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country_events_reg.txt

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Jan 13th, 2018
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  1. namespace = reg
  2.  
  3. # Game Start for Timelords
  4. country_event = {
  5. id = reg.0
  6. title = "reg.0.name"
  7. desc = "reg.0.desc.d"
  8. picture = GFX_evt_helpcall
  9. show_sound = event_sensor_ping
  10.  
  11. mean_time_to_happen = { days = 1 }
  12.  
  13. trigger = {
  14. leader = { has_trait = trait_ruler_ninth_doctor }
  15. NOT = { has_country_flag = met_tlstart }
  16. }
  17.  
  18. immediate = {
  19. set_country_flag = met_tlstart
  20. create_leader = {
  21. type = Admiral
  22. species = owner_main_species
  23. name = Master
  24. skill = 4500
  25. traits = {
  26. trait = leader_trait_admiral_chosen
  27. }
  28. }
  29. last_created_leader = {
  30. set_is_female = no
  31. change_leader_portrait = mss
  32. }
  33. create_leader = {
  34. type = Admiral
  35. species = owner_main_species
  36. name = "The General"
  37. skill = 1750
  38. traits = {
  39. trait = leader_trait_trickster
  40. }
  41. }
  42. last_created_leader = {
  43. set_is_female = no
  44. change_leader_portrait = gen
  45. }
  46. }
  47. option = {
  48. name = reg.0.a
  49. add_influence = 100
  50. }
  51. }
  52.  
  53. # Nestene Consciousness
  54. country_event = {
  55. id = reg.1
  56. title = "reg.1.name"
  57. desc = "reg.1.desc.d"
  58. picture = GFX_evt_helpcall
  59. show_sound = event_sensor_ping
  60.  
  61. mean_time_to_happen = { days = 50 }
  62.  
  63. trigger = {
  64. NOT = { has_country_flag = met_nestene }
  65. has_country_flag = met_tlstart
  66. leader = { has_trait = trait_ruler_ninth_doctor }
  67. }
  68.  
  69.  
  70. immediate = {
  71. set_country_flag = met_nestene
  72. }
  73.  
  74. option = {
  75. name = reg.1.a
  76. }
  77. }
  78.  
  79. # Meeting with Rose
  80. country_event = {
  81. id = reg.2
  82. title = "reg.2.name"
  83. desc = "reg.2.desc.d"
  84. picture = GFX_evt_9rose
  85. show_sound = event_celebration
  86.  
  87. mean_time_to_happen = { days = 25 }
  88.  
  89. trigger = {
  90. NOT = { has_country_flag = met_rose }
  91. has_country_flag = met_nestene
  92. leader = { has_trait = trait_ruler_ninth_doctor }
  93. }
  94.  
  95.  
  96. immediate = {
  97. set_country_flag = met_rose
  98. create_leader = {
  99. type = governor
  100. species = owner_main_species
  101. name = "Rose Tyler"
  102. skill = 825
  103. traits = {
  104. trait = leader_trait_agrarian_upbringing
  105. }
  106. }
  107. last_created_leader = {
  108. set_is_female = yes
  109. change_leader_portrait = ros
  110. }
  111. }
  112. option = {
  113. name = reg.2.a
  114. add_influence = 100
  115. }
  116. }
  117.  
  118. # Meeting with Jack
  119. country_event = {
  120. id = reg.27
  121. title = "reg.27.name"
  122. desc = "reg.27.desc.d"
  123. picture = GFX_evt_9rose
  124. show_sound = event_celebration
  125.  
  126. mean_time_to_happen = { months = 12 }
  127.  
  128. trigger = {
  129. NOT = { has_country_flag = met_jack }
  130. has_country_flag = met_rose
  131. leader = { has_trait = trait_ruler_ninth_doctor }
  132. }
  133.  
  134.  
  135. immediate = {
  136. set_country_flag = met_jack
  137. create_leader = {
  138. type = general
  139. species = owner_main_species
  140. name = "Jack Harkness"
  141. skill = 2975
  142. traits = {
  143. trait = leader_trait_general_psionic
  144. }
  145. }
  146. last_created_leader = {
  147. set_is_female = no
  148. change_leader_portrait = jac
  149. }
  150. }
  151. option = {
  152. name = reg.27.a
  153. add_influence = 100
  154. }
  155. }
  156.  
  157. # The Battle of the Game Station
  158. country_event = {
  159. id = reg.3
  160. title = "reg.3.name"
  161. desc = "reg.3.desc.d"
  162. picture = GFX_evt_9rose
  163. show_sound = event_sensor_ping
  164.  
  165. mean_time_to_happen = { months = 180 }
  166.  
  167. trigger = {
  168. NOT = { has_country_flag = met_game }
  169. has_country_flag = met_jack
  170. leader = { has_trait = trait_ruler_ninth_doctor }
  171. }
  172.  
  173.  
  174. immediate = {
  175. set_country_flag = met_game
  176. }
  177. option = {
  178. name = reg.3.a
  179. }
  180. }
  181.  
  182. # The Battle of the Game Station2
  183. country_event = {
  184. id = reg.4
  185. title = "reg.4.name"
  186. desc = "reg.4.desc.d"
  187. picture = GFX_evt_9rose
  188. show_sound = event_sensor_ping
  189.  
  190. mean_time_to_happen = { days = 25 }
  191.  
  192. trigger = {
  193. NOT = { has_country_flag = met_game2 }
  194. has_country_flag = met_game
  195. leader = { has_trait = trait_ruler_ninth_doctor }
  196. }
  197.  
  198.  
  199. immediate = {
  200. set_country_flag = met_game2
  201. }
  202. option = {
  203. name = reg.4.a
  204. }
  205. }
  206.  
  207. # The Battle of the Game Station3
  208. country_event = {
  209. id = reg.5
  210. title = "reg.5.name"
  211. desc = "reg.5.desc.d"
  212. picture = GFX_evt_9rose
  213. show_sound = event_sensor_ping
  214.  
  215. mean_time_to_happen = { days = 25 }
  216.  
  217. trigger = {
  218. NOT = { has_country_flag = met_game3 }
  219. has_country_flag = met_game2
  220. leader = { has_trait = trait_ruler_ninth_doctor }
  221. }
  222.  
  223.  
  224. immediate = {
  225. set_country_flag = met_game3
  226. }
  227. option = {
  228. name = reg.5.a
  229. }
  230. }
  231.  
  232. # The Battle of the Game Station4
  233. country_event = {
  234. id = reg.6
  235. title = "reg.6.name"
  236. desc = "reg.6.desc.d"
  237. picture = GFX_evt_9rose
  238. show_sound = event_sensor_ping
  239.  
  240. mean_time_to_happen = { days = 25 }
  241.  
  242. trigger = {
  243. NOT = { has_country_flag = met_game4 }
  244. has_country_flag = met_game3
  245. leader = { has_trait = trait_ruler_ninth_doctor }
  246. }
  247.  
  248.  
  249. immediate = {
  250. set_country_flag = met_game4
  251. }
  252. option = {
  253. name = reg.6.a
  254. }
  255. }
  256.  
  257. # The Battle of the Game Station5
  258. country_event = {
  259. id = reg.7
  260. title = "reg.7.name"
  261. desc = "reg.7.desc.d"
  262. picture = GFX_evt_9rose
  263. show_sound = event_sensor_ping
  264.  
  265. mean_time_to_happen = { days = 25 }
  266.  
  267. trigger = {
  268. NOT = { has_country_flag = met_game5 }
  269. has_country_flag = met_game4
  270. leader = { has_trait = trait_ruler_ninth_doctor }
  271. }
  272.  
  273.  
  274. immediate = {
  275. set_country_flag = met_game5
  276. }
  277. option = {
  278. name = reg.7.a
  279. }
  280. }
  281.  
  282. # The Battle of the Game Station6
  283. country_event = {
  284. id = reg.8
  285. title = "reg.8.name"
  286. desc = "reg.8.desc.d"
  287. picture = GFX_evt_9rose
  288. show_sound = event_sensor_ping
  289.  
  290. mean_time_to_happen = { days = 25 }
  291.  
  292. trigger = {
  293. NOT = { has_country_flag = met_game6 }
  294. has_country_flag = met_game5
  295. leader = { has_trait = trait_ruler_ninth_doctor }
  296. }
  297.  
  298.  
  299. immediate = {
  300. set_country_flag = met_game6
  301. }
  302. option = {
  303. name = reg.8.a
  304. }
  305. }
  306.  
  307. # The Battle of the Game Station7
  308. country_event = {
  309. id = reg.9
  310. title = "reg.9.name"
  311. desc = "reg.9.desc.d"
  312. picture = GFX_evt_9rose
  313. show_sound = event_sensor_ping
  314.  
  315. mean_time_to_happen = { days = 25 }
  316.  
  317. trigger = {
  318. NOT = { has_country_flag = met_game7 }
  319. has_country_flag = met_game6
  320. leader = { has_trait = trait_ruler_ninth_doctor }
  321. }
  322.  
  323.  
  324. immediate = {
  325. set_country_flag = met_game7
  326. }
  327. option = {
  328. name = reg.9.a
  329. }
  330. }
  331.  
  332. # Regeneration1
  333. country_event = {
  334. id = reg.10
  335. title = "reg.10.name"
  336. desc = "reg.10.desc.d"
  337. picture = GFX_evt_regeneration_in_process
  338. show_sound = event_red_alert
  339.  
  340. mean_time_to_happen = { days = 25 }
  341.  
  342. trigger = {
  343. NOT = { has_country_flag = met_death }
  344. has_country_flag = met_game7
  345. leader = { has_trait = trait_ruler_ninth_doctor }
  346. }
  347.  
  348.  
  349. immediate = {
  350. set_country_flag = met_death
  351. kill_leader = { type = ruler show_notification = no }
  352. create_leader = {
  353. type = ruler
  354. species = owner_main_species
  355. name = "Tenth Doctor"
  356. skill = 2325
  357. traits = {
  358. trait = trait_ruler_tenth_doctor
  359. }
  360. }
  361. last_created_leader = {
  362. set_is_female = no
  363. change_leader_portrait = dav
  364. }
  365. assign_leader = last_created_leader
  366. }
  367. option = {
  368. name = reg.10.a
  369. add_energy = -5000
  370. add_minerals = 5000
  371. }
  372. }
  373.  
  374. # Plasma Coils
  375. country_event = {
  376. id = reg.11
  377. title = "reg.11.name"
  378. desc = "reg.11.desc.d"
  379. picture = GFX_evt_helpcall
  380. show_sound = event_sensor_ping
  381.  
  382. mean_time_to_happen = { months = 12 }
  383.  
  384. trigger = {
  385. NOT = { has_country_flag = met_judoon }
  386. leader = { has_trait = trait_ruler_tenth_doctor }
  387. }
  388.  
  389.  
  390. immediate = {
  391. set_country_flag = met_judoon
  392. }
  393.  
  394. option = {
  395. name = reg.11.a
  396. }
  397. }
  398.  
  399. # Judoon on the Moon
  400. country_event = {
  401. id = reg.12
  402. title = "reg.12.name"
  403. desc = "reg.12.desc.d"
  404. picture = GFX_evt_10martha
  405. show_sound = event_sensor_ping
  406.  
  407. mean_time_to_happen = { days = 25 }
  408.  
  409. trigger = {
  410. NOT = { has_country_flag = met_martha }
  411. has_country_flag = met_judoon
  412. leader = { has_trait = trait_ruler_tenth_doctor }
  413. }
  414.  
  415.  
  416. immediate = {
  417. set_country_flag = met_martha
  418. }
  419.  
  420. option = {
  421. name = reg.12.a
  422. }
  423. }
  424.  
  425. # Martha Jones
  426. country_event = {
  427. id = reg.13
  428. title = "reg.13.name"
  429. desc = "reg.13.desc.d"
  430. picture = GFX_evt_10martha
  431. show_sound = event_celebration
  432.  
  433. mean_time_to_happen = { days = 25 }
  434.  
  435. trigger = {
  436. NOT = { has_country_flag = met_martha2 }
  437. has_country_flag = met_martha
  438. leader = { has_trait = trait_ruler_tenth_doctor }
  439. }
  440.  
  441.  
  442. immediate = {
  443. set_country_flag = met_martha2
  444. create_leader = {
  445. type = general
  446. species = owner_main_species
  447. name = "Martha Jones"
  448. skill = 475
  449. traits = {
  450. trait = leader_trait_butcher
  451. }
  452. }
  453. last_created_leader = {
  454. set_is_female = yes
  455. change_leader_portrait = mar
  456. }
  457. }
  458.  
  459. option = {
  460. name = reg.13.a
  461. add_influence = 100
  462. }
  463. }
  464.  
  465. # Donna Noble
  466. country_event = {
  467. id = reg.14
  468. title = "reg.14.name"
  469. desc = "reg.14.desc.d"
  470. picture = GFX_evt_10donna
  471. show_sound = event_celebration
  472.  
  473. mean_time_to_happen = { months = 24 }
  474.  
  475. trigger = {
  476. NOT = { has_country_flag = met_donna }
  477. has_country_flag = met_martha2
  478. leader = { has_trait = trait_ruler_tenth_doctor }
  479. }
  480.  
  481.  
  482. immediate = {
  483. set_country_flag = met_donna
  484. create_leader = {
  485. type = governor
  486. species = owner_main_species
  487. name = "Donna Noble"
  488. skill = 825
  489. traits = {
  490. trait = leader_trait_architectural_interest
  491. }
  492. }
  493. last_created_leader = {
  494. set_is_female = yes
  495. change_leader_portrait = don
  496. }
  497. }
  498.  
  499. option = {
  500. name = reg.14.a
  501. }
  502. }
  503.  
  504. # River Song
  505. country_event = {
  506. id = reg.15
  507. title = "reg.15.name"
  508. desc = "reg.15.desc.d"
  509. picture = GFX_evt_10river
  510. show_sound = event_celebration
  511.  
  512. mean_time_to_happen = { months = 24 }
  513.  
  514. trigger = {
  515. NOT = { has_country_flag = met_river }
  516. has_country_flag = met_donna
  517. leader = { has_trait = trait_ruler_tenth_doctor }
  518. }
  519.  
  520.  
  521. immediate = {
  522. set_country_flag = met_river
  523. create_leader = {
  524. type = admiral
  525. species = owner_main_species
  526. name = "River Song"
  527. skill = 1250
  528. traits = {
  529. trait = leader_trait_dragonslayer
  530. }
  531. }
  532. last_created_leader = {
  533. set_is_female = yes
  534. change_leader_portrait = riv
  535. }
  536. }
  537.  
  538. option = {
  539. name = reg.15.a
  540. }
  541. }
  542.  
  543. # Saving Wilfred
  544. country_event = {
  545. id = reg.16
  546. title = "reg.16.name"
  547. desc = "reg.16.desc.d"
  548. picture = GFX_evt_helpcall
  549. show_sound = event_red_alert
  550.  
  551. mean_time_to_happen = { months = 180 }
  552.  
  553. trigger = {
  554. NOT = { has_country_flag = met_wilf }
  555. has_country_flag = met_river
  556. leader = { has_trait = trait_ruler_tenth_doctor }
  557. }
  558.  
  559.  
  560. immediate = {
  561. set_country_flag = met_wilf
  562. }
  563.  
  564. option = {
  565. name = reg.16.a
  566. }
  567. }
  568.  
  569. # Regeneration2
  570. country_event = {
  571. id = reg.17
  572. title = "reg.17.name"
  573. desc = "reg.17.desc.d"
  574. picture = GFX_evt_regeneration_in_process
  575. show_sound = event_red_alert
  576.  
  577. mean_time_to_happen = { days = 25 }
  578.  
  579. trigger = {
  580. NOT = { has_country_flag = met_death2 }
  581. has_country_flag = met_wilf
  582. leader = { has_trait = trait_ruler_tenth_doctor }
  583. }
  584.  
  585. immediate = {
  586. set_country_flag = met_death2
  587. kill_leader = { type = ruler show_notification = no }
  588. create_leader = {
  589. type = ruler
  590. species = owner_main_species
  591. name = "Eleventh Doctor"
  592. skill = 2975
  593. traits = {
  594. trait = trait_ruler_eleventh_doctor
  595. }
  596. }
  597. last_created_leader = {
  598. set_is_female = no
  599. change_leader_portrait = mat
  600. }
  601. assign_leader = last_created_leader
  602. }
  603. option = {
  604. name = reg.17.a
  605. add_energy = -10000
  606. add_minerals = 10000
  607. }
  608. }
  609.  
  610. # Fish Fingers and Custard
  611. country_event = {
  612. id = reg.18
  613. title = "reg.18.name"
  614. desc = "reg.18.desc.d"
  615. picture = GFX_evt_11amy
  616. show_sound = event_sensor_ping
  617.  
  618. mean_time_to_happen = { days = 25 }
  619.  
  620. trigger = {
  621. NOT = { has_country_flag = met_custard }
  622. has_country_flag = met_death2
  623. leader = { has_trait = trait_ruler_eleventh_doctor }
  624. }
  625.  
  626.  
  627. immediate = {
  628. set_country_flag = met_custard
  629. }
  630.  
  631. option = {
  632. name = reg.18.a
  633. }
  634. }
  635.  
  636. # Crack on the Wall
  637. country_event = {
  638. id = reg.19
  639. title = "reg.19.name"
  640. desc = "reg.19.desc.d"
  641. picture = GFX_evt_11amy
  642. show_sound = event_sensor_ping
  643.  
  644. mean_time_to_happen = { days = 25 }
  645.  
  646. trigger = {
  647. NOT = { has_country_flag = met_crack }
  648. has_country_flag = met_custard
  649. leader = { has_trait = trait_ruler_eleventh_doctor }
  650. }
  651.  
  652.  
  653. immediate = {
  654. set_country_flag = met_crack
  655. }
  656.  
  657. option = {
  658. name = reg.19.a
  659. }
  660. }
  661.  
  662. # Amelia Pond
  663. country_event = {
  664. id = reg.20
  665. title = "reg.20.name"
  666. desc = "reg.20.desc.d"
  667. picture = GFX_evt_11amy
  668. show_sound = event_sensor_ping
  669.  
  670. mean_time_to_happen = { days = 25 }
  671.  
  672. trigger = {
  673. NOT = { has_country_flag = met_amy }
  674. has_country_flag = met_crack
  675. leader = { has_trait = trait_ruler_eleventh_doctor }
  676. }
  677.  
  678.  
  679. immediate = {
  680. set_country_flag = met_amy
  681. create_leader = {
  682. type = scientist
  683. species = owner_main_species
  684. name = "Amy Pond"
  685. skill = 825
  686. traits = {
  687. trait = leader_trait_scientist_chosen
  688. }
  689. }
  690. last_created_leader = {
  691. set_is_female = yes
  692. change_leader_portrait = amy
  693. }
  694. }
  695.  
  696. option = {
  697. name = reg.20.a
  698. }
  699. }
  700.  
  701. # Rory Williams
  702. country_event = {
  703. id = reg.21
  704. title = "reg.21.name"
  705. desc = "reg.21.desc.d"
  706. picture = GFX_evt_11amy
  707. show_sound = event_sensor_ping
  708.  
  709. mean_time_to_happen = { months = 12 }
  710.  
  711. trigger = {
  712. NOT = { has_country_flag = met_rory }
  713. has_country_flag = met_amy
  714. leader = { has_trait = trait_ruler_eleventh_doctor }
  715. }
  716.  
  717.  
  718. immediate = {
  719. set_country_flag = met_rory
  720. create_leader = {
  721. type = general
  722. species = owner_main_species
  723. name = "Rory Williams"
  724. skill = 475
  725. traits = {
  726. trait = leader_trait_general_chosen
  727. }
  728. }
  729. last_created_leader = {
  730. set_is_female = no
  731. change_leader_portrait = ror
  732. }
  733. }
  734.  
  735. option = {
  736. name = reg.21.a
  737. }
  738. }
  739.  
  740. # Clara Oswald
  741. country_event = {
  742. id = reg.22
  743. title = "reg.22.name"
  744. desc = "reg.22.desc.d"
  745. picture = GFX_evt_11clara
  746. show_sound = event_sensor_ping
  747.  
  748. mean_time_to_happen = { months = 24 }
  749.  
  750. trigger = {
  751. NOT = { has_country_flag = met_clara }
  752. has_country_flag = met_rory
  753. leader = { has_trait = trait_ruler_eleventh_doctor }
  754. }
  755.  
  756.  
  757. immediate = {
  758. set_country_flag = met_clara
  759. create_leader = {
  760. type = scientist
  761. species = owner_main_species
  762. name = "Clara Oswald"
  763. skill = 825
  764. traits = {
  765. trait = leader_trait_curator
  766. }
  767. }
  768. last_created_leader = {
  769. set_is_female = yes
  770. change_leader_portrait = cla
  771. }
  772. }
  773.  
  774. option = {
  775. name = reg.22.a
  776. }
  777. }
  778.  
  779. # Regeneration3
  780. country_event = {
  781. id = reg.23
  782. title = "reg.23.name"
  783. desc = "reg.23.desc.d"
  784. picture = GFX_evt_regeneration_in_process
  785. show_sound = event_red_alert
  786.  
  787. mean_time_to_happen = { months = 180 }
  788.  
  789. trigger = {
  790. NOT = { has_country_flag = met_death3 }
  791. has_country_flag = met_clara
  792. leader = { has_trait = trait_ruler_eleventh_doctor }
  793. }
  794.  
  795.  
  796. immediate = {
  797. set_country_flag = met_death3
  798. kill_leader = { type = ruler show_notification = no }
  799. create_leader = {
  800. type = ruler
  801. species = owner_main_species
  802. name = "Twelfth Doctor"
  803. skill = 3700
  804. traits = {
  805. trait = trait_ruler_twelfth_doctor
  806. }
  807. }
  808. last_created_leader = {
  809. change_leader_portrait = pet
  810. }
  811. assign_leader = last_created_leader
  812. }
  813. option = {
  814. name = reg.23.a
  815. add_energy = -15000
  816. add_minerals = 15000
  817. }
  818. }
  819.  
  820. # Meeting with Ashildr
  821. country_event = {
  822. id = reg.28
  823. title = "reg.28.name"
  824. desc = "reg.28.desc.d"
  825. picture = GFX_evt_11clara
  826. show_sound = event_celebration
  827.  
  828. mean_time_to_happen = { months = 12 }
  829.  
  830. trigger = {
  831. NOT = { has_country_flag = met_ashildr }
  832. has_country_flag = met_death3
  833. leader = { has_trait = trait_ruler_twelfth_doctor }
  834. }
  835.  
  836.  
  837. immediate = {
  838. set_country_flag = met_ashildr
  839. create_leader = {
  840. type = general
  841. species = owner_main_species
  842. name = Ashildr
  843. skill = 3700
  844. traits = {
  845. trait = leader_trait_general_chosen
  846. }
  847. }
  848. last_created_leader = {
  849. set_is_female = yes
  850. change_leader_portrait = ash
  851. }
  852. }
  853. option = {
  854. name = reg.28.a
  855. add_influence = 100
  856. }
  857. }
  858.  
  859. # Nardole
  860. country_event = {
  861. id = reg.24
  862. title = "reg.24.name"
  863. desc = "reg.24.desc.d"
  864. picture = GFX_evt_10river
  865. show_sound = event_sensor_ping
  866.  
  867. mean_time_to_happen = { months = 60 }
  868.  
  869. trigger = {
  870. NOT = { has_country_flag = met_nardole }
  871. has_country_flag = met_ashildr
  872. leader = { has_trait = trait_ruler_twelfth_doctor }
  873. }
  874.  
  875.  
  876. immediate = {
  877. set_country_flag = met_nardole
  878. create_leader = {
  879. type = scientist
  880. species = owner_main_species
  881. name = Nardole
  882. skill = 825
  883. traits = {
  884. trait = leader_trait_curator
  885. }
  886. }
  887. last_created_leader = {
  888. set_is_female = no
  889. change_leader_portrait = nar
  890. }
  891. }
  892.  
  893. option = {
  894. name = reg.24.a
  895. }
  896. }
  897.  
  898. # Bill Potts
  899. country_event = {
  900. id = reg.25
  901. title = "reg.25.name"
  902. desc = "reg.25.desc.d"
  903. picture = GFX_evt_12bill
  904. show_sound = event_sensor_ping
  905.  
  906. mean_time_to_happen = { months = 6 }
  907.  
  908. trigger = {
  909. NOT = { has_country_flag = met_bill }
  910. has_country_flag = met_nardole
  911. leader = { has_trait = trait_ruler_twelfth_doctor }
  912. }
  913.  
  914.  
  915. immediate = {
  916. set_country_flag = met_bill
  917. create_leader = {
  918. type = governor
  919. species = owner_main_species
  920. name = "Bill Potts"
  921. skill = 200
  922. traits = {
  923. trait = leader_trait_environmental_engineer
  924. }
  925. }
  926. last_created_leader = {
  927. set_is_female = yes
  928. change_leader_portrait = bil
  929. }
  930. }
  931.  
  932. option = {
  933. name = reg.25.a
  934. }
  935. }
  936.  
  937. # Regeneration4
  938. country_event = {
  939. id = reg.26
  940. title = "reg.26.name"
  941. desc = "reg.26.desc.d"
  942. picture = GFX_evt_regeneration_in_process
  943. show_sound = event_red_alert
  944.  
  945. mean_time_to_happen = { months = 120 }
  946.  
  947. trigger = {
  948. NOT = { has_country_flag = met_death4 }
  949. has_country_flag = met_bill
  950. leader = { has_trait = trait_ruler_twelfth_doctor }
  951. }
  952.  
  953.  
  954. immediate = {
  955. set_country_flag = met_death4
  956. kill_leader = { type = ruler show_notification = no }
  957. create_leader = {
  958. type = ruler
  959. species = owner_main_species
  960. name = "Thirteenth Doctor"
  961. skill = 4500
  962. traits = {
  963. trait = trait_ruler_thirteenth_doctor
  964. }
  965. }
  966. last_created_leader = {
  967. set_is_female = yes
  968. change_leader_portrait = jod
  969. }
  970. assign_leader = last_created_leader
  971. }
  972. option = {
  973. name = reg.26.a
  974. add_energy = -20000
  975. add_minerals = 20000
  976. }
  977. }
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