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- on join:
- while player is online:
- if world of player is "tonmonde":
- if player's y-coordinates < 128:
- if {jump.%player%} is true:
- if {checkpoint1}, {checkpoint2} and {checkpoint3} are false:
- teleport player to {locJumps} #Début du jump
- if {checkpoint1} is true:
- if {checkpoint2} and {checkpoint3} are false:
- teleport player to {locCheckPoint1}
- if {checkpoint2} is true:
- if {checkpoint1} and {checkpoint3} are false:
- teleport player to {locCheckPoint2}
- if {checkpoint3} is true:
- if {checkpoint1} and {checkpoint2} are false:
- teleport player to {locCheckPoint3}
- else:
- teleport player to {location}
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