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Scratch69

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May 26th, 2017
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  1. # Configuration file
  2.  
  3. generic {
  4. # Enables switching players' gamemode when they enter a dimension which has the ForceGamemode option set to true
  5. B:enableForcedGamemodes=false
  6.  
  7. # Enables overriding the initial spawning dimension to something other than dim 0 (overworld).
  8. B:enableInitialSpawnDimensionOverride=false
  9.  
  10. # Enables a bunch of extra logging on the INFO level for registrations etc.
  11. B:enableLoggingInfo=false
  12.  
  13. # If enabled, then a '"biome": "registrynameofbiome"' value in the dimensions.json config will override the
  14. # BiomeProvider of that dimension with BiomeProviderSingle, using the biome given as the value.
  15. # This means that the entire dimension will use only that one biome set in the config.
  16. # To get the registry names of biomes, you can use the TellMe mod (the command '/tellme dump biomes').
  17. B:enableOverrideBiomeProvider=false
  18.  
  19. # If enabled, then an 'override: true' boolean value for the dimension in the dimensions.json config can be used to override an existing dimension.
  20. B:enableReplacingRegisteredDimensions=false
  21.  
  22. # If enabled, adds custom WorldBorder syncing and removes default linking from other dimensions to the overworld border.
  23. B:enableSeparateWorldBorders=true
  24.  
  25. # If enabled, all dimensions that exist in dimensions.json and have either a "worldinfo" or a "worldinfo_onetime" value present
  26. # (an empty object is enough), will use separate WorldInfo instances (separate time, weather, world border, gamerules etc.).
  27. # This works even if the dimension in question isn't registered by this mod (so vanilla, or other mod dimensions can have it too).
  28. B:enableSeparateWorldInfo=true
  29.  
  30. # If enabled, then an 'unregister: true' boolean value for the dimension in the dimensions.json config can be used to unregister existing dimension.
  31. B:enableUnregisteringDimensions=false
  32.  
  33. # If enabled with the enableInitialSpawnDimensionOverride option, this will be used as the initial spawn dimension ID
  34. I:initialSpawnDimensionId=0
  35. }
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