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Jun 23rd, 2018
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  1. Citizen.CreateThread(function()
  2. Citizen.Wait(500)
  3. while true do
  4.  
  5. local ped = GetPlayerPed(-1)
  6. local car = GetVehiclePedIsIn(ped)
  7.  
  8. if car ~= 0 and (wasInCar or IsCar(car)) then
  9.  
  10. wasInCar = true
  11.  
  12. if beltOn then DisableControlAction(0, 75) end
  13.  
  14. speedBuffer[2] = speedBuffer[1]
  15. speedBuffer[1] = GetEntitySpeed(car)
  16.  
  17.  
  18. velBuffer[2] = velBuffer[1]
  19. velBuffer[1] = GetEntityVelocity(car)
  20.  
  21. if IsControlJustReleased(0, 311) then
  22. beltOn = not beltOn
  23. if beltOn then TriggerClientEvent("pNotify:SetQueueMax", player, 8, 2)
  24. TriggerClientEvent("pNotify:SendNotification", player,{text = "Sikkerhedssele Spændt!", type = "success", queue = "8", timeout = 2000, layout = "bottomCenter",animation = {open = "gta_effects_fade_in", close = "gta_effects_fade_out"}})
  25. else TriggerClientEvent("pNotify:SetQueueMax", player, 8, 2)
  26. TriggerClientEvent("pNotify:SendNotification", player,{text = "Sikkerhedssele Løsnet!", type = "success", queue = "8", timeout = 2000, layout = "bottomCenter",animation = {open = "gta_effects_fade_in", close = "gta_effects_fade_out"}}) end
  27. end
  28. local volume = 1.0
  29. Wait(1)
  30.  
  31. if IsControlJustReleased(0, 311) then
  32. beltOn = not beltOn
  33. if beltOn then
  34. SendNUIMessage({
  35. playseleoffsound = true,
  36. deathvolume = volume
  37. })
  38. else
  39. SendNUIMessage({
  40. playseleonsound = true,
  41. deathvolume = volume
  42. })
  43. end
  44. end
  45. end
  46. elseif wasInCar then
  47. wasInCar = false
  48. beltOn = false
  49. speedBuffer[1], speedBuffer[2] = 0.0, 0.0
  50. end
  51. Citizen.Wait(0)
  52. end
  53. end)
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