Advertisement
voyqgo

TEST3

Jul 5th, 2018
169
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| EDIT BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. local FORCERESET = false
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 16
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "BanishV3Gui"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character:FindFirstChild("Animate")
  84. local UNANCHOR = true
  85. local TOBANISH = {}
  86. script.Parent = PlayerGui
  87.  
  88. --//=================================\\
  89. --\\=================================//
  90.  
  91.  
  92. --//=================================\\
  93. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  94. --\\=================================//
  95.  
  96. ArtificialHB = Instance.new("BindableEvent", script)
  97. ArtificialHB.Name = "ArtificialHB"
  98.  
  99. script:WaitForChild("ArtificialHB")
  100.  
  101. frame = Frame_Speed
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105. lastframe = tick()
  106. script.ArtificialHB:Fire()
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. if allowframeloss then
  112. script.ArtificialHB:Fire()
  113. lastframe = tick()
  114. else
  115. for i = 1, math.floor(tf / frame) do
  116. script.ArtificialHB:Fire()
  117. end
  118. lastframe = tick()
  119. end
  120. if tossremainder then
  121. tf = 0
  122. else
  123. tf = tf - frame * math.floor(tf / frame)
  124. end
  125. end
  126. end)
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131. --//=================================\\
  132. --|| SOME FUNCTIONS
  133. --\\=================================//
  134.  
  135. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  136. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  137. end
  138.  
  139. function PositiveAngle(NUMBER)
  140. if NUMBER >= 0 then
  141. NUMBER = 0
  142. end
  143. return NUMBER
  144. end
  145.  
  146. function NegativeAngle(NUMBER)
  147. if NUMBER <= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function Swait(NUMBER)
  154. if NUMBER == 0 or NUMBER == nil then
  155. ArtificialHB.Event:wait()
  156. else
  157. for i = 1, NUMBER do
  158. ArtificialHB.Event:wait()
  159. end
  160. end
  161. end
  162.  
  163. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  164. local NEWMESH = IT(MESH)
  165. if MESH == "SpecialMesh" then
  166. NEWMESH.MeshType = MESHTYPE
  167. if MESHID ~= "nil" and MESHID ~= "" then
  168. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  169. end
  170. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  171. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  172. end
  173. end
  174. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  175. NEWMESH.Scale = SCALE
  176. NEWMESH.Parent = PARENT
  177. return NEWMESH
  178. end
  179.  
  180. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  181. local NEWPART = IT("Part")
  182. NEWPART.formFactor = FORMFACTOR
  183. NEWPART.Reflectance = REFLECTANCE
  184. NEWPART.Transparency = TRANSPARENCY
  185. NEWPART.CanCollide = false
  186. NEWPART.Locked = true
  187. NEWPART.Anchored = true
  188. if ANCHOR == false then
  189. NEWPART.Anchored = false
  190. end
  191. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  192. NEWPART.Name = NAME
  193. NEWPART.Size = SIZE
  194. NEWPART.Position = Torso.Position
  195. NEWPART.Material = MATERIAL
  196. NEWPART:BreakJoints()
  197. NEWPART.Parent = PARENT
  198. return NEWPART
  199. end
  200.  
  201. local function weldBetween(a, b)
  202. local weldd = Instance.new("ManualWeld")
  203. weldd.Part0 = a
  204. weldd.Part1 = b
  205. weldd.C0 = CFrame.new()
  206. weldd.C1 = b.CFrame:inverse() * a.CFrame
  207. weldd.Parent = a
  208. return weldd
  209. end
  210.  
  211.  
  212. function QuaternionFromCFrame(cf)
  213. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  214. local trace = m00 + m11 + m22
  215. if trace > 0 then
  216. local s = math.sqrt(1 + trace)
  217. local recip = 0.5 / s
  218. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  219. else
  220. local i = 0
  221. if m11 > m00 then
  222. i = 1
  223. end
  224. if m22 > (i == 0 and m00 or m11) then
  225. i = 2
  226. end
  227. if i == 0 then
  228. local s = math.sqrt(m00 - m11 - m22 + 1)
  229. local recip = 0.5 / s
  230. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  231. elseif i == 1 then
  232. local s = math.sqrt(m11 - m22 - m00 + 1)
  233. local recip = 0.5 / s
  234. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  235. elseif i == 2 then
  236. local s = math.sqrt(m22 - m00 - m11 + 1)
  237. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  238. end
  239. end
  240. end
  241.  
  242. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  243. local xs, ys, zs = x + x, y + y, z + z
  244. local wx, wy, wz = w * xs, w * ys, w * zs
  245. local xx = x * xs
  246. local xy = x * ys
  247. local xz = x * zs
  248. local yy = y * ys
  249. local yz = y * zs
  250. local zz = z * zs
  251. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  252. end
  253.  
  254. function QuaternionSlerp(a, b, t)
  255. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  256. local startInterp, finishInterp;
  257. if cosTheta >= 0.0001 then
  258. if (1 - cosTheta) > 0.0001 then
  259. local theta = ACOS(cosTheta)
  260. local invSinTheta = 1 / SIN(theta)
  261. startInterp = SIN((1 - t) * theta) * invSinTheta
  262. finishInterp = SIN(t * theta) * invSinTheta
  263. else
  264. startInterp = 1 - t
  265. finishInterp = t
  266. end
  267. else
  268. if (1 + cosTheta) > 0.0001 then
  269. local theta = ACOS(-cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((t - 1) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = t - 1
  275. finishInterp = t
  276. end
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280.  
  281. function Clerp(a, b, t)
  282. local qa = {QuaternionFromCFrame(a)}
  283. local qb = {QuaternionFromCFrame(b)}
  284. local ax, ay, az = a.x, a.y, a.z
  285. local bx, by, bz = b.x, b.y, b.z
  286. local _t = 1 - t
  287. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  288. end
  289.  
  290. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  291. local frame = IT("Frame")
  292. frame.BackgroundTransparency = TRANSPARENCY
  293. frame.BorderSizePixel = BORDERSIZEPIXEL
  294. frame.Position = POSITION
  295. frame.Size = SIZE
  296. frame.BackgroundColor3 = COLOR
  297. frame.BorderColor3 = BORDERCOLOR
  298. frame.Name = NAME
  299. frame.Parent = PARENT
  300. return frame
  301. end
  302.  
  303. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  304. local label = IT("TextLabel")
  305. label.BackgroundTransparency = 1
  306. label.Size = UD2(1, 0, 1, 0)
  307. label.Position = UD2(0, 0, 0, 0)
  308. label.TextColor3 = TEXTCOLOR
  309. label.TextStrokeTransparency = STROKETRANSPARENCY
  310. label.TextTransparency = TRANSPARENCY
  311. label.FontSize = TEXTFONTSIZE
  312. label.Font = TEXTFONT
  313. label.BorderSizePixel = BORDERSIZEPIXEL
  314. label.TextScaled = false
  315. label.Text = TEXT
  316. label.Name = NAME
  317. label.Parent = PARENT
  318. return label
  319. end
  320.  
  321. function NoOutlines(PART)
  322. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  323. end
  324.  
  325. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  326. local NEWWELD = IT(TYPE)
  327. NEWWELD.Part0 = PART0
  328. NEWWELD.Part1 = PART1
  329. NEWWELD.C0 = C0
  330. NEWWELD.C1 = C1
  331. NEWWELD.Parent = PARENT
  332. return NEWWELD
  333. end
  334.  
  335. local S = IT("Sound")
  336. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  337. local NEWSOUND = nil
  338. coroutine.resume(coroutine.create(function()
  339. NEWSOUND = S:Clone()
  340. NEWSOUND.Parent = PARENT
  341. NEWSOUND.Volume = VOLUME
  342. NEWSOUND.Pitch = PITCH
  343. NEWSOUND.SoundId = "1753701701"..ID
  344. NEWSOUND:play()
  345. if DOESLOOP == true then
  346. NEWSOUND.Looped = true
  347. else
  348. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  349. NEWSOUND:remove()
  350. end
  351. end))
  352. return NEWSOUND
  353. end
  354.  
  355. function CFrameFromTopBack(at, top, back)
  356. local right = top:Cross(back)
  357. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  358. end
  359.  
  360. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  361. function WACKYEFFECT(Table)
  362. local TYPE = (Table.EffectType or "Sphere")
  363. local SIZE = (Table.Size or VT(1,1,1))
  364. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  365. local TRANSPARENCY = (Table.Transparency or 0)
  366. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  367. local CFRAME = (Table.CFrame or Torso.CFrame)
  368. local MOVEDIRECTION = (Table.MoveToPos or nil)
  369. local ROTATION1 = (Table.RotationX or 0)
  370. local ROTATION2 = (Table.RotationY or 0)
  371. local ROTATION3 = (Table.RotationZ or 0)
  372. local MATERIAL = (Table.Material or "Neon")
  373. local COLOR = (Table.Color or C3(1,1,1))
  374. local TIME = (Table.Time or 45)
  375. local SOUNDID = (Table.SoundID or nil)
  376. local SOUNDPITCH = (Table.SoundPitch or nil)
  377. local SOUNDVOLUME = (Table.SoundVolume or nil)
  378. coroutine.resume(coroutine.create(function()
  379. local PLAYSSOUND = false
  380. local SOUND = nil
  381. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383. PLAYSSOUND = true
  384. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385. end
  386. EFFECT.Color = COLOR
  387. local MSH = nil
  388. if TYPE == "Sphere" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390. elseif TYPE == "Block" then
  391. MSH = IT("BlockMesh",EFFECT)
  392. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  393. elseif TYPE == "Wave" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395. elseif TYPE == "Ring" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397. elseif TYPE == "Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Round Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Swirl" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Skull" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Crystal" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407. end
  408. if MSH ~= nil then
  409. local MOVESPEED = nil
  410. if MOVEDIRECTION ~= nil then
  411. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  412. end
  413. local GROWTH = SIZE - ENDSIZE
  414. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  415. if TYPE == "Block" then
  416. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  417. else
  418. EFFECT.CFrame = CFRAME
  419. end
  420. for LOOP = 1, TIME+1 do
  421. Swait()
  422. MSH.Scale = MSH.Scale - GROWTH/TIME
  423. if TYPE == "Wave" then
  424. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  425. end
  426. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  431. end
  432. if MOVEDIRECTION ~= nil then
  433. local ORI = EFFECT.Orientation
  434. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  435. EFFECT.Orientation = ORI
  436. end
  437. end
  438. if PLAYSSOUND == false then
  439. EFFECT:remove()
  440. else
  441. SOUND.Stopped:Connect(function()
  442. EFFECT:remove()
  443. end)
  444. end
  445. else
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function MakeForm(PART,TYPE)
  457. if TYPE == "Cyl" then
  458. local MSH = IT("CylinderMesh",PART)
  459. elseif TYPE == "Ball" then
  460. local MSH = IT("SpecialMesh",PART)
  461. MSH.MeshType = "Sphere"
  462. elseif TYPE == "Wedge" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Wedge"
  465. end
  466. end
  467.  
  468. function SpawnTrail(FROM,TO,BIG)
  469. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  470. MakeForm(TRAIL,"Cyl")
  471. local DIST = (FROM - TO).Magnitude
  472. if BIG == true then
  473. TRAIL.Size = VT(0.5,DIST,0.5)
  474. else
  475. TRAIL.Size = VT(0.25,DIST,0.25)
  476. end
  477. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  478. coroutine.resume(coroutine.create(function()
  479. for i = 1, 5 do
  480. Swait()
  481. TRAIL.Transparency = TRAIL.Transparency + 0.1
  482. end
  483. TRAIL:remove()
  484. end))
  485. end
  486.  
  487. Debris = game:GetService("Debris")
  488.  
  489. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  490. local DIRECTION = CF(StartPos,EndPos).lookVector
  491. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  492. end
  493.  
  494. function turnto(position)
  495. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  496. end
  497.  
  498. --//=================================\\
  499. --|| WEAPON CREATION
  500. --\\=================================//
  501.  
  502. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  503. PRT.Color = C3(0,0,0)
  504. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  505. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  506. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  507. PRT.Color = C3(0,0,0)
  508. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  509. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  510. for i = 1, 16 do
  511. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  512. FACE.Color = C3(0,0,0)
  513. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  514. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  515. end
  516. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  517. MakeForm(EYE,"Ball")
  518. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  519. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  520. MakeForm(EYE2,"Ball")
  521. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  522. local LASTPART = Head
  523. for i = 1, 20 do
  524. local MATH = (1-(i/25))
  525. if LASTPART == Head then
  526. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  527. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  528. LASTPART = Horn
  529. Horn.Color = C3((i*3-3)/255,0,0)
  530. else
  531. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  532. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  533. LASTPART = Horn
  534. Horn.Color = C3((i*3-3)/255,0,0)
  535. end
  536. end
  537. local LASTPART = Head
  538. for i = 1, 20 do
  539. local MATH = (1-(i/25))
  540. if LASTPART == Head then
  541. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  542. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  543. LASTPART = Horn
  544. Horn.Color = C3((i*3-3)/255,0,0)
  545. else
  546. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  547. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  548. LASTPART = Horn
  549. Horn.Color = C3((i*3-3)/255,0,0)
  550. end
  551. end
  552. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  553. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  555. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really blue", "Hair", VT(1,1,1),false)
  556. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  557. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  558. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
  559. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  560. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  561. MakeForm(Part,"Wedge")
  562. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  563. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.3,0.2),false)
  564. MakeForm(Part,"Wedge")
  565. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  566. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.3),false)
  567. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  568. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  569. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  571. MakeForm(Part,"Cyl")
  572. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  573. for i = 1, 8 do
  574. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  575. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  576. end
  577. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.38,0.41,0.38),false)
  578. MakeForm(Part,"Cyl")
  579. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false)
  581. MakeForm(Part,"Ball")
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.7,0.4),false)
  584. MakeForm(Part,"Wedge")
  585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  586. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.2),false)
  587. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.35,0.35,0.35),false)
  589. MakeForm(Part,"Cyl")
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false)
  592. MakeForm(Part,"Cyl")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.45),false)
  595. MakeForm(Part,"Cyl")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  598. MakeForm(Part,"Wedge")
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  600. local LASTPART = Handle
  601. for i = 1, 10 do
  602. if LASTPART == Handle then
  603. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.2,0),false)
  604. LASTPART = Part
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  606. else
  607. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.1,0.05,0),false)
  608. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  609. LASTPART = Part
  610. end
  611. end
  612.  
  613. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.15,2,0.15),false)
  614. MakeForm(Barrel,"Cyl")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.25,1,0.25),false)
  617. MakeForm(Part,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0.1,0.2),false)
  620. MakeForm(Part,"Wedge")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  623. MakeForm(Hole,"Cyl")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0,0,0),false)
  626. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  627. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  628. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really red", "Eye", VT(0,0,0),false)
  629. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  630. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  631. coroutine.resume(coroutine.create(function()
  632. while wait() do
  633. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  634. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  635. end
  636. end))
  637.  
  638. local BODY = {}
  639.  
  640. for _, c in pairs(Character:GetDescendants()) do
  641. if c:IsA("BasePart") and c.Name ~= "Handle" then
  642. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  643. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  644. end
  645. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  646. elseif c:IsA("JointInstance") then
  647. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  648. end
  649. end
  650.  
  651. for e = 1, #BODY do
  652. if BODY[e] ~= nil then
  653. local STUFF = BODY[e]
  654. local PART = STUFF[1]
  655. local PARENT = STUFF[2]
  656. local MATERIAL = STUFF[3]
  657. local COLOR = STUFF[4]
  658. local TRANSPARENCY = STUFF[5]
  659. if PART.ClassName == "Part" and PART ~= RootPart then
  660. PART.Material = MATERIAL
  661. PART.Color = COLOR
  662. PART.Transparency = TRANSPARENCY
  663. end
  664. PART.AncestryChanged:Connect(function()
  665. PART.Parent = PARENT
  666. end)
  667. end
  668. end
  669.  
  670. function refit()
  671. Character.Parent = workspace
  672. for e = 1, #BODY do
  673. if BODY[e] ~= nil then
  674. local STUFF = BODY[e]
  675. local PART = STUFF[1]
  676. local PARENT = STUFF[2]
  677. local MATERIAL = STUFF[3]
  678. local COLOR = STUFF[4]
  679. local TRANSPARENCY = STUFF[5]
  680. if PART.ClassName == "Part" and PART ~= RootPart then
  681. PART.Material = MATERIAL
  682. PART.Color = COLOR
  683. PART.Transparency = TRANSPARENCY
  684. end
  685. if PART.Parent ~= PARENT then
  686. Humanoid:remove()
  687. PART.Parent = PARENT
  688. Humanoid = IT("Humanoid",Character)
  689. end
  690. end
  691. end
  692. end
  693.  
  694. local SKILLTEXTCOLOR = C3(1,0,0)
  695. local SKILLFONT = "Antique"
  696. local SKILLTEXTSIZE = 7
  697.  
  698. Humanoid.Died:connect(function()
  699. ATTACK = true
  700. end)
  701.  
  702. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  703. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  704. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  705. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  706. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  707. ]]
  708. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  709. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  710. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  711. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  712. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  713. ]]
  714. function printbye(Name)
  715. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  716. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  717. end
  718.  
  719. workspace.ChildAdded:connect(function(instance)
  720. for BANISH = 1, #TOBANISH do
  721. if TOBANISH[BANISH] ~= nil then
  722. if instance.Name == TOBANISH[BANISH] then
  723. coroutine.resume(coroutine.create(function()
  724. printbye(instance.Name)
  725. instance:ClearAllChildren()
  726. Debris:AddItem(instance,0.0005)
  727. end))
  728. end
  729. end
  730. end
  731. end)
  732.  
  733. --//=================================\\
  734. --|| DAMAGING
  735. --\\=================================//
  736.  
  737. function Banish(Foe)
  738. if Foe then
  739. coroutine.resume(coroutine.create(function()
  740. --if game.Players:FindFirstChild(Foe.Name) then
  741. table.insert(TOBANISH,Foe.Name)
  742. printbye(Foe.Name)
  743. --end
  744. Foe.Archivable = true
  745. local CLONE = Foe:Clone()
  746. Foe:Destroy()
  747. CLONE.Parent = Effects
  748. CLONE:BreakJoints()
  749. local MATERIALS = {"Glass","Neon"}
  750. for _, c in pairs(CLONE:GetDescendants()) do
  751. if c:IsA("BasePart") then
  752. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  753. CreateSound(340722848, c, 10, 1, false)
  754. end
  755. c.Anchored = true
  756. c.Transparency = c.Transparency + 0.2
  757. c.Material = MATERIALS[MRANDOM(1,2)]
  758. c.Color = C3(1,0,0)
  759. if c.ClassName == "MeshPart" then
  760. c.TextureID = ""
  761. end
  762. if c:FindFirstChildOfClass("SpecialMesh") then
  763. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  764. end
  765. if c:FindFirstChildOfClass("Decal") then
  766. c:FindFirstChildOfClass("Decal"):remove()
  767. end
  768. c.Name = "Banished"
  769. c.CanCollide = false
  770. else
  771. c:remove()
  772. end
  773. end
  774. local A = false
  775. for i = 1, 35 do
  776. if A == false then
  777. A = true
  778. elseif A == true then
  779. A = false
  780. end
  781. for _, c in pairs(CLONE:GetDescendants()) do
  782. if c:IsA("BasePart") then
  783. c.Anchored = true
  784. c.Material = MATERIALS[MRANDOM(1,2)]
  785. c.Transparency = c.Transparency + 0.8/35
  786. if A == false then
  787. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  788. elseif A == true then
  789. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  790. end
  791. end
  792. end
  793. Swait()
  794. end
  795. CLONE:remove()
  796. end))
  797. end
  798. end
  799.  
  800. function ApplyAoE(POSITION,RANGE,ISBANISH)
  801. local CHILDREN = workspace:GetDescendants()
  802. for index, CHILD in pairs(CHILDREN) do
  803. if CHILD.ClassName == "Model" and CHILD ~= Character then
  804. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  805. if HUM then
  806. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  807. if TORSO then
  808. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  809. if ISBANISH == true then
  810. Banish(CHILD)
  811. else
  812. if ISBANISH == "Gravity" then
  813. HUM.PlatformStand = true
  814. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  815. local grav = Instance.new("BodyPosition",TORSO)
  816. grav.D = 15
  817. grav.P = 20000
  818. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  819. grav.position = TORSO.Position
  820. grav.Name = "V3BanishForce"..Player.Name
  821. else
  822. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  823. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  824. end
  825. else
  826. HUM.PlatformStand = false
  827. end
  828. end
  829. elseif ISBANISH == "Gravity" then
  830. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  831. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  832. HUM.PlatformStand = false
  833. end
  834. end
  835. end
  836. end
  837. end
  838. end
  839. end
  840.  
  841. --//=================================\\
  842. --|| ATTACK FUNCTIONS AND STUFF
  843. --\\=================================//
  844.  
  845. function Banisher_Bullet()
  846. ATTACK = true
  847. Rooted = false
  848. for i=0, 0.4, 0.1 / Animation_Speed do
  849. Swait()
  850. turnto(Mouse.Hit.p)
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  857. end
  858. repeat
  859. for i=0, 0.2, 0.1 / Animation_Speed do
  860. Swait()
  861. turnto(Mouse.Hit.p)
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  868. end
  869. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  870. SpawnTrail(Hole.Position,POS)
  871. if HIT ~= nil then
  872. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  873. Banish(HIT.Parent)
  874. end
  875. end
  876. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  877. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  878. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  879. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  880. for i=0, 0.3, 0.1 / Animation_Speed do
  881. Swait()
  882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  888. end
  889. until KEYHOLD == false
  890. ATTACK = false
  891. Rooted = false
  892. end
  893.  
  894. function AttackTemplate()
  895. ATTACK = true
  896. Rooted = false
  897. for i=0, 1, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  905. end
  906. ATTACK = false
  907. Rooted = false
  908. end
  909.  
  910. --//=================================\\
  911. --|| ASSIGN THINGS TO KEYS
  912. --\\=================================//
  913.  
  914. function MouseDown(Mouse)
  915. if ATTACK == false then
  916. end
  917. end
  918.  
  919. function MouseUp(Mouse)
  920. HOLD = false
  921. end
  922.  
  923. function KeyDown(Key)
  924. KEYHOLD = true
  925. if Key == "z" and ATTACK == false then
  926. Banisher_Bullet()
  927. end
  928.  
  929. if Key == "b" and ATTACK == false then
  930. end
  931.  
  932. if Key == "c" and ATTACK == false then
  933. end
  934.  
  935. if Key == "v" and ATTACK == false then
  936. end
  937.  
  938. if Key == "x" and ATTACK == false then
  939. end
  940. end
  941.  
  942. function KeyUp(Key)
  943. KEYHOLD = false
  944. end
  945.  
  946. Mouse.Button1Down:connect(function(NEWKEY)
  947. MouseDown(NEWKEY)
  948. end)
  949. Mouse.Button1Up:connect(function(NEWKEY)
  950. MouseUp(NEWKEY)
  951. end)
  952. Mouse.KeyDown:connect(function(NEWKEY)
  953. KeyDown(NEWKEY)
  954. end)
  955. Mouse.KeyUp:connect(function(NEWKEY)
  956. KeyUp(NEWKEY)
  957. end)
  958.  
  959. --//=================================\\
  960. --\\=================================//
  961.  
  962.  
  963. function unanchor()
  964. if UNANCHOR == true then
  965. g = Character:GetChildren()
  966. for i = 1, #g do
  967. if g[i].ClassName == "Part" then
  968. g[i].Anchored = false
  969. end
  970. end
  971. end
  972. end
  973.  
  974.  
  975. --//=================================\\
  976. --|| WRAP THE WHOLE SCRIPT UP
  977. --\\=================================//
  978.  
  979. Humanoid.Changed:connect(function(Jump)
  980. if Jump == "Jump" and (Disable_Jump == true) then
  981. Humanoid.Jump = false
  982. end
  983. end)
  984.  
  985. local CONNECT = nil
  986.  
  987. while true do
  988. Swait()
  989. ANIMATE.Parent = nil
  990. if Character:FindFirstChildOfClass("Humanoid") == nil then
  991. Humanoid = IT("Humanoid",Character)
  992. end
  993. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  994. v:Stop();
  995. end
  996. SINE = SINE + CHANGE
  997. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  998. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  999. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1000. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1001. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1002. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1003. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1004. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1005. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1006. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1007. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1008. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1009. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1010. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1011. end
  1012. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1013. ANIM = "Jump"
  1014. if ATTACK == false then
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1021. end
  1022. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1023. ANIM = "Fall"
  1024. if ATTACK == false then
  1025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1031. end
  1032. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1033. ANIM = "Idle"
  1034. if ATTACK == false then
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. end
  1042. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1043. ANIM = "Walk"
  1044. if ATTACK == false then
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1051. end
  1052. end
  1053. unanchor()
  1054. Humanoid.MaxHealth = "inf"
  1055. Humanoid.Health = "inf"
  1056. if Rooted == false then
  1057. Disable_Jump = false
  1058. Humanoid.WalkSpeed = Speed
  1059. elseif Rooted == true then
  1060. Disable_Jump = true
  1061. Humanoid.WalkSpeed = 0
  1062. end
  1063. sick.Parent = Torso
  1064. sick:resume()
  1065. sick.Volume = 5
  1066. sick.Pitch = 1
  1067. sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1068. sick.Name = "BanishV3Music"
  1069. end
  1070.  
  1071. --//=================================\\
  1072. --\\=================================//
  1073.  
  1074.  
  1075.  
  1076.  
  1077.  
  1078. --//====================================================\\--
  1079. --|| END OF SCRIPT
  1080. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement