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- Shining Sun King
- +20% Ruler Production
- +10% worker happiness, +5% specialist happiness, -5% ruler happiness
- +5 Stability
- +33% more damage against endgame threats and exterminators.
- More likely- Has subjects or is part of a federation, Authoritarian ethics, Imperial Authority, Defenders of the Galaxy Perk, Philosopher king, Byzantine Buecracy, Social Welfare living standards, exterminators in galaxy
- Less likely- Xenophobia, Pacifism, Democracy, Police State, Set to 0: Is despoiler or exterminator
- Events- Sets policies towards benevolant autocracy or sends you to war with exterminators
- Lavender Clad in Decadence
- +25% Pop Amenities usage
- +25% Trade value
- +20% Pop Growth
- Slaves generate +1 Unity
- 40% of population become slaves (doesn't stack with slaver guilds)
- More likely- Xenophilia, Xeno-compatibility, Decadent pops in empire, Domestic Servants in empire, Slaver Guilds, Syncretic Evolution, Aristocratic Elite, Inwards Perfection
- Less Likely- Xenophobia, Agrarian Idyll, Set to 0: Environmentalist, Shared Burdens
- Events- ???????
- Architect of Endless Dreams
- +50% Megastructure build speed
- +50% Terraforming speed
- -25% Bio/Robot modding cost
- +1 Bio/Robot trait point
- Grants Robots, Droids, and Synth techs
- Capitals generate roboticist jobs
- Removes incompatibility of robots and spiritualism
- More likely- Spiritualist, The Flesh is weak or Engineered Evolution Perk, Technological Ascendency Perk, Enigmatic Engineering Perk, World Shapers Perk, Consecrate Worlds Perk, Epigenic Triggers Tech, Mega Engineering Tech, Functional Architecture, Life Seeded
- Less Likely- Militarism, Functional Architecture, Set to 0: Synthetic Evolution Perk
- Events- Mandates for some type of creation, if met within 10 years +1 year of science/unity
- Nightmares made Flesh
- -10% Pop Happiness
- +10% Physics/Engineering Research
- +25% Society Research
- +30% Happiness while at war
- +100% Army Morale Damage
- +15% Ship Fire rate
- -20% War Exhaustion
- Livestock slavery unlocked, livestock give 1/2/1 research
- Gives the xenomorph army tech
- More Likely- Xenophobia, Pacifism, Materialism, Engineered Evolution or Flesh is Weak perk, Evolutionary Mastery or Synthetic Ascension perk, Nihilistic Acquisition Perk, Inwards perfection civic, Post apocalyptic civic, Technocracy civic, At War
- Less Likely- Militarist, Mechanist
- Events- Adds or removes random traits from your primary species
- Principle of Concordant Chaos
- -25% Government Ethics Attraction
- +25% Crime
- Exploring the shroud is safer
- Gives events every 2 years on average
- More Likely- Militarist, Crime Syndicate civic, High crime, Low Stability, At War
- Less Likely- Set to 0: Fanatic ethics (unless determined exterminator)
- Events- Fills a resource silo(not rare), or gives a 5 year buff to something
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