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- <game_dialogs>
- <!------------------------------------------------------------
- -----------------------------CASES----------------------------
- ------------------------------------------------------------->
- <dialog id="freedom_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_freedom_case</precondition>
- <text>freedom_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.freedom_take_case</action>
- <text>freedom_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>freedom_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="duty_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_duty_case</precondition>
- <text>duty_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.duty_take_case</action>
- <text>duty_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>duty_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="bandit_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_bandit_case</precondition>
- <text>bandit_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.bandit_take_case</action>
- <text>bandit_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>bandit_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="ecologist_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_ecologist_case</precondition>
- <text>ecologist_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.ecologist_take_case</action>
- <text>ecologist_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>ecologist_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="military_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_military_case</precondition>
- <text>military_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.military_take_case</action>
- <text>military_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>military_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="monolith_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_monolith_case</precondition>
- <text>monolith_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.monolith_take_case</action>
- <text>monolith_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>monolith_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="merc_case_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_merc_case</precondition>
- <text>merc_case_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.merc_take_case</action>
- <text>merc_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>merc_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <!------------------------------------------------------------
- --------------------------FLASHDRIVES-------------------------
- ------------------------------------------------------------->
- <dialog id="freedom_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_freedom_flashdrive</precondition>
- <text>freedom_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.freedom_take_flashdrive</action>
- <text>freedom_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>freedom_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="duty_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_duty_flashdrive</precondition>
- <text>duty_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.duty_take_flashdrive</action>
- <text>duty_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>duty_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="bandit_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_bandit_flashdrive</precondition>
- <text>bandit_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.bandit_take_flashdrive</action>
- <text>bandit_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>bandit_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="ecologist_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_ecologist_flashdrive</precondition>
- <text>ecologist_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.ecologist_take_flashdrive</action>
- <text>ecologist_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>ecologist_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="military_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_military_flashdrive</precondition>
- <text>military_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.military_take_flashdrive</action>
- <text>military_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>military_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="monolith_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_monolith_flashdrive</precondition>
- <text>monolith_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.monolith_take_flashdrive</action>
- <text>monolith_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>monolith_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="merc_flashdrive_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_merc_flashdrive</precondition>
- <text>merc_flashdrive_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <action>special.merc_take_flashdrive</action>
- <text>merc_thanks</text>
- <next>2</next>
- </phrase>
- <phrase id="2">
- <text>merc_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <!------------------------------------------------------------
- -----------------------PDAS (SUPER LONG)----------------------
- ------------------------------------------------------------->
- <dialog id="freedom_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_freedom_pda</precondition>
- <text>freedom_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>freedom_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_freedom_pda_1</precondition>
- <action>special.freedom_take_pda_1</action>
- <text>freedom_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_freedom_pda_2</precondition>
- <action>special.freedom_take_pda_2</action>
- <text>freedom_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_freedom_pda_3</precondition>
- <action>special.freedom_take_pda_3</action>
- <text>freedom_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>freedom_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="duty_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_duty_pda</precondition>
- <text>duty_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>duty_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_duty_pda_1</precondition>
- <action>special.duty_take_pda_1</action>
- <text>duty_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_duty_pda_2</precondition>
- <action>special.duty_take_pda_2</action>
- <text>duty_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_duty_pda_3</precondition>
- <action>special.duty_take_pda_3</action>
- <text>duty_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>duty_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="bandit_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_bandit_pda</precondition>
- <text>bandit_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>bandit_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_bandit_pda_1</precondition>
- <action>special.bandit_take_pda_1</action>
- <text>bandit_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_bandit_pda_2</precondition>
- <action>special.bandit_take_pda_2</action>
- <text>bandit_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_bandit_pda_3</precondition>
- <action>special.bandit_take_pda_3</action>
- <text>bandit_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>bandit_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="military_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_military_pda</precondition>
- <text>military_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>military_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_military_pda_1</precondition>
- <action>special.military_take_pda_1</action>
- <text>military_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_military_pda_2</precondition>
- <action>special.military_take_pda_2</action>
- <text>military_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_military_pda_3</precondition>
- <action>special.military_take_pda_3</action>
- <text>military_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>military_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="monolith_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_monolith_pda</precondition>
- <text>monolith_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>monolith_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_monolith_pda_1</precondition>
- <action>special.monolith_take_pda_1</action>
- <text>monolith_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_monolith_pda_2</precondition>
- <action>special.monolith_take_pda_2</action>
- <text>monolith_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_monolith_pda_3</precondition>
- <action>special.monolith_take_pda_3</action>
- <text>monolith_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>monolith_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="ecologist_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_ecologist_pda</precondition>
- <text>ecologist_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>ecologist_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_ecologist_pda_1</precondition>
- <action>special.ecologist_take_pda_1</action>
- <text>ecologist_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_ecologist_pda_2</precondition>
- <action>special.ecologist_take_pda_2</action>
- <text>ecologist_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_ecologist_pda_3</precondition>
- <action>special.ecologist_take_pda_3</action>
- <text>ecologist_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>ecologist_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
- <dialog id="merc_pda_dialog">
- <precondition>dialogs.is_opp_not_wounded</precondition>
- <phrase_list>
- <phrase id="0">
- <precondition>special.has_merc_pda</precondition>
- <text>merc_pda_init</text>
- <next>1</next>
- </phrase>
- <phrase id="1">
- <text>merc_pda_menu</text>
- <next>2</next>
- <next>3</next>
- <next>4</next>
- </phrase>
- <phrase id="2">
- <precondition>special.has_merc_pda_1</precondition>
- <action>special.merc_take_pda_1</action>
- <text>merc_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="3">
- <precondition>special.has_merc_pda_2</precondition>
- <action>special.merc_take_pda_2</action>
- <text>merc_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="4">
- <precondition>special.has_merc_pda_3</precondition>
- <action>special.merc_take_pda_3</action>
- <text>merc_thanks</text>
- <next>5</next>
- </phrase>
- <phrase id="5">
- <text>merc_special_end</text>
- </phrase>
- </phrase_list>
- </dialog>
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