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- Citizen.CreateThread(function()
- Citizen.Wait(500)
- while true do
- local ped = GetPlayerPed(-1)
- local car = GetVehiclePedIsIn(ped)
- if car ~= 0 and (wasInCar or IsCar(car)) then
- wasInCar = true
- if beltOn then DisableControlAction(0, 75) end
- speedBuffer[2] = speedBuffer[1]
- speedBuffer[1] = GetEntitySpeed(car)
- velBuffer[2] = velBuffer[1]
- velBuffer[1] = GetEntityVelocity(car)
- if IsControlJustReleased(0, 311) then
- beltOn = not beltOn
- if beltOn then TriggerClientEvent("pNotify:SetQueueMax", player, 8, 2)
- TriggerClientEvent("pNotify:SendNotification", player,{text = "Sikkerhedssele Spændt!", type = "success", queue = "8", timeout = 2000, layout = "bottomCenter",animation = {open = "gta_effects_fade_in", close = "gta_effects_fade_out"}})
- else TriggerClientEvent("pNotify:SetQueueMax", player, 8, 2)
- TriggerClientEvent("pNotify:SendNotification", player,{text = "Sikkerhedssele Løsnet!", type = "success", queue = "8", timeout = 2000, layout = "bottomCenter",animation = {open = "gta_effects_fade_in", close = "gta_effects_fade_out"}}) end
- end
- local volume = 1.0
- Wait(1)
- if IsControlJustReleased(0, 311) then
- beltOn = not beltOn
- if beltOn then
- SendNUIMessage({
- playseleoffsound = true,
- deathvolume = volume
- })
- else
- SendNUIMessage({
- playseleonsound = true,
- deathvolume = volume
- })
- end
- end
- end
- elseif wasInCar then
- wasInCar = false
- beltOn = false
- speedBuffer[1], speedBuffer[2] = 0.0, 0.0
- end
- Citizen.Wait(0)
- end
- end)
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