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- MDAID_ハートのチャーム: Heart Charm
- MDAID_H_ハートのチャーム: A heart-shaped hairpiece given by\nNah. Childish, yet somehow reflects\nan adult personality.
- MDAID_ハートのチャーム・極: Heart Charm EX
- MDAID_H_ハートのチャーム・極: A heart-shaped hairpiece given by\nNah. A pink ribbon from Nah's mother,\nNowi, is attached to the bottom.
- MDAID_色つき眼鏡: Tinted Glasses
- MDAID_H_色つき眼鏡: Spectacles with colored lenses from\nBrady. Good for blocking out the\nbright teatime sun.
- MDAID_色つき眼鏡・極: Tinted Glasses EX
- MDAID_H_色つき眼鏡・極: Spectacles with colored lenses from\nBrady. If worn into battle, your foe\nwill take you more seriously.
- MDAID_囮のウサギ耳: False Taguel Ears
- MDAID_H_囮のウサギ耳: A gift from Yarne, shaped like taguel\nears. They are used to distract\npursuers while escaping.
- MDAID_囮のウサギ耳・極: False Taguel Ears EX
- MDAID_H_囮のウサギ耳・極: A gift from Yarne, shaped like taguel\nears. They increase height and make\nthe wearer more intimidating.
- MDAID_お気に入りの兜: Favored Helm
- MDAID_H_お気に入りの兜: A knight's helm given by Kjelle. Kept\nin perfect, shiny condition by Kjelle\nherself.
- MDAID_お気に入りの兜・極: Favored Helm EX
- MDAID_H_お気に入りの兜・極: A knight's helm given by Kjelle.\nColored beautifully by Kjelle herself.
- MID_MISSION_S201906SHADOW01_TITLE: Røkkr Sieges
- MID_MISSION_S201906SHADOW01_A1: Røkkr Sieges
- MID_MISSION_H_S201906SHADOW01_A1: Clear a battle in Røkkr Sieges.
- MID_MISSION_S201906SHADOW01_A2: Røkkr Sieges
- MID_MISSION_H_S201906SHADOW01_A2: Clear a battle in Røkkr Sieges.
- MID_MISSION_S201906SHADOW01_A3: Røkkr Sieges
- MID_MISSION_H_S201906SHADOW01_A3: Clear a battle in Røkkr Sieges.
- MID_MISSION_S201906SHADOW01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201906SHADOW01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201906SHADOW01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201906SHADOW01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201906SHADOW01_A6: Win Arena Duels
- MID_MISSION_H_S201906SHADOW01_A6: Win Arena Duels at any difficulty.
- MID_MISSION_S201906STORY01_TITLE: Truth of a Name
- MID_MISSION_S201906STORY01_A1: Clear 8-1 on Lunatic
- MID_MISSION_H_S201906STORY01_A1: Clear Book III, Chapter 8: Part 1 on Lunatic\ndifficulty with a lance ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.
- MID_MISSION_S201906STORY01_A2: Clear 8-2 on Lunatic
- MID_MISSION_H_S201906STORY01_A2: Clear Book III, Chapter 8: Part 2 on Lunatic\ndifficulty with an axe ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.
- MID_MISSION_S201906STORY01_A3: Clear 8-3 on Lunatic
- MID_MISSION_H_S201906STORY01_A3: Clear Book III, Chapter 8: Part 3 on Lunatic\ndifficulty with a sword ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.
- MID_MISSION_S201906STORY01_A4: Clear 8-4 on Lunatic
- MID_MISSION_H_S201906STORY01_A4: Clear Book III, Chapter 8: Part 4 on Lunatic\ndifficulty with a lance ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.
- MID_MISSION_S201906STORY01_A5: Clear 8-5 on Lunatic
- MID_MISSION_H_S201906STORY01_A5: Clear Book III, Chapter 8: Part 5 on Lunatic\ndifficulty with an axe ally on your team. (Allies\ndeployed as cohorts using Pair Up do not\ncount.) All four allies must survive.
- MID_MISSION_S201906SWORD01_TITLE: Sword Arts
- MID_MISSION_S201906SWORD01_A1: KO Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A1: Defeat a sword foe with a sword ally.
- MID_MISSION_S201906SWORD01_A2: KO Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A2: Defeat a lance foe with a sword ally.
- MID_MISSION_S201906SWORD01_A3: KO Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A3: Defeat an axe foe with a sword ally.
- MID_MISSION_S201906SWORD01_A4: KO Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A4: Defeat a colorless bow foe with a sword ally.
- MID_MISSION_S201906SWORD01_A5: KO Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A5: Defeat a colorless dagger foe with a sword ally.
- MID_MISSION_S201906SWORD01_A6: KO Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A6: Defeat a staff foe with a sword ally.
- MID_MISSION_S201906SWORD01_A7: KO Lvl. 30+ Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A7: Defeat a sword foe that is level 30 or higher\nwith a sword ally.
- MID_MISSION_S201906SWORD01_A8: KO Lvl. 30+ Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A8: Defeat a lance foe that is level 30 or higher\nwith a sword ally.
- MID_MISSION_S201906SWORD01_A9: KO Lvl. 30+ Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A9: Defeat an axe foe that is level 30 or higher\nwith a sword ally.
- MID_MISSION_S201906SWORD01_A10: KO Lvl. 30+ Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A10: Defeat a colorless bow foe that is level 30 or\nhigher with a sword ally.
- MID_MISSION_S201906SWORD01_A11: KO Lvl. 30+ Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A11: Defeat a colorless dagger foe that is level 30 or\nhigher with a sword ally.
- MID_MISSION_S201906SWORD01_A12: KO Lvl. 30+ Foe w/Sword
- MID_MISSION_H_S201906SWORD01_A12: Defeat a staff foe that is level 30 or higher\nwith a sword ally.
- MID_MUSIC_NAME_BGM_MENU_NORMAL: Gear Up For...
- MID_MUSIC_NAME_BGM_MNS_FE15_01: Sea Winds and Travelers
- MID_MUSIC_NAME_BGM_MENU_SKYCASTLE: Climb the Sky
- MID_MUSIC_NAME_BGM_MNS_FE11_01: Preparations
- MID_MUSIC_NAME_BGM_MNS_FE15_02: Preparations: Deliverance
- MID_MUSIC_NAME_BGM_MNS_FE05_01: Thracia 776 Sally Forth
- MID_MUSIC_NAME_BGM_MNS_FE07_02: Prepare to Charge
- MID_MUSIC_NAME_BGM_MNS_FE08_01: Combat Preparation
- MID_MUSIC_NAME_BGM_MNS_FE09_03: Rising Morale
- MID_MUSIC_NAME_BGM_MNS_FE13_04: "We'd best prepare for\ncombat, just to be safe."
- MID_MUSIC_NAME_BGM_MNS_FE14_03: To a Foreign Land
- MPID_トール: Thórr
- MPID_シンシア: Cynthia
- MPID_ンン: Nah
- MPID_ブレディ: Brady
- MPID_シャンブレー: Yarne
- MPID_デジェル: Kjelle
- MPID_HONOR_シンシア: Hero Chaser
- MPID_HONOR_ンン: Little Miss
- MPID_HONOR_ブレディ: Daunting Priest
- MPID_HONOR_シャンブレー: Timid Taguel
- MPID_HONOR_デジェル: Fair Fighter
- MPID_H_シンシア: Sumia's daughter. Has a strong sense of justice.\nEnters combat with a speech on her lips, and\naches to perform valorous deeds. Appears in\nFire Emblem Awakening.
- MPID_H_ンン: Nowi's daughter. She might look young, but\nshe's actually very responsible. She tries to\ncontrol her emotions and act maturely. Appears\nin Fire Emblem Awakening.
- MPID_H_ブレディ: Maribelle's son. He has a fierce countenance,\nbut is quite kind and easily moved. He is\nschooled in etiquette and can play the violin.\nAppears in Fire Emblem Awakening.
- MPID_H_シャンブレー: Panne's son. The last of the taguel. Continually\nterrified that his death will mark the end of his\nrace. Appears in Fire Emblem Awakening.
- MPID_H_デジェル: Sully's daughter. Won't miss a chance to train\nfor battle. Determined to be the best soldier\nshe can be. Appears in Fire Emblem Awakening.
- MPID_VOICE_シンシア: —
- MPID_VOICE_ンン: —
- MPID_VOICE_ブレディ: Patrick Seitz
- MPID_VOICE_シャンブレー: Chris Smith
- MPID_VOICE_デジェル: Stephanie Sheh
- MPID_ILLUST_シンシア: Mayo (まよ)
- MPID_ILLUST_ンン: Kousei Horiguchi (恒星ホリグチ)
- MPID_ILLUST_ブレディ: Clover.K (黒葉.K)
- MPID_ILLUST_シャンブレー: PenekoR (п猫R)
- MPID_ILLUST_デジェル: Amagaitaro (アマガイタロー)
- MSID_傭兵団の長槍: Loyal Greatlance
- MSID_サイゾウの爆炎針: Saizo's Star
- MSID_カゲロウの眩惑針: Kagero's Dart
- MSID_第23迷宮の覇者1: Squad Ace W 1
- MSID_第23迷宮の覇者2: Squad Ace W 2
- MSID_第23迷宮の覇者3: Squad Ace W 3
- MSID_バリアの槍: Barrier Lance
- MSID_バリアの槍+: Barrier Lance+
- MSID_タグエルの子の爪牙: Bunny Fang
- MSID_神託のブレス: Oracle's Breath
- MSID_攻撃魔防の渾身1: Atk/Res Push 1
- MSID_攻撃魔防の渾身2: Atk/Res Push 2
- MSID_攻撃魔防の渾身3: Atk/Res Push 3
- MSID_守備魔防の防城戦1: AR-D Def/Res 1
- MSID_守備魔防の防城戦2: AR-D Def/Res 2
- MSID_守備魔防の防城戦3: AR-D Def/Res 3
- MSID_歩行の呼吸1: Infantry Breath 1
- MSID_歩行の呼吸2: Infantry Breath 2
- MSID_歩行の呼吸3: Infantry Breath 3
- MSID_巨影: Røkkr
- MSID_影没の波動・剣: Umbra Burst
- MSID_影没の波動・槍: Umbra Burst
- MSID_影没の波動・斧: Umbra Burst
- MSID_影没の波動・弓: Umbra Burst
- MSID_影没の波動・暗: Umbra Burst
- MSID_影没の波動・魔: Umbra Burst
- MSID_影没の波動・杖: Umbra Burst
- MSID_影没の波動・竜: Umbra Burst
- MSID_影滅・初級: Umbra Blast
- MSID_影滅・中級: Umbra Eruption
- MSID_影滅・上級: Umbra Calamity
- MSID_H_傭兵団の長槍: Accelerates Special trigger (cooldown count-1).
- MSID_H_サイゾウの爆炎針: After combat, if unit attacked, inflicts\nAtk/Spd/Def/Res-6 on target and foes within 2\nspaces of target through their next actions.
- MSID_H_カゲロウの眩惑針: $aAt start of combat, if unit's Atk > foe's Atk,\ngrants Atk/Spd+4 during combat.\nEffect:【Dagger 7】\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_戦闘強化R敵弱化: Grants bonus to Atk/Spd/Def/Res during\ncombat = current penalty on each of target's\nstats. Calculates each stat bonus independently.
- MSID_H_初撃軽減R50攻: If unit initiates combat, reduces damage from\nfoe's first attack by 50%.
- MSID_H_相互紋章R歩騎: Grants Atk/Spd+3 to infantry and cavalry allies\nwithin 2 spaces during combat. If unit is within\n2 spaces of an infantry or cavalry ally, grants\nAtk/Spd+3 during combat.
- MSID_H_第23迷宮の覇者1: Grants Res+1.
- MSID_H_第23迷宮の覇者2: Grants Res+2.
- MSID_H_第23迷宮の覇者3: Grants Res+3.
- MSID_H_バリアの槍: If foe initiates combat, grants Res+7 during\ncombat.
- MSID_H_バリアの槍+: If foe initiates combat, grants Res+7 during\ncombat.
- MSID_H_タグエルの子の爪牙: $aGrants Spd+3. Effective against cavalry foes.\nAfter combat, if unit's HP ≤ 75%, grants Special\ncooldown count-2.\nEffect:【Beast (Cavalry)】\n\n【Beast (Cavalry)】\nAt start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_神託のブレス: Grants Atk+3. If a bonus granted by a skill like\nRally or Hone is active on unit, foe cannot make\na follow-up attack. If foe's Range = 2, calculates\ndamage using the lower of foe's Def or Res.
- MSID_H_攻撃魔防の渾身1: At start of combat, if unit's HP = 100%, grants\nAtk/Res+3, but if unit attacked, deals 1 damage\nto unit after combat.
- MSID_H_攻撃魔防の渾身2: At start of combat, if unit's HP = 100%, grants\nAtk/Res+4, but if unit attacked, deals 1 damage\nto unit after combat.
- MSID_H_攻撃魔防の渾身3: At start of combat, if unit's HP = 100%, grants\nAtk/Res+5, but if unit attacked, deals 1 damage\nto unit after combat.
- MSID_H_守備魔防の防城戦1: If defending in Aether Raids, grants Def/Res+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +4; 4 grants +3; 3 grants +2; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)
- MSID_H_守備魔防の防城戦2: If defending in Aether Raids, grants Def/Res+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +7; 4 grants +5; 3 grants +3; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)
- MSID_H_守備魔防の防城戦3: If defending in Aether Raids, grants Def/Res+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +10; 4 grants +7; 3 grants +4; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)
- MSID_H_歩行の呼吸1: Adjacent infantry allies gain: "If foe initiates\ncombat, grants Special cooldown charge +1\nper attack during combat. (Only highest value\napplied. Does not stack.)"
- MSID_H_歩行の呼吸2: Adjacent infantry allies gain: "If foe initiates\ncombat, grants Def/Res+1 during combat and\nSpecial cooldown charge +1 per attack. (Only\nhighest value applied. Does not stack.)"
- MSID_H_歩行の呼吸3: Adjacent infantry allies gain: "If foe initiates\ncombat, grants Def/Res+2 during combat and\nSpecial cooldown charge +1 per attack. (Only\nhighest value applied. Does not stack.)"
- MSID_H_巨影: Neutralizes damage outside of combat (from\nskills like Poison Strike, etc.) except damage\ndealt by Specials that trigger before combat.\nUnit's HP can be reduced to 0 only by an\nattack from allied armies. Unit cannot restore\nits own HP.
- MSID_H_影没の波動・剣: Unit can counterattack regardless of foe's range.\nDeals a minimum of 1 damage.
- MSID_H_影没の波動・槍: Unit can counterattack regardless of foe's range.\nDeals a minimum of 1 damage.
- MSID_H_影没の波動・斧: Unit can counterattack regardless of foe's range.\nDeals a minimum of 1 damage.
- MSID_H_影没の波動・弓: Effective against flying foes. Unit can\ncounterattack regardless of foe's range.\nDeals a minimum of 1 damage.
- MSID_H_影没の波動・暗: $aUnit can counterattack regardless of foe's range.\nDeals a minimum of 1 damage.\nEffect:【Dagger 7】\n\n【Dagger 7】\nAfter combat, if unit attacked, inflicts\nDef/Res-7 on target and foes within\n2 spaces of target through their next actions.
- MSID_H_影没の波動・魔: Unit can counterattack regardless of foe's range.\nDeals a minimum of 1 damage.
- MSID_H_影没の波動・杖: Unit can counterattack regardless of foe's range.\nCalculates damage from staff like other weapons.\nDeals a minimum of 1 damage.
- MSID_H_影没の波動・竜: Unit can counterattack regardless of foe's range.\nIf foe's Range = 2, calculates damage using the\nlower of foe's Def or Res. Deals a minimum of 1\ndamage.
- MSID_H_影滅・初級: After combat, deals 5 damage to target and\nfoes within 2 spaces of target and then unit\nand target foe swap spaces.
- MSID_H_影滅・中級: After combat, deals 10 damage to target and\nfoes within 2 spaces of target and then unit\nand target foe swap spaces.
- MSID_H_影滅・上級: After combat, deals 15 damage to target and\nfoes within 2 spaces of target and then unit\nand target foe swap spaces.
- MID_CHAPTER_TITLE_C0308: Book III, Chapter 8
- MID_CHAPTER_C0308: Truth of a Name
- MID_STAGE_TITLE_S3081: Chapter 8: Part 1
- MID_STAGE_TITLE_S3082: Chapter 8: Part 2
- MID_STAGE_TITLE_S3083: Chapter 8: Part 3
- MID_STAGE_TITLE_S3084: Chapter 8: Part 4
- MID_STAGE_TITLE_S3085: Chapter 8: Part 5
- MID_STAGE_S3081: Ruinous Land
- MID_STAGE_S3082: Almost Extinct
- MID_STAGE_S3083: Their Fragrance Lingers...
- MID_STAGE_S3084: Tiny Harbinger
- MID_STAGE_S3085: Foreboding Words
- MID_STAGE_HONOR_T0057: Hero Chaser
- MID_STAGE_T0057: Cynthia
- MID_STAGE_TITLE_SB_0023: 23rd Assault
- MID_CHAPTER_ST_C0304: Chapters 7 & 8
- MID_STAGE_TITLE_ST_S0307: Chapter 7
- MID_STAGE_TITLE_ST_S0308: Chapter 8
- MID_STAGE_TITLE_ST_S1308: Chapters 7 & 8
- MID_STAGE_TITLE_PB054: Skill Studies 54
- MID_STAGE_PB054: Daughter's Defense
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