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- Initialize engine version: 2018.4.32f1 (fba45da84107)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6036 MB
- Driver: 30.0.14.7212
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.429857 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1db4 -> priority: 1
- Thread -> id: 1d18 -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.860006 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2263.
- Total: 0.536517 ms (FindLiveObjects: 0.108122 ms CreateObjectMapping: 0.054353 ms MarkObjects: 0.358847 ms DeleteObjects: 0.014903 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.281993 ms
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2239.
- Total: 0.484210 ms (FindLiveObjects: 0.098771 ms CreateObjectMapping: 0.049093 ms MarkObjects: 0.301572 ms DeleteObjects: 0.034190 ms)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- main loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CTAA Standard Mode Enabled
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CTAA_PC:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Trying to open asset bundle at path: D:/XXX
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find asset bundle at path: D:/XXX
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main started
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 560)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- System.IO.DirectoryNotFoundException: Could not find a part of the path "C:D:/XXX
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.StateCharacterCreatorBehaviour.OnEventReady () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FurryVNE Version Date: 2022-01-14 16:17:01
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FurryVNE Build Version: 2022-01-14
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.6438 ms
- Total time: 1.6484 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.2919 ms
- Total time: 1.2966 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.3226 ms
- Total time: 0.3238 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.5861 ms
- Total time: 0.5961 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.0978 ms
- Total time: 1.0996 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.3703 ms
- Total time: 0.372 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.4459 ms
- Total time: 0.4479 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.4997 ms
- Total time: 0.5014 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.0786 ms
- Total time: 1.08 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1.1811 ms to apply blend shapes on cpu.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.2004 ms
- Total time: 1.2025 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 40.0047 ms
- Total time: 40.0088 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 3.9327 ms
- Total time: 3.9368 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterSkinner initialized
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 16.5616 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 5.0039 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1034 ms
- CalculateRefitParallel: 1.5879 ms
- ApplyRefit: 7.0025 ms
- Total time: 8.6979 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/70f301a1-56eb-4f29-abc3-4d4b311bf6f1.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1.3533 ms to create and load 9 items (0.150366666666667 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find SmoothingMasks's child: 9a1852ea-ca65-4c72-a32e-ade2cdacae42.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [0116/152542.693:INFO:API.cpp(289)] zfb_init: Started browser
- [0116/152542.693:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
- [0116/152542.693:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1341 ms
- CalculateRefitParallel: 0.1613 ms
- ApplyRefit: 3.2399 ms
- Total time: 3.539 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1034 ms
- CalculateRefitParallel: 0.2083 ms
- ApplyRefit: 3.2387 ms
- Total time: 3.5551 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 22.288 ms
- Total time: 22.2941 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/tails/scalie2/scalie2 at paths: Resources/cc/models/parts/tails/scalie2/scalie2_nm, Resources/cc/models/parts/tails/scalie2/scalie2_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Reflection.StaticGetter`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/horns/hornsocket/hornsocket at paths: Resources/cc/models/parts/horns/hornsocket/hornsocket_nm, Resources/cc/models/parts/horns/hornsocket/hornsocket_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Reflection.StaticGetter`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/horns/horn/horn at paths: Resources/cc/models/parts/horns/horn/horn_nm, Resources/cc/models/parts/horns/horn/horn_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Reflection.StaticGetter`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.122441 ms
- Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 11935.
- Total: 94.956561 ms (FindLiveObjects: 0.872864 ms CreateObjectMapping: 0.359139 ms MarkObjects: 92.751171 ms DeleteObjects: 0.972803 ms)
- ClothingSkinAttachment missing bindPose. Aborting ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Init: 28.7732 ms
- Fill: 1.2002 ms
- Iteration 0: 48.6787 ms
- Iteration 1: 90.2664 ms
- Collapse: 305.7419 ms
- Final: 0.677300000000002 ms
- Total time: 475.3491 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Utils.<Smooth2>d__16:MoveNext()
- YL2.CC.Clothing.<Smooth>d__105:MoveNext()
- YL2.CC.Clothing.<BindToCharacter>d__96:MoveNext()
- YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Init: 29.6691 ms
- Fill: 1.0055 ms
- Iteration 0: 36.9072 ms
- Iteration 1: 79.7193 ms
- Collapse: 284.7841 ms
- Final: 0.5 ms
- Total time: 432.6644 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Utils.<Smooth2>d__16:MoveNext()
- YL2.CC.Clothing.<Smooth>d__105:MoveNext()
- YL2.CC.Clothing.<BindToCharacter>d__96:MoveNext()
- YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ClothingSkinAttachment missing bindPose. Aborting ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ClothingSkinAttachment missing bindPose. Aborting ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModel()
- YL2.CC.AreolaNippleModel:PrepareRaycaster()
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.192 ms
- Total time: 0.1937 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModel()
- YL2.CC.AreolaNippleModel:PrepareRaycaster()
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.3925 ms
- Total time: 0.3951 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 11.5255 ms
- Total time: 11.5302 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 10.9659 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 1.777 ms
- Total time: 1.7817 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.036 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 1.7907 ms
- Total time: 1.7965 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0339 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScheduleUpdateShapesAndCloth
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 2.043 ms
- Total time: 2.0815 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0307 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0097 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0097 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: c4829347-fadf-434d-a559-ba52570ac29c/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: b84cd66b-5c13-4903-bcbd-d07decc3d146/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: ce32662d-c583-4fe7-96dc-7ca85b8bee53.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.PartBase:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: d1e7db99-bc29-4e9f-a3e1-78cb1334cb90.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c748a050-cd9d-41b6-b85e-2b41c483621d.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0126 ms to apply blend shapes on cpu.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.2802 ms
- Total time: 1.2825 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 34.4747 ms
- Total time: 34.4782 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 3.8368 ms
- Total time: 3.8403 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterSkinner initialized
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing shape i_breast
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
- YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 8.8286 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 4.0873 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.2478 ms
- CalculateRefitParallel: 1.9123 ms
- ApplyRefit: 9.0521 ms
- Total time: 11.2187 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1254 ms
- CalculateRefitParallel: 0.1604 ms
- ApplyRefit: 2.7732 ms
- Total time: 3.0625 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1312 ms
- CalculateRefitParallel: 0.1552 ms
- ApplyRefit: 3.4067 ms
- Total time: 3.6966 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 20.3274 ms
- Total time: 20.3301 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 8.809 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.5955 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1625 ms
- CalculateRefitParallel: 1.9556 ms
- ApplyRefit: 6.5417 ms
- Total time: 8.6647 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 23.5366 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.163 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.2019 ms
- CalculateRefitParallel: 2.5078 ms
- ApplyRefit: 7.6567 ms
- Total time: 10.3706 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 22.9632 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.2609 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1341 ms
- CalculateRefitParallel: 1.6496 ms
- ApplyRefit: 7.2923 ms
- Total time: 9.0793 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 22.5372 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 5.9318 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.2563 ms
- CalculateRefitParallel: 2.5321 ms
- ApplyRefit: 10.0126 ms
- Total time: 12.8077 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 19.0507 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.3384 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1353 ms
- CalculateRefitParallel: 2.4158 ms
- ApplyRefit: 7.404 ms
- Total time: 9.9601 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 17.3927 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.3988 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1253 ms
- CalculateRefitParallel: 4.4996 ms
- ApplyRefit: 7.9598 ms
- Total time: 12.5891 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1236 ms
- CalculateRefitParallel: 0.135 ms
- ApplyRefit: 2.9129 ms
- Total time: 3.175 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1169 ms
- CalculateRefitParallel: 0.1725 ms
- ApplyRefit: 2.8498 ms
- Total time: 3.1425 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 46.5449 ms
- Total time: 46.5499 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 9.2528 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.5405 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.109 ms
- CalculateRefitParallel: 2.628 ms
- ApplyRefit: 7.2439 ms
- Total time: 9.9869 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 20.7979 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.1782 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1026 ms
- CalculateRefitParallel: 1.697 ms
- ApplyRefit: 7.9613 ms
- Total time: 9.7649 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 19.5782 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 4.3886 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1093 ms
- CalculateRefitParallel: 1.8054 ms
- ApplyRefit: 6.8614 ms
- Total time: 8.7795 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 19.587 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.282 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1187 ms
- CalculateRefitParallel: 2.2791 ms
- ApplyRefit: 6.9178 ms
- Total time: 9.3204 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 9.5802 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.3656 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1198 ms
- CalculateRefitParallel: 2.3249 ms
- ApplyRefit: 7.3286 ms
- Total time: 9.7777 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1224 ms
- CalculateRefitParallel: 0.2708 ms
- ApplyRefit: 2.8685 ms
- Total time: 3.2652 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.0994 ms
- CalculateRefitParallel: 0.1756 ms
- ApplyRefit: 2.962 ms
- Total time: 3.2407 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 16.8109 ms
- Total time: 16.8138 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- OnPointerEnter
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.DragAndDrop.Droppable:OnPointerEnter(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2796 ms
- Total time: 0.2811 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.3404 ms
- Total time: 0.3422 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2157 ms
- Total time: 0.2177 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.1674 ms
- Total time: 0.1686 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.237 ms
- Total time: 0.2388 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.1507 ms
- Total time: 0.1519 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.GenericBrowserClothItem:GetModel()
- YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
- YL2.GenericBrowserCellView:SetData(Item[], Func`2)
- YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
- YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- YL2.GenericBrowserCellItem:CreateDraggedClone(GenericBrowserCellItem)
- YL2.<DragClone>d__33:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 560]
- (Filename: Line: 560)
- MapTriangleVerticesToQuadVertices: 0.3346 ms
- Total time: 0.3364 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
- YL2.CC.AreolaNippleModel:Refresh()
- System.Action`1:Invoke(T)
- YL2.PropertyBase:FireEventOnChanged()
- YL2.<>c__DisplayClass17_0:<SetValueWithHistory>b__0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32)
- YL2.GenericBrowser:InvokeCallback()
- YL2.GenericBrowser:CellView_EventOnItemClicked(Item)
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScheduleUpdateShapesAndCloth
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 4.5259 ms
- Total time: 4.53 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0582 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0093 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0082 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 8.8251 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.4108 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1067 ms
- CalculateRefitParallel: 2.0131 ms
- ApplyRefit: 7.2316 ms
- Total time: 9.3558 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 6.9922 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2.8354 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1061 ms
- CalculateRefitParallel: 1.7285 ms
- ApplyRefit: 6.8611 ms
- Total time: 8.6985 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 18.6118 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.2106 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1172 ms
- CalculateRefitParallel: 1.756 ms
- ApplyRefit: 5.7512 ms
- Total time: 7.6284 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 32.009 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2.63 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1017 ms
- CalculateRefitParallel: 2.0774 ms
- ApplyRefit: 5.6364 ms
- Total time: 7.8181 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 9.0124 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2.6864 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1008 ms
- CalculateRefitParallel: 1.874 ms
- ApplyRefit: 5.4625 ms
- Total time: 7.4411 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1169 ms
- CalculateRefitParallel: 0.1745 ms
- ApplyRefit: 2.72 ms
- Total time: 3.0143 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.0877 ms
- CalculateRefitParallel: 0.1674 ms
- ApplyRefit: 2.7109 ms
- Total time: 2.9687 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 16.0126 ms
- Total time: 16.0164 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.6774 ms
- Total time: 0.6794 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScheduleUpdateShapesAndCloth
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 3.3819 ms
- Total time: 3.3869 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.036 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0112 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0085 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 9.0238 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.2139 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1064 ms
- CalculateRefitParallel: 1.6391 ms
- ApplyRefit: 6.5934 ms
- Total time: 8.3432 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 22.7953 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.1078 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1169 ms
- CalculateRefitParallel: 2.1013 ms
- ApplyRefit: 6.0899 ms
- Total time: 8.3116 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 17.1448 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.1828 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1082 ms
- CalculateRefitParallel: 1.9363 ms
- ApplyRefit: 6.5657 ms
- Total time: 8.6141 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 12.2937 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3.0277 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1055 ms
- CalculateRefitParallel: 2.073 ms
- ApplyRefit: 6.2521 ms
- Total time: 8.4347 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1172 ms
- CalculateRefitParallel: 0.1964 ms
- ApplyRefit: 2.9479 ms
- Total time: 3.2667 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.135 ms
- CalculateRefitParallel: 0.1432 ms
- ApplyRefit: 2.7755 ms
- Total time: 3.0587 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 19.6878 ms
- Total time: 19.6908 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1.8617 ms
- Total time: 1.8696 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScheduleUpdateShapesAndCloth
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
- UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 3.7886 ms
- Total time: 3.7948 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0371 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0146 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0129 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- OnPointerEnter
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.DragAndDrop.Droppable:OnPointerEnter(PointerEventData)
- System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [0116/152629.016:INFO:API.cpp(350)] zfb_shutdown called on thread 7564
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