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Jun 10th, 2023
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  1. {
  2. "_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0,
  3. "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false,
  4. "Allow turrets to be looted if they are destroyed": false,
  5. "Broadcast start message to players?": true,
  6. "Controls how many NPCs will have the note on death (max 4).": 1,
  7. "How long should the event go on for?(minutes)": 50,
  8. "If this is true auto turrets will target and kill NPCs as well as players in the event area.": false,
  9. "Maximum time between events(minutes):": 180,
  10. "Minimum number of players before event will start": 4,
  11. "Minimum time between events(minutes):": 60,
  12. "Npc Settings": [
  13. {
  14. "NpcConfig": {
  15. "Aim Cone Scale": 0.8,
  16. "Attack Range Multiplier": 2.5,
  17. "Belt items": [
  18. {
  19. "Ammo": "",
  20. "Amount": 1,
  21. "Mods": [
  22. "weapon.mod.flashlight",
  23. "weapon.mod.holosight"
  24. ],
  25. "ShortName": "smg.mp5",
  26. "SkinID (0 - default)": 0
  27. },
  28. {
  29. "Ammo": "",
  30. "Amount": 3,
  31. "Mods": [],
  32. "ShortName": "syringe.medical",
  33. "SkinID (0 - default)": 0
  34. },
  35. {
  36. "Ammo": "",
  37. "Amount": 2,
  38. "Mods": [],
  39. "ShortName": "grenade.f1",
  40. "SkinID (0 - default)": 0
  41. }
  42. ],
  43. "Chase Range": 100.0,
  44. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  45. "Disable radio effects? [true/false]": true,
  46. "Health": 125.0,
  47. "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  48. "Name": "Soldier",
  49. "Roam Range": 0.0,
  50. "Scale damage": 1.5,
  51. "Sense Range": 40.0,
  52. "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
  53. "Should this NPC be allowed to move? [true/false]": false,
  54. "Should this NPC roam when not in combat? [true/false]": false,
  55. "Speed": 7.5,
  56. "Target Memory Duration [sec.]": 60.0,
  57. "Vision Cone": 135.0,
  58. "Wear items": [
  59. {
  60. "ShortName": "hazmatsuit_scientist",
  61. "SkinID (0 - default)": 0
  62. }
  63. ]
  64. },
  65. "Spawn Locations": [
  66. {
  67. "x": -14.3,
  68. "y": 22.5,
  69. "z": -12.5
  70. },
  71. {
  72. "x": -23.9,
  73. "y": 18.1,
  74. "z": -2.8
  75. },
  76. {
  77. "x": -2.3,
  78. "y": 18.1,
  79. "z": -1.2
  80. },
  81. {
  82. "x": -6.3,
  83. "y": 9.2,
  84. "z": -6.2
  85. },
  86. {
  87. "x": -21.1,
  88. "y": 9.2,
  89. "z": -7.4
  90. },
  91. {
  92. "x": -26.6,
  93. "y": 7.9,
  94. "z": -31.6
  95. },
  96. {
  97. "x": -29.5,
  98. "y": 9.0,
  99. "z": -23.4
  100. },
  101. {
  102. "x": 59.4,
  103. "y": -7.3,
  104. "z": -30.8
  105. },
  106. {
  107. "x": 58.7,
  108. "y": -6.7,
  109. "z": -34.2
  110. },
  111. {
  112. "x": 50.7,
  113. "y": -5.9,
  114. "z": -30.4
  115. }
  116. ]
  117. },
  118. {
  119. "NpcConfig": {
  120. "Aim Cone Scale": 0.8,
  121. "Attack Range Multiplier": 2.5,
  122. "Belt items": [
  123. {
  124. "Ammo": "",
  125. "Amount": 1,
  126. "Mods": [
  127. "weapon.mod.flashlight",
  128. "weapon.mod.holosight"
  129. ],
  130. "ShortName": "lmg.m249",
  131. "SkinID (0 - default)": 0
  132. },
  133. {
  134. "Ammo": "",
  135. "Amount": 3,
  136. "Mods": [],
  137. "ShortName": "syringe.medical",
  138. "SkinID (0 - default)": 0
  139. },
  140. {
  141. "Ammo": "",
  142. "Amount": 2,
  143. "Mods": [],
  144. "ShortName": "grenade.f1",
  145. "SkinID (0 - default)": 0
  146. }
  147. ],
  148. "Chase Range": 100.0,
  149. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  150. "Disable radio effects? [true/false]": true,
  151. "Health": 125.0,
  152. "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  153. "Name": "Elite Soldier",
  154. "Roam Range": 0.0,
  155. "Scale damage": 1.5,
  156. "Sense Range": 40.0,
  157. "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
  158. "Should this NPC be allowed to move? [true/false]": true,
  159. "Should this NPC roam when not in combat? [true/false]": false,
  160. "Speed": 7.5,
  161. "Target Memory Duration [sec.]": 60.0,
  162. "Vision Cone": 135.0,
  163. "Wear items": [
  164. {
  165. "ShortName": "scientistsuit_heavy",
  166. "SkinID (0 - default)": 0
  167. }
  168. ]
  169. },
  170. "Spawn Locations": [
  171. {
  172. "x": 11.2,
  173. "y": 10.8,
  174. "z": -27.3
  175. },
  176. {
  177. "x": 10.7,
  178. "y": 10.8,
  179. "z": -33.7
  180. },
  181. {
  182. "x": 79.5,
  183. "y": -7.4,
  184. "z": -30.6
  185. },
  186. {
  187. "x": 54.7,
  188. "y": -7.5,
  189. "z": -106.5
  190. },
  191. {
  192. "x": 55.3,
  193. "y": -7.3,
  194. "z": -114.2
  195. },
  196. {
  197. "x": 41.3,
  198. "y": -5.9,
  199. "z": -127.1
  200. },
  201. {
  202. "x": 44.6,
  203. "y": -5.8,
  204. "z": -122.0
  205. },
  206. {
  207. "x": -43.2,
  208. "y": 9.0,
  209. "z": -22.9
  210. },
  211. {
  212. "x": -37.9,
  213. "y": 9.0,
  214. "z": -36.7
  215. },
  216. {
  217. "x": -53.8,
  218. "y": 9.0,
  219. "z": -7.6
  220. },
  221. {
  222. "x": -48.9,
  223. "y": 9.0,
  224. "z": -11.9
  225. }
  226. ]
  227. },
  228. {
  229. "NpcConfig": {
  230. "Aim Cone Scale": 0.8,
  231. "Attack Range Multiplier": 2.5,
  232. "Belt items": [
  233. {
  234. "Ammo": "",
  235. "Amount": 1,
  236. "Mods": [
  237. "weapon.mod.flashlight",
  238. "weapon.mod.holosight"
  239. ],
  240. "ShortName": "rifle.l96",
  241. "SkinID (0 - default)": 0
  242. },
  243. {
  244. "Ammo": "",
  245. "Amount": 3,
  246. "Mods": [],
  247. "ShortName": "syringe.medical",
  248. "SkinID (0 - default)": 0
  249. },
  250. {
  251. "Ammo": "",
  252. "Amount": 2,
  253. "Mods": [],
  254. "ShortName": "grenade.f1",
  255. "SkinID (0 - default)": 0
  256. }
  257. ],
  258. "Chase Range": 100.0,
  259. "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  260. "Disable radio effects? [true/false]": true,
  261. "Health": 125.0,
  262. "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  263. "Name": "Sniper",
  264. "Roam Range": 0.0,
  265. "Scale damage": 1.5,
  266. "Sense Range": 80.0,
  267. "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
  268. "Should this NPC be allowed to move? [true/false]": true,
  269. "Should this NPC roam when not in combat? [true/false]": false,
  270. "Speed": 7.5,
  271. "Target Memory Duration [sec.]": 60.0,
  272. "Vision Cone": 135.0,
  273. "Wear items": [
  274. {
  275. "ShortName": "scientistsuit_heavy",
  276. "SkinID (0 - default)": 0
  277. }
  278. ]
  279. },
  280. "Spawn Locations": [
  281. {
  282. "x": 41.1,
  283. "y": -5.5,
  284. "z": -135.3
  285. },
  286. {
  287. "x": 86.8,
  288. "y": -5.4,
  289. "z": -117.0
  290. },
  291. {
  292. "x": 83.1,
  293. "y": -6.0,
  294. "z": -27.5
  295. },
  296. {
  297. "x": 91.2,
  298. "y": -6.0,
  299. "z": -36.8
  300. }
  301. ]
  302. }
  303. ],
  304. "Remove code lock & Note code Drop(turrets can only be destroyed)": false,
  305. "Should the event start automatically(false if you only want manually start with HwtStart command": true,
  306. "Skip event if players are already at the Military Tunnel Plant?": true,
  307. "Start locations for AutoTurrets": [
  308. {
  309. "x": 49.4,
  310. "y": -4.1,
  311. "z": -37.5
  312. },
  313. {
  314. "x": 47.9,
  315. "y": -1.0,
  316. "z": -27.5
  317. },
  318. {
  319. "x": 69.0,
  320. "y": -3.8,
  321. "z": -29.7
  322. },
  323. {
  324. "x": 90.6,
  325. "y": -6.0,
  326. "z": -38.1
  327. },
  328. {
  329. "x": 88.2,
  330. "y": -1.7,
  331. "z": -72.6
  332. },
  333. {
  334. "x": 88.2,
  335. "y": -1.7,
  336. "z": -84.6
  337. },
  338. {
  339. "x": 105.8,
  340. "y": -5.9,
  341. "z": -72.4
  342. },
  343. {
  344. "x": 40.9,
  345. "y": -2.9,
  346. "z": -119.5
  347. },
  348. {
  349. "x": 54.4,
  350. "y": -5.5,
  351. "z": -120.0
  352. },
  353. {
  354. "x": 25.3,
  355. "y": -2.4,
  356. "z": -119.9
  357. },
  358. {
  359. "x": -47.2,
  360. "y": 9.8,
  361. "z": -31.2
  362. }
  363. ],
  364. "Start locations for Bradleys": [
  365. {
  366. "x": 41.4,
  367. "y": -7.4,
  368. "z": -112.0
  369. },
  370. {
  371. "x": 53.6,
  372. "y": -7.2,
  373. "z": -130.6
  374. }
  375. ],
  376. "Start locations for hackable Crates": [
  377. {
  378. "x": 35.8,
  379. "y": -7.4,
  380. "z": -115.1
  381. },
  382. {
  383. "x": 43.9,
  384. "y": -7.2,
  385. "z": -117.2
  386. },
  387. {
  388. "x": 32.9,
  389. "y": -7.5,
  390. "z": -126.3
  391. },
  392. {
  393. "x": 39.4,
  394. "y": -7.5,
  395. "z": -129.2
  396. }
  397. ],
  398. "This is for special items you want added to the hackable crates outside of loot tables": [
  399. {
  400. "itemData": {
  401. "Random amount maximum:": 1,
  402. "Random amount minimum:": 5,
  403. "skin id for the item": 0,
  404. "The Item Id:": 0
  405. },
  406. "percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 50
  407. }
  408. ]
  409. }
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