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config.yml

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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.77.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.77.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '1321'
  9.  
  10. # The language file you wish to use
  11. language: spanish.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.town.new :User is able to create a town
  24. # towny.town.delete :User is able to delete their town
  25. # towny.town.claim : User is able to expand his town with /town claim
  26. # towny.town.plot : User is able to use the /plot commands
  27. # towny.town.resident : User is able to join towns upon invite.
  28. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  29. # towny.town.toggle.pvp
  30. # towny.town.toggle.public
  31. # towny.town.toggle.explosions
  32. # towny.town.toggle.fire
  33. # towny.town.toggle.mobs
  34. # towny.nation.new :User is able to create a nation
  35. # towny.nation.delete :User is able to delete their nation
  36. # towny.wild.*: User is able to build/destroy in wild regardless.
  37. # towny.wild.build
  38. # towny.wild.destroy
  39. # towny.wild.switch
  40. # towny.wild.item_use
  41. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  42. # towny.town.spawn.*: Grants all Spawn travel nodes
  43. # towny.town.spawn.town : Ability to spawn to your own town.
  44. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  45. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  46. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  47. #
  48. # these will be moved to permissions nodes at a later date
  49. permissions:
  50. town_creation_admin_only: 'false'
  51. nation_creation_admin_only: 'false'
  52.  
  53. ############################################################
  54. # +------------------------------------------------------+ #
  55. # | Town and Nation levels | #
  56. # +------------------------------------------------------+ #
  57. ############################################################
  58.  
  59. levels:
  60.  
  61. # default Town levels.
  62. town_level:
  63. - upkeepModifier: 1.0
  64. namePostfix: ' Ruins'
  65. mayorPrefix: 'Spirit '
  66. mayorPostfix: ''
  67. townBlockLimit: 1
  68. namePrefix: ''
  69. numResidents: 0
  70. - upkeepModifier: 1.0
  71. namePostfix: ' (Settlement)'
  72. mayorPrefix: 'Hermit '
  73. mayorPostfix: ''
  74. townBlockLimit: 16
  75. namePrefix: ''
  76. numResidents: 1
  77. - upkeepModifier: 1.0
  78. namePostfix: ' (Hamlet)'
  79. mayorPrefix: 'Chief '
  80. mayorPostfix: ''
  81. townBlockLimit: 32
  82. namePrefix: ''
  83. numResidents: 2
  84. - upkeepModifier: 1.0
  85. namePostfix: ' (Village)'
  86. mayorPrefix: 'Baron Von '
  87. mayorPostfix: ''
  88. townBlockLimit: 96
  89. namePrefix: ''
  90. numResidents: 6
  91. - upkeepModifier: 1.0
  92. namePostfix: ' (Town)'
  93. mayorPrefix: 'Viscount '
  94. mayorPostfix: ''
  95. townBlockLimit: 160
  96. namePrefix: ''
  97. numResidents: 10
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (Large Town)'
  100. mayorPrefix: 'Count Von '
  101. mayorPostfix: ''
  102. townBlockLimit: 224
  103. namePrefix: ''
  104. numResidents: 14
  105. - upkeepModifier: 1.0
  106. namePostfix: ' (City)'
  107. mayorPrefix: 'Earl '
  108. mayorPostfix: ''
  109. townBlockLimit: 320
  110. namePrefix: ''
  111. numResidents: 20
  112. - upkeepModifier: 1.0
  113. namePostfix: ' (Large City)'
  114. mayorPrefix: 'Duke '
  115. mayorPostfix: ''
  116. townBlockLimit: 384
  117. namePrefix: ''
  118. numResidents: 24
  119. - upkeepModifier: 1.0
  120. namePostfix: ' (Metropolis)'
  121. mayorPrefix: 'Lord '
  122. mayorPostfix: ''
  123. townBlockLimit: 448
  124. namePrefix: ''
  125. numResidents: 28
  126.  
  127. # default Nation levels.
  128. nation_level:
  129. - capitalPostfix: ''
  130. upkeepModifier: 1.0
  131. namePostfix: ' (Nation)'
  132. kingPrefix: 'Leader '
  133. namePrefix: 'Land of '
  134. numResidents: 0
  135. capitalPrefix: ''
  136. kingPostfix: ''
  137. - capitalPostfix: ''
  138. upkeepModifier: 1.0
  139. namePostfix: ' (Nation)'
  140. kingPrefix: 'Count '
  141. namePrefix: 'Federation of '
  142. numResidents: 10
  143. capitalPrefix: ''
  144. kingPostfix: ''
  145. - capitalPostfix: ''
  146. upkeepModifier: 1.0
  147. namePostfix: ' (Nation)'
  148. kingPrefix: 'Duke '
  149. namePrefix: 'Dominion of '
  150. numResidents: 20
  151. capitalPrefix: ''
  152. kingPostfix: ''
  153. - capitalPostfix: ''
  154. upkeepModifier: 1.0
  155. namePostfix: ' (Nation)'
  156. kingPrefix: 'King '
  157. namePrefix: 'Kingdom of '
  158. numResidents: 30
  159. capitalPrefix: ''
  160. kingPostfix: ''
  161. - capitalPostfix: ''
  162. upkeepModifier: 1.0
  163. namePostfix: ' Empire'
  164. kingPrefix: 'Emperor '
  165. namePrefix: 'The '
  166. numResidents: 40
  167. capitalPrefix: ''
  168. kingPostfix: ''
  169. - capitalPostfix: ''
  170. upkeepModifier: 1.0
  171. namePostfix: ' Realm'
  172. kingPrefix: 'God Emperor '
  173. namePrefix: 'The '
  174. numResidents: 60
  175. capitalPrefix: ''
  176. kingPostfix: ''
  177.  
  178. ############################################################
  179. # +------------------------------------------------------+ #
  180. # | Town Claim/new defaults | #
  181. # +------------------------------------------------------+ #
  182. ############################################################
  183.  
  184. town:
  185. # Limits the maximum amount of bonus blocks a town can buy.
  186. max_purchased_blocks: ''
  187. # maximum number of plots any single resident can own
  188. max_plots_per_resident: '100'
  189. # Maximum number of towns allowed on the server.
  190. town_limit: '3000'
  191.  
  192. # Minimum number of plots any towns home plot must be from the next town.
  193. # This will prevent someone founding a town right on your doorstep
  194. min_distance_from_town_homeblock: '5'
  195.  
  196. # Maximum distance between homblocks.
  197. # This will force players to build close together.
  198. max_distance_between_homeblocks: '0'
  199.  
  200. # The maximum townblocks available to a town is (numResidents * ratio).
  201. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  202. town_block_ratio: '8'
  203. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  204. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  205. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  206. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  207. town_block_size: '16'
  208.  
  209.  
  210. ############################################################
  211. # +------------------------------------------------------+ #
  212. # | Default new world settings | #
  213. # +------------------------------------------------------+ #
  214. ############################################################
  215.  
  216. # These flags are only used at the initial setp of a new world.
  217.  
  218. # Once Towny is running each world can be altered from within game
  219. # using '/townyworld toggle'
  220.  
  221. new_world_settings:
  222. # force_pvp_on is a global flag and overrides any towns flag setting
  223. force_pvp_on: 'false'
  224. # Disable players trampling crops
  225. disable_player_crop_trampling: 'true'
  226. # Disable creatures trampling crops
  227. disable_creature_crop_trampling: 'true'
  228. # world_monsters_on is a global flag setting per world.
  229. world_monsters_on: 'true'
  230. # force_explosions_on is a global flag and overrides any towns flag setting
  231. force_explosions_on: 'false'
  232. # force_town_monsters_on is a global flag and overrides any towns flag setting
  233. force_town_monsters_on: 'false'
  234. # force_fire_on is a global flag and overrides any towns flag setting
  235. force_fire_on: 'false'
  236.  
  237. # World management settings to deal with un/claiming plots
  238. plot_management:
  239.  
  240. block_delete:
  241. enabled: 'true'
  242. # These items will be deleted upon a plot being unclaimed
  243. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  244.  
  245. mayor_plotblock_delete:
  246. enabled: 'true'
  247. # These items will be deleted upon a mayor using /plot clear
  248. # To disable deleting replace the current entries with NONE.
  249. mayor_plot_delete: WALL_SIGN,SIGN_POST
  250.  
  251. revert_on_unclaim: ''
  252. wild_revert_on_mob_explosion:
  253. # Enabling this will slowly regenerate holes created in the
  254. # wilderness by monsters exploding.
  255. enabled: 'true'
  256. delay: 5s
  257.  
  258.  
  259. ############################################################
  260. # +------------------------------------------------------+ #
  261. # | Global town settings | #
  262. # +------------------------------------------------------+ #
  263. ############################################################
  264.  
  265. global_town_settings:
  266. # can residents/Allies harm other residents when in a town with pvp enabled?
  267. friendly_fire: 'true'
  268. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  269. health_regen:
  270. speed: 3s
  271. enable: 'true'
  272. # Allow towns to claim outposts (a townblock not connected to town).
  273. allow_outposts: 'true'
  274. # Allow the use of /town spawn
  275. allow_town_spawn: 'true'
  276. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  277. allow_town_spawn_travel: 'true'
  278. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  279. allow_town_spawn_travel_nation: 'true'
  280. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  281. allow_town_spawn_travel_ally: 'true'
  282. # If non zero it delays any spawn request by x seconds.
  283. teleport_warmup_time: '0'
  284. # Respawn the player at his town spawn point when he/she dies
  285. town_respawn: 'false'
  286. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  287. # Allowed options: unclaimed,enemy,neutral
  288. prevent_town_spawn_in: enemy
  289. # Enables the [~Home] message.
  290. # If false it will make it harder for enemies to find the home block during a war
  291. show_town_notifications: 'true'
  292.  
  293.  
  294. ############################################################
  295. # +------------------------------------------------------+ #
  296. # | Plugin interfacing | #
  297. # +------------------------------------------------------+ #
  298. ############################################################
  299.  
  300. plugin:
  301.  
  302. database:
  303. database_load: flatfile
  304. database_save: flatfile
  305. daily_backups: 'true'
  306. backups_are_deteleted_after: 90d
  307. flatfile_backup: zip
  308.  
  309. interfacing:
  310.  
  311. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  312. using_essentials: 'false'
  313.  
  314. # This will attempt to use Register (if present)
  315. # Then it will attempt to access iConomy 5.01 directly
  316. # Enable if you have either iConomy 5.01, or Register.jar to
  317. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  318. # https://github.com/iConomy/Register/tree/master/dist
  319. using_economy: 'true'
  320.  
  321. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  322. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  323. using_questioner:
  324. enable: 'true'
  325. # The command to accept invitations.
  326. accept: accept
  327. # The command to refuse invitations.
  328. deny: deny
  329.  
  330. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  331. # False to disable permission checks and rely on Towny settings.
  332. using_permissions: 'true'
  333.  
  334. day_timer:
  335. # The number of hours in each "day".
  336. # You can configure for 10 hour days. Default is 24 hours.
  337. day_interval: 1d
  338. # The time each "day", when taxes will be collected.
  339. # MUST be less than day_interval. Default is 12h (midday).
  340. new_day_time: 12h
  341.  
  342. # Lots of messages to tell you what's going on in the server with time taken for events.
  343. debug_mode: 'false'
  344.  
  345. # Spams the player named in dev_name with all messages related to towny.
  346. dev_mode:
  347. enable: 'false'
  348. dev_name: ElgarL
  349.  
  350. # Record all messages to the towny.log
  351. logging: 'true'
  352. # If true this will cause the log to be wiped at every startup.
  353. reset_log_on_boot: 'true'
  354.  
  355.  
  356. ############################################################
  357. # +------------------------------------------------------+ #
  358. # | Filters colour and chat | #
  359. # +------------------------------------------------------+ #
  360. ############################################################
  361.  
  362. filters_colour_chat:
  363. # This is the name given to any NPC assigned mayor.
  364. npc_prefix: NPC
  365. # Regex fields used in validating inputs.
  366. regex:
  367. name_filter_regex: '[ /]'
  368. name_check_regex: ^[a-zA-Z0-9._-]*$
  369. name_remove_regex: '[^a-zA-Z0-9._-]'
  370.  
  371. # The format below will specify the changes made to the player name when chatting.
  372. # These keys can be used in other plugins that modify the chat format like iChat.
  373.  
  374. # {town} - Displays town name if a member of a town.
  375. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  376. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  377. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  378.  
  379. # {nation} - Displays nation name if a member of a nation.
  380. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  381. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  382. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  383.  
  384. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  385. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  386. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  387.  
  388. # {title} - Towny resident Title
  389. # {surname} - Towny resident surname
  390. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  391. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  392. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  393. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  394.  
  395. # {townycolor} - Towny name colour for king/mayor/resident
  396. # {group} - Players group name pulled from your permissions plugin
  397. # {permprefix} - Permission group prefix
  398. # {permsuffix} - Permission group suffix.
  399.  
  400. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  401. # plugin that changes the chat.
  402.  
  403. # {playername} - Default player name.
  404. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  405. # {msg} - The message sent.
  406.  
  407. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  408. # the line break. This will hopefully be fixed soon.
  409. modify_chat:
  410. # This is used for when you don't have another plugin to format chat.
  411. # It will cause Towny to overwrite any other plugins alterations to the format.
  412. enable: 'true'
  413. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  414. # You can use text colouring shown in filters.colour as well.
  415. chat_format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  416. {msg}'
  417.  
  418. tag_format:
  419. town: '&f[&3%s&f] '
  420. nation: '&f[&e%s&f] '
  421. # First %s is the nation tag, second is the town tag.
  422. both: '&f[&6%s&f|&3%s&f] '
  423.  
  424. channel_format:
  425. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  426. {msg}'
  427. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  428. {msg}'
  429. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  430.  
  431. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  432. # Do ***NOT*** alter the commands for /tc and /nc.
  433. channels:
  434. - /tc,&f[&3TC&f],&b,towny.chat.town
  435. - /nc,&f[&6NC&f],&e,towny.chat.nation
  436. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  437. - /m,&f[&9MOD&f],&5,towny.chat.mod
  438.  
  439. # Maximum length of titles and surnames.
  440. max_title_length: '10'
  441.  
  442. # Text colouring
  443. # --------------
  444. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  445. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  446. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  447. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  448.  
  449. # Chat colours
  450. colour:
  451. king: '&6'
  452. mayor: '&b'
  453. resident: '&f'
  454.  
  455.  
  456. ############################################################
  457. # +------------------------------------------------------+ #
  458. # | block/item/mob protection | #
  459. # +------------------------------------------------------+ #
  460. ############################################################
  461.  
  462. protection:
  463.  
  464. # Items that can be blocked within towns via town/plot flags
  465. # 259 - flint and steel
  466. # 325 - bucket
  467. # 326 - water bucket
  468. # 327 - lava bucket
  469. # 351 - bone/bonemeal
  470. item_use_ids: 259,325,326,327,351
  471.  
  472. # Items which can be blocked or enabled via town/plot flags
  473. # 25 - noteblock
  474. # 54 - chest
  475. # 61 - furnace
  476. # 62 - lit furnace
  477. # 64 - wooden door
  478. # 69 - lever
  479. # 70 - stone pressure plate
  480. # 71 - iron door
  481. # 72 - wooden pressure plate
  482. # 77 - stone button
  483. # 96 - trap door
  484. # 84 - jukebox
  485. # 93/94 - redstone repeater
  486. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  487.  
  488. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  489. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  490. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  491.  
  492. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  493. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  494.  
  495. # Globally remove living entities in all worlds that have their flag set.
  496. world_mob_removal_entities: WaterMob,Flying,Slime
  497.  
  498. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  499. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  500. # NEVER set below 1.
  501. mob_removal_speed: 5s
  502.  
  503. # Prevent fly and double block jump cheats.
  504. cheat_protection: 'true'
  505.  
  506. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  507. regen_delay: 0s
  508.  
  509.  
  510. ############################################################
  511. # +------------------------------------------------------+ #
  512. # | Wilderness settings | #
  513. # +------------------------------------------------------+ #
  514. ############################################################
  515.  
  516. unclaimed:
  517. unclaimed_zone_build: 'false'
  518. unclaimed_zone_destroy: 'false'
  519. unclaimed_zone_item_use: 'false'
  520. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  521. unclaimed_zone_switch: 'false'
  522. unclaimed_zone_enderman_protect: 'true'
  523.  
  524.  
  525. ############################################################
  526. # +------------------------------------------------------+ #
  527. # | Town Notifications | #
  528. # +------------------------------------------------------+ #
  529. ############################################################
  530.  
  531. # This is the format for the notifications sent as players move between plots.
  532. # Empty a particular format for it to be ignored.
  533.  
  534. # Example:
  535. # [notification.format]
  536. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  537. # ... [notification.plot.format]
  538. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  539. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  540.  
  541. notification:
  542. format: '&6 ~ %s'
  543. splitter: '&7 - '
  544. area_wilderness: '&2%s'
  545. area_town: '&6%s'
  546. owner: '&a%s'
  547. no_owner: '&a%s'
  548. plot:
  549. splitter: ' '
  550. format: '%s'
  551. homeblock: '&b[Home]'
  552. forsale: '&e[For Sale: %s]'
  553. type: '&6[%s]'
  554.  
  555.  
  556. ############################################################
  557. # +------------------------------------------------------+ #
  558. # | Default Town/Plot flags | #
  559. # +------------------------------------------------------+ #
  560. ############################################################
  561.  
  562.  
  563. default_perm_flags:
  564.  
  565. # Default permission flags for residents plots within a town
  566. #
  567. # Can allies/friends/outsiders perform certain actions in the town
  568. #
  569. # build - place blocks and other items
  570. # destroy - break blocks and other items
  571. # itemuse - use items such as furnaces (as defined in item_use_ids)
  572. # switch - trigger or activate switches (as defined in switch_ids)
  573. resident:
  574. friend:
  575. build: 'true'
  576. destroy: 'true'
  577. item_use: 'true'
  578. switch: 'true'
  579. ally:
  580. build: 'false'
  581. destroy: 'false'
  582. item_use: 'false'
  583. switch: 'false'
  584. outsider:
  585. build: 'false'
  586. destroy: 'false'
  587. item_use: 'false'
  588. switch: 'false'
  589.  
  590. # Default permission flags for towns
  591. # These are copied into the town data file at creation
  592. #
  593. # Can allies/outsiders/residents perform certain actions in the town
  594. #
  595. # build - place blocks and other items
  596. # destroy - break blocks and other items
  597. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  598. # switch - trigger or activate switches (as defined in switch_ids)
  599. town:
  600. resident:
  601. build: 'true'
  602. destroy: 'true'
  603. item_use: 'true'
  604. switch: 'true'
  605. ally:
  606. build: 'false'
  607. destroy: 'false'
  608. item_use: 'false'
  609. switch: 'false'
  610. outsider:
  611. build: 'false'
  612. destroy: 'false'
  613. item_use: 'false'
  614. switch: 'false'
  615.  
  616.  
  617. ############################################################
  618. # +------------------------------------------------------+ #
  619. # | Resident settings | #
  620. # +------------------------------------------------------+ #
  621. ############################################################
  622.  
  623. resident_settings:
  624. # player is flagged as inactive after 1 hour (default)
  625. inactive_after_time: 1h
  626. # if enabled old residents will be kicked and deleted from a town
  627. # after Two months (default) of not logging in
  628. delete_old_residents:
  629. enable: 'false'
  630. deleted_after_time: 60d
  631. # The name of the town a resident will automatically join when he first registers.
  632. default_town_name: ''
  633.  
  634.  
  635. ############################################################
  636. # +------------------------------------------------------+ #
  637. # | Economy settings | #
  638. # +------------------------------------------------------+ #
  639. ############################################################
  640.  
  641. economy:
  642.  
  643. spawn_travel:
  644. # Cost to use /town spawn
  645. price_town_spawn_travel: '0.0'
  646. # Cost to use '/town spawn [town]' to another town in your nation.
  647. price_town_nation_spawn_travel: '5.0'
  648. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  649. price_town_ally_spawn_travel: '10.0'
  650. # Cost to use /town spawn [town]
  651. # This is paid to the town you goto.
  652. price_town_public_spawn_travel: '10.0'
  653.  
  654. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  655. price_nation_neutrality: '100.0'
  656.  
  657. new_expand:
  658. # How much it costs to start a nation.
  659. price_new_nation: '1000.0'
  660. # How much it costs to start a town.
  661. price_new_town: '250.0'
  662. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  663. price_outpost: '500.0'
  664. # The price for a town to expand one townblock.
  665. price_claim_townblock: '25.0'
  666. # How much it costs a player to buy extra blocks.
  667. price_purchased_bonus_townblock: '25.0'
  668.  
  669. price_death: '1.0'
  670.  
  671. price_death_wartime: '200.0'
  672.  
  673. banks:
  674. # Maximum amount of money allowed in town bank
  675. # Use 0 for no limit
  676. town_bank_cap: '0.0'
  677. # Set to true to allow withdrawls from town banks
  678. town_allow_withdrawls: 'true'
  679. # Maximum amount of money allowed in nation bank
  680. # Use 0 for no limit
  681. nation_bank_cap: '0.0'
  682. # Set to true to allow withdrawls from nation banks
  683. nation_allow_withdrawls: 'true'
  684.  
  685. daily_taxes:
  686. # Enables taxes to be collected daily by town/nation
  687. # If a town can't pay it's tax then it is kicked from the nation.
  688. # if a resident can't pay his plot tax he loses his plot.
  689. # if a resident can't pay his town tax then he is kicked from the town.
  690. # if a town or nation fails to pay it's upkeep it is deleted.
  691. enabled: 'true'
  692. # Maximum tax amount allowed when using flat taxes
  693. max_tax_amount: '1000.0'
  694. # maximum tax percentage allowed when taxing by percentages
  695. max_tax_percent: '25'
  696. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  697. # all of it's member town are kicked and the Nation is removed.
  698. price_nation_upkeep: '100.0'
  699. # The server's daily charge on each town. If a town fails to pay this upkeep
  700. # all of it's residents are kicked and the town is removed.
  701. price_town_upkeep: '10.0'
  702. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  703. # calculated by (number of claimed plots X price_town_upkeep).
  704. town_plotbased_upkeep: 'false'
  705.  
  706.  
  707. ############################################################
  708. # +------------------------------------------------------+ #
  709. # | War settings | #
  710. # +------------------------------------------------------+ #
  711. ############################################################
  712.  
  713. war:
  714. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  715. nation_can_be_neutral: 'true'
  716.  
  717.  
  718. ############################################################
  719. # +------------------------------------------------------+ #
  720. # | War Event settings | #
  721. # +------------------------------------------------------+ #
  722. ############################################################
  723.  
  724. event:
  725. remove_on_monarch_death: 'false'
  726. warning_delay: '30'
  727. town_block_hp: '60'
  728. home_block_hp: '120'
  729. base_spoils: '100'
  730. points_townblock: '1'
  731. points_town: '10'
  732. points_nation: '100'
  733. points_kill: '1'
  734. min_height: '60'
  735. wartime_town_block_loss_price: '100'
  736. ############################################################
  737. # +------------------------------------------------------+ #
  738. # | Warring Nation Enemies settings | #
  739. # +------------------------------------------------------+ #
  740. ############################################################
  741.  
  742. enemy:
  743. #If false, players won't be able to place war flags, effectively disabling warzones.
  744. allow_attacks: 'false'
  745. #This many people must be online in target town in order to place a war flag in their domain.
  746. min_players_online_in_town: '2'
  747. #This many people must be online in target nation in order to place a war flag in their domain.
  748. min_players_online_in_nation: '3'
  749. max_active_flags_per_player: '1'
  750. flag:
  751. waiting_time: 1m
  752. #This is the block a player must place to trigger the attack event.
  753. base_block: fence
  754. #This is the block a player must place to trigger the attack event.
  755. light_block: torch
  756. beacon:
  757. #Must be smaller than half the size of town_block_size.
  758. radius: '3'
  759. draw: 'true'
  760. wireframe_block: glowstone
  761. ############################################################
  762. # +------------------------------------------------------+ #
  763. # | Warzone Block Permissions | #
  764. # +------------------------------------------------------+ #
  765. ############################################################
  766.  
  767. warzone:
  768. # List of materaials that can be modified in a warzone.
  769. # '*' = Allow all materials.
  770. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  771. # Eg: '*,-chest,-furnace'
  772. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  773. item_use: 'true'
  774. switch: 'true'
  775. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  776. fire: 'true'
  777. explosions: 'true'
  778. explosions_break_blocks: 'true'
  779. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  780. # Only under affect when explosions_break_blocks is true.
  781. explosions_regen_blocks: 'true'
  782.  
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