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- #/-----------------------/
- #\ Repair Settings \
- #/-----------------------/
- Settings:
- Global:
- # Set this to 'false' to completely disable repair module
- Enabled: true
- Anvil:
- # Set this to 'false' to disable repair by using anvil (it doesn't touch the default minecraft repair)
- Enabled: true
- # Action to open custom repair GUI
- Action:
- Value: RIGHT_CLICK_BLOCK
- isShiftOnly: true
- # Currency that can be used to repair items
- Currency:
- # Player exp
- EXP: true
- # Item material
- Material: true
- # Economy
- Vault: true
- RepairCost:
- # Formula is '%cost% * (%max_durability% - %current_durability%)'
- # For example: to repair item with durability 100/500 for EXP it will cost 40 levels
- EXP: 0.1
- MATERIAL: 0.02
- VAULT: 1.25
- Gem:
- Material: FIREWORK_CHARGE
- Display: '&dRepair Gem - %s'
- Lore:
- - '&8&m-----------------'
- - '&f> &7Type: &fRepair Gem'
- - '&f> &7Level: &f%level%'
- - '&f> &7Repair: &d+%s%%'
- - '&8&m-----------------'
- - ''
- - '&d&oPlace Gem on Item to repair!'
- # 0 - it will add the amount of durability in case of current item durability
- # 1 - it will add the amount of durability in case of maximal item durability
- RepairMode: 0
- # Amount of durability that will be repaired in percent
- # For example: Gem I level will restore 10% of durability.
- # Format is: 'LEVEL:VALUE' Integers only.
- Levels:
- 1: 10
- 2: 20
- 3: 30
- 4: 40
- 5: 50
- Drops:
- # Chance to drop gem from mobs
- Chance: 0.05
- # Worlds, where entities will be able to drop repair gem
- Worlds:
- - world
- - world_nether
- - world_the_end
- # Entities that spawned by one of reasons listed below wont drop gems
- # All valid spawn reasons you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
- PreventFrom:
- EGG: true
- DISPENSE_EGG: true
- SPAWNER: true
- SPAWNER_EGG: true
- SLIME_SPLIT: true
- # Entity types that can drop gems
- # Variables are:
- # - ALL - all entities
- # - HOSTILE - only hostile entities
- # - PASSIVE - only passive entities
- # - <ENTITY_TYPE> - only specified entity type
- # You can combine values like HOSTILE and PIG, PASSIVE and ZOMBIE and HUSK, etc.
- EntityTypes:
- - ALL
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