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The Pantheon

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Dec 12th, 2018
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  1. Shining Sun King
  2. +20% Ruler Production
  3. +10% worker happiness, +5% specialist happiness, -5% ruler happiness
  4. +5 Stability
  5. +33% more damage against endgame threats and exterminators.
  6. More likely- Has subjects or is part of a federation, Authoritarian ethics, Imperial Authority, Defenders of the Galaxy Perk, Philosopher king, Byzantine Buecracy, Social Welfare living standards, exterminators in galaxy
  7. Less likely- Xenophobia, Pacifism, Democracy, Police State, Set to 0: Is despoiler or exterminator
  8. Events- Sets policies towards benevolant autocracy or sends you to war with exterminators
  9.  
  10. Lavender Clad in Decadence
  11. +25% Pop Amenities usage
  12. +25% Trade value
  13. +20% Pop Growth
  14. Slaves generate +1 Unity
  15. 40% of population become slaves (doesn't stack with slaver guilds)
  16. More likely- Xenophilia, Xeno-compatibility, Decadent pops in empire, Domestic Servants in empire, Slaver Guilds, Syncretic Evolution, Aristocratic Elite, Inwards Perfection
  17. Less Likely- Xenophobia, Agrarian Idyll, Set to 0: Environmentalist, Shared Burdens
  18. Events- ???????
  19.  
  20. Architect of Endless Dreams
  21. +50% Megastructure build speed
  22. +50% Terraforming speed
  23. -25% Bio/Robot modding cost
  24. +1 Bio/Robot trait point
  25. Grants Robots, Droids, and Synth techs
  26. Capitals generate roboticist jobs
  27. Removes incompatibility of robots and spiritualism
  28. More likely- Spiritualist, The Flesh is weak or Engineered Evolution Perk, Technological Ascendency Perk, Enigmatic Engineering Perk, World Shapers Perk, Consecrate Worlds Perk, Epigenic Triggers Tech, Mega Engineering Tech, Functional Architecture, Life Seeded
  29. Less Likely- Militarism, Functional Architecture, Set to 0: Synthetic Evolution Perk
  30. Events- Mandates for some type of creation, if met within 10 years +1 year of science/unity
  31.  
  32. Nightmares made Flesh
  33. -10% Pop Happiness
  34. +10% Physics/Engineering Research
  35. +25% Society Research
  36. +30% Happiness while at war
  37. +100% Army Morale Damage
  38. +15% Ship Fire rate
  39. -20% War Exhaustion
  40. Livestock slavery unlocked, livestock give 1/2/1 research
  41. Gives the xenomorph army tech
  42. More Likely- Xenophobia, Pacifism, Materialism, Engineered Evolution or Flesh is Weak perk, Evolutionary Mastery or Synthetic Ascension perk, Nihilistic Acquisition Perk, Inwards perfection civic, Post apocalyptic civic, Technocracy civic, At War
  43. Less Likely- Militarist, Mechanist
  44. Events- Adds or removes random traits from your primary species
  45.  
  46. Principle of Concordant Chaos
  47. -25% Government Ethics Attraction
  48. +25% Crime
  49. Exploring the shroud is safer
  50. Gives events every 2 years on average
  51. More Likely- Militarist, Crime Syndicate civic, High crime, Low Stability, At War
  52. Less Likely- Set to 0: Fanatic ethics (unless determined exterminator)
  53. Events- Fills a resource silo(not rare), or gives a 5 year buff to something
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