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- namespace = reg
- # Game Start for Timelords
- country_event = {
- id = reg.0
- title = "reg.0.name"
- desc = "reg.0.desc.d"
- picture = GFX_evt_helpcall
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 1 }
- trigger = {
- leader = { has_trait = trait_ruler_ninth_doctor }
- NOT = { has_country_flag = met_tlstart }
- }
- immediate = {
- set_country_flag = met_tlstart
- create_leader = {
- type = Admiral
- species = owner_main_species
- name = Master
- skill = 4500
- traits = {
- trait = leader_trait_admiral_chosen
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = mss
- }
- create_leader = {
- type = Admiral
- species = owner_main_species
- name = "The General"
- skill = 1750
- traits = {
- trait = leader_trait_trickster
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = gen
- }
- }
- option = {
- name = reg.0.a
- add_influence = 100
- }
- }
- # Nestene Consciousness
- country_event = {
- id = reg.1
- title = "reg.1.name"
- desc = "reg.1.desc.d"
- picture = GFX_evt_helpcall
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 50 }
- trigger = {
- NOT = { has_country_flag = met_nestene }
- has_country_flag = met_tlstart
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_nestene
- }
- option = {
- name = reg.1.a
- }
- }
- # Meeting with Rose
- country_event = {
- id = reg.2
- title = "reg.2.name"
- desc = "reg.2.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_celebration
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_rose }
- has_country_flag = met_nestene
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_rose
- create_leader = {
- type = governor
- species = owner_main_species
- name = "Rose Tyler"
- skill = 825
- traits = {
- trait = leader_trait_agrarian_upbringing
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = ros
- }
- }
- option = {
- name = reg.2.a
- add_influence = 100
- }
- }
- # Meeting with Jack
- country_event = {
- id = reg.27
- title = "reg.27.name"
- desc = "reg.27.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_celebration
- mean_time_to_happen = { months = 12 }
- trigger = {
- NOT = { has_country_flag = met_jack }
- has_country_flag = met_rose
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_jack
- create_leader = {
- type = general
- species = owner_main_species
- name = "Jack Harkness"
- skill = 2975
- traits = {
- trait = leader_trait_general_psionic
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = jac
- }
- }
- option = {
- name = reg.27.a
- add_influence = 100
- }
- }
- # The Battle of the Game Station
- country_event = {
- id = reg.3
- title = "reg.3.name"
- desc = "reg.3.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { months = 180 }
- trigger = {
- NOT = { has_country_flag = met_game }
- has_country_flag = met_jack
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game
- }
- option = {
- name = reg.3.a
- }
- }
- # The Battle of the Game Station2
- country_event = {
- id = reg.4
- title = "reg.4.name"
- desc = "reg.4.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_game2 }
- has_country_flag = met_game
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game2
- }
- option = {
- name = reg.4.a
- }
- }
- # The Battle of the Game Station3
- country_event = {
- id = reg.5
- title = "reg.5.name"
- desc = "reg.5.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_game3 }
- has_country_flag = met_game2
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game3
- }
- option = {
- name = reg.5.a
- }
- }
- # The Battle of the Game Station4
- country_event = {
- id = reg.6
- title = "reg.6.name"
- desc = "reg.6.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_game4 }
- has_country_flag = met_game3
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game4
- }
- option = {
- name = reg.6.a
- }
- }
- # The Battle of the Game Station5
- country_event = {
- id = reg.7
- title = "reg.7.name"
- desc = "reg.7.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_game5 }
- has_country_flag = met_game4
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game5
- }
- option = {
- name = reg.7.a
- }
- }
- # The Battle of the Game Station6
- country_event = {
- id = reg.8
- title = "reg.8.name"
- desc = "reg.8.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_game6 }
- has_country_flag = met_game5
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game6
- }
- option = {
- name = reg.8.a
- }
- }
- # The Battle of the Game Station7
- country_event = {
- id = reg.9
- title = "reg.9.name"
- desc = "reg.9.desc.d"
- picture = GFX_evt_9rose
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_game7 }
- has_country_flag = met_game6
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_game7
- }
- option = {
- name = reg.9.a
- }
- }
- # Regeneration1
- country_event = {
- id = reg.10
- title = "reg.10.name"
- desc = "reg.10.desc.d"
- picture = GFX_evt_regeneration_in_process
- show_sound = event_red_alert
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_death }
- has_country_flag = met_game7
- leader = { has_trait = trait_ruler_ninth_doctor }
- }
- immediate = {
- set_country_flag = met_death
- kill_leader = { type = ruler show_notification = no }
- create_leader = {
- type = ruler
- species = owner_main_species
- name = "Tenth Doctor"
- skill = 2325
- traits = {
- trait = trait_ruler_tenth_doctor
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = dav
- }
- assign_leader = last_created_leader
- }
- option = {
- name = reg.10.a
- add_energy = -5000
- add_minerals = 5000
- }
- }
- # Plasma Coils
- country_event = {
- id = reg.11
- title = "reg.11.name"
- desc = "reg.11.desc.d"
- picture = GFX_evt_helpcall
- show_sound = event_sensor_ping
- mean_time_to_happen = { months = 12 }
- trigger = {
- NOT = { has_country_flag = met_judoon }
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_judoon
- }
- option = {
- name = reg.11.a
- }
- }
- # Judoon on the Moon
- country_event = {
- id = reg.12
- title = "reg.12.name"
- desc = "reg.12.desc.d"
- picture = GFX_evt_10martha
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_martha }
- has_country_flag = met_judoon
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_martha
- }
- option = {
- name = reg.12.a
- }
- }
- # Martha Jones
- country_event = {
- id = reg.13
- title = "reg.13.name"
- desc = "reg.13.desc.d"
- picture = GFX_evt_10martha
- show_sound = event_celebration
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_martha2 }
- has_country_flag = met_martha
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_martha2
- create_leader = {
- type = general
- species = owner_main_species
- name = "Martha Jones"
- skill = 475
- traits = {
- trait = leader_trait_butcher
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = mar
- }
- }
- option = {
- name = reg.13.a
- add_influence = 100
- }
- }
- # Donna Noble
- country_event = {
- id = reg.14
- title = "reg.14.name"
- desc = "reg.14.desc.d"
- picture = GFX_evt_10donna
- show_sound = event_celebration
- mean_time_to_happen = { months = 24 }
- trigger = {
- NOT = { has_country_flag = met_donna }
- has_country_flag = met_martha2
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_donna
- create_leader = {
- type = governor
- species = owner_main_species
- name = "Donna Noble"
- skill = 825
- traits = {
- trait = leader_trait_architectural_interest
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = don
- }
- }
- option = {
- name = reg.14.a
- }
- }
- # River Song
- country_event = {
- id = reg.15
- title = "reg.15.name"
- desc = "reg.15.desc.d"
- picture = GFX_evt_10river
- show_sound = event_celebration
- mean_time_to_happen = { months = 24 }
- trigger = {
- NOT = { has_country_flag = met_river }
- has_country_flag = met_donna
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_river
- create_leader = {
- type = admiral
- species = owner_main_species
- name = "River Song"
- skill = 1250
- traits = {
- trait = leader_trait_dragonslayer
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = riv
- }
- }
- option = {
- name = reg.15.a
- }
- }
- # Saving Wilfred
- country_event = {
- id = reg.16
- title = "reg.16.name"
- desc = "reg.16.desc.d"
- picture = GFX_evt_helpcall
- show_sound = event_red_alert
- mean_time_to_happen = { months = 180 }
- trigger = {
- NOT = { has_country_flag = met_wilf }
- has_country_flag = met_river
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_wilf
- }
- option = {
- name = reg.16.a
- }
- }
- # Regeneration2
- country_event = {
- id = reg.17
- title = "reg.17.name"
- desc = "reg.17.desc.d"
- picture = GFX_evt_regeneration_in_process
- show_sound = event_red_alert
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_death2 }
- has_country_flag = met_wilf
- leader = { has_trait = trait_ruler_tenth_doctor }
- }
- immediate = {
- set_country_flag = met_death2
- kill_leader = { type = ruler show_notification = no }
- create_leader = {
- type = ruler
- species = owner_main_species
- name = "Eleventh Doctor"
- skill = 2975
- traits = {
- trait = trait_ruler_eleventh_doctor
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = mat
- }
- assign_leader = last_created_leader
- }
- option = {
- name = reg.17.a
- add_energy = -10000
- add_minerals = 10000
- }
- }
- # Fish Fingers and Custard
- country_event = {
- id = reg.18
- title = "reg.18.name"
- desc = "reg.18.desc.d"
- picture = GFX_evt_11amy
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_custard }
- has_country_flag = met_death2
- leader = { has_trait = trait_ruler_eleventh_doctor }
- }
- immediate = {
- set_country_flag = met_custard
- }
- option = {
- name = reg.18.a
- }
- }
- # Crack on the Wall
- country_event = {
- id = reg.19
- title = "reg.19.name"
- desc = "reg.19.desc.d"
- picture = GFX_evt_11amy
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_crack }
- has_country_flag = met_custard
- leader = { has_trait = trait_ruler_eleventh_doctor }
- }
- immediate = {
- set_country_flag = met_crack
- }
- option = {
- name = reg.19.a
- }
- }
- # Amelia Pond
- country_event = {
- id = reg.20
- title = "reg.20.name"
- desc = "reg.20.desc.d"
- picture = GFX_evt_11amy
- show_sound = event_sensor_ping
- mean_time_to_happen = { days = 25 }
- trigger = {
- NOT = { has_country_flag = met_amy }
- has_country_flag = met_crack
- leader = { has_trait = trait_ruler_eleventh_doctor }
- }
- immediate = {
- set_country_flag = met_amy
- create_leader = {
- type = scientist
- species = owner_main_species
- name = "Amy Pond"
- skill = 825
- traits = {
- trait = leader_trait_scientist_chosen
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = amy
- }
- }
- option = {
- name = reg.20.a
- }
- }
- # Rory Williams
- country_event = {
- id = reg.21
- title = "reg.21.name"
- desc = "reg.21.desc.d"
- picture = GFX_evt_11amy
- show_sound = event_sensor_ping
- mean_time_to_happen = { months = 12 }
- trigger = {
- NOT = { has_country_flag = met_rory }
- has_country_flag = met_amy
- leader = { has_trait = trait_ruler_eleventh_doctor }
- }
- immediate = {
- set_country_flag = met_rory
- create_leader = {
- type = general
- species = owner_main_species
- name = "Rory Williams"
- skill = 475
- traits = {
- trait = leader_trait_general_chosen
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = ror
- }
- }
- option = {
- name = reg.21.a
- }
- }
- # Clara Oswald
- country_event = {
- id = reg.22
- title = "reg.22.name"
- desc = "reg.22.desc.d"
- picture = GFX_evt_11clara
- show_sound = event_sensor_ping
- mean_time_to_happen = { months = 24 }
- trigger = {
- NOT = { has_country_flag = met_clara }
- has_country_flag = met_rory
- leader = { has_trait = trait_ruler_eleventh_doctor }
- }
- immediate = {
- set_country_flag = met_clara
- create_leader = {
- type = scientist
- species = owner_main_species
- name = "Clara Oswald"
- skill = 825
- traits = {
- trait = leader_trait_curator
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = cla
- }
- }
- option = {
- name = reg.22.a
- }
- }
- # Regeneration3
- country_event = {
- id = reg.23
- title = "reg.23.name"
- desc = "reg.23.desc.d"
- picture = GFX_evt_regeneration_in_process
- show_sound = event_red_alert
- mean_time_to_happen = { months = 180 }
- trigger = {
- NOT = { has_country_flag = met_death3 }
- has_country_flag = met_clara
- leader = { has_trait = trait_ruler_eleventh_doctor }
- }
- immediate = {
- set_country_flag = met_death3
- kill_leader = { type = ruler show_notification = no }
- create_leader = {
- type = ruler
- species = owner_main_species
- name = "Twelfth Doctor"
- skill = 3700
- traits = {
- trait = trait_ruler_twelfth_doctor
- }
- }
- last_created_leader = {
- change_leader_portrait = pet
- }
- assign_leader = last_created_leader
- }
- option = {
- name = reg.23.a
- add_energy = -15000
- add_minerals = 15000
- }
- }
- # Meeting with Ashildr
- country_event = {
- id = reg.28
- title = "reg.28.name"
- desc = "reg.28.desc.d"
- picture = GFX_evt_11clara
- show_sound = event_celebration
- mean_time_to_happen = { months = 12 }
- trigger = {
- NOT = { has_country_flag = met_ashildr }
- has_country_flag = met_death3
- leader = { has_trait = trait_ruler_twelfth_doctor }
- }
- immediate = {
- set_country_flag = met_ashildr
- create_leader = {
- type = general
- species = owner_main_species
- name = Ashildr
- skill = 3700
- traits = {
- trait = leader_trait_general_chosen
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = ash
- }
- }
- option = {
- name = reg.28.a
- add_influence = 100
- }
- }
- # Nardole
- country_event = {
- id = reg.24
- title = "reg.24.name"
- desc = "reg.24.desc.d"
- picture = GFX_evt_10river
- show_sound = event_sensor_ping
- mean_time_to_happen = { months = 60 }
- trigger = {
- NOT = { has_country_flag = met_nardole }
- has_country_flag = met_ashildr
- leader = { has_trait = trait_ruler_twelfth_doctor }
- }
- immediate = {
- set_country_flag = met_nardole
- create_leader = {
- type = scientist
- species = owner_main_species
- name = Nardole
- skill = 825
- traits = {
- trait = leader_trait_curator
- }
- }
- last_created_leader = {
- set_is_female = no
- change_leader_portrait = nar
- }
- }
- option = {
- name = reg.24.a
- }
- }
- # Bill Potts
- country_event = {
- id = reg.25
- title = "reg.25.name"
- desc = "reg.25.desc.d"
- picture = GFX_evt_12bill
- show_sound = event_sensor_ping
- mean_time_to_happen = { months = 6 }
- trigger = {
- NOT = { has_country_flag = met_bill }
- has_country_flag = met_nardole
- leader = { has_trait = trait_ruler_twelfth_doctor }
- }
- immediate = {
- set_country_flag = met_bill
- create_leader = {
- type = governor
- species = owner_main_species
- name = "Bill Potts"
- skill = 200
- traits = {
- trait = leader_trait_environmental_engineer
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = bil
- }
- }
- option = {
- name = reg.25.a
- }
- }
- # Regeneration4
- country_event = {
- id = reg.26
- title = "reg.26.name"
- desc = "reg.26.desc.d"
- picture = GFX_evt_regeneration_in_process
- show_sound = event_red_alert
- mean_time_to_happen = { months = 120 }
- trigger = {
- NOT = { has_country_flag = met_death4 }
- has_country_flag = met_bill
- leader = { has_trait = trait_ruler_twelfth_doctor }
- }
- immediate = {
- set_country_flag = met_death4
- kill_leader = { type = ruler show_notification = no }
- create_leader = {
- type = ruler
- species = owner_main_species
- name = "Thirteenth Doctor"
- skill = 4500
- traits = {
- trait = trait_ruler_thirteenth_doctor
- }
- }
- last_created_leader = {
- set_is_female = yes
- change_leader_portrait = jod
- }
- assign_leader = last_created_leader
- }
- option = {
- name = reg.26.a
- add_energy = -20000
- add_minerals = 20000
- }
- }
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