 ]
- 03/29/2018 15:54:58.515: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:54:58.523: [DLL Loader] ( NvCamera64.dll ) loaded ' DWrite.dll' < LoadLibraryW> { ' OnInstall' }
- 03/29/2018 15:54:58.534: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:54:58.534: [ DXGI ] [!] IDXGIOutput::FindClosestMatchingMode (000001FA196757C0, d7b98fdd38h, d7b98fdd58h, 1fa166f04f0h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.534: [ DXGI ] [?] Desired Mode: 1920x1080@nan Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED
- 03/29/2018 15:54:58.537: [ DXGI ] [@] Return: S_OK - < DXGIOutput_FindClosestMatchingMode_Override >
- 03/29/2018 15:54:58.537: [ DXGI ] [#] Closest Match: 1920x1080@144.00 Hz, Format=DXGI_FORMAT_R8G8B8A8_UNORM, Scaling=DXGI_MODE_SCALING_UNSPECIFIED, Scanlines=DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE
- 03/29/2018 15:54:58.537: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 03/29/2018 15:54:58.539: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 03/29/2018 15:54:58.539: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
- 03/29/2018 15:54:58.539: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 03/29/2018 15:54:58.539: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (1fa166f04f0h, 7fff8d1c13d8h, 7fff8d1c1290h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:54:58.539: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1280x 720 @ nan Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 03/29/2018 15:54:58.539: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 03/29/2018 15:54:58.539: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
- 03/29/2018 15:54:58.540: [ DXGI ] + SwapChain <IDXGISwapChain> (1fa196ede40h) wrapped
- 03/29/2018 15:54:58.555: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 03/29/2018 15:55:01.054: [Input Mgr.] [!] > First Call: SetCursor_Detour
- 03/29/2018 15:55:01.054: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 03/29/2018 15:55:01.594: [DLL Loader] ( WHGame.DLL ) loaded ' Tobii.GameIntegration.dll' < LoadLibraryA> { ' CreateGameStartup' }
- 03/29/2018 15:55:01.594: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 03/29/2018 15:55:01.594: [ DInput 8 ] [!] DirectInput8Create (7ff64d930000h, 2048, {...}, ppvOut=1f99304b670h, 00000000h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:01.595: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 03/29/2018 15:55:01.605: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Keyboard ]
- 03/29/2018 15:55:01.605: [ Input ] Calling original function: (ret=S_OK)
- 03/29/2018 15:55:01.610: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 03/29/2018 15:55:01.610: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 03/29/2018 15:55:01.610: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 03/29/2018 15:55:01.618: [ Input ] [!] IDirectInput8A::CreateDevice [ Default System Mouse ]
- 03/29/2018 15:55:01.618: [ Input ] Calling original function: (ret=S_OK)
- 03/29/2018 15:55:01.618: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 03/29/2018 15:55:01.624: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 03/29/2018 15:55:01.838: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
- 03/29/2018 15:55:01.842: [DLL Loader] ( XINPUT9_1_0.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' DllMain' }
- 03/29/2018 15:55:01.842: [ Input ] >> Hooking XInput 1.4
- 03/29/2018 15:55:01.845: [Input Mgr.] [!] > First Call: XInputGetCapabilities1_4_Detour
- 03/29/2018 15:55:01.846: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 03/29/2018 15:55:01.867: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_GetHSteamUser' }
- 03/29/2018 15:55:01.915: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Games\Steam\gameoverlayrenderer64.dll' <LoadLibraryExW> { 'SteamAPI_GetHSteamUser' }
- 03/29/2018 15:55:02.704: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (1fa196757c0h, 28, 00, NumModes=415, 1fa6ba89de0h)) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:02.705: [ DXGI ] >> 415 modes (0 removed)
- 03/29/2018 15:55:02.708: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (1fa196757c0h, 28, 00, NumModes=415, 1fa6ba89de0h)) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:02.709: [ DXGI ] >> 415 modes (0 removed)
- 03/29/2018 15:55:02.846: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 03/29/2018 15:55:02.846: [Input Mgr.] WARNING: Third-party module 'gameoverlayrenderer64.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
- 03/29/2018 15:55:03.336: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, d7b98fd828h) -- [ gameoverlayrenderer64.dll , tid=0x0a60 ]
- 03/29/2018 15:55:03.336: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:55:03.337: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa6b98a120h, 0, d7b98fd810h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:03.337: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/29/2018 15:55:03.337: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000953F) <Hardware>
- 03/29/2018 15:55:03.337: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:03.337: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x0a60 ]
- 03/29/2018 15:55:03.337: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 03/29/2018 15:55:03.345: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/29/2018 15:55:03.350: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, d7b98f92a8h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x0a60 ]
- 03/29/2018 15:55:03.350: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:55:03.350: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa6b989e10h, 0, 1fa558ec848h) -- [ NvCamera64.dll < OnInstall>, tid=0x0a60 ]
- 03/29/2018 15:55:03.351: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/29/2018 15:55:03.351: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000953F) <Hardware>
- 03/29/2018 15:55:03.351: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x0a60 ]
- 03/29/2018 15:55:03.351: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x0a60 ]
- 03/29/2018 15:55:03.351: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 03/29/2018 15:55:03.378: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:55:03.378: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, d7b98f9508h) -- [ DINPUT8.dll < CreateDXGIFactory>, tid=0x0a60 ]
- 03/29/2018 15:55:03.378: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:55:03.398: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:55:03.409: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa6b98a120h, 1, d7b98fd810h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:03.409: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 03/29/2018 15:55:03.409: [ DXGI ] @ Returned Adapter 1: ' Microsoft Basic Render Driver' (LUID: 00000000:00009E7B) <Software>
- 03/29/2018 15:55:03.409: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:03.409: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ DINPUT8.dll < D3D11CreateDevice>, tid=0x0a60 ]
- 03/29/2018 15:55:03.409: [ D3D 11 ] <~> Preferred Feature Level(s): <6> - 11_0 10_1 10_0 9_3 9_2 9_1
- 03/29/2018 15:55:03.412: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 03/29/2018 15:55:03.412: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (1fa6b98a120h, 2, d7b98fd810h) -- [ WHGame.DLL , tid=0x0a60 ]
- 03/29/2018 15:55:03.412: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
- 03/29/2018 15:55:06.326: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 03/29/2018 15:55:06.326: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 03/29/2018 15:55:06.326: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 03/29/2018 15:55:06.326: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 03/29/2018 15:55:06.333: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 03/29/2018 15:55:06.335: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/29/2018 15:55:06.336: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/29/2018 15:55:06.338: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CryENGINE' - "Kingdom Come: Deliverance" * 30de4)
- 03/29/2018 15:55:06.338: [Window Mgr] $ ClassProc: ( C:\Games\Steam\steamapps\common\KingdomComeDeliverance\Bin\Win64\WHGame.DLL ) + ea8330h
- 03/29/2018 15:55:06.338: [Window Mgr] $ WndProc: Same
- 03/29/2018 15:55:06.339: [Window Mgr] >> Hooked ClassProc.
- 03/29/2018 15:55:06.363: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/29/2018 15:55:06.364: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/29/2018 15:55:06.375: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' OverlayHookD3D3' }
- 03/29/2018 15:55:06.408: [RenderBack] SwapChain Presentation Thread has Priority=13
- 03/29/2018 15:55:06.409: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, d7bbe1f190h) -- [ DINPUT8.dll < CreateDXGIFactory>, tid=0x2b50 ]
- 03/29/2018 15:55:06.409: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
- 03/29/2018 15:55:06.591: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 03/29/2018 15:55:06.592: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 03/29/2018 15:55:06.626: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 03/29/2018 15:55:06.793: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/29/2018 15:55:07.326: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/29/2018 15:55:07.327: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/29/2018 15:55:07.390: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- 03/29/2018 15:55:07.390: [AutoUpdate] Fetching GitHub repository INI file from /Kaldaien//master/version.ini...
- 03/29/2018 15:55:07.452: [AutoUpdate] Failed to retrieve version info from /Kaldaien//master/version.ini
- ================================================================== (List Unloads) ==================================================================
- 03/29/2018 15:55:11.222: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFFD5AD0000) : (0x00007FFFD5AF2000) ]
- 03/29/2018 15:55:11.223: [00] * Ver.: Resource Policy Client 10.0.16299.15 (WinBuild.160101.0800)
- 03/29/2018 15:55:11.223: [01] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFF87800000) : (0x00007FFF87886000) ]
- 03/29/2018 15:55:11.223: [02] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFF85F40000) : (0x00007FFF85FC6000) ]
- 03/29/2018 15:55:11.224: [03] Unloaded ' DWrite.dll' [ (0x00007FFFBF400000) : (0x00007FFFBF710000) ]
- 03/29/2018 15:55:11.224: [03] * Ver.: Microsoft DirectX Typography Services 10.0.16299.334 (WinBuild.160101.0800)
- 03/29/2018 15:55:11.224: [04] Unloaded ' d3d10warp.dll' [ (0x00007FFF85860000) : (0x00007FFF85FCC000) ]
- 03/29/2018 15:55:11.225: [04] * Ver.: Direct3D Rasterizer 10.0.16299.309 (WinBuild.160101.0800)
- 03/29/2018 15:55:11.225: [05] Unloaded ' NvCamera64.dll' [ (0x00007FFF87150000) : (0x00007FFF87887000) ]
- 03/29/2018 15:55:11.226: [05] * Ver.: Camera control and photo capture 5.1.444.0
- 03/29/2018 15:55:11.226: [06] Unloaded ' urlmon.dll' [ (0x00007FFFCF6C0000) : (0x00007FFFCF88C000) ]
- 03/29/2018 15:55:11.226: [06] * Ver.: OLE32 Extensions for Win32 11.00.16299.334 (WinBuild.160101.0800)
- 03/29/2018 15:55:11.226: [07] Unloaded ' iertutil.dll' [ (0x00007FFFCF400000) : (0x00007FFFCF699000) ]
- 03/29/2018 15:55:11.226: [07] * Ver.: Run time utility for Internet Explorer 11.00.16299.309 (WinBuild.160101.0800)
- 03/29/2018 15:55:11.226: [08] Unloaded ' WindowsCodecs.dll' [ (0x00007FFFD1A60000) : (0x00007FFFD1C0B000) ]
- 03/29/2018 15:55:11.227: [08] * Ver.: Microsoft Windows Codecs Library 10.0.16299.15 (WinBuild.160101.0800)
- 03/29/2018 15:55:11.227: [09] Unloaded ' nvldumdx.dll' [ (0x00007FFFCC9E0000) : (0x00007FFFCCACB000) ]
- 03/29/2018 15:55:11.227: [09] * Ver.: NVIDIA Driver Loader, Version 391.35 23.21.13.9135
- 03/29/2018 15:55:11.227: [10] Unloaded ' nvwgf2umx.dll' [ (0x00007FFF87890000) : (0x00007FFF89498000) ]
- 03/29/2018 15:55:11.228: [10] * Ver.: NVIDIA D3D10 Driver, Version 391.35 23.21.13.9135
- 03/29/2018 15:55:11.228: [11] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFF87800000) : (0x00007FFF87886000) ]
- 03/29/2018 15:55:11.228: [12] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFF85AF0000) : (0x00007FFF85B76000) ]
- 03/29/2018 15:55:11.229: [13] Unloaded ' d3d10warp.dll' [ (0x00007FFF85410000) : (0x00007FFF85B7C000) ]
- 03/29/2018 15:55:11.229: [13] * Ver.: Direct3D Rasterizer 10.0.16299.309 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 03/29/2018 15:55:11.230: [ SpecialK ] *** Initiating DLL Shutdown ***
- 03/29/2018 15:55:11.230: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 03/29/2018 15:55:11.231: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 03/29/2018 15:55:11.231: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 2 ms)
- 03/29/2018 15:55:11.237: [ SpecialK ] Shutting down MinHook... done! ( 3 ms)
- 03/29/2018 15:55:11.240: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 03/29/2018 15:55:11.240: [ SpecialK ] Custom dinput8.dll Detached (pid=0x1bac)
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