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- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
- at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
- at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
- at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
- 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
- at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
- at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:lin[scott@archlinux vintagestory]$
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