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- {$CLEO .cs}
- 0000: NOP
- wait 10000 // wait until samp is ready
- while true
- wait 0
- if
- 0ADC: test_cheat "ON" // if press keys O AND N
- then
- 0@ = true
- 0AD1: show_formatted_text_highpriority "Walking...." time 2000
- end
- if
- 0@ == true
- then // 1
- if
- 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1303.3429 1272.8828 radius 1.0 1.0 on_foot // start position
- then // 2
- repeat
- wait 0
- 0AB1: @Set_Game_key 2 KeyOffSet 0x57 State 255
- 0AB1: @CAMERA_AT_POS 3 XYZ: 1308.2167 1291.9474 10.8203
- until 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1308.2167 1291.9474 radius 1.0 1.0 on_foot /// repeat until reach position
- if
- 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1308.2167 1291.9474 radius 1.0 1.0 on_foot // if reached position
- then // 3
- repeat
- wait 0
- 0AB1: @Set_Game_key 2 KeyOffSet 0x57 State 255
- 0AB1: @CAMERA_AT_POS 3 XYZ: 1299.5552 1307.0544 10.8203
- until 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1299.5552 1307.0544 radius 1.0 1.0 on_foot /// repeat until reach position
- if
- 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1299.5552 1307.0544 radius 1.0 1.0 on_foot // if reached position
- then // 4
- repeat
- wait 0
- 0AB1: @Set_Game_key 2 KeyOffSet 0x57 State 255
- 0AB1: @CAMERA_AT_POS 3 XYZ: 1299.5552 1307.0544 10.8203
- until 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1299.5552 1307.0544 radius 1.0 1.0 on_foot /// repeat until reach position
- if
- 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1299.5552 1307.0544 radius 1.0 1.0 on_foot // if reached position
- then // 5
- repeat
- wait 0
- 0AB1: @Set_Game_key 2 KeyOffSet 0x57 State 255
- 0AB1: @CAMERA_AT_POS 3 XYZ: 1295.8840 1288.2472 10.8203
- until 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1295.8840 1288.2472 radius 1.0 1.0 on_foot /// repeat until reach position
- if
- 00ED: actor $PLAYER_ACTOR sphere 0 near_point 1295.8840 1288.2472 radius 1.0 1.0 on_foot // if reached position
- then // 6 , so we have 6 - then , that means we need 6 end
- 0AD1: show_formatted_text_highpriority "You reached last position" time 2000
- 0@ = false // disable bot when reach last point
- end
- end
- end
- end
- end
- end
- end // also while true always must have - end
- :Set_Game_Key
- // 0AB1: @Set_Game_key 2 KeyOffSet 0x57 State 255
- 2@ = 0xB731A8
- 0@ *= 2
- 005A: 2@ += 0@ // (int)
- 0A8C: write_memory 2@ size 1 value 1@ virtual_protect 0
- 0AB2: ret 0
- //0AB1: @AIM_AT_POS 3 XYZ: 1@ 2@ 3@
- :CAMERA_AT_POS
- 0087: 8@ = 3@
- 068D: get_camera_position_to 3@ 4@ 5@
- 0063: 0@ -= 3@
- 0063: 1@ -= 4@
- 0604: get_Z_angle_for_point 0@ 1@ store_to 6@
- 6@ -= 90.0
- 0017: 6@ /= 57.2957795
- 005B: 6@ += 8@ // (float)
- 0A8D: 7@ = read_memory 0xB6F248 size 4 virtual_protect 0
- 0A25: set_camera_on_players_X_angle 7@ Z_angle 6@
- 0661: "by Opcode.eXe | UGBASE.EU"
- 0AB2: 0
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