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  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  6. Vendor:
  7. VRAM: 6036 MB
  8. Driver: 30.0.14.7212
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.429857 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 1db4 -> priority: 1
  18. Thread -> id: 1d18 -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 0.860006 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2263.
  23. Total: 0.536517 ms (FindLiveObjects: 0.108122 ms CreateObjectMapping: 0.054353 ms MarkObjects: 0.358847 ms DeleteObjects: 0.014903 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.281993 ms
  27.  
  28. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2239.
  29. Total: 0.484210 ms (FindLiveObjects: 0.098771 ms CreateObjectMapping: 0.049093 ms MarkObjects: 0.301572 ms DeleteObjects: 0.034190 ms)
  30.  
  31. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  32.  
  33. (Filename: Line: 294)
  34.  
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. CTAA Standard Mode Enabled
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. CTAA_PC:Start()
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  50.  
  51. Trying to open asset bundle at path: D:/XXX
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. YL2.Assets:GetAssetBundle(AssetBundle&)
  55. YL2.Assets:Load(String)
  56. YL2.Preferences:Initialize()
  57. YL2.YL2Object:Initialize(YL2Object)
  58. YL2.YL2Object:Create()
  59. YL2.Preferences:get_Instance()
  60. YL2.YL2App:.ctor()
  61. YL2.YL2App:get_Instance()
  62. YL2.Main:Start()
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. Couldn't find asset bundle at path: D:/XXX
  67. UnityEngine.Logger:Log(LogType, Object)
  68. UnityEngine.Debug:Log(Object)
  69. YL2.Assets:GetAssetBundle(AssetBundle&)
  70. YL2.Assets:Load(String)
  71. YL2.Preferences:Initialize()
  72. YL2.YL2Object:Initialize(YL2Object)
  73. YL2.YL2Object:Create()
  74. YL2.Preferences:get_Instance()
  75. YL2.YL2App:.ctor()
  76. YL2.YL2App:get_Instance()
  77. YL2.Main:Start()
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  80.  
  81. Main started
  82. UnityEngine.Logger:Log(LogType, Object)
  83. UnityEngine.Debug:Log(Object)
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  88.  
  89. (Filename: Line: 560)
  90.  
  91. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.InspectorCellViewProperty:Awake()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. System.IO.DirectoryNotFoundException: Could not find a part of the path "C:D:/XXX
  99. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  100. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  101. at YL2.StateCharacterCreatorBehaviour.OnEventReady () [0x00000] in <00000000000000000000000000000000>:0
  102. at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  103. at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  104. at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  105. at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  106. at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
  107. at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
  108. UnityEngine.Logger:Log(LogType, Object)
  109. UnityEngine.Debug:LogError(Object)
  110. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  111. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  112. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  113. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  114. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  115. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  116. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  119.  
  120. FurryVNE Version Date: 2022-01-14 16:17:01
  121. UnityEngine.Logger:Log(LogType, Object)
  122. UnityEngine.Debug:Log(Object)
  123. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  124. YL2.AssetDB:get_Instance()
  125. YL2.AssetDB:ListAssets(String)
  126. YL2.CC.TextureShapes:.ctor(RenderTexture)
  127. YL2.CC.CharacterBuilder:Initialize()
  128. YL2.YL2Object:Initialize(YL2Object)
  129. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  130. YL2.CC.StateCharacterCreator:_Enter()
  131. YL2.StateManager:set_Current(State)
  132. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  133. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  134. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  135. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  136. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  137. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  138. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  141.  
  142. FurryVNE Build Version: 2022-01-14
  143. UnityEngine.Logger:Log(LogType, Object)
  144. UnityEngine.Debug:Log(Object)
  145. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  146. YL2.AssetDB:get_Instance()
  147. YL2.AssetDB:ListAssets(String)
  148. YL2.CC.TextureShapes:.ctor(RenderTexture)
  149. YL2.CC.CharacterBuilder:Initialize()
  150. YL2.YL2Object:Initialize(YL2Object)
  151. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  152. YL2.CC.StateCharacterCreator:_Enter()
  153. YL2.StateManager:set_Current(State)
  154. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  155. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  156. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  157. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  158. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  159. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  160. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  163.  
  164. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  165. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  166. UnityEngine.Logger:Log(LogType, Object)
  167. UnityEngine.Debug:LogWarning(Object)
  168. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  169. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  170. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  171. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  172. YL2.YL2Object:LoadLocal(ES2Data)
  173. YL2.YL2Object:Load(ES2Data)
  174. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  175. YL2.YL2Object:LoadLocal(ES2Data)
  176. YL2.YL2Object:Load(ES2Data)
  177. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  178. YL2.YL2Object:LoadLocal(ES2Data)
  179. YL2.YL2Object:Load(ES2Data)
  180. YL2.CC.StateCharacterCreator:_Enter()
  181. YL2.StateManager:set_Current(State)
  182. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  183. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  184. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  185. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  186. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  187. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  188. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  193. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:LogWarning(Object)
  196. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  197. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  198. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  199. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  200. YL2.YL2Object:LoadLocal(ES2Data)
  201. YL2.YL2Object:Load(ES2Data)
  202. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  203. YL2.YL2Object:LoadLocal(ES2Data)
  204. YL2.YL2Object:Load(ES2Data)
  205. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  206. YL2.YL2Object:LoadLocal(ES2Data)
  207. YL2.YL2Object:Load(ES2Data)
  208. YL2.CC.StateCharacterCreator:_Enter()
  209. YL2.StateManager:set_Current(State)
  210. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  211. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  212. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  213. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  214. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  215. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  216. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  219.  
  220. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  221. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  222. UnityEngine.Logger:Log(LogType, Object)
  223. UnityEngine.Debug:LogWarning(Object)
  224. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  225. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  226. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  227. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  228. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  229. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  230. YL2.YL2Object:LoadLocal(ES2Data)
  231. YL2.YL2Object:Load(ES2Data)
  232. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  233. YL2.YL2Object:LoadLocal(ES2Data)
  234. YL2.YL2Object:Load(ES2Data)
  235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  236. YL2.YL2Object:LoadLocal(ES2Data)
  237. YL2.YL2Object:Load(ES2Data)
  238. YL2.CC.StateCharacterCreator:_Enter()
  239. YL2.StateManager:set_Current(State)
  240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  241. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  242. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  243. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  244. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. MapTriangleVerticesToQuadVertices: 1.6438 ms
  251. Total time: 1.6484 ms
  252. UnityEngine.Logger:Log(LogType, Object)
  253. UnityEngine.Debug:Log(Object)
  254. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  255. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  256. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  257. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  258. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  259. YL2.YL2Object:LoadLocal(ES2Data)
  260. YL2.YL2Object:Load(ES2Data)
  261. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  262. YL2.YL2Object:LoadLocal(ES2Data)
  263. YL2.YL2Object:Load(ES2Data)
  264. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  265. YL2.YL2Object:LoadLocal(ES2Data)
  266. YL2.YL2Object:Load(ES2Data)
  267. YL2.CC.StateCharacterCreator:_Enter()
  268. YL2.StateManager:set_Current(State)
  269. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  270. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  271. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  272. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  273. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  274. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  275. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  276.  
  277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  278.  
  279. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  280. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:LogWarning(Object)
  283. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  284. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  285. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  286. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  287. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  288. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  289. YL2.YL2Object:LoadLocal(ES2Data)
  290. YL2.YL2Object:Load(ES2Data)
  291. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  292. YL2.YL2Object:LoadLocal(ES2Data)
  293. YL2.YL2Object:Load(ES2Data)
  294. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  295. YL2.YL2Object:LoadLocal(ES2Data)
  296. YL2.YL2Object:Load(ES2Data)
  297. YL2.CC.StateCharacterCreator:_Enter()
  298. YL2.StateManager:set_Current(State)
  299. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  300. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  301. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  302. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  303. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  304. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  305. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  306.  
  307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  308.  
  309. MapTriangleVerticesToQuadVertices: 1.2919 ms
  310. Total time: 1.2966 ms
  311. UnityEngine.Logger:Log(LogType, Object)
  312. UnityEngine.Debug:Log(Object)
  313. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  314. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  315. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  316. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  317. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  318. YL2.YL2Object:LoadLocal(ES2Data)
  319. YL2.YL2Object:Load(ES2Data)
  320. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  321. YL2.YL2Object:LoadLocal(ES2Data)
  322. YL2.YL2Object:Load(ES2Data)
  323. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  324. YL2.YL2Object:LoadLocal(ES2Data)
  325. YL2.YL2Object:Load(ES2Data)
  326. YL2.CC.StateCharacterCreator:_Enter()
  327. YL2.StateManager:set_Current(State)
  328. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  329. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  330. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  331. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  332. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  333. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  334. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  337.  
  338. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  339. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  340. UnityEngine.Logger:Log(LogType, Object)
  341. UnityEngine.Debug:LogWarning(Object)
  342. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  343. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  344. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  345. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  346. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  347. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  348. YL2.YL2Object:LoadLocal(ES2Data)
  349. YL2.YL2Object:Load(ES2Data)
  350. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  351. YL2.YL2Object:LoadLocal(ES2Data)
  352. YL2.YL2Object:Load(ES2Data)
  353. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  354. YL2.YL2Object:LoadLocal(ES2Data)
  355. YL2.YL2Object:Load(ES2Data)
  356. YL2.CC.StateCharacterCreator:_Enter()
  357. YL2.StateManager:set_Current(State)
  358. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  359. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  360. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  361. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  362. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  363. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  364. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  365.  
  366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  367.  
  368. MapTriangleVerticesToQuadVertices: 0.3226 ms
  369. Total time: 0.3238 ms
  370. UnityEngine.Logger:Log(LogType, Object)
  371. UnityEngine.Debug:Log(Object)
  372. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  373. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  374. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  375. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  376. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  377. YL2.YL2Object:LoadLocal(ES2Data)
  378. YL2.YL2Object:Load(ES2Data)
  379. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  380. YL2.YL2Object:LoadLocal(ES2Data)
  381. YL2.YL2Object:Load(ES2Data)
  382. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  383. YL2.YL2Object:LoadLocal(ES2Data)
  384. YL2.YL2Object:Load(ES2Data)
  385. YL2.CC.StateCharacterCreator:_Enter()
  386. YL2.StateManager:set_Current(State)
  387. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  388. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  389. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  390. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  391. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  392. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  393. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  394.  
  395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  396.  
  397. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  398. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  399. UnityEngine.Logger:Log(LogType, Object)
  400. UnityEngine.Debug:LogWarning(Object)
  401. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  402. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  403. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  404. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  405. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  406. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  407. YL2.YL2Object:LoadLocal(ES2Data)
  408. YL2.YL2Object:Load(ES2Data)
  409. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  410. YL2.YL2Object:LoadLocal(ES2Data)
  411. YL2.YL2Object:Load(ES2Data)
  412. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  413. YL2.YL2Object:LoadLocal(ES2Data)
  414. YL2.YL2Object:Load(ES2Data)
  415. YL2.CC.StateCharacterCreator:_Enter()
  416. YL2.StateManager:set_Current(State)
  417. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  418. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  419. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  420. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  421. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  422. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  423. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  424.  
  425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  426.  
  427. MapTriangleVerticesToQuadVertices: 0.5861 ms
  428. Total time: 0.5961 ms
  429. UnityEngine.Logger:Log(LogType, Object)
  430. UnityEngine.Debug:Log(Object)
  431. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  432. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  433. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  434. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  435. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  436. YL2.YL2Object:LoadLocal(ES2Data)
  437. YL2.YL2Object:Load(ES2Data)
  438. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  439. YL2.YL2Object:LoadLocal(ES2Data)
  440. YL2.YL2Object:Load(ES2Data)
  441. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  442. YL2.YL2Object:LoadLocal(ES2Data)
  443. YL2.YL2Object:Load(ES2Data)
  444. YL2.CC.StateCharacterCreator:_Enter()
  445. YL2.StateManager:set_Current(State)
  446. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  447. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  448. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  449. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  450. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  451. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  452. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  455.  
  456. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  457. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  458. UnityEngine.Logger:Log(LogType, Object)
  459. UnityEngine.Debug:LogWarning(Object)
  460. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  461. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  462. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  463. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  464. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  465. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  466. YL2.YL2Object:LoadLocal(ES2Data)
  467. YL2.YL2Object:Load(ES2Data)
  468. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  469. YL2.YL2Object:LoadLocal(ES2Data)
  470. YL2.YL2Object:Load(ES2Data)
  471. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.CC.StateCharacterCreator:_Enter()
  475. YL2.StateManager:set_Current(State)
  476. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  477. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  478. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  479. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  480. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  481. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  482. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  483.  
  484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  485.  
  486. MapTriangleVerticesToQuadVertices: 1.0978 ms
  487. Total time: 1.0996 ms
  488. UnityEngine.Logger:Log(LogType, Object)
  489. UnityEngine.Debug:Log(Object)
  490. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  491. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  492. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  493. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  494. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  495. YL2.YL2Object:LoadLocal(ES2Data)
  496. YL2.YL2Object:Load(ES2Data)
  497. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  498. YL2.YL2Object:LoadLocal(ES2Data)
  499. YL2.YL2Object:Load(ES2Data)
  500. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.StateCharacterCreator:_Enter()
  504. YL2.StateManager:set_Current(State)
  505. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  506. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  507. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  508. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  509. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  510. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  511. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  512.  
  513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  514.  
  515. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  516. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  517. UnityEngine.Logger:Log(LogType, Object)
  518. UnityEngine.Debug:LogWarning(Object)
  519. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  520. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  521. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  522. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  523. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  524. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  525. YL2.YL2Object:LoadLocal(ES2Data)
  526. YL2.YL2Object:Load(ES2Data)
  527. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  528. YL2.YL2Object:LoadLocal(ES2Data)
  529. YL2.YL2Object:Load(ES2Data)
  530. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  531. YL2.YL2Object:LoadLocal(ES2Data)
  532. YL2.YL2Object:Load(ES2Data)
  533. YL2.CC.StateCharacterCreator:_Enter()
  534. YL2.StateManager:set_Current(State)
  535. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  536. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  537. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  538. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  539. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  540. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  541. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  542.  
  543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  544.  
  545. MapTriangleVerticesToQuadVertices: 0.3703 ms
  546. Total time: 0.372 ms
  547. UnityEngine.Logger:Log(LogType, Object)
  548. UnityEngine.Debug:Log(Object)
  549. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  550. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  551. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  552. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  553. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  554. YL2.YL2Object:LoadLocal(ES2Data)
  555. YL2.YL2Object:Load(ES2Data)
  556. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.CC.StateCharacterCreator:_Enter()
  563. YL2.StateManager:set_Current(State)
  564. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  565. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  566. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  567. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  568. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  569. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  570. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  571.  
  572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  573.  
  574. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  575. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  576. UnityEngine.Logger:Log(LogType, Object)
  577. UnityEngine.Debug:LogWarning(Object)
  578. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  579. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  580. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  581. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  582. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  583. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  584. YL2.YL2Object:LoadLocal(ES2Data)
  585. YL2.YL2Object:Load(ES2Data)
  586. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  587. YL2.YL2Object:LoadLocal(ES2Data)
  588. YL2.YL2Object:Load(ES2Data)
  589. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  590. YL2.YL2Object:LoadLocal(ES2Data)
  591. YL2.YL2Object:Load(ES2Data)
  592. YL2.CC.StateCharacterCreator:_Enter()
  593. YL2.StateManager:set_Current(State)
  594. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  595. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  596. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  597. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  598. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  599. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  600. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  603.  
  604. MapTriangleVerticesToQuadVertices: 0.4459 ms
  605. Total time: 0.4479 ms
  606. UnityEngine.Logger:Log(LogType, Object)
  607. UnityEngine.Debug:Log(Object)
  608. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  609. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  610. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  611. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  612. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  613. YL2.YL2Object:LoadLocal(ES2Data)
  614. YL2.YL2Object:Load(ES2Data)
  615. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  616. YL2.YL2Object:LoadLocal(ES2Data)
  617. YL2.YL2Object:Load(ES2Data)
  618. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  619. YL2.YL2Object:LoadLocal(ES2Data)
  620. YL2.YL2Object:Load(ES2Data)
  621. YL2.CC.StateCharacterCreator:_Enter()
  622. YL2.StateManager:set_Current(State)
  623. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  624. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  625. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  626. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  627. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  628. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  629. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  630.  
  631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  632.  
  633. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  634. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  635. UnityEngine.Logger:Log(LogType, Object)
  636. UnityEngine.Debug:LogWarning(Object)
  637. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  638. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  639. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  640. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  641. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  642. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  643. YL2.YL2Object:LoadLocal(ES2Data)
  644. YL2.YL2Object:Load(ES2Data)
  645. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  646. YL2.YL2Object:LoadLocal(ES2Data)
  647. YL2.YL2Object:Load(ES2Data)
  648. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  649. YL2.YL2Object:LoadLocal(ES2Data)
  650. YL2.YL2Object:Load(ES2Data)
  651. YL2.CC.StateCharacterCreator:_Enter()
  652. YL2.StateManager:set_Current(State)
  653. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  654. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  655. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  656. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  657. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  658. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  659. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  660.  
  661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  662.  
  663. MapTriangleVerticesToQuadVertices: 0.4997 ms
  664. Total time: 0.5014 ms
  665. UnityEngine.Logger:Log(LogType, Object)
  666. UnityEngine.Debug:Log(Object)
  667. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  668. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  669. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  670. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  671. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  672. YL2.YL2Object:LoadLocal(ES2Data)
  673. YL2.YL2Object:Load(ES2Data)
  674. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  675. YL2.YL2Object:LoadLocal(ES2Data)
  676. YL2.YL2Object:Load(ES2Data)
  677. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  678. YL2.YL2Object:LoadLocal(ES2Data)
  679. YL2.YL2Object:Load(ES2Data)
  680. YL2.CC.StateCharacterCreator:_Enter()
  681. YL2.StateManager:set_Current(State)
  682. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  683. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  684. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  685. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  686. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  687. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  688. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  693. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  694. UnityEngine.Logger:Log(LogType, Object)
  695. UnityEngine.Debug:LogWarning(Object)
  696. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  697. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  698. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  699. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  700. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  701. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  702. YL2.YL2Object:LoadLocal(ES2Data)
  703. YL2.YL2Object:Load(ES2Data)
  704. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  705. YL2.YL2Object:LoadLocal(ES2Data)
  706. YL2.YL2Object:Load(ES2Data)
  707. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  708. YL2.YL2Object:LoadLocal(ES2Data)
  709. YL2.YL2Object:Load(ES2Data)
  710. YL2.CC.StateCharacterCreator:_Enter()
  711. YL2.StateManager:set_Current(State)
  712. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  713. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  714. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  715. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  716. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  717. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  718. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  719.  
  720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  721.  
  722. MapTriangleVerticesToQuadVertices: 1.0786 ms
  723. Total time: 1.08 ms
  724. UnityEngine.Logger:Log(LogType, Object)
  725. UnityEngine.Debug:Log(Object)
  726. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  727. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  728. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  729. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  730. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  731. YL2.YL2Object:LoadLocal(ES2Data)
  732. YL2.YL2Object:Load(ES2Data)
  733. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  734. YL2.YL2Object:LoadLocal(ES2Data)
  735. YL2.YL2Object:Load(ES2Data)
  736. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  737. YL2.YL2Object:LoadLocal(ES2Data)
  738. YL2.YL2Object:Load(ES2Data)
  739. YL2.CC.StateCharacterCreator:_Enter()
  740. YL2.StateManager:set_Current(State)
  741. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  742. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  743. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  744. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  745. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  746. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  747. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  750.  
  751. Warning! Not using cache for MeshNormals!
  752. UnityEngine.Logger:Log(LogType, Object)
  753. UnityEngine.Debug:Log(Object)
  754. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  755. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  756. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  757. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  758. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  759. YL2.YL2Object:LoadLocal(ES2Data)
  760. YL2.YL2Object:Load(ES2Data)
  761. YL2.CC.StateCharacterCreator:_Enter()
  762. YL2.StateManager:set_Current(State)
  763. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  764. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  765. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  766. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  767. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  768. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  769. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  770.  
  771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  772.  
  773. Took 1.1811 ms to apply blend shapes on cpu.
  774. UnityEngine.Logger:Log(LogType, Object)
  775. UnityEngine.Debug:Log(Object)
  776. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  777. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  778. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  779. YL2.YL2Object:LoadLocal(ES2Data)
  780. YL2.YL2Object:Load(ES2Data)
  781. YL2.CC.StateCharacterCreator:_Enter()
  782. YL2.StateManager:set_Current(State)
  783. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  784. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  785. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  786. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  787. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  788. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  789. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  790.  
  791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  792.  
  793. MapTriangleVerticesToQuadVertices: 1.2004 ms
  794. Total time: 1.2025 ms
  795. UnityEngine.Logger:Log(LogType, Object)
  796. UnityEngine.Debug:Log(Object)
  797. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  798. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  799. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  800. YL2.YL2Object:LoadLocal(ES2Data)
  801. YL2.YL2Object:Load(ES2Data)
  802. YL2.CC.StateCharacterCreator:_Enter()
  803. YL2.StateManager:set_Current(State)
  804. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  805. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  806. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  807. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  808. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  809. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  810. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  811.  
  812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  813.  
  814. QuadMesh.Merge(): 40.0047 ms
  815. Total time: 40.0088 ms
  816. UnityEngine.Logger:Log(LogType, Object)
  817. UnityEngine.Debug:Log(Object)
  818. YL2.QuadMesh:MergeAll(QuadMesh[])
  819. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  820. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  821. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  822. YL2.YL2Object:LoadLocal(ES2Data)
  823. YL2.YL2Object:Load(ES2Data)
  824. YL2.CC.StateCharacterCreator:_Enter()
  825. YL2.StateManager:set_Current(State)
  826. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  827. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  828. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  829. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  830. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  831. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  832. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  835.  
  836. MapTriangleVerticesToQuadVertices: 3.9327 ms
  837. Total time: 3.9368 ms
  838. UnityEngine.Logger:Log(LogType, Object)
  839. UnityEngine.Debug:Log(Object)
  840. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  841. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  842. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  843. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  844. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  845. YL2.YL2Object:LoadLocal(ES2Data)
  846. YL2.YL2Object:Load(ES2Data)
  847. YL2.CC.StateCharacterCreator:_Enter()
  848. YL2.StateManager:set_Current(State)
  849. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  850. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  851. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  852. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  853. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  854. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  855. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  856.  
  857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  858.  
  859. CharacterSkinner initialized
  860. UnityEngine.Logger:Log(LogType, Object)
  861. UnityEngine.Debug:Log(Object)
  862. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  863. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  864. YL2.YL2Object:LoadLocal(ES2Data)
  865. YL2.YL2Object:Load(ES2Data)
  866. YL2.CC.StateCharacterCreator:_Enter()
  867. YL2.StateManager:set_Current(State)
  868. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  869. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  870. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  871. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  872. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  873. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  874. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  875.  
  876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  877.  
  878. Took 16.5616 ms to rebuild shapes on GPU.
  879. UnityEngine.Logger:Log(LogType, Object)
  880. UnityEngine.Debug:Log(Object)
  881. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  882. YL2.CC.CharacterBuilder:RebuildShapes()
  883. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  884. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  885. YL2.YL2Object:LoadLocal(ES2Data)
  886. YL2.YL2Object:Load(ES2Data)
  887. YL2.CC.StateCharacterCreator:_Enter()
  888. YL2.StateManager:set_Current(State)
  889. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  890. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  891. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  892. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  893. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  894. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  895. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  896.  
  897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  898.  
  899. Took 5.0039 ms to RefreshBakerMesh().
  900. UnityEngine.Logger:Log(LogType, Object)
  901. UnityEngine.Debug:Log(Object)
  902. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  903. YL2.CC.CharacterBuilder:RebuildShapes()
  904. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  905. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  906. YL2.YL2Object:LoadLocal(ES2Data)
  907. YL2.YL2Object:Load(ES2Data)
  908. YL2.CC.StateCharacterCreator:_Enter()
  909. YL2.StateManager:set_Current(State)
  910. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  911. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  912. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  913. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  914. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  915. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  916. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  917.  
  918. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  919.  
  920. Reset: 0.1034 ms
  921. CalculateRefitParallel: 1.5879 ms
  922. ApplyRefit: 7.0025 ms
  923. Total time: 8.6979 ms
  924. UnityEngine.Logger:Log(LogType, Object)
  925. UnityEngine.Debug:Log(Object)
  926. YL2.CC.CharacterBuilder:RebuildShapes()
  927. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  928. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  929. YL2.YL2Object:LoadLocal(ES2Data)
  930. YL2.YL2Object:Load(ES2Data)
  931. YL2.CC.StateCharacterCreator:_Enter()
  932. YL2.StateManager:set_Current(State)
  933. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  934. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  935. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  936. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  937. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  938. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  939. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  940.  
  941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  942.  
  943. Couldn't find TextureBuilder's child: Masks/70f301a1-56eb-4f29-abc3-4d4b311bf6f1.
  944. UnityEngine.Logger:Log(LogType, Object)
  945. UnityEngine.Debug:LogWarning(Object)
  946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  947. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  948. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  949. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  950. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  951. YL2.YL2Object:LoadLocal(ES2Data)
  952. YL2.YL2Object:Load(ES2Data)
  953. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  954. YL2.YL2Object:LoadLocal(ES2Data)
  955. YL2.YL2Object:Load(ES2Data)
  956. YL2.YL2Object:LoadLocal(ES2Data)
  957. YL2.YL2Object:Load(ES2Data)
  958. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  959. YL2.YL2Object:LoadLocal(ES2Data)
  960. YL2.YL2Object:Load(ES2Data)
  961. YL2.CC.StateCharacterCreator:_Enter()
  962. YL2.StateManager:set_Current(State)
  963. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  964. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  965. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  966. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  967. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  968. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  969. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  970.  
  971. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  972.  
  973. No YL2Object for this scopedID
  974. UnityEngine.Logger:Log(LogType, Object)
  975. UnityEngine.Debug:Log(Object)
  976. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  977. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  978. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  979. YL2.YL2Object:LoadLocal(ES2Data)
  980. YL2.YL2Object:Load(ES2Data)
  981. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  982. YL2.YL2Object:LoadLocal(ES2Data)
  983. YL2.YL2Object:Load(ES2Data)
  984. YL2.YL2Object:LoadLocal(ES2Data)
  985. YL2.YL2Object:Load(ES2Data)
  986. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  987. YL2.YL2Object:LoadLocal(ES2Data)
  988. YL2.YL2Object:Load(ES2Data)
  989. YL2.CC.StateCharacterCreator:_Enter()
  990. YL2.StateManager:set_Current(State)
  991. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  992. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  993. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  994. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  995. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  996. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  997. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  998.  
  999. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1000.  
  1001. Took 1.3533 ms to create and load 9 items (0.150366666666667 ms per item)
  1002. UnityEngine.Logger:Log(LogType, Object)
  1003. UnityEngine.Debug:Log(Object)
  1004. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  1005. YL2.YL2Object:LoadLocal(ES2Data)
  1006. YL2.YL2Object:Load(ES2Data)
  1007. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  1008. YL2.YL2Object:LoadLocal(ES2Data)
  1009. YL2.YL2Object:Load(ES2Data)
  1010. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1011. YL2.YL2Object:LoadLocal(ES2Data)
  1012. YL2.YL2Object:Load(ES2Data)
  1013. YL2.CC.StateCharacterCreator:_Enter()
  1014. YL2.StateManager:set_Current(State)
  1015. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1016. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1017. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1018. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1019. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1020. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1021. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1022.  
  1023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1024.  
  1025. Couldn't find SmoothingMasks's child: 9a1852ea-ca65-4c72-a32e-ade2cdacae42.
  1026. UnityEngine.Logger:Log(LogType, Object)
  1027. UnityEngine.Debug:LogWarning(Object)
  1028. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1029. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1030. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1031. YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
  1032. YL2.YL2Object:LoadLocal(ES2Data)
  1033. YL2.YL2Object:Load(ES2Data)
  1034. YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
  1035. YL2.YL2Object:LoadLocal(ES2Data)
  1036. YL2.YL2Object:Load(ES2Data)
  1037. YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
  1038. YL2.YL2Object:LoadLocal(ES2Data)
  1039. YL2.YL2Object:Load(ES2Data)
  1040. YL2.YL2Object:LoadLocal(ES2Data)
  1041. YL2.YL2Object:Load(ES2Data)
  1042. YL2.CC.StateCharacterCreator:_Enter()
  1043. YL2.StateManager:set_Current(State)
  1044. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1045. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1046. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1047. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1048. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1049. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1050. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1051.  
  1052. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1053.  
  1054. No YL2Object for this scopedID
  1055. UnityEngine.Logger:Log(LogType, Object)
  1056. UnityEngine.Debug:Log(Object)
  1057. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1058. YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
  1059. YL2.YL2Object:LoadLocal(ES2Data)
  1060. YL2.YL2Object:Load(ES2Data)
  1061. YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
  1062. YL2.YL2Object:LoadLocal(ES2Data)
  1063. YL2.YL2Object:Load(ES2Data)
  1064. YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
  1065. YL2.YL2Object:LoadLocal(ES2Data)
  1066. YL2.YL2Object:Load(ES2Data)
  1067. YL2.YL2Object:LoadLocal(ES2Data)
  1068. YL2.YL2Object:Load(ES2Data)
  1069. YL2.CC.StateCharacterCreator:_Enter()
  1070. YL2.StateManager:set_Current(State)
  1071. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1072. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1073. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1074. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1075. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1076. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1077. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1078.  
  1079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1080.  
  1081. [0116/152542.693:INFO:API.cpp(289)] zfb_init: Started browser
  1082. [0116/152542.693:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  1083. [0116/152542.693:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  1084. Rebuilt mesh collider
  1085. UnityEngine.Logger:Log(LogType, Object)
  1086. UnityEngine.Debug:Log(Object)
  1087. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1088. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1089. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1090.  
  1091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1092.  
  1093. Reset: 0.1341 ms
  1094. CalculateRefitParallel: 0.1613 ms
  1095. ApplyRefit: 3.2399 ms
  1096. Total time: 3.539 ms
  1097. UnityEngine.Logger:Log(LogType, Object)
  1098. UnityEngine.Debug:Log(Object)
  1099. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1100. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1101. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  1102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1103.  
  1104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1105.  
  1106. Reset: 0.1034 ms
  1107. CalculateRefitParallel: 0.2083 ms
  1108. ApplyRefit: 3.2387 ms
  1109. Total time: 3.5551 ms
  1110. UnityEngine.Logger:Log(LogType, Object)
  1111. UnityEngine.Debug:Log(Object)
  1112. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1113. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1114. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  1115. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1116.  
  1117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1118.  
  1119. CalculateCorrectiveShapes: 22.288 ms
  1120. Total time: 22.2941 ms
  1121. UnityEngine.Logger:Log(LogType, Object)
  1122. UnityEngine.Debug:Log(Object)
  1123. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1124. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  1125. YL2.<WrappedCoroutine>d__21:MoveNext()
  1126. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1127.  
  1128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1129.  
  1130. Missing nm or ao for part Resources/cc/models/parts/tails/scalie2/scalie2 at paths: Resources/cc/models/parts/tails/scalie2/scalie2_nm, Resources/cc/models/parts/tails/scalie2/scalie2_ao.
  1131. UnityEngine.Logger:Log(LogType, Object)
  1132. UnityEngine.Debug:Log(Object)
  1133. YL2.CC.Part:GetBaseNormalAOTextures()
  1134. System.Reflection.StaticGetter`1:Invoke()
  1135. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1136. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1137. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1139.  
  1140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1141.  
  1142. Missing nm or ao for part Resources/cc/models/parts/horns/hornsocket/hornsocket at paths: Resources/cc/models/parts/horns/hornsocket/hornsocket_nm, Resources/cc/models/parts/horns/hornsocket/hornsocket_ao.
  1143. UnityEngine.Logger:Log(LogType, Object)
  1144. UnityEngine.Debug:Log(Object)
  1145. YL2.CC.Part:GetBaseNormalAOTextures()
  1146. System.Reflection.StaticGetter`1:Invoke()
  1147. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1148. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1149. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1150. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1151.  
  1152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1153.  
  1154. Missing nm or ao for part Resources/cc/models/parts/horns/horn/horn at paths: Resources/cc/models/parts/horns/horn/horn_nm, Resources/cc/models/parts/horns/horn/horn_ao.
  1155. UnityEngine.Logger:Log(LogType, Object)
  1156. UnityEngine.Debug:Log(Object)
  1157. YL2.CC.Part:GetBaseNormalAOTextures()
  1158. System.Reflection.StaticGetter`1:Invoke()
  1159. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1160. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1161. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1162. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1163.  
  1164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1165.  
  1166. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  1167. UnloadTime: 0.122441 ms
  1168.  
  1169. Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 11935.
  1170. Total: 94.956561 ms (FindLiveObjects: 0.872864 ms CreateObjectMapping: 0.359139 ms MarkObjects: 92.751171 ms DeleteObjects: 0.972803 ms)
  1171.  
  1172. ClothingSkinAttachment missing bindPose. Aborting ...
  1173. UnityEngine.Logger:Log(LogType, Object)
  1174. UnityEngine.Debug:Log(Object)
  1175. YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
  1176. YL2.<ProcessTasks>d__24:MoveNext()
  1177. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1178.  
  1179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1180.  
  1181. Init: 28.7732 ms
  1182. Fill: 1.2002 ms
  1183. Iteration 0: 48.6787 ms
  1184. Iteration 1: 90.2664 ms
  1185. Collapse: 305.7419 ms
  1186. Final: 0.677300000000002 ms
  1187. Total time: 475.3491 ms
  1188. UnityEngine.Logger:Log(LogType, Object)
  1189. UnityEngine.Debug:Log(Object)
  1190. YL2.Utils.<Smooth2>d__16:MoveNext()
  1191. YL2.CC.Clothing.<Smooth>d__105:MoveNext()
  1192. YL2.CC.Clothing.<BindToCharacter>d__96:MoveNext()
  1193. YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
  1194. YL2.<ProcessTasks>d__24:MoveNext()
  1195. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1196.  
  1197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1198.  
  1199. Init: 29.6691 ms
  1200. Fill: 1.0055 ms
  1201. Iteration 0: 36.9072 ms
  1202. Iteration 1: 79.7193 ms
  1203. Collapse: 284.7841 ms
  1204. Final: 0.5 ms
  1205. Total time: 432.6644 ms
  1206. UnityEngine.Logger:Log(LogType, Object)
  1207. UnityEngine.Debug:Log(Object)
  1208. YL2.Utils.<Smooth2>d__16:MoveNext()
  1209. YL2.CC.Clothing.<Smooth>d__105:MoveNext()
  1210. YL2.CC.Clothing.<BindToCharacter>d__96:MoveNext()
  1211. YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
  1212. YL2.<ProcessTasks>d__24:MoveNext()
  1213. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1214.  
  1215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1216.  
  1217. ClothingSkinAttachment missing bindPose. Aborting ...
  1218. UnityEngine.Logger:Log(LogType, Object)
  1219. UnityEngine.Debug:Log(Object)
  1220. YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
  1221. YL2.<ProcessTasks>d__24:MoveNext()
  1222. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1223.  
  1224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1225.  
  1226. ClothingSkinAttachment missing bindPose. Aborting ...
  1227. UnityEngine.Logger:Log(LogType, Object)
  1228. UnityEngine.Debug:Log(Object)
  1229. YL2.CC.Clothing.<ApplyBinding>d__115:MoveNext()
  1230. YL2.<ProcessTasks>d__24:MoveNext()
  1231. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1232.  
  1233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1234.  
  1235. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1236. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1237. UnityEngine.Logger:Log(LogType, Object)
  1238. UnityEngine.Debug:LogWarning(Object)
  1239. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1240. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1241. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  1242. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  1243. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  1244. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  1245. YL2.SerializedPropertyClothRef:GetModel()
  1246. YL2.CC.AreolaNippleModel:PrepareRaycaster()
  1247. YL2.CC.AreolaNippleModel:Refresh()
  1248. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  1249. YL2.<ProcessTasks>d__24:MoveNext()
  1250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1251.  
  1252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1253.  
  1254. MapTriangleVerticesToQuadVertices: 0.192 ms
  1255. Total time: 0.1937 ms
  1256. UnityEngine.Logger:Log(LogType, Object)
  1257. UnityEngine.Debug:Log(Object)
  1258. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1259. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1260. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  1261. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  1262. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  1263. YL2.SerializedPropertyClothRef:GetModel()
  1264. YL2.CC.AreolaNippleModel:PrepareRaycaster()
  1265. YL2.CC.AreolaNippleModel:Refresh()
  1266. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  1267. YL2.<ProcessTasks>d__24:MoveNext()
  1268. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1269.  
  1270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1271.  
  1272. MapTriangleVerticesToQuadVertices: 0.3925 ms
  1273. Total time: 0.3951 ms
  1274. UnityEngine.Logger:Log(LogType, Object)
  1275. UnityEngine.Debug:Log(Object)
  1276. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1277. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1278. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  1279. YL2.CC.AreolaNippleModel:Refresh()
  1280. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  1281. YL2.<ProcessTasks>d__24:MoveNext()
  1282. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1283.  
  1284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1285.  
  1286. FindUVs: 11.5255 ms
  1287. Total time: 11.5302 ms
  1288. UnityEngine.Logger:Log(LogType, Object)
  1289. UnityEngine.Debug:Log(Object)
  1290. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1291. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1292. YL2.CC.TextureBuilder.Layer:Perform()
  1293. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1294. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1295. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1296.  
  1297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1298.  
  1299. Took 10.9659 ms to TransferIndividual.
  1300. UnityEngine.Logger:Log(LogType, Object)
  1301. UnityEngine.Debug:Log(Object)
  1302. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1303. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1304. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1305. YL2.CC.TextureBuilder.Layer:Perform()
  1306. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1307. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1308. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1309.  
  1310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1311.  
  1312. FindUVs: 1.777 ms
  1313. Total time: 1.7817 ms
  1314. UnityEngine.Logger:Log(LogType, Object)
  1315. UnityEngine.Debug:Log(Object)
  1316. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1317. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1318. YL2.CC.TextureBuilder.Layer:Perform()
  1319. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1320. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1321. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1322.  
  1323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1324.  
  1325. Took 0.036 ms to TransferIndividual.
  1326. UnityEngine.Logger:Log(LogType, Object)
  1327. UnityEngine.Debug:Log(Object)
  1328. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1329. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1330. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1331. YL2.CC.TextureBuilder.Layer:Perform()
  1332. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1333. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1334. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1335.  
  1336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1337.  
  1338. FindUVs: 1.7907 ms
  1339. Total time: 1.7965 ms
  1340. UnityEngine.Logger:Log(LogType, Object)
  1341. UnityEngine.Debug:Log(Object)
  1342. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1343. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1344. YL2.CC.TextureBuilder.Layer:Perform()
  1345. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1346. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1347. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1348.  
  1349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1350.  
  1351. Took 0.0339 ms to TransferIndividual.
  1352. UnityEngine.Logger:Log(LogType, Object)
  1353. UnityEngine.Debug:Log(Object)
  1354. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1355. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1356. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1357. YL2.CC.TextureBuilder.Layer:Perform()
  1358. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1359. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1360. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1361.  
  1362. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1363.  
  1364. ScheduleUpdateShapesAndCloth
  1365. UnityEngine.Logger:Log(LogType, Object)
  1366. UnityEngine.Debug:Log(Object)
  1367. YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
  1368. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1369. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1370. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1371.  
  1372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1373.  
  1374. FindUVs: 2.043 ms
  1375. Total time: 2.0815 ms
  1376. UnityEngine.Logger:Log(LogType, Object)
  1377. UnityEngine.Debug:Log(Object)
  1378. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1379. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1380. YL2.CC.TextureBuilder.Layer:Perform()
  1381. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1382. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1383. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1384.  
  1385. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1386.  
  1387. Took 0.0307 ms to TransferIndividual.
  1388. UnityEngine.Logger:Log(LogType, Object)
  1389. UnityEngine.Debug:Log(Object)
  1390. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1391. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1392. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1393. YL2.CC.TextureBuilder.Layer:Perform()
  1394. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1395. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1396. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1397.  
  1398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1399.  
  1400. Took 0.0097 ms to TransferIndividual.
  1401. UnityEngine.Logger:Log(LogType, Object)
  1402. UnityEngine.Debug:Log(Object)
  1403. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1404. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1405. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1406. YL2.CC.TextureBuilder.Layer:Perform()
  1407. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1408. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1409. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1410.  
  1411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1412.  
  1413. Took 0.0097 ms to TransferIndividual.
  1414. UnityEngine.Logger:Log(LogType, Object)
  1415. UnityEngine.Debug:Log(Object)
  1416. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1417. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1418. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1419. YL2.CC.TextureBuilder.Layer:Perform()
  1420. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1421. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1422. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1423.  
  1424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1425.  
  1426. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1427. UnityEngine.Logger:Log(LogType, Object)
  1428. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1429. UnityEngine.ComputeBuffer:Finalize()
  1430.  
  1431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1432.  
  1433. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1434. UnityEngine.Logger:Log(LogType, Object)
  1435. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1436. UnityEngine.ComputeBuffer:Finalize()
  1437.  
  1438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1439.  
  1440. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1441. UnityEngine.Logger:Log(LogType, Object)
  1442. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1443. UnityEngine.ComputeBuffer:Finalize()
  1444.  
  1445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1446.  
  1447. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1448. UnityEngine.Logger:Log(LogType, Object)
  1449. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1450. UnityEngine.ComputeBuffer:Finalize()
  1451.  
  1452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1453.  
  1454. Couldn't find LocalAssets's child: c4829347-fadf-434d-a559-ba52570ac29c/R.
  1455. UnityEngine.Logger:Log(LogType, Object)
  1456. UnityEngine.Debug:LogWarning(Object)
  1457. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1458. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  1459. YL2.PropertyBase:SetValue(Object)
  1460. YL2.YL2Object:Deconstruct()
  1461. YL2.YL2Object:Deconstruct()
  1462. YL2.YL2Object:Deconstruct()
  1463. YL2.YL2Object:Deconstruct()
  1464. YL2.CC.StateCharacterCreator:_Leave()
  1465. YL2.StateManager:set_Current(State)
  1466. YL2.StateManager:PopAllStates()
  1467. YL2.CC.UICommandCharacterNew:Execute()
  1468. YL2.MenuOptionUICommand:OnClick()
  1469. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1470. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1471. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1472. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1473. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1474. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1475. UnityEngine.EventSystems.EventSystem:Update()
  1476.  
  1477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1478.  
  1479. Couldn't find LocalAssets's child: b84cd66b-5c13-4903-bcbd-d07decc3d146/R.
  1480. UnityEngine.Logger:Log(LogType, Object)
  1481. UnityEngine.Debug:LogWarning(Object)
  1482. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1483. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  1484. YL2.PropertyBase:SetValue(Object)
  1485. YL2.YL2Object:Deconstruct()
  1486. YL2.YL2Object:Deconstruct()
  1487. YL2.YL2Object:Deconstruct()
  1488. YL2.YL2Object:Deconstruct()
  1489. YL2.CC.StateCharacterCreator:_Leave()
  1490. YL2.StateManager:set_Current(State)
  1491. YL2.StateManager:PopAllStates()
  1492. YL2.CC.UICommandCharacterNew:Execute()
  1493. YL2.MenuOptionUICommand:OnClick()
  1494. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1495. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1496. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1498. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1499. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1500. UnityEngine.EventSystems.EventSystem:Update()
  1501.  
  1502. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1503.  
  1504. Couldn't find Masks's child: ce32662d-c583-4fe7-96dc-7ca85b8bee53.
  1505. UnityEngine.Logger:Log(LogType, Object)
  1506. UnityEngine.Debug:LogWarning(Object)
  1507. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1508. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1509. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1510. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1511. YL2.YL2Object:Deconstruct()
  1512. YL2.YL2Object:Deconstruct()
  1513. YL2.YL2Object:Deconstruct()
  1514. YL2.YL2Object:Deconstruct()
  1515. YL2.YL2Object:Deconstruct()
  1516. YL2.CC.PartBase:Deconstruct()
  1517. YL2.YL2Object:Deconstruct()
  1518. YL2.YL2Object:Deconstruct()
  1519. YL2.CC.StateCharacterCreator:_Leave()
  1520. YL2.StateManager:set_Current(State)
  1521. YL2.StateManager:PopAllStates()
  1522. YL2.CC.UICommandCharacterNew:Execute()
  1523. YL2.MenuOptionUICommand:OnClick()
  1524. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1525. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1526. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1527. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1528. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1529. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1530. UnityEngine.EventSystems.EventSystem:Update()
  1531.  
  1532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1533.  
  1534. Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
  1535. UnityEngine.Logger:Log(LogType, Object)
  1536. UnityEngine.Debug:LogWarning(Object)
  1537. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1538. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1539. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1540. System.Func`3:Invoke(T1, T2)
  1541. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1542. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1543. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1544. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1545. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1546. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1547. YL2.YL2Object:Deconstruct()
  1548. YL2.YL2Object:Deconstruct()
  1549. YL2.YL2Object:Deconstruct()
  1550. YL2.YL2Object:Deconstruct()
  1551. YL2.YL2Object:Deconstruct()
  1552. YL2.CC.StateCharacterCreator:_Leave()
  1553. YL2.StateManager:set_Current(State)
  1554. YL2.StateManager:PopAllStates()
  1555. YL2.CC.UICommandCharacterNew:Execute()
  1556. YL2.MenuOptionUICommand:OnClick()
  1557. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1558. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1559. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1560. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1561. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1562. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1563. UnityEngine.EventSystems.EventSystem:Update()
  1564.  
  1565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1566.  
  1567. Couldn't find Masks's child: d1e7db99-bc29-4e9f-a3e1-78cb1334cb90.
  1568. UnityEngine.Logger:Log(LogType, Object)
  1569. UnityEngine.Debug:LogWarning(Object)
  1570. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1571. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1572. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1573. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1574. YL2.YL2Object:Deconstruct()
  1575. YL2.YL2Object:Deconstruct()
  1576. YL2.YL2Object:Deconstruct()
  1577. YL2.YL2Object:Deconstruct()
  1578. YL2.YL2Object:Deconstruct()
  1579. YL2.CC.StateCharacterCreator:_Leave()
  1580. YL2.StateManager:set_Current(State)
  1581. YL2.StateManager:PopAllStates()
  1582. YL2.CC.UICommandCharacterNew:Execute()
  1583. YL2.MenuOptionUICommand:OnClick()
  1584. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1585. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1586. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1587. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1588. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1589. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1590. UnityEngine.EventSystems.EventSystem:Update()
  1591.  
  1592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1593.  
  1594. Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
  1595. UnityEngine.Logger:Log(LogType, Object)
  1596. UnityEngine.Debug:LogWarning(Object)
  1597. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1598. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1599. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1600. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1601. YL2.YL2Object:Deconstruct()
  1602. YL2.YL2Object:Deconstruct()
  1603. YL2.YL2Object:Deconstruct()
  1604. YL2.YL2Object:Deconstruct()
  1605. YL2.YL2Object:Deconstruct()
  1606. YL2.CC.StateCharacterCreator:_Leave()
  1607. YL2.StateManager:set_Current(State)
  1608. YL2.StateManager:PopAllStates()
  1609. YL2.CC.UICommandCharacterNew:Execute()
  1610. YL2.MenuOptionUICommand:OnClick()
  1611. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1612. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1613. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1614. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1615. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1616. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1617. UnityEngine.EventSystems.EventSystem:Update()
  1618.  
  1619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1620.  
  1621. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1622. UnityEngine.Logger:Log(LogType, Object)
  1623. UnityEngine.Debug:LogWarning(Object)
  1624. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1625. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1626. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1627. System.Func`3:Invoke(T1, T2)
  1628. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1629. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1630. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1631. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1632. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1633. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.YL2Object:Deconstruct()
  1636. YL2.YL2Object:Deconstruct()
  1637. YL2.YL2Object:Deconstruct()
  1638. YL2.YL2Object:Deconstruct()
  1639. YL2.CC.StateCharacterCreator:_Leave()
  1640. YL2.StateManager:set_Current(State)
  1641. YL2.StateManager:PopAllStates()
  1642. YL2.CC.UICommandCharacterNew:Execute()
  1643. YL2.MenuOptionUICommand:OnClick()
  1644. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1645. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1646. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1647. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1648. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1649. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1650. UnityEngine.EventSystems.EventSystem:Update()
  1651.  
  1652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1653.  
  1654. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1655. UnityEngine.Logger:Log(LogType, Object)
  1656. UnityEngine.Debug:LogWarning(Object)
  1657. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1658. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1659. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1660. System.Func`3:Invoke(T1, T2)
  1661. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1662. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1663. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1664. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1665. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1666. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1667. System.Action`1:Invoke(T)
  1668. YL2.YL2Object:Deconstruct()
  1669. YL2.YL2Object:Deconstruct()
  1670. YL2.YL2Object:Deconstruct()
  1671. YL2.YL2Object:Deconstruct()
  1672. YL2.YL2Object:Deconstruct()
  1673. YL2.CC.StateCharacterCreator:_Leave()
  1674. YL2.StateManager:set_Current(State)
  1675. YL2.StateManager:PopAllStates()
  1676. YL2.CC.UICommandCharacterNew:Execute()
  1677. YL2.MenuOptionUICommand:OnClick()
  1678. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1679. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1680. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1681. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1682. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1683. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1684. UnityEngine.EventSystems.EventSystem:Update()
  1685.  
  1686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1687.  
  1688. Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
  1689. UnityEngine.Logger:Log(LogType, Object)
  1690. UnityEngine.Debug:LogWarning(Object)
  1691. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1692. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1693. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1694. System.Func`3:Invoke(T1, T2)
  1695. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1696. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1697. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1698. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1699. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1700. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1701. System.Action`1:Invoke(T)
  1702. YL2.YL2Object:Deconstruct()
  1703. YL2.YL2Object:Deconstruct()
  1704. YL2.YL2Object:Deconstruct()
  1705. YL2.YL2Object:Deconstruct()
  1706. YL2.YL2Object:Deconstruct()
  1707. YL2.CC.StateCharacterCreator:_Leave()
  1708. YL2.StateManager:set_Current(State)
  1709. YL2.StateManager:PopAllStates()
  1710. YL2.CC.UICommandCharacterNew:Execute()
  1711. YL2.MenuOptionUICommand:OnClick()
  1712. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1713. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1714. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1715. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1716. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1717. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1718. UnityEngine.EventSystems.EventSystem:Update()
  1719.  
  1720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1721.  
  1722. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1723. UnityEngine.Logger:Log(LogType, Object)
  1724. UnityEngine.Debug:LogWarning(Object)
  1725. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1726. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1727. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1728. System.Func`3:Invoke(T1, T2)
  1729. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1730. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1731. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1732. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1733. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1734. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1735. System.Action`1:Invoke(T)
  1736. YL2.YL2Object:Deconstruct()
  1737. YL2.YL2Object:Deconstruct()
  1738. YL2.YL2Object:Deconstruct()
  1739. YL2.YL2Object:Deconstruct()
  1740. YL2.YL2Object:Deconstruct()
  1741. YL2.CC.StateCharacterCreator:_Leave()
  1742. YL2.StateManager:set_Current(State)
  1743. YL2.StateManager:PopAllStates()
  1744. YL2.CC.UICommandCharacterNew:Execute()
  1745. YL2.MenuOptionUICommand:OnClick()
  1746. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1747. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1748. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1749. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1750. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1751. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1752. UnityEngine.EventSystems.EventSystem:Update()
  1753.  
  1754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1755.  
  1756. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1757. UnityEngine.Logger:Log(LogType, Object)
  1758. UnityEngine.Debug:LogWarning(Object)
  1759. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1760. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1761. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1762. System.Func`3:Invoke(T1, T2)
  1763. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1764. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1765. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1766. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1767. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1768. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1769. System.Action`1:Invoke(T)
  1770. YL2.YL2Object:Deconstruct()
  1771. YL2.YL2Object:Deconstruct()
  1772. YL2.YL2Object:Deconstruct()
  1773. YL2.YL2Object:Deconstruct()
  1774. YL2.YL2Object:Deconstruct()
  1775. YL2.CC.StateCharacterCreator:_Leave()
  1776. YL2.StateManager:set_Current(State)
  1777. YL2.StateManager:PopAllStates()
  1778. YL2.CC.UICommandCharacterNew:Execute()
  1779. YL2.MenuOptionUICommand:OnClick()
  1780. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1781. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1782. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1783. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1784. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1785. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1786. UnityEngine.EventSystems.EventSystem:Update()
  1787.  
  1788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1789.  
  1790. Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
  1791. UnityEngine.Logger:Log(LogType, Object)
  1792. UnityEngine.Debug:LogWarning(Object)
  1793. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1794. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1795. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1796. System.Func`3:Invoke(T1, T2)
  1797. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1798. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1799. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1800. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1801. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1802. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1803. System.Action`1:Invoke(T)
  1804. YL2.YL2Object:Deconstruct()
  1805. YL2.YL2Object:Deconstruct()
  1806. YL2.YL2Object:Deconstruct()
  1807. YL2.YL2Object:Deconstruct()
  1808. YL2.YL2Object:Deconstruct()
  1809. YL2.CC.StateCharacterCreator:_Leave()
  1810. YL2.StateManager:set_Current(State)
  1811. YL2.StateManager:PopAllStates()
  1812. YL2.CC.UICommandCharacterNew:Execute()
  1813. YL2.MenuOptionUICommand:OnClick()
  1814. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1815. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1816. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1817. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1819. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1820. UnityEngine.EventSystems.EventSystem:Update()
  1821.  
  1822. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1823.  
  1824. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1825. UnityEngine.Logger:Log(LogType, Object)
  1826. UnityEngine.Debug:LogWarning(Object)
  1827. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1828. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1829. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1830. System.Func`3:Invoke(T1, T2)
  1831. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1832. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1833. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1834. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1835. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1836. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1837. System.Action`1:Invoke(T)
  1838. YL2.YL2Object:Deconstruct()
  1839. YL2.YL2Object:Deconstruct()
  1840. YL2.YL2Object:Deconstruct()
  1841. YL2.YL2Object:Deconstruct()
  1842. YL2.YL2Object:Deconstruct()
  1843. YL2.CC.StateCharacterCreator:_Leave()
  1844. YL2.StateManager:set_Current(State)
  1845. YL2.StateManager:PopAllStates()
  1846. YL2.CC.UICommandCharacterNew:Execute()
  1847. YL2.MenuOptionUICommand:OnClick()
  1848. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1849. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1850. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1851. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1852. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1853. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1854. UnityEngine.EventSystems.EventSystem:Update()
  1855.  
  1856. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1857.  
  1858. Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
  1859. UnityEngine.Logger:Log(LogType, Object)
  1860. UnityEngine.Debug:LogWarning(Object)
  1861. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1862. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1863. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1864. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1865. YL2.YL2Object:Deconstruct()
  1866. YL2.YL2Object:Deconstruct()
  1867. YL2.YL2Object:Deconstruct()
  1868. YL2.YL2Object:Deconstruct()
  1869. YL2.YL2Object:Deconstruct()
  1870. YL2.CC.StateCharacterCreator:_Leave()
  1871. YL2.StateManager:set_Current(State)
  1872. YL2.StateManager:PopAllStates()
  1873. YL2.CC.UICommandCharacterNew:Execute()
  1874. YL2.MenuOptionUICommand:OnClick()
  1875. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1876. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1877. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1878. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1879. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1880. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1881. UnityEngine.EventSystems.EventSystem:Update()
  1882.  
  1883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1884.  
  1885. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1886. UnityEngine.Logger:Log(LogType, Object)
  1887. UnityEngine.Debug:LogWarning(Object)
  1888. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1889. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1890. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1891. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1892. YL2.YL2Object:Deconstruct()
  1893. YL2.YL2Object:Deconstruct()
  1894. YL2.YL2Object:Deconstruct()
  1895. YL2.YL2Object:Deconstruct()
  1896. YL2.YL2Object:Deconstruct()
  1897. YL2.CC.StateCharacterCreator:_Leave()
  1898. YL2.StateManager:set_Current(State)
  1899. YL2.StateManager:PopAllStates()
  1900. YL2.CC.UICommandCharacterNew:Execute()
  1901. YL2.MenuOptionUICommand:OnClick()
  1902. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1903. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1904. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1905. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1906. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1907. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1908. UnityEngine.EventSystems.EventSystem:Update()
  1909.  
  1910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1911.  
  1912. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1913. UnityEngine.Logger:Log(LogType, Object)
  1914. UnityEngine.Debug:LogWarning(Object)
  1915. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1916. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1917. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1918. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1919. YL2.YL2Object:Deconstruct()
  1920. YL2.YL2Object:Deconstruct()
  1921. YL2.YL2Object:Deconstruct()
  1922. YL2.YL2Object:Deconstruct()
  1923. YL2.YL2Object:Deconstruct()
  1924. YL2.CC.StateCharacterCreator:_Leave()
  1925. YL2.StateManager:set_Current(State)
  1926. YL2.StateManager:PopAllStates()
  1927. YL2.CC.UICommandCharacterNew:Execute()
  1928. YL2.MenuOptionUICommand:OnClick()
  1929. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1930. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1931. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1932. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1933. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1934. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1935. UnityEngine.EventSystems.EventSystem:Update()
  1936.  
  1937. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1938.  
  1939. Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
  1940. UnityEngine.Logger:Log(LogType, Object)
  1941. UnityEngine.Debug:LogWarning(Object)
  1942. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1943. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1944. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1945. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1946. YL2.YL2Object:Deconstruct()
  1947. YL2.YL2Object:Deconstruct()
  1948. YL2.YL2Object:Deconstruct()
  1949. YL2.YL2Object:Deconstruct()
  1950. YL2.YL2Object:Deconstruct()
  1951. YL2.CC.StateCharacterCreator:_Leave()
  1952. YL2.StateManager:set_Current(State)
  1953. YL2.StateManager:PopAllStates()
  1954. YL2.CC.UICommandCharacterNew:Execute()
  1955. YL2.MenuOptionUICommand:OnClick()
  1956. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1957. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1958. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1959. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1960. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1961. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1962. UnityEngine.EventSystems.EventSystem:Update()
  1963.  
  1964. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1965.  
  1966. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1967. UnityEngine.Logger:Log(LogType, Object)
  1968. UnityEngine.Debug:LogWarning(Object)
  1969. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1970. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1971. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1972. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1973. YL2.YL2Object:Deconstruct()
  1974. YL2.YL2Object:Deconstruct()
  1975. YL2.YL2Object:Deconstruct()
  1976. YL2.YL2Object:Deconstruct()
  1977. YL2.YL2Object:Deconstruct()
  1978. YL2.CC.StateCharacterCreator:_Leave()
  1979. YL2.StateManager:set_Current(State)
  1980. YL2.StateManager:PopAllStates()
  1981. YL2.CC.UICommandCharacterNew:Execute()
  1982. YL2.MenuOptionUICommand:OnClick()
  1983. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1984. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  1985. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1986. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1987. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1988. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1989. UnityEngine.EventSystems.EventSystem:Update()
  1990.  
  1991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1992.  
  1993. Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
  1994. UnityEngine.Logger:Log(LogType, Object)
  1995. UnityEngine.Debug:LogWarning(Object)
  1996. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1997. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1998. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1999. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  2000. YL2.YL2Object:Deconstruct()
  2001. YL2.YL2Object:Deconstruct()
  2002. YL2.YL2Object:Deconstruct()
  2003. YL2.YL2Object:Deconstruct()
  2004. YL2.YL2Object:Deconstruct()
  2005. YL2.CC.StateCharacterCreator:_Leave()
  2006. YL2.StateManager:set_Current(State)
  2007. YL2.StateManager:PopAllStates()
  2008. YL2.CC.UICommandCharacterNew:Execute()
  2009. YL2.MenuOptionUICommand:OnClick()
  2010. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2011. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2012. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2013. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2014. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2015. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2016. UnityEngine.EventSystems.EventSystem:Update()
  2017.  
  2018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2019.  
  2020. Couldn't find Masks's child: c748a050-cd9d-41b6-b85e-2b41c483621d.
  2021. UnityEngine.Logger:Log(LogType, Object)
  2022. UnityEngine.Debug:LogWarning(Object)
  2023. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2024. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2025. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  2026. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  2027. YL2.YL2Object:Deconstruct()
  2028. YL2.YL2Object:Deconstruct()
  2029. YL2.YL2Object:Deconstruct()
  2030. YL2.YL2Object:Deconstruct()
  2031. YL2.YL2Object:Deconstruct()
  2032. YL2.CC.StateCharacterCreator:_Leave()
  2033. YL2.StateManager:set_Current(State)
  2034. YL2.StateManager:PopAllStates()
  2035. YL2.CC.UICommandCharacterNew:Execute()
  2036. YL2.MenuOptionUICommand:OnClick()
  2037. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2038. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2039. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2040. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2041. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2042. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2043. UnityEngine.EventSystems.EventSystem:Update()
  2044.  
  2045. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2046.  
  2047. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2048. UnityEngine.Logger:Log(LogType, Object)
  2049. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2050. UnityEngine.ComputeBuffer:Finalize()
  2051.  
  2052. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2053.  
  2054. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2055. UnityEngine.Logger:Log(LogType, Object)
  2056. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2057. UnityEngine.ComputeBuffer:Finalize()
  2058.  
  2059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2060.  
  2061. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2062. UnityEngine.Logger:Log(LogType, Object)
  2063. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2064. UnityEngine.ComputeBuffer:Finalize()
  2065.  
  2066. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2067.  
  2068. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2069. UnityEngine.Logger:Log(LogType, Object)
  2070. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2071. UnityEngine.ComputeBuffer:Finalize()
  2072.  
  2073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2074.  
  2075. Warning! Not using cache for MeshNormals!
  2076. UnityEngine.Logger:Log(LogType, Object)
  2077. UnityEngine.Debug:Log(Object)
  2078. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2079. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2080. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2081. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2082. YL2.CC.StateCharacterCreator:_Enter()
  2083. YL2.StateManager:set_Current(State)
  2084. YL2.CC.<>c:<Execute>b__0_0()
  2085. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2086. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2087. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2088.  
  2089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2090.  
  2091. Took 0.0126 ms to apply blend shapes on cpu.
  2092. UnityEngine.Logger:Log(LogType, Object)
  2093. UnityEngine.Debug:Log(Object)
  2094. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2095. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2096. YL2.CC.StateCharacterCreator:_Enter()
  2097. YL2.StateManager:set_Current(State)
  2098. YL2.CC.<>c:<Execute>b__0_0()
  2099. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2100. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2101. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2102.  
  2103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2104.  
  2105. MapTriangleVerticesToQuadVertices: 1.2802 ms
  2106. Total time: 1.2825 ms
  2107. UnityEngine.Logger:Log(LogType, Object)
  2108. UnityEngine.Debug:Log(Object)
  2109. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2110. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2111. YL2.CC.StateCharacterCreator:_Enter()
  2112. YL2.StateManager:set_Current(State)
  2113. YL2.CC.<>c:<Execute>b__0_0()
  2114. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2115. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2117.  
  2118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2119.  
  2120. QuadMesh.Merge(): 34.4747 ms
  2121. Total time: 34.4782 ms
  2122. UnityEngine.Logger:Log(LogType, Object)
  2123. UnityEngine.Debug:Log(Object)
  2124. YL2.QuadMesh:MergeAll(QuadMesh[])
  2125. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2126. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2127. YL2.CC.StateCharacterCreator:_Enter()
  2128. YL2.StateManager:set_Current(State)
  2129. YL2.CC.<>c:<Execute>b__0_0()
  2130. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2131. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2132. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2133.  
  2134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2135.  
  2136. MapTriangleVerticesToQuadVertices: 3.8368 ms
  2137. Total time: 3.8403 ms
  2138. UnityEngine.Logger:Log(LogType, Object)
  2139. UnityEngine.Debug:Log(Object)
  2140. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2141. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2142. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2143. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2144. YL2.CC.StateCharacterCreator:_Enter()
  2145. YL2.StateManager:set_Current(State)
  2146. YL2.CC.<>c:<Execute>b__0_0()
  2147. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2148. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2149. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2150.  
  2151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2152.  
  2153. CharacterSkinner initialized
  2154. UnityEngine.Logger:Log(LogType, Object)
  2155. UnityEngine.Debug:Log(Object)
  2156. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2157. YL2.CC.StateCharacterCreator:_Enter()
  2158. YL2.StateManager:set_Current(State)
  2159. YL2.CC.<>c:<Execute>b__0_0()
  2160. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2161. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2162. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2163.  
  2164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2165.  
  2166. Missing shape i_breast
  2167. UnityEngine.Logger:Log(LogType, Object)
  2168. UnityEngine.Debug:LogWarning(Object)
  2169. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  2170. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  2171. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2172. YL2.CC.StateCharacterCreator:_Enter()
  2173. YL2.StateManager:set_Current(State)
  2174. YL2.CC.<>c:<Execute>b__0_0()
  2175. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2176. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2177. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2178.  
  2179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2180.  
  2181. Took 8.8286 ms to rebuild shapes on GPU.
  2182. UnityEngine.Logger:Log(LogType, Object)
  2183. UnityEngine.Debug:Log(Object)
  2184. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2185. YL2.CC.CharacterBuilder:RebuildShapes()
  2186. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2187. YL2.CC.StateCharacterCreator:_Enter()
  2188. YL2.StateManager:set_Current(State)
  2189. YL2.CC.<>c:<Execute>b__0_0()
  2190. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2191. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2192. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2193.  
  2194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2195.  
  2196. Took 4.0873 ms to RefreshBakerMesh().
  2197. UnityEngine.Logger:Log(LogType, Object)
  2198. UnityEngine.Debug:Log(Object)
  2199. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2200. YL2.CC.CharacterBuilder:RebuildShapes()
  2201. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2202. YL2.CC.StateCharacterCreator:_Enter()
  2203. YL2.StateManager:set_Current(State)
  2204. YL2.CC.<>c:<Execute>b__0_0()
  2205. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2206. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2208.  
  2209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2210.  
  2211. Reset: 0.2478 ms
  2212. CalculateRefitParallel: 1.9123 ms
  2213. ApplyRefit: 9.0521 ms
  2214. Total time: 11.2187 ms
  2215. UnityEngine.Logger:Log(LogType, Object)
  2216. UnityEngine.Debug:Log(Object)
  2217. YL2.CC.CharacterBuilder:RebuildShapes()
  2218. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2219. YL2.CC.StateCharacterCreator:_Enter()
  2220. YL2.StateManager:set_Current(State)
  2221. YL2.CC.<>c:<Execute>b__0_0()
  2222. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2223. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2224. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2225.  
  2226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2227.  
  2228. Rebuilt mesh collider
  2229. UnityEngine.Logger:Log(LogType, Object)
  2230. UnityEngine.Debug:Log(Object)
  2231. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  2232. YL2.CC.StateCharacterCreator:_Enter()
  2233. YL2.StateManager:set_Current(State)
  2234. YL2.CC.<>c:<Execute>b__0_0()
  2235. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2236. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2237. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2238.  
  2239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2240.  
  2241. Reset: 0.1254 ms
  2242. CalculateRefitParallel: 0.1604 ms
  2243. ApplyRefit: 2.7732 ms
  2244. Total time: 3.0625 ms
  2245. UnityEngine.Logger:Log(LogType, Object)
  2246. UnityEngine.Debug:Log(Object)
  2247. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2248. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2249. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  2250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2251.  
  2252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2253.  
  2254. Reset: 0.1312 ms
  2255. CalculateRefitParallel: 0.1552 ms
  2256. ApplyRefit: 3.4067 ms
  2257. Total time: 3.6966 ms
  2258. UnityEngine.Logger:Log(LogType, Object)
  2259. UnityEngine.Debug:Log(Object)
  2260. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2261. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2262. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  2263. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2264.  
  2265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2266.  
  2267. CalculateCorrectiveShapes: 20.3274 ms
  2268. Total time: 20.3301 ms
  2269. UnityEngine.Logger:Log(LogType, Object)
  2270. UnityEngine.Debug:Log(Object)
  2271. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2272. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  2273. YL2.<WrappedCoroutine>d__21:MoveNext()
  2274. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2275.  
  2276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2277.  
  2278. Took 8.809 ms to rebuild shapes on GPU.
  2279. UnityEngine.Logger:Log(LogType, Object)
  2280. UnityEngine.Debug:Log(Object)
  2281. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2282. YL2.CC.CharacterBuilder:RebuildShapes()
  2283. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2284. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2285. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2286. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2287.  
  2288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2289.  
  2290. Took 3.5955 ms to RefreshBakerMesh().
  2291. UnityEngine.Logger:Log(LogType, Object)
  2292. UnityEngine.Debug:Log(Object)
  2293. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2294. YL2.CC.CharacterBuilder:RebuildShapes()
  2295. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2296. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2297. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2298. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2299.  
  2300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2301.  
  2302. Reset: 0.1625 ms
  2303. CalculateRefitParallel: 1.9556 ms
  2304. ApplyRefit: 6.5417 ms
  2305. Total time: 8.6647 ms
  2306. UnityEngine.Logger:Log(LogType, Object)
  2307. UnityEngine.Debug:Log(Object)
  2308. YL2.CC.CharacterBuilder:RebuildShapes()
  2309. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2310. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2311. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2312. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2313.  
  2314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2315.  
  2316. Took 23.5366 ms to rebuild shapes on GPU.
  2317. UnityEngine.Logger:Log(LogType, Object)
  2318. UnityEngine.Debug:Log(Object)
  2319. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2320. YL2.CC.CharacterBuilder:RebuildShapes()
  2321. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2322. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2323. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2324. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2325.  
  2326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2327.  
  2328. Took 3.163 ms to RefreshBakerMesh().
  2329. UnityEngine.Logger:Log(LogType, Object)
  2330. UnityEngine.Debug:Log(Object)
  2331. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2332. YL2.CC.CharacterBuilder:RebuildShapes()
  2333. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2334. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2335. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2336. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2337.  
  2338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2339.  
  2340. Reset: 0.2019 ms
  2341. CalculateRefitParallel: 2.5078 ms
  2342. ApplyRefit: 7.6567 ms
  2343. Total time: 10.3706 ms
  2344. UnityEngine.Logger:Log(LogType, Object)
  2345. UnityEngine.Debug:Log(Object)
  2346. YL2.CC.CharacterBuilder:RebuildShapes()
  2347. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2348. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2349. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2350. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2351.  
  2352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2353.  
  2354. Took 22.9632 ms to rebuild shapes on GPU.
  2355. UnityEngine.Logger:Log(LogType, Object)
  2356. UnityEngine.Debug:Log(Object)
  2357. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2358. YL2.CC.CharacterBuilder:RebuildShapes()
  2359. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2360. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2361. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2362. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2363.  
  2364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2365.  
  2366. Took 3.2609 ms to RefreshBakerMesh().
  2367. UnityEngine.Logger:Log(LogType, Object)
  2368. UnityEngine.Debug:Log(Object)
  2369. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2370. YL2.CC.CharacterBuilder:RebuildShapes()
  2371. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2372. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2373. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2374. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2375.  
  2376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2377.  
  2378. Reset: 0.1341 ms
  2379. CalculateRefitParallel: 1.6496 ms
  2380. ApplyRefit: 7.2923 ms
  2381. Total time: 9.0793 ms
  2382. UnityEngine.Logger:Log(LogType, Object)
  2383. UnityEngine.Debug:Log(Object)
  2384. YL2.CC.CharacterBuilder:RebuildShapes()
  2385. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2386. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2387. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2388. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2389.  
  2390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2391.  
  2392. Took 22.5372 ms to rebuild shapes on GPU.
  2393. UnityEngine.Logger:Log(LogType, Object)
  2394. UnityEngine.Debug:Log(Object)
  2395. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2396. YL2.CC.CharacterBuilder:RebuildShapes()
  2397. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2398. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2399. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2400. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2401.  
  2402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2403.  
  2404. Took 5.9318 ms to RefreshBakerMesh().
  2405. UnityEngine.Logger:Log(LogType, Object)
  2406. UnityEngine.Debug:Log(Object)
  2407. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2408. YL2.CC.CharacterBuilder:RebuildShapes()
  2409. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2410. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2411. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2412. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2413.  
  2414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2415.  
  2416. Reset: 0.2563 ms
  2417. CalculateRefitParallel: 2.5321 ms
  2418. ApplyRefit: 10.0126 ms
  2419. Total time: 12.8077 ms
  2420. UnityEngine.Logger:Log(LogType, Object)
  2421. UnityEngine.Debug:Log(Object)
  2422. YL2.CC.CharacterBuilder:RebuildShapes()
  2423. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2424. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2425. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2426. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2427.  
  2428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2429.  
  2430. Took 19.0507 ms to rebuild shapes on GPU.
  2431. UnityEngine.Logger:Log(LogType, Object)
  2432. UnityEngine.Debug:Log(Object)
  2433. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2434. YL2.CC.CharacterBuilder:RebuildShapes()
  2435. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2436. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2437. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2438. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2439.  
  2440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2441.  
  2442. Took 3.3384 ms to RefreshBakerMesh().
  2443. UnityEngine.Logger:Log(LogType, Object)
  2444. UnityEngine.Debug:Log(Object)
  2445. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2446. YL2.CC.CharacterBuilder:RebuildShapes()
  2447. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2448. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2449. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2450. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2451.  
  2452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2453.  
  2454. Reset: 0.1353 ms
  2455. CalculateRefitParallel: 2.4158 ms
  2456. ApplyRefit: 7.404 ms
  2457. Total time: 9.9601 ms
  2458. UnityEngine.Logger:Log(LogType, Object)
  2459. UnityEngine.Debug:Log(Object)
  2460. YL2.CC.CharacterBuilder:RebuildShapes()
  2461. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2462. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2463. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2464. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2465.  
  2466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2467.  
  2468. Took 17.3927 ms to rebuild shapes on GPU.
  2469. UnityEngine.Logger:Log(LogType, Object)
  2470. UnityEngine.Debug:Log(Object)
  2471. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2472. YL2.CC.CharacterBuilder:RebuildShapes()
  2473. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2474. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2475. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2477.  
  2478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2479.  
  2480. Took 3.3988 ms to RefreshBakerMesh().
  2481. UnityEngine.Logger:Log(LogType, Object)
  2482. UnityEngine.Debug:Log(Object)
  2483. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2484. YL2.CC.CharacterBuilder:RebuildShapes()
  2485. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2486. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2487. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2488. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2489.  
  2490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2491.  
  2492. Reset: 0.1253 ms
  2493. CalculateRefitParallel: 4.4996 ms
  2494. ApplyRefit: 7.9598 ms
  2495. Total time: 12.5891 ms
  2496. UnityEngine.Logger:Log(LogType, Object)
  2497. UnityEngine.Debug:Log(Object)
  2498. YL2.CC.CharacterBuilder:RebuildShapes()
  2499. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2500. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2501. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2502. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2503.  
  2504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2505.  
  2506. Rebuilt mesh collider
  2507. UnityEngine.Logger:Log(LogType, Object)
  2508. UnityEngine.Debug:Log(Object)
  2509. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2510. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2511. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2512.  
  2513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2514.  
  2515. Reset: 0.1236 ms
  2516. CalculateRefitParallel: 0.135 ms
  2517. ApplyRefit: 2.9129 ms
  2518. Total time: 3.175 ms
  2519. UnityEngine.Logger:Log(LogType, Object)
  2520. UnityEngine.Debug:Log(Object)
  2521. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2522. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2523. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  2524. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2525.  
  2526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2527.  
  2528. Reset: 0.1169 ms
  2529. CalculateRefitParallel: 0.1725 ms
  2530. ApplyRefit: 2.8498 ms
  2531. Total time: 3.1425 ms
  2532. UnityEngine.Logger:Log(LogType, Object)
  2533. UnityEngine.Debug:Log(Object)
  2534. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2535. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2536. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  2537. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2538.  
  2539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2540.  
  2541. CalculateCorrectiveShapes: 46.5449 ms
  2542. Total time: 46.5499 ms
  2543. UnityEngine.Logger:Log(LogType, Object)
  2544. UnityEngine.Debug:Log(Object)
  2545. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2546. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  2547. YL2.<WrappedCoroutine>d__21:MoveNext()
  2548. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2549.  
  2550. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2551.  
  2552. Took 9.2528 ms to rebuild shapes on GPU.
  2553. UnityEngine.Logger:Log(LogType, Object)
  2554. UnityEngine.Debug:Log(Object)
  2555. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2556. YL2.CC.CharacterBuilder:RebuildShapes()
  2557. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2558. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2559. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2560. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2561.  
  2562. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2563.  
  2564. Took 3.5405 ms to RefreshBakerMesh().
  2565. UnityEngine.Logger:Log(LogType, Object)
  2566. UnityEngine.Debug:Log(Object)
  2567. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2568. YL2.CC.CharacterBuilder:RebuildShapes()
  2569. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2570. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2571. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2572. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2573.  
  2574. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2575.  
  2576. Reset: 0.109 ms
  2577. CalculateRefitParallel: 2.628 ms
  2578. ApplyRefit: 7.2439 ms
  2579. Total time: 9.9869 ms
  2580. UnityEngine.Logger:Log(LogType, Object)
  2581. UnityEngine.Debug:Log(Object)
  2582. YL2.CC.CharacterBuilder:RebuildShapes()
  2583. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2584. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2585. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2586. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2587.  
  2588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2589.  
  2590. Took 20.7979 ms to rebuild shapes on GPU.
  2591. UnityEngine.Logger:Log(LogType, Object)
  2592. UnityEngine.Debug:Log(Object)
  2593. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2594. YL2.CC.CharacterBuilder:RebuildShapes()
  2595. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2596. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2597. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2598. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2599.  
  2600. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2601.  
  2602. Took 3.1782 ms to RefreshBakerMesh().
  2603. UnityEngine.Logger:Log(LogType, Object)
  2604. UnityEngine.Debug:Log(Object)
  2605. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2606. YL2.CC.CharacterBuilder:RebuildShapes()
  2607. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2608. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2609. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2610. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2611.  
  2612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2613.  
  2614. Reset: 0.1026 ms
  2615. CalculateRefitParallel: 1.697 ms
  2616. ApplyRefit: 7.9613 ms
  2617. Total time: 9.7649 ms
  2618. UnityEngine.Logger:Log(LogType, Object)
  2619. UnityEngine.Debug:Log(Object)
  2620. YL2.CC.CharacterBuilder:RebuildShapes()
  2621. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2622. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2623. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2624. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2625.  
  2626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2627.  
  2628. Took 19.5782 ms to rebuild shapes on GPU.
  2629. UnityEngine.Logger:Log(LogType, Object)
  2630. UnityEngine.Debug:Log(Object)
  2631. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2632. YL2.CC.CharacterBuilder:RebuildShapes()
  2633. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2634. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2635. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2636. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2637.  
  2638. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2639.  
  2640. Took 4.3886 ms to RefreshBakerMesh().
  2641. UnityEngine.Logger:Log(LogType, Object)
  2642. UnityEngine.Debug:Log(Object)
  2643. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2644. YL2.CC.CharacterBuilder:RebuildShapes()
  2645. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2646. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2647. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2648. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2649.  
  2650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2651.  
  2652. Reset: 0.1093 ms
  2653. CalculateRefitParallel: 1.8054 ms
  2654. ApplyRefit: 6.8614 ms
  2655. Total time: 8.7795 ms
  2656. UnityEngine.Logger:Log(LogType, Object)
  2657. UnityEngine.Debug:Log(Object)
  2658. YL2.CC.CharacterBuilder:RebuildShapes()
  2659. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2660. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2661. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2662. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2663.  
  2664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2665.  
  2666. Took 19.587 ms to rebuild shapes on GPU.
  2667. UnityEngine.Logger:Log(LogType, Object)
  2668. UnityEngine.Debug:Log(Object)
  2669. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2670. YL2.CC.CharacterBuilder:RebuildShapes()
  2671. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2672. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2673. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2674. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2675.  
  2676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2677.  
  2678. Took 3.282 ms to RefreshBakerMesh().
  2679. UnityEngine.Logger:Log(LogType, Object)
  2680. UnityEngine.Debug:Log(Object)
  2681. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2682. YL2.CC.CharacterBuilder:RebuildShapes()
  2683. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2684. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2685. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2686. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2687.  
  2688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2689.  
  2690. Reset: 0.1187 ms
  2691. CalculateRefitParallel: 2.2791 ms
  2692. ApplyRefit: 6.9178 ms
  2693. Total time: 9.3204 ms
  2694. UnityEngine.Logger:Log(LogType, Object)
  2695. UnityEngine.Debug:Log(Object)
  2696. YL2.CC.CharacterBuilder:RebuildShapes()
  2697. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2698. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2699. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2700. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2701.  
  2702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2703.  
  2704. Took 9.5802 ms to rebuild shapes on GPU.
  2705. UnityEngine.Logger:Log(LogType, Object)
  2706. UnityEngine.Debug:Log(Object)
  2707. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2708. YL2.CC.CharacterBuilder:RebuildShapes()
  2709. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2710. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2711. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2712. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2713.  
  2714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2715.  
  2716. Took 3.3656 ms to RefreshBakerMesh().
  2717. UnityEngine.Logger:Log(LogType, Object)
  2718. UnityEngine.Debug:Log(Object)
  2719. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2720. YL2.CC.CharacterBuilder:RebuildShapes()
  2721. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2722. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2723. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2724. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2725.  
  2726. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2727.  
  2728. Reset: 0.1198 ms
  2729. CalculateRefitParallel: 2.3249 ms
  2730. ApplyRefit: 7.3286 ms
  2731. Total time: 9.7777 ms
  2732. UnityEngine.Logger:Log(LogType, Object)
  2733. UnityEngine.Debug:Log(Object)
  2734. YL2.CC.CharacterBuilder:RebuildShapes()
  2735. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  2736. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2737. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2738. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2739.  
  2740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2741.  
  2742. Rebuilt mesh collider
  2743. UnityEngine.Logger:Log(LogType, Object)
  2744. UnityEngine.Debug:Log(Object)
  2745. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2746. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2748.  
  2749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2750.  
  2751. Reset: 0.1224 ms
  2752. CalculateRefitParallel: 0.2708 ms
  2753. ApplyRefit: 2.8685 ms
  2754. Total time: 3.2652 ms
  2755. UnityEngine.Logger:Log(LogType, Object)
  2756. UnityEngine.Debug:Log(Object)
  2757. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2758. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2759. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  2760. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2761.  
  2762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2763.  
  2764. Reset: 0.0994 ms
  2765. CalculateRefitParallel: 0.1756 ms
  2766. ApplyRefit: 2.962 ms
  2767. Total time: 3.2407 ms
  2768. UnityEngine.Logger:Log(LogType, Object)
  2769. UnityEngine.Debug:Log(Object)
  2770. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2771. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2772. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  2773. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2774.  
  2775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2776.  
  2777. CalculateCorrectiveShapes: 16.8109 ms
  2778. Total time: 16.8138 ms
  2779. UnityEngine.Logger:Log(LogType, Object)
  2780. UnityEngine.Debug:Log(Object)
  2781. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2782. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  2783. YL2.<WrappedCoroutine>d__21:MoveNext()
  2784. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2785.  
  2786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2787.  
  2788. OnPointerEnter
  2789. UnityEngine.Logger:Log(LogType, Object)
  2790. UnityEngine.Debug:Log(Object)
  2791. YL2.DragAndDrop.Droppable:OnPointerEnter(PointerEventData)
  2792. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2793. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2794. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  2795. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2796. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2797. UnityEngine.EventSystems.EventSystem:Update()
  2798.  
  2799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2800.  
  2801. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2802. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2803. UnityEngine.Logger:Log(LogType, Object)
  2804. UnityEngine.Debug:LogWarning(Object)
  2805. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2806. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2807. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  2808. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2809. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2810. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  2811. YL2.GenericBrowserClothItem:GetModel()
  2812. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  2813. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  2814. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  2815. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2816. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2817. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2818. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2819. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  2820. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  2821. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2822. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2823. UnityEngine.Events.UnityEvent:Invoke()
  2824. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2825. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2826. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2827. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2828. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2829. UnityEngine.EventSystems.EventSystem:Update()
  2830.  
  2831. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2832.  
  2833. MapTriangleVerticesToQuadVertices: 0.2796 ms
  2834. Total time: 0.2811 ms
  2835. UnityEngine.Logger:Log(LogType, Object)
  2836. UnityEngine.Debug:Log(Object)
  2837. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2838. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2839. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2840. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2841. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  2842. YL2.GenericBrowserClothItem:GetModel()
  2843. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  2844. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  2845. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  2846. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2847. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2848. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2849. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2850. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  2851. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  2852. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2853. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2854. UnityEngine.Events.UnityEvent:Invoke()
  2855. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2856. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2857. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2858. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2859. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2860. UnityEngine.EventSystems.EventSystem:Update()
  2861.  
  2862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2863.  
  2864. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2865. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2866. UnityEngine.Logger:Log(LogType, Object)
  2867. UnityEngine.Debug:LogWarning(Object)
  2868. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2869. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2870. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  2871. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2872. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2873. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  2874. YL2.GenericBrowserClothItem:GetModel()
  2875. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  2876. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  2877. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  2878. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2879. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2880. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2881. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2882. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  2883. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  2884. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2885. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2886. UnityEngine.Events.UnityEvent:Invoke()
  2887. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2888. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2889. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2890. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2891. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2892. UnityEngine.EventSystems.EventSystem:Update()
  2893.  
  2894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2895.  
  2896. MapTriangleVerticesToQuadVertices: 0.3404 ms
  2897. Total time: 0.3422 ms
  2898. UnityEngine.Logger:Log(LogType, Object)
  2899. UnityEngine.Debug:Log(Object)
  2900. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2901. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2902. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2903. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2904. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  2905. YL2.GenericBrowserClothItem:GetModel()
  2906. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  2907. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  2908. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  2909. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2910. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2911. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2912. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2913. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  2914. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  2915. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2916. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2917. UnityEngine.Events.UnityEvent:Invoke()
  2918. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2919. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2920. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2921. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2922. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2923. UnityEngine.EventSystems.EventSystem:Update()
  2924.  
  2925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2926.  
  2927. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2928. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2929. UnityEngine.Logger:Log(LogType, Object)
  2930. UnityEngine.Debug:LogWarning(Object)
  2931. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2932. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2933. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  2934. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2935. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2936. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  2937. YL2.GenericBrowserClothItem:GetModel()
  2938. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  2939. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  2940. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  2941. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2942. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2943. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2944. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2945. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  2946. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  2947. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2948. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2949. UnityEngine.Events.UnityEvent:Invoke()
  2950. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2951. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2952. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2953. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2954. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2955. UnityEngine.EventSystems.EventSystem:Update()
  2956.  
  2957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2958.  
  2959. MapTriangleVerticesToQuadVertices: 0.2157 ms
  2960. Total time: 0.2177 ms
  2961. UnityEngine.Logger:Log(LogType, Object)
  2962. UnityEngine.Debug:Log(Object)
  2963. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2964. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2965. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2966. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2967. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  2968. YL2.GenericBrowserClothItem:GetModel()
  2969. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  2970. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  2971. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  2972. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2973. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2974. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2975. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2976. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  2977. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  2978. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  2979. UnityEngine.Events.InvokableCall:Invoke(Object[])
  2980. UnityEngine.Events.UnityEvent:Invoke()
  2981. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  2982. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2983. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2984. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2985. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2986. UnityEngine.EventSystems.EventSystem:Update()
  2987.  
  2988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2989.  
  2990. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  2991. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  2992. UnityEngine.Logger:Log(LogType, Object)
  2993. UnityEngine.Debug:LogWarning(Object)
  2994. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  2995. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  2996. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  2997. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  2998. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  2999. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  3000. YL2.GenericBrowserClothItem:GetModel()
  3001. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  3002. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  3003. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  3004. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  3005. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  3006. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  3007. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  3008. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  3009. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  3010. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3011. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3012. UnityEngine.Events.UnityEvent:Invoke()
  3013. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3014. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3015. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3016. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3017. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3018. UnityEngine.EventSystems.EventSystem:Update()
  3019.  
  3020. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3021.  
  3022. MapTriangleVerticesToQuadVertices: 0.1674 ms
  3023. Total time: 0.1686 ms
  3024. UnityEngine.Logger:Log(LogType, Object)
  3025. UnityEngine.Debug:Log(Object)
  3026. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  3027. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  3028. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  3029. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  3030. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  3031. YL2.GenericBrowserClothItem:GetModel()
  3032. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  3033. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  3034. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  3035. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  3036. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  3037. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  3038. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  3039. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  3040. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  3041. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3042. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3043. UnityEngine.Events.UnityEvent:Invoke()
  3044. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3045. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3046. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3047. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3048. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3049. UnityEngine.EventSystems.EventSystem:Update()
  3050.  
  3051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3052.  
  3053. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  3054. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  3055. UnityEngine.Logger:Log(LogType, Object)
  3056. UnityEngine.Debug:LogWarning(Object)
  3057. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  3058. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  3059. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  3060. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  3061. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  3062. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  3063. YL2.GenericBrowserClothItem:GetModel()
  3064. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  3065. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  3066. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  3067. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  3068. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  3069. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  3070. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  3071. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  3072. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  3073. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3074. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3075. UnityEngine.Events.UnityEvent:Invoke()
  3076. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3077. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3078. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3079. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3080. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3081. UnityEngine.EventSystems.EventSystem:Update()
  3082.  
  3083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3084.  
  3085. MapTriangleVerticesToQuadVertices: 0.237 ms
  3086. Total time: 0.2388 ms
  3087. UnityEngine.Logger:Log(LogType, Object)
  3088. UnityEngine.Debug:Log(Object)
  3089. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  3090. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  3091. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  3092. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  3093. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  3094. YL2.GenericBrowserClothItem:GetModel()
  3095. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  3096. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  3097. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  3098. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  3099. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  3100. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  3101. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  3102. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  3103. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  3104. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3105. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3106. UnityEngine.Events.UnityEvent:Invoke()
  3107. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3108. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3109. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3110. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3111. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3112. UnityEngine.EventSystems.EventSystem:Update()
  3113.  
  3114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3115.  
  3116. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  3117. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  3118. UnityEngine.Logger:Log(LogType, Object)
  3119. UnityEngine.Debug:LogWarning(Object)
  3120. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  3121. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  3122. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  3123. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  3124. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  3125. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  3126. YL2.GenericBrowserClothItem:GetModel()
  3127. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  3128. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  3129. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  3130. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  3131. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  3132. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  3133. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  3134. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  3135. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  3136. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3137. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3138. UnityEngine.Events.UnityEvent:Invoke()
  3139. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3140. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3141. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3142. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3143. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3144. UnityEngine.EventSystems.EventSystem:Update()
  3145.  
  3146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3147.  
  3148. MapTriangleVerticesToQuadVertices: 0.1507 ms
  3149. Total time: 0.1519 ms
  3150. UnityEngine.Logger:Log(LogType, Object)
  3151. UnityEngine.Debug:Log(Object)
  3152. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  3153. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  3154. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  3155. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  3156. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  3157. YL2.GenericBrowserClothItem:GetModel()
  3158. YL2.GenericBrowserModelItem:RequestTexture(GenericBrowserCellItem)
  3159. YL2.GenericBrowserCellView:SetData(Item[], Func`2)
  3160. YL2.GenericBrowser:GetCellView(EnhancedScroller, Int32, Int32)
  3161. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  3162. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  3163. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  3164. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  3165. YL2.GenericBrowser:Show(String, Item[], Action`2, Func`2, Boolean)
  3166. YL2.InspectorPropertyCellViewGenericBrowser:OnSelectButtonClicked()
  3167. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3168. UnityEngine.Events.InvokableCall:Invoke(Object[])
  3169. UnityEngine.Events.UnityEvent:Invoke()
  3170. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3171. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3172. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3173. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3174. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3175. UnityEngine.EventSystems.EventSystem:Update()
  3176.  
  3177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3178.  
  3179. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  3180. YL2.GenericBrowserCellItem:CreateDraggedClone(GenericBrowserCellItem)
  3181. YL2.<DragClone>d__33:MoveNext()
  3182. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3183.  
  3184. [ line 560]
  3185. (Filename: Line: 560)
  3186.  
  3187. MapTriangleVerticesToQuadVertices: 0.3346 ms
  3188. Total time: 0.3364 ms
  3189. UnityEngine.Logger:Log(LogType, Object)
  3190. UnityEngine.Debug:Log(Object)
  3191. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  3192. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  3193. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  3194. YL2.CC.AreolaNippleModel:Refresh()
  3195. System.Action`1:Invoke(T)
  3196. YL2.PropertyBase:FireEventOnChanged()
  3197. YL2.<>c__DisplayClass17_0:<SetValueWithHistory>b__0()
  3198. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3199. UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32)
  3200. YL2.GenericBrowser:InvokeCallback()
  3201. YL2.GenericBrowser:CellView_EventOnItemClicked(Item)
  3202. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3203. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3204. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3205. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3206. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3207. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3208. UnityEngine.EventSystems.EventSystem:Update()
  3209.  
  3210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3211.  
  3212. ScheduleUpdateShapesAndCloth
  3213. UnityEngine.Logger:Log(LogType, Object)
  3214. UnityEngine.Debug:Log(Object)
  3215. YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
  3216. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3217. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3218. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3219.  
  3220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3221.  
  3222. FindUVs: 4.5259 ms
  3223. Total time: 4.53 ms
  3224. UnityEngine.Logger:Log(LogType, Object)
  3225. UnityEngine.Debug:Log(Object)
  3226. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  3227. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3228. YL2.CC.TextureBuilder.Layer:Perform()
  3229. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3230. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3231. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3232.  
  3233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3234.  
  3235. Took 0.0582 ms to TransferIndividual.
  3236. UnityEngine.Logger:Log(LogType, Object)
  3237. UnityEngine.Debug:Log(Object)
  3238. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3239. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3240. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3241. YL2.CC.TextureBuilder.Layer:Perform()
  3242. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3243. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3244. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3245.  
  3246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3247.  
  3248. Took 0.0093 ms to TransferIndividual.
  3249. UnityEngine.Logger:Log(LogType, Object)
  3250. UnityEngine.Debug:Log(Object)
  3251. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3252. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3253. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3254. YL2.CC.TextureBuilder.Layer:Perform()
  3255. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3256. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3257. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3258.  
  3259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3260.  
  3261. Took 0.0082 ms to TransferIndividual.
  3262. UnityEngine.Logger:Log(LogType, Object)
  3263. UnityEngine.Debug:Log(Object)
  3264. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3265. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3266. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3267. YL2.CC.TextureBuilder.Layer:Perform()
  3268. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3269. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3271.  
  3272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3273.  
  3274. Took 8.8251 ms to rebuild shapes on GPU.
  3275. UnityEngine.Logger:Log(LogType, Object)
  3276. UnityEngine.Debug:Log(Object)
  3277. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3278. YL2.CC.CharacterBuilder:RebuildShapes()
  3279. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3280. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3281. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3282. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3283.  
  3284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3285.  
  3286. Took 3.4108 ms to RefreshBakerMesh().
  3287. UnityEngine.Logger:Log(LogType, Object)
  3288. UnityEngine.Debug:Log(Object)
  3289. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3290. YL2.CC.CharacterBuilder:RebuildShapes()
  3291. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3292. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3293. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3294. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3295.  
  3296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3297.  
  3298. Reset: 0.1067 ms
  3299. CalculateRefitParallel: 2.0131 ms
  3300. ApplyRefit: 7.2316 ms
  3301. Total time: 9.3558 ms
  3302. UnityEngine.Logger:Log(LogType, Object)
  3303. UnityEngine.Debug:Log(Object)
  3304. YL2.CC.CharacterBuilder:RebuildShapes()
  3305. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3306. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3307. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3308. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3309.  
  3310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3311.  
  3312. Took 6.9922 ms to rebuild shapes on GPU.
  3313. UnityEngine.Logger:Log(LogType, Object)
  3314. UnityEngine.Debug:Log(Object)
  3315. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3316. YL2.CC.CharacterBuilder:RebuildShapes()
  3317. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3318. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3319. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3320. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3321.  
  3322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3323.  
  3324. Took 2.8354 ms to RefreshBakerMesh().
  3325. UnityEngine.Logger:Log(LogType, Object)
  3326. UnityEngine.Debug:Log(Object)
  3327. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3328. YL2.CC.CharacterBuilder:RebuildShapes()
  3329. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3330. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3331. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3332. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3333.  
  3334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3335.  
  3336. Reset: 0.1061 ms
  3337. CalculateRefitParallel: 1.7285 ms
  3338. ApplyRefit: 6.8611 ms
  3339. Total time: 8.6985 ms
  3340. UnityEngine.Logger:Log(LogType, Object)
  3341. UnityEngine.Debug:Log(Object)
  3342. YL2.CC.CharacterBuilder:RebuildShapes()
  3343. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3344. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3345. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3346. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3347.  
  3348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3349.  
  3350. Took 18.6118 ms to rebuild shapes on GPU.
  3351. UnityEngine.Logger:Log(LogType, Object)
  3352. UnityEngine.Debug:Log(Object)
  3353. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3354. YL2.CC.CharacterBuilder:RebuildShapes()
  3355. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3356. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3357. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3358. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3359.  
  3360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3361.  
  3362. Took 3.2106 ms to RefreshBakerMesh().
  3363. UnityEngine.Logger:Log(LogType, Object)
  3364. UnityEngine.Debug:Log(Object)
  3365. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3366. YL2.CC.CharacterBuilder:RebuildShapes()
  3367. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3368. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3369. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3370. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3371.  
  3372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3373.  
  3374. Reset: 0.1172 ms
  3375. CalculateRefitParallel: 1.756 ms
  3376. ApplyRefit: 5.7512 ms
  3377. Total time: 7.6284 ms
  3378. UnityEngine.Logger:Log(LogType, Object)
  3379. UnityEngine.Debug:Log(Object)
  3380. YL2.CC.CharacterBuilder:RebuildShapes()
  3381. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3382. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3383. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3385.  
  3386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3387.  
  3388. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3389. UnityEngine.Logger:Log(LogType, Object)
  3390. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3391. UnityEngine.ComputeBuffer:Finalize()
  3392.  
  3393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3394.  
  3395. Took 32.009 ms to rebuild shapes on GPU.
  3396. UnityEngine.Logger:Log(LogType, Object)
  3397. UnityEngine.Debug:Log(Object)
  3398. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3399. YL2.CC.CharacterBuilder:RebuildShapes()
  3400. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3401. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3402. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3403. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3404.  
  3405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3406.  
  3407. Took 2.63 ms to RefreshBakerMesh().
  3408. UnityEngine.Logger:Log(LogType, Object)
  3409. UnityEngine.Debug:Log(Object)
  3410. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3411. YL2.CC.CharacterBuilder:RebuildShapes()
  3412. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3413. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3414. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3415. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3416.  
  3417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3418.  
  3419. Reset: 0.1017 ms
  3420. CalculateRefitParallel: 2.0774 ms
  3421. ApplyRefit: 5.6364 ms
  3422. Total time: 7.8181 ms
  3423. UnityEngine.Logger:Log(LogType, Object)
  3424. UnityEngine.Debug:Log(Object)
  3425. YL2.CC.CharacterBuilder:RebuildShapes()
  3426. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3427. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3428. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3429. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3430.  
  3431. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3432.  
  3433. Took 9.0124 ms to rebuild shapes on GPU.
  3434. UnityEngine.Logger:Log(LogType, Object)
  3435. UnityEngine.Debug:Log(Object)
  3436. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3437. YL2.CC.CharacterBuilder:RebuildShapes()
  3438. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3439. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3440. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3441. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3442.  
  3443. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3444.  
  3445. Took 2.6864 ms to RefreshBakerMesh().
  3446. UnityEngine.Logger:Log(LogType, Object)
  3447. UnityEngine.Debug:Log(Object)
  3448. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3449. YL2.CC.CharacterBuilder:RebuildShapes()
  3450. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3451. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3452. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3453. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3454.  
  3455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3456.  
  3457. Reset: 0.1008 ms
  3458. CalculateRefitParallel: 1.874 ms
  3459. ApplyRefit: 5.4625 ms
  3460. Total time: 7.4411 ms
  3461. UnityEngine.Logger:Log(LogType, Object)
  3462. UnityEngine.Debug:Log(Object)
  3463. YL2.CC.CharacterBuilder:RebuildShapes()
  3464. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3465. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3466. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3467. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3468.  
  3469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3470.  
  3471. Rebuilt mesh collider
  3472. UnityEngine.Logger:Log(LogType, Object)
  3473. UnityEngine.Debug:Log(Object)
  3474. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3475. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3476. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3477.  
  3478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3479.  
  3480. Reset: 0.1169 ms
  3481. CalculateRefitParallel: 0.1745 ms
  3482. ApplyRefit: 2.72 ms
  3483. Total time: 3.0143 ms
  3484. UnityEngine.Logger:Log(LogType, Object)
  3485. UnityEngine.Debug:Log(Object)
  3486. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  3487. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  3488. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  3489. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3490.  
  3491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3492.  
  3493. Reset: 0.0877 ms
  3494. CalculateRefitParallel: 0.1674 ms
  3495. ApplyRefit: 2.7109 ms
  3496. Total time: 2.9687 ms
  3497. UnityEngine.Logger:Log(LogType, Object)
  3498. UnityEngine.Debug:Log(Object)
  3499. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  3500. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  3501. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  3502. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3503.  
  3504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3505.  
  3506. CalculateCorrectiveShapes: 16.0126 ms
  3507. Total time: 16.0164 ms
  3508. UnityEngine.Logger:Log(LogType, Object)
  3509. UnityEngine.Debug:Log(Object)
  3510. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  3511. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  3512. YL2.<WrappedCoroutine>d__21:MoveNext()
  3513. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3514.  
  3515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3516.  
  3517. MapTriangleVerticesToQuadVertices: 0.6774 ms
  3518. Total time: 0.6794 ms
  3519. UnityEngine.Logger:Log(LogType, Object)
  3520. UnityEngine.Debug:Log(Object)
  3521. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  3522. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  3523. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  3524. YL2.CC.AreolaNippleModel:Refresh()
  3525. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  3526. YL2.<ProcessTasks>d__24:MoveNext()
  3527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3528.  
  3529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3530.  
  3531. ScheduleUpdateShapesAndCloth
  3532. UnityEngine.Logger:Log(LogType, Object)
  3533. UnityEngine.Debug:Log(Object)
  3534. YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
  3535. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3536. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3537. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3538.  
  3539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3540.  
  3541. FindUVs: 3.3819 ms
  3542. Total time: 3.3869 ms
  3543. UnityEngine.Logger:Log(LogType, Object)
  3544. UnityEngine.Debug:Log(Object)
  3545. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  3546. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3547. YL2.CC.TextureBuilder.Layer:Perform()
  3548. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3549. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3550. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3551.  
  3552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3553.  
  3554. Took 0.036 ms to TransferIndividual.
  3555. UnityEngine.Logger:Log(LogType, Object)
  3556. UnityEngine.Debug:Log(Object)
  3557. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3558. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3559. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3560. YL2.CC.TextureBuilder.Layer:Perform()
  3561. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3562. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3563. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3564.  
  3565. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3566.  
  3567. Took 0.0112 ms to TransferIndividual.
  3568. UnityEngine.Logger:Log(LogType, Object)
  3569. UnityEngine.Debug:Log(Object)
  3570. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3571. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3572. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3573. YL2.CC.TextureBuilder.Layer:Perform()
  3574. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3575. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3576. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3577.  
  3578. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3579.  
  3580. Took 0.0085 ms to TransferIndividual.
  3581. UnityEngine.Logger:Log(LogType, Object)
  3582. UnityEngine.Debug:Log(Object)
  3583. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3584. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3585. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3586. YL2.CC.TextureBuilder.Layer:Perform()
  3587. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3588. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3589. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3590.  
  3591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3592.  
  3593. Took 9.0238 ms to rebuild shapes on GPU.
  3594. UnityEngine.Logger:Log(LogType, Object)
  3595. UnityEngine.Debug:Log(Object)
  3596. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3597. YL2.CC.CharacterBuilder:RebuildShapes()
  3598. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3599. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3600. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3601. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3602.  
  3603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3604.  
  3605. Took 3.2139 ms to RefreshBakerMesh().
  3606. UnityEngine.Logger:Log(LogType, Object)
  3607. UnityEngine.Debug:Log(Object)
  3608. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3609. YL2.CC.CharacterBuilder:RebuildShapes()
  3610. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3611. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3612. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3613. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3614.  
  3615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3616.  
  3617. Reset: 0.1064 ms
  3618. CalculateRefitParallel: 1.6391 ms
  3619. ApplyRefit: 6.5934 ms
  3620. Total time: 8.3432 ms
  3621. UnityEngine.Logger:Log(LogType, Object)
  3622. UnityEngine.Debug:Log(Object)
  3623. YL2.CC.CharacterBuilder:RebuildShapes()
  3624. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3625. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3626. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3627. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3628.  
  3629. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3630.  
  3631. Took 22.7953 ms to rebuild shapes on GPU.
  3632. UnityEngine.Logger:Log(LogType, Object)
  3633. UnityEngine.Debug:Log(Object)
  3634. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3635. YL2.CC.CharacterBuilder:RebuildShapes()
  3636. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3637. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3638. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3639. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3640.  
  3641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3642.  
  3643. Took 3.1078 ms to RefreshBakerMesh().
  3644. UnityEngine.Logger:Log(LogType, Object)
  3645. UnityEngine.Debug:Log(Object)
  3646. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3647. YL2.CC.CharacterBuilder:RebuildShapes()
  3648. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3649. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3650. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3651. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3652.  
  3653. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3654.  
  3655. Reset: 0.1169 ms
  3656. CalculateRefitParallel: 2.1013 ms
  3657. ApplyRefit: 6.0899 ms
  3658. Total time: 8.3116 ms
  3659. UnityEngine.Logger:Log(LogType, Object)
  3660. UnityEngine.Debug:Log(Object)
  3661. YL2.CC.CharacterBuilder:RebuildShapes()
  3662. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3663. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3664. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3665. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3666.  
  3667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3668.  
  3669. Took 17.1448 ms to rebuild shapes on GPU.
  3670. UnityEngine.Logger:Log(LogType, Object)
  3671. UnityEngine.Debug:Log(Object)
  3672. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3673. YL2.CC.CharacterBuilder:RebuildShapes()
  3674. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3675. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3676. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3677. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3678.  
  3679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3680.  
  3681. Took 3.1828 ms to RefreshBakerMesh().
  3682. UnityEngine.Logger:Log(LogType, Object)
  3683. UnityEngine.Debug:Log(Object)
  3684. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3685. YL2.CC.CharacterBuilder:RebuildShapes()
  3686. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3687. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3688. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3689. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3690.  
  3691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3692.  
  3693. Reset: 0.1082 ms
  3694. CalculateRefitParallel: 1.9363 ms
  3695. ApplyRefit: 6.5657 ms
  3696. Total time: 8.6141 ms
  3697. UnityEngine.Logger:Log(LogType, Object)
  3698. UnityEngine.Debug:Log(Object)
  3699. YL2.CC.CharacterBuilder:RebuildShapes()
  3700. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3701. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3702. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3703. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3704.  
  3705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3706.  
  3707. Took 12.2937 ms to rebuild shapes on GPU.
  3708. UnityEngine.Logger:Log(LogType, Object)
  3709. UnityEngine.Debug:Log(Object)
  3710. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  3711. YL2.CC.CharacterBuilder:RebuildShapes()
  3712. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3713. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3714. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3715. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3716.  
  3717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3718.  
  3719. Took 3.0277 ms to RefreshBakerMesh().
  3720. UnityEngine.Logger:Log(LogType, Object)
  3721. UnityEngine.Debug:Log(Object)
  3722. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  3723. YL2.CC.CharacterBuilder:RebuildShapes()
  3724. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3725. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3726. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3727. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3728.  
  3729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3730.  
  3731. Reset: 0.1055 ms
  3732. CalculateRefitParallel: 2.073 ms
  3733. ApplyRefit: 6.2521 ms
  3734. Total time: 8.4347 ms
  3735. UnityEngine.Logger:Log(LogType, Object)
  3736. UnityEngine.Debug:Log(Object)
  3737. YL2.CC.CharacterBuilder:RebuildShapes()
  3738. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  3739. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3740. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3741. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3742.  
  3743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3744.  
  3745. Rebuilt mesh collider
  3746. UnityEngine.Logger:Log(LogType, Object)
  3747. UnityEngine.Debug:Log(Object)
  3748. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3749. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3750. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3751.  
  3752. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3753.  
  3754. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3755. UnityEngine.Logger:Log(LogType, Object)
  3756. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3757. UnityEngine.ComputeBuffer:Finalize()
  3758.  
  3759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3760.  
  3761. Reset: 0.1172 ms
  3762. CalculateRefitParallel: 0.1964 ms
  3763. ApplyRefit: 2.9479 ms
  3764. Total time: 3.2667 ms
  3765. UnityEngine.Logger:Log(LogType, Object)
  3766. UnityEngine.Debug:Log(Object)
  3767. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  3768. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  3769. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  3770. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3771.  
  3772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3773.  
  3774. Reset: 0.135 ms
  3775. CalculateRefitParallel: 0.1432 ms
  3776. ApplyRefit: 2.7755 ms
  3777. Total time: 3.0587 ms
  3778. UnityEngine.Logger:Log(LogType, Object)
  3779. UnityEngine.Debug:Log(Object)
  3780. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  3781. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  3782. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  3783. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3784.  
  3785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3786.  
  3787. CalculateCorrectiveShapes: 19.6878 ms
  3788. Total time: 19.6908 ms
  3789. UnityEngine.Logger:Log(LogType, Object)
  3790. UnityEngine.Debug:Log(Object)
  3791. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  3792. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  3793. YL2.<WrappedCoroutine>d__21:MoveNext()
  3794. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3795.  
  3796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3797.  
  3798. MapTriangleVerticesToQuadVertices: 1.8617 ms
  3799. Total time: 1.8696 ms
  3800. UnityEngine.Logger:Log(LogType, Object)
  3801. UnityEngine.Debug:Log(Object)
  3802. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  3803. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  3804. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  3805. YL2.CC.AreolaNippleModel:Refresh()
  3806. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  3807. YL2.<ProcessTasks>d__24:MoveNext()
  3808. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3809.  
  3810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3811.  
  3812. ScheduleUpdateShapesAndCloth
  3813. UnityEngine.Logger:Log(LogType, Object)
  3814. UnityEngine.Debug:Log(Object)
  3815. YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
  3816. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  3817. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  3818. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3819.  
  3820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3821.  
  3822. FindUVs: 3.7886 ms
  3823. Total time: 3.7948 ms
  3824. UnityEngine.Logger:Log(LogType, Object)
  3825. UnityEngine.Debug:Log(Object)
  3826. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  3827. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3828. YL2.CC.TextureBuilder.Layer:Perform()
  3829. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3830. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3831. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3832.  
  3833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3834.  
  3835. Took 0.0371 ms to TransferIndividual.
  3836. UnityEngine.Logger:Log(LogType, Object)
  3837. UnityEngine.Debug:Log(Object)
  3838. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3839. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3840. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3841. YL2.CC.TextureBuilder.Layer:Perform()
  3842. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3843. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3844. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3845.  
  3846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3847.  
  3848. Took 0.0146 ms to TransferIndividual.
  3849. UnityEngine.Logger:Log(LogType, Object)
  3850. UnityEngine.Debug:Log(Object)
  3851. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3852. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3853. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3854. YL2.CC.TextureBuilder.Layer:Perform()
  3855. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3856. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3857. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3858.  
  3859. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3860.  
  3861. Took 0.0129 ms to TransferIndividual.
  3862. UnityEngine.Logger:Log(LogType, Object)
  3863. UnityEngine.Debug:Log(Object)
  3864. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  3865. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  3866. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  3867. YL2.CC.TextureBuilder.Layer:Perform()
  3868. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  3869. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  3870. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3871.  
  3872. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3873.  
  3874. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  3875. UnityEngine.Logger:Log(LogType, Object)
  3876. UnityEngine.ComputeBuffer:Dispose(Boolean)
  3877. UnityEngine.ComputeBuffer:Finalize()
  3878.  
  3879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3880.  
  3881. OnPointerEnter
  3882. UnityEngine.Logger:Log(LogType, Object)
  3883. UnityEngine.Debug:Log(Object)
  3884. YL2.DragAndDrop.Droppable:OnPointerEnter(PointerEventData)
  3885. System.Xml.Serialization.XmlAttributeEventHandler:Invoke(Object, XmlAttributeEventArgs)
  3886. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3887. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  3888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3889. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3890. UnityEngine.EventSystems.EventSystem:Update()
  3891.  
  3892. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3893.  
  3894. [0116/152629.016:INFO:API.cpp(350)] zfb_shutdown called on thread 7564
  3895.  
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