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  1. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  2. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  3. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  4. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  5. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  6. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  7. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  8. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  9. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  10. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  11. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  12. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  13. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  14. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  15. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  16. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  17. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  18. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  19. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  20. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  21. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  22. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  23. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  24. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  25. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  26. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  27. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  28. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  29. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  30. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  31. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  32. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  33. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  34. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  35. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  36. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  37. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  38. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  39. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  40. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  41. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  42. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  43. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  44. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  45. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  46. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  47. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  48. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  49. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  50. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  51. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  52. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  53. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  54. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  55. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  56. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  57. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  58. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  59. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  60. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  61. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  62. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  63. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  64. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  65. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  66. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  67. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  68. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  69. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  70. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  71. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  72. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  73. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  74. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  75. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  76. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  77. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  78. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  79. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  80. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  81. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  82. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  83. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  84. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  85. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  86. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  87. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  88. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  89. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  90. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  91. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  92. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  93. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  94. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  95. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  96. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  97. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  98. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  99. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  100. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  101. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  102. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  103. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  104. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  105. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  106. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  107. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  108. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  109. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  110. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  111. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  112. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  113. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  114. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  115. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  116. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  117. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  118. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  119. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  120. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  121. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  122. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  123. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  124. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  125. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  126. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  127. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  128. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  129. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  130. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  131. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  132. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  133. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  134. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  135. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  136. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  137. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  138. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  139. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  140. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  141. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  142. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  143. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  144. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  145. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  146. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  147. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  148. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  149. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  150. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  151. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  152. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  153. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  154. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  155. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  156. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  157. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  158. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  159. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  160. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  161. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  162. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  163. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  164. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  165. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  166. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  167. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  168. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  169. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  170. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  171. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  172. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  173. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  174. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  175. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  176. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  177. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  178. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  179. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  180. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  181. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  182. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  183. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  184. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  185. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  186. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  187. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  188. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  189. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  190. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  191. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  192. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  193. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  194. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  195. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  196. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  197. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  198. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  199. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  200. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  201. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  202. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  203. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  204. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  205. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  206. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  207. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  208. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  209. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  210. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  211. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  212. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  213. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  214. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  215. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  216. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  217. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  218. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  219. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  220. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  221. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  222. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  223. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  224. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  225. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  226. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  227. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  228. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  229. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  230. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  231. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  232. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  233. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  234. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  235. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  236. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  237. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  238. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  239. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  240. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  241. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  242. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  243. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  244. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  245. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  246. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  247. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  248. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  249. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  250. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  251. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  252. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  253. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  254. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  255. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  256. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  257. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  258. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  259. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  260. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  261. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  262. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  263. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  264. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  265. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  266. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  267. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  268. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  269. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  270. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  271. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  272. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  273. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  274. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  275. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  276. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  277. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  278. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  279. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  280. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  281. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  282. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  283. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  284. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  285. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  286. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  287. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  288. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  289. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  290. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  291. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  292. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  293. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  294. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  295. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  296. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  297. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  298. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  299. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  300. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  301. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  302. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  303. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  304. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  305. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  306. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  307. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  308. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  309. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  310. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  311. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  312. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  313. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  314. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  315. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  316. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  317. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  318. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  319. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  320. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  321. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  322. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  323. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  324. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  325. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  326. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  327. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  328. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  329. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  330. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  331. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  332. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  333. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  334. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  335. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  336. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  337. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  338. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  339. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  340. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  341. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  342. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  343. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  344. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  345. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  346. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  347. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  348. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  349. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  350. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  351. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  352. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  353. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  354. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  355. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  356. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  357. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  358. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  359. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  360. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  361. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  362. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  363. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  364. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  365. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  366. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  367. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  368. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  369. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  370. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  371. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  372. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  373. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  374. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  375. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  376. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  377. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  378. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  379. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  380. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  381. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  382. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  383. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  384. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  385. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  386. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  387. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  388. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  389. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  390. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  391. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  392. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  393. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  394. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  395. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  396. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  397. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  398. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  399. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  400. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  401. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  402. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  403. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  404. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  405. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  406. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  407. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  408. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  409. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  410. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  411. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  412. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  413. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  414. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  415. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  416. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  417. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  418. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  419. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  420. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  421. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  422. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  423. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  424. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  425. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  426. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  427. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  428. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  429. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  430. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  431. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  432. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  433. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  434. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  435. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  436. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  437. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  438. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  439. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  440. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  441. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  442. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  443. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  444. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  445. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  446. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  447. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  448. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  449. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  450. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  451. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  452. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  453. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  454. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  455. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  456. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  457. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  458. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  459. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  460. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  461. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  462. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  463. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  464. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  465. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  466. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  467. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  468. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  469. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  470. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  471. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  472. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  473. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  474. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  475. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  476. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  477. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  478. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  479. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  480. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  481. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  482. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  483. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  484. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  485. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  486. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  487. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  488. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  489. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  490. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  491. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  492. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 115
  493. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  494. at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
  495. at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
  496. 3.2.2024 19:49:44 [Server Error] Exception: Object reference not set to an instance of an object.
  497. at Vintagestory.API.Common.EntityAgent.IsEyesSubmerged() in VintagestoryApi\Common\Entity\EntityAgent.cs:line 165
  498. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatus(IStatusInput input, IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 142
  499. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckPlayerStatuses(IPlayer player) in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:line 126
  500. at MaltiezFSM.Framework.StatusInputInvokerServer.CheckStatuses() in D:\Projects\Firearms\fsmlib\fsmlib\src\Framework\Inputs\Invokers\StatusInputInvoker.cs:lin[scott@archlinux vintagestory]$
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