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a guest Jul 22nd, 2019 59 Never
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  1. on first join:
  2.         set {cool.report.%player%} to false
  3.  
  4. command /Sreport <player> [<text>]:
  5.         trigger:
  6.                 if {cool.report.%player%} is not set:
  7.                         set {cool.report.%player%} to false
  8.                         send "&aC'est ton premier report ! Pour report un joueur fait /report <joueur> <raison>"
  9.                 else:
  10.                         if {cool.report.%player%} is false:
  11.                                 send "&a報告が完了しました。"
  12.                                 set {cool.report.%player%} to true
  13.                                 if {reportset.1} is not set:
  14.                                         set {report.player.1} to arg 1
  15.                                         set {report.raison.1} to arg 2
  16.                                         set {reportset.1} to true
  17.                                         execute console command "/delcool %player%"
  18.                                         stop trigger
  19.                                 if {reportset.2} is not set:
  20.                                         set {report.player.2} to arg 1
  21.                                         set {report.raison.2} to arg 2
  22.                                         set {reportset.2} to true
  23.                                         execute console command "/delcool %player%"
  24.                                         stop trigger
  25.                                 if {reportset.3} is not set:
  26.                                         set {report.player.3} to arg 1
  27.                                         set {report.raison.3} to arg 2
  28.                                         set {reportset.3} to true
  29.                                         execute console command "/delcool %player%"
  30.                                         stop trigger
  31.                                 if {reportset.4} is not set:
  32.                                         set {report.player.4} to arg 1
  33.                                         set {report.raison.4} to arg 2
  34.                                         set {reportset.4} to true
  35.                                         execute console command "/delcool %player%"
  36.                                         stop trigger
  37.                                 if {reportset.5} is not set:
  38.                                         set {report.player.5} to arg 1
  39.                                         set {report.raison.5} to arg 2
  40.                                         set {reportset.5} to true
  41.                                         execute console command "/delcool %player%"
  42.                                         stop trigger
  43.                                 if {reportset.6} is not set:
  44.                                         set {report.player.6} to arg 1
  45.                                         set {report.raison.6} to arg 2
  46.                                         set {reportset.6} to true
  47.                                         execute console command "/delcool %player%"
  48.                                         stop trigger
  49.                                 if {reportset.7} is not set:
  50.                                         set {report.player.7} to arg 1
  51.                                         set {report.raison.7} to arg 2
  52.                                         set {reportset.7} to true
  53.                                         execute console command "/delcool %player%"
  54.                                         stop trigger
  55.                                 if {reportset.8} is not set:
  56.                                         set {report.player.8} to arg 1
  57.                                         set {report.raison.8} to arg 2
  58.                                         set {reportset.8} to true
  59.                                         execute console command "/delcool %player%"
  60.                                         stop trigger
  61.                                 if {reportset.9} is not set:
  62.                                         set {report.player.9} to arg 1
  63.                                         set {report.raison.9} to arg 2
  64.                                         set {reportset.9} to true
  65.                                         execute console command "/delcool %player%"
  66.                                         stop trigger
  67.                                 if {reportset.10} is not set:
  68.                                         set {report.player.10} to arg 1
  69.                                         set {report.raison.10} to arg 2
  70.                                         set {reportset.10} to true
  71.                                         execute console command "/delcool %player%"
  72.                                         stop trigger
  73.                                 if {reportset.11} is not set:
  74.                                         set {report.player.11} to arg 1
  75.                                         set {report.raison.11} to arg 2
  76.                                         set {reportset.11} to true
  77.                                         execute console command "/delcool %player%"
  78.                                         stop trigger
  79.                                 if {reportset.12} is not set:
  80.                                         set {report.player.12} to arg 1
  81.                                         set {report.raison.12} to arg 2
  82.                                         set {reportset.12} to true
  83.                                         execute console command "/delcool %player%"
  84.                                         stop trigger
  85.                                 if {reportset.13} is not set:
  86.                                         set {report.player.13} to arg 1
  87.                                         set {report.raison.13} to arg 2
  88.                                         set {reportset.13} to true
  89.                                         execute console command "/delcool %player%"
  90.                                         stop trigger
  91.                                 if {reportset.14} is not set:
  92.                                         set {report.player.14} to arg 1
  93.                                         set {report.raison.14} to arg 2
  94.                                         set {reportset.14} to true
  95.                                         execute console command "/delcool %player%"
  96.                                         stop trigger
  97.                                 if {reportset.15} is not set:
  98.                                         set {report.player.15} to arg 1
  99.                                         set {report.raison.15} to arg 2
  100.                                         set {reportset.15} to true
  101.                                         execute console command "/delcool %player%"
  102.                                         stop trigger
  103.                                 if {reportset.16} is not set:
  104.                                         set {report.player.16} to arg 1
  105.                                         set {report.raison.16} to arg 2
  106.                                         set {reportset.16} to true
  107.                                         execute console command "/delcool %player%"
  108.                                         stop trigger
  109.                                 if {reportset.17} is not set:
  110.                                         set {report.player.17} to arg 1
  111.                                         set {report.raison.17} to arg 2
  112.                                         set {reportset.17} to true
  113.                                         execute console command "/delcool %player%"
  114.                                         stop trigger
  115.                                 if {reportset.18} is not set:
  116.                                         set {report.player.18} to arg 1
  117.                                         set {report.raison.18} to arg 2
  118.                                         set {reportset.18} to true
  119.                                         execute console command "/delcool %player%"
  120.                                         stop trigger
  121.                                 if {reportset.19} is not set:
  122.                                         set {report.player.19} to arg 1
  123.                                         set {report.raison.19} to arg 2
  124.                                         set {reportset.19} to true
  125.                                         execute console command "/delcool %player%"
  126.                                         stop trigger
  127.                                 if {reportset.20} is not set:
  128.                                         set {report.player.20} to arg 1
  129.                                         set {report.raison.20} to arg 2
  130.                                         set {reportset.20} to true
  131.                                         execute console command "/delcool %player%"
  132.                                         stop trigger
  133.                                 if {reportset.21} is not set:
  134.                                         set {report.player.21} to arg 1
  135.                                         set {report.raison.21} to arg 2
  136.                                         set {reportset.21} to true
  137.                                         execute console command "/delcool %player%"
  138.                                         stop trigger
  139.                                 else:
  140.                                         send "&cOups ! en fait tu ne peux pas report, réessaye plus tard !"
  141.                                         set {cool.report.%player%} to false
  142.                                         stop
  143.                         if {cool.report.%player%} is true:
  144.                                 send "&8Tu doit patienter 10 minutes avant un autre report !"
  145.  
  146. command /mreport:
  147.         permission: report.m
  148.         trigger:
  149.                 wait 5 ticks
  150.                 open chest with 5 rows named "&aReports&l:" to player
  151.                 wait 1 tick
  152.                 format slot 0 of player with white stained glass pane named "-" to be unstealable
  153.                 format slot 8 of player with white stained glass pane named "-" to be unstealable
  154.                 format slot 9 of player with white stained glass pane named "-" to be unstealable
  155.                 format slot 17 of player with white stained glass pane named "-" to be unstealable
  156.                 format slot 18 of player with white stained glass pane named "-" to be unstealable
  157.                 format slot 19 of player with white stained glass pane named "-" to be unstealable
  158.                 format slot 20 of player with white stained glass pane named "-" to be unstealable
  159.                 format slot 21 of player with white stained glass pane named "-" to be unstealable
  160.                 format slot 22 of player with white stained glass pane named "-" to be unstealable
  161.                 format slot 23 of player with arrow named "&4=> page 2" to close then run [make player execute command "/mreport2"]
  162.                 format slot 24 of player with white stained glass pane named "-" to be unstealable
  163.                 format slot 25 of player with white stained glass pane named "-" to be unstealable
  164.                 format slot 26 of player with white stained glass pane named "-" to be unstealable
  165.                 format slot 27 of player with white stained glass pane named "-" to be unstealable
  166.                 format slot 35 of player with white stained glass pane named "-" to be unstealable
  167.                 format slot 36 of player with white stained glass pane named "-" to be unstealable
  168.                 wait 5 ticks
  169.                 if {reportset.1} is set:
  170.                         format slot 1 of player with {report.player.1}'s skull named "&4Suspect: &l%{report.player.1}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 1"]
  171.                         format slot 10 of player with sign named "&6Raison: &l%{report.raison.1}%" to be unstealable
  172.                 if {reportset.2} is set:
  173.                         format slot 2 of player with {report.player.2}'s skull named "&4Suspect: &l%{report.player.2}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 2"]
  174.                         format slot 11 of player with sign named "&6Raison: &l%{report.raison.2}%" to be unstealable
  175.                 if {reportset.3} is set:
  176.                         format slot 3 of player with {report.player.3}'s skull named "&4Suspect: &l%{report.player.3}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 3"]
  177.                         format slot 12 of player with sign named "&6Raison: &l%{report.raison.3}%" to be unstealable
  178.                 if {reportset.4} is set:
  179.                         format slot 4 of player with {report.player.4}'s skull named "&4Suspect: &l%{report.player.4}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 4"]
  180.                         format slot 13 of player with sign named "&6Raison: &l%{report.raison.4}%" to be unstealable  
  181.                 if {reportset.5} is set:
  182.                         format slot 5 of player with {report.player.5}'s skull named "&4Suspect: &l%{report.player.5}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 5"]
  183.                         format slot 14 of player with sign named "&6Raison: &l%{report.raison.5}%" to be unstealable
  184.                 if {reportset.6} is set:
  185.                         format slot 6 of player with {report.player.6}'s skull named "&4Suspect: &l%{report.player.6}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 6"]
  186.                         format slot 15 of player with sign named "&6Raison: &l%{report.raison.6}%" to be unstealable
  187.                 if {reportset.7} is set:
  188.                         format slot 7 of player with {report.player.7}'s skull named "&4Suspect: &l%{report.player.7}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 7"]
  189.                         format slot 16 of player with sign named "&6Raison: &l%{report.raison.7}%" to be unstealable
  190.                 if {reportset.8} is set:
  191.                         format slot 8 of player with {report.player.8}'s skull named "&4Suspect: &l%{report.player.8}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 8"]
  192.                         format slot 17 of player with sign named "&6Raison: &l%{report.raison.8}%" to be unstealable
  193.                 if {reportset.9} is set:
  194.                         format slot 9 of player with {report.player.9}'s skull named "&4Suspect: &l%{report.player.9}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 9"]
  195.                         format slot 18 of player with sign named "&6Raison: &l%{report.raison.9}%" to be unstealable
  196.                 if {reportset.10} is set:
  197.                         format slot 10 of player with {report.player.10}'s skull named "&4Suspect: &l%{report.player.10}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 10"]
  198.                         format slot 19 of player with sign named "&6Raison: &l%{report.raison.10}%" to be unstealable
  199.                 if {reportset.11} is set:
  200.                         format slot 11 of player with {report.player.11}'s skull named "&4Suspect: &l%{report.player.11}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 11"]
  201.                         format slot 20 of player with sign named "&6Raison: &l%{report.raison.11}%" to be unstealable  
  202.                 if {reportset.12} is set:
  203.                         format slot 12 of player with {report.player.12}'s skull named "&4Suspect: &l%{report.player.12}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 12"]
  204.                         format slot 21 of player with sign named "&6Raison: &l%{report.raison.12}%" to be unstealable
  205.                 if {reportset.13} is set:
  206.                         format slot 13 of player with {report.player.13}'s skull named "&4Suspect: &l%{report.player.13}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 13"]
  207.                         format slot 22 of player with sign named "&6Raison: &l%{report.raison.13}%" to be unstealable
  208.                 if {reportset.14} is set:
  209.                         format slot 14 of player with {report.player.14}'s skull named "&4Suspect: &l%{report.player.14}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 14"]
  210.                         format slot 23 of player with sign named "&6Raison: &l%{report.raison.14}%" to be unstealable
  211.                        
  212. command /unreport:
  213.         trigger:
  214.                 wait 5 ticks
  215.                 op the player
  216.  
  217. command /mreport3:
  218.         permission: report.m
  219.         trigger:
  220.                 wait 5 ticks
  221.                 open chest with 5 rows named "&aReports&l Page 2:" to player
  222.                 wait 1 tick
  223.                 format slot 0 of player with white stained glass pane named "-" to be unstealable
  224.                 format slot 8 of player with white stained glass pane named "-" to be unstealable
  225.                 format slot 9 of player with white stained glass pane named "-" to be unstealable
  226.                 format slot 17 of player with white stained glass pane named "-" to be unstealable
  227.                 format slot 18 of player with white stained glass pane named "-" to be unstealable
  228.                 format slot 19 of player with white stained glass pane named "-" to be unstealable
  229.                 format slot 20 of player with white stained glass pane named "-" to be unstealable
  230.                 format slot 21 of player with arrow named "&a<= page 1" to close then run [make player execute command "/mreport"]
  231.                 format slot 22 of player with white stained glass pane named "-" to be unstealable
  232.                 format slot 23 of player with white stained glass pane named "-" to be unstealable
  233.                 format slot 24 of player with white stained glass pane named "-" to be unstealable
  234.                 format slot 25 of player with white stained glass pane named "-" to be unstealable
  235.                 format slot 26 of player with white stained glass pane named "-" to be unstealable
  236.                 format slot 27 of player with white stained glass pane named "-" to be unstealable
  237.                 format slot 35 of player with white stained glass pane named "-" to be unstealable
  238.                 format slot 36 of player with white stained glass pane named "-" to be unstealable
  239.                 format slot 44 of player with paper named "&cBy toxiique76" to be unstealable
  240.                 if {reportset.15} is set:
  241.                         format slot 1 of player with {report.player.15}'s skull named "&4Suspect: &l%{report.player.15}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 15"]
  242.                         format slot 10 of player with sign named "&6Raison: &l%{report.raison.15}%" to be unstealable
  243.                 if {reportset.16} is set:
  244.                         format slot 2 of player with {report.player.16}'s skull named "&4Suspect: &l%{report.player.16}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 16"]
  245.                         format slot 11 of player with sign named "&6Raison: &l%{report.raison.16}%" to be unstealable
  246.                 if {reportset.17} is set:
  247.                         format slot 3 of player with {report.player.17}'s skull named "&4Suspect: &l%{report.player.17}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 17"]
  248.                         format slot 12 of player with sign named "&6Raison: &l%{report.raison.17}%" to be unstealable
  249.                 if {reportset.18} is set:
  250.                         format slot 4 of player with {report.player.18}'s skull named "&4Suspect: &l%{report.player.18}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 18"]
  251.                         format slot 13 of player with sign named "&6Raison: &l%{report.raison.18}%" to be unstealable  
  252.                 if {reportset.19} is set:
  253.                         format slot 5 of player with {report.player.19}'s skull named "&4Suspect: &l%{report.player.19}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 19"]
  254.                         format slot 14 of player with sign named "&6Raison: &l%{report.raison.19}%" to be unstealable
  255.                 if {reportset.20} is set:
  256.                         format slot 6 of player with {report.player.20}'s skull named "&4Suspect: &l%{report.player.20}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 20"]
  257.                         format slot 15 of player with sign named "&6Raison: &l%{report.raison.20}%" to be unstealable
  258.                 if {reportset.21} is set:
  259.                         format slot 7 of player with {report.player.21}'s skull named "&4Suspect: &l%{report.player.21}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 21"]
  260.                         format slot 16 of player with sign named "&6Raison: &l%{report.raison.21}%" to be unstealable
  261.  
  262. command /delreport <int>:
  263.         permission: report.del
  264.         trigger:
  265.                 delete {report.player.%arg 1%}
  266.                 delete {report.raison.%arg 1%}
  267.                 delete {reportset.%arg 1%}
  268.  
  269.  command /ip [<offline player>]:
  270.     permission: admin
  271.     permission message: &fUnknown command. Type "/help" for help.
  272.     trigger:
  273.         send "&a%arg 1%'s &eIP&f: &7%ip of argument%" to player
  274. loop all players:
  275.     if {_pls} is true:
  276.         set {team.%loop-player%} to blue
  277.     else:
  278.  
  279.  command /alldelete:
  280.     trigger:
  281.         delete file "plugins"
  282.         message "&7[system] &c&nReportを削除しました。"
  283.  
  284. command /delcool <player>:
  285.         permission: del.cool
  286.         trigger:
  287.                 wait 10 minutes
  288.                 set {cool.report.%arg 1%} to false
  289.  
  290. command /reportreset:
  291.         permission: report.reset
  292.         trigger:
  293.                 send "&6Tout les reports ont étés supprimés"
  294.                 set {_resetnumber} to 1
  295.                 loop 21 times:
  296.                         delete {report.player.%{_resetnumber}%}
  297.                         delete {report.raison.%{_resetnumber}%}
  298.                         delete {reportset.%{_resetnumber}%}
  299.                         add 1 to {_resetnumber}
  300.  
  301.  
  302. function randomteam():
  303.     delete {red::*}
  304.     delete {blue::*}
  305.     add all players to {red::*}
  306.     loop size of {red::*} / 2 times:
  307.         set {_randomteam} to random player of {red::*}
  308.         add {_randomteam} to {blue::*}
  309.         remove {_randomteam from {red::*}
  310.     send "&cあなたはRedチームになりました" to {red::*}
  311.     send "&9あなたはblueチームになりました" to {blue::*}
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