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- [X] 3 Action Plan: Xicree: (Reklaw, tenchifew, steamrick)
- ----[X] 1 Also, consult Alys and Jaye on the Wild Man and his curse as well as the presence you felt watching you. Get Alys to bless you if she thinks it would help as, even when you possessed that demon during the battle, you found the light there more pleasent than the presence.: (Oni)
- -----[X] 1 As your dog its only appropriate for Rowena to hunt for you. Task her to finding magical trinkets or beasts you can eat.: (redaeth)
- -----[X] 1 Ask Fergal to help keep her on task. His job is to train her to be the best hound she can be, to fight and hunt at your behest.: (redaeth)
- [X] 1 Combat Precognition I: The evolution of danger sense, gives a bonus to combat rolls equal to current Mind level. 45: (redaeth)
- [X] 1 Concealed lair: (tenchifew)
- --[X] 2 Devour as many of her undead as you can manage without causing a fuss. Missing undead helps paint the picture we want, and more body and magic isn't a bad thing.: (Sunhawk, redaeth)
- ------[X] 1 Devour as many of her undead as you can manage without causing a fuss. Missing undead helps paint the picture we want, and more body and magic isn't a bad thing. And if unable to get the ability to command her undead out of her, then simply, eat her and leave the way you came, making it look as much as possible like she abandoned camp in the night.: (Xicree)
- [X] 4 Do something in the camp yourself.: (Oni, Sunhawk, redaeth, Xicree)
- [X] 1 Do something with your prisoners: (Smuthunter)
- ----[X] 2 Do something with your prisoners. Now prisoners no more, the two of them are yours... It is time to begin here, and you have but three days to prepare. First give them back their armour and weaponry, after a morning session of feeding upon them both, this time in the form of a feminine fae, we talk to them both, learning as much as we can about the local winter court, comparing Fergal's knowledge and understanding of them with Rowena's and compiling a tactical profile of them and how best to target and take them down.: (Oni, Xicree)
- -[X] 2 Explore Deeper: (Sunhawk, redaeth)
- [X] 1 Familiar Bond: You expend a small amount of Mind(10-50) to link yourself to another creature, you may share senses with it at will, and may possess it from any distance, as long as both of you and the familiar are on the same plane. If the familiar is killed you suffer backlash equal to Mind invested. 180: (Xicree)
- ----[X] 1 For now their first specific task is to hunt for you. The more and more magical the better, but only what Fergal estimates that they can handle. Bring all of it back to the village to store for you.: (Xicree)
- [X] 1 Force Bind: Binds an enemy with bands of invisible force, enemy must be within Telekinesis range, costs 4 magic per combat round to maintain. Very difficult to break. 65: (Oni)
- ----[X] 4 Gather together the Adventurers and begin to put together ideas based on their abilities on ways to resist the invaders, traps, sieging points, a priority targets. Your room is a particularly useful area to hide those who need the most protection. Consult them on ideas about gathering some more able bodies of their own to hold out against the incoming storm. Ask Lena if she might be able to conjure up anything which you could use to sabotage some of their efforts quietly, or in from any of the information which they gathered yesterday figure out anything which could be sabotaged for maximum effect?: (Oni, Sunhawk, redaeth, Xicree)
- ----[X] 4 Get them to hold off on telling the Law keeper right away. You want to tell him the day before they are ready to invade, giving us more time to prepare and hitting them just before they themselves are ready. As well as giving you a chance to sabotage their efforts and gain more information.: (Oni, Sunhawk, redaeth, Xicree)
- [X] 1 Give your servants something to do?: (redaeth)
- ----[X] 1 Go back to the camp once more, using small possessed animals as part of your infiltration process. Change shape into the smallest common animal form you can manage then find the closest tree to their encampment and hide inside or on it. Try to gather more information as to the relationships of those within the enemy camp and figure out weaknesses which might be exploited. Note the locations of potion stores and whatever they plan to use to counter the adventurer casters for future sabotage.: (Oni)
- ----[X] 1 Go back to the camp once more, using small possessed animals as part of your infiltration process. Change shape into the smallest common animal form you can manage then find the closest tree to their encampment and hide inside or on it. Try to gather more information as to the relationships of those within the enemy camp and figure out weaknesses which might be exploited. Save any sabotage for later time. Carefully investigate the Necromancer's portion of the camp charting a safe route in for later on in the night, and marking off an potential difficulties which would need to be dealt with in order to properly slip in.: (Xicree)
- [X] 1 Hunt and Explore in the Grommwald Forest 15-45 body: (Sunhawk)
- ----[X] 1 If at anytime during this there is even a hint of detection, abandon the mission and head back out.: (Oni)
- -------[X] 1 If at anytime during this there is even a hint of detection, abandon the mission and head back out.: (Xicree)
- ------[X] 1 If possible chart the route which you took before as the mouse very carefully, as following this route again is likely to allow you to avoid tripping the physical components to the wards which you would have bypassed yesterday.: (Xicree)
- --[X] 2 If possible, find out how to command her undead to make your exfiltration and nomming easier. This may involve taking her shape.: (Sunhawk, redaeth)
- ------[X] 1 If possible, find out how to command her undead to make your exfiltration and nomming easier. This may involve taking her shape.: (Xicree)
- --[X] 2 If possible, sneak out with the necromancer firmly in our power; the adventurers could use her as, if nothing else, a link back to their, err... sponsor. If not, devour her and steal her most key possessions (the ones she wouldn't be without).: (Sunhawk, redaeth)
- ------[X] 1 If possible, sneak out with the necromancer firmly in our power; the adventurers could use her as, if nothing else, a link back to their, err... sponsor. If not, devour her and steal her most key possessions (the ones she wouldn't be without).: (Xicree)
- [X] 1 Illusion I: You can create visual illusions, up to 2 meteres range, lasts as long as you concentrate on it. 40: (Smuthunter)
- --[X] 2 Infiltrate and capture the necromancer and interrogate her with telepathy while keeping her immobilized with pleasure (and feeding, of course).: (Sunhawk, redaeth)
- ----[X] 1 Instruct Fergal that for now he's in charge of teaching Rowena everything he can, training and improving her, mind and body. And that he is allowed to use any methods which he can think of which would be productive in improving her and keeping her from annoying him, so long as they won't cause permanent damage (mental or physical). These duties and protecting her... and more importantly teaching her how to protect herself is his main directive unless you ask him for something specific. He may punish her also as he sees fit so long as the punishments do not prevent her from further instruction, and again, cause no permanent damage... and if he thinks she has been especially slow in learning he may tell that to you, so that you may levy the very potent threat of NOT touching her for periods of time based on her offenses.: (Oni)
- ----[X] 1 Instruct Fergal that from now on he's in charge of teaching Rowena everything he can, training and improving her, mind and body. And that he is allowed to use any methods which he can think of which would be productive in improving her and keeping her from annoying him. These duties and protecting her... and more importantly teaching her how to protect herself is his main directive unless you ask him for something specific. He may punish her also as he sees fit so long as the punishments do not prevent her from further instruction... and if he thinks she has been especially slow in learning he may tell that to you, so that you may levy the very potent threat of NOT touching her for periods of time based on her offenses.: (Xicree)
- ----[X] 1 Introduce your new servants to the group. If things go pearshaped it wouldn't be a good idea to introduce them during the battle. Ask Fergal for advice on dealing with this newest threat.: (redaeth)
- [X] 5 Make a Plan with the adventurers: (Oni, Sunhawk, redaeth, Xicree, Smuthunter)
- [X] 2 Mind Mastery: (Reklaw, steamrick)
- -----[X] 1 Prim shall accompany them to scout things out.: (redaeth)
- --------[X] 1 Put Fergal and Prim to work while giving Rowena some time to recover from her ordeal (set her loose and start treating her like a minion rather than a prisoner, at the least). Prim can keep an eye on the camp from a safe distance but Fergal should scout around the mansion for any signs of sabotage or infiltration.: (Smuthunter)
- --[X] 2 Scouting. Possessed animals are ideal for this, and we can take the form of an animal type that would be sleeping at night and, well, hide away. Look in particular for safe ways to and from the Necromancer's tent.: (Sunhawk, redaeth)
- ---[X] 1 Send her to go keep Sophia company... telling her that Veldrin sent her and that he didnt want her to be lonely while he was gone.: (Xicree)
- [X] 3 Shielding II: (Reklaw, tenchifew, steamrick)
- [X] 1 Shielding II: More damage absorbed per point of magic expended. 4: (Xicree)
- [X] 1 Shielding II: More damage absorbed per point of magic expended. 40: (redaeth)
- [X] 1 Skill Theft: When possessing a body, you use the bodies attack and defense bonuses if higher than your own. Small chance of gaining experience towards skills possessed by the victim. 180: (Oni)
- ----[X] 1 Speak to Rowena, while of course reaffirming her new status as yours, possibly between your knees as you assume the form she finds most attractive (Male fae probably, she deserves a reward for her obedience). Reassure and comfort her as she licks and sucks the body which you currently inhabit to orgasm, and speak to her of your ideas. You plan to pledge yourself to her cause, to help her as she'd been planning all along, affirm to her that you can read her thoughts, and place inside of her head images of her as a high and mighty queen among fae, every one of them with you by her side... and her wearing your collar. Assure her that you are not to be her ruin, no instead you fully intend that she become as great as a fae can become. Explain that you see in her a seed of greatness, one which you intend to nurture and grow, that the night in conflict, resisting her urges to the point of torture had proven to you her grand potential. The Hound of Veldrin would be no mere beaten dog, but the beginning of her legend. You have broken the pride which held her back from her TRUE potential greatness for a reason, and that reason is not to have a mere plaything... even if you did 'play'. From hence forth any winter Fae you capture, you tell her, will be hers aside from a few individuals you wish to keep for your personal use. They will pledge their loyalty to her, and learn that their place is under her. All except for Fergal, whom she is to learn from, diligently and without complaint, all the ins and outs of power and the courts. She has made herself yours, and now you tell her, you will make the world hers. Finish the conversation by feeding gently from her again, once more keeping the from she finds most attractive.: (Oni)
- ----[X] 1 Speak to Rowena, while of course reaffirming her new status as yours, possibly between your knees in female Fae form. Reassure and comfort her as she licks the body which you currently inhabit to orgasm, and speak to her of your ideas. You plan to pledge yourself to her cause, to help her as she'd been planning all along, affirm to her that you can read her thoughts, and place inside of her head images of her as a high and mighty queen among fae, every one of them with you by her side... and her wearing your collar. Assure her that you are not to be her ruin, no instead you fully intend that she become as great as a fae can become. Explain that you see in her a seed of greatness, one which you intend to nurture and grow, that the night in conflict, resisting her urges to the point of torture had proven to you her grand potential. The Hound of Veldrin would be no mere beaten dog, but the beginning of her legend. You have broken the pride which held her back from her TRUE potential greatness for a reason, and that reason is not to have a mere plaything... even if you did 'play'. From hence forth any Fae you capture, you tell her, will be hers. They will pledge their loyalty to her, and learn that their place is under her. All except for Fergal, whom she is to learn from, diligently and without complaint, all the ins and outs of power and the courts. She has made herself yours, and now you tell her, you will make the world hers.: (Xicree)
- [X] 2 Spend Time in Faerie Village: (Oni, Xicree)
- --------[X] 1 Suggest moving Erika into the secret room, if not immediately then when the fighting starts.: (Smuthunter)
- [X] 1 Telekinesis III: Long range(24 feet/8 meters) allows levitation of somewhat heavy objects(~30 pounds/14Kgs) and pushing/pulling of heavier ones. Also allows a single violent push used to hurl object within levitation size. 65: (Smuthunter)
- ----[X] 1 Wait till everyone is asleep and infiltrate the camp yourself, begin whispering into the dreams of the troops. Feeding lightly, enough to make them slightly tired the next day but leave you undetected, begin fanning their insecurities (against the Necromancer and the Duke's son ideally).: (Oni)
- ----[X] 1 Wait till everyone is asleep and infiltrate the camp yourself, going for the Serpentine woman's portion of the camp and being particularly careful of her Zombie guards. Use Hypnotism to keep her asleep while you use your tentacles to restrain her, shifting them into a set of metal restraints and gags to keep her from making any sound, or struggling even if she does awaken. Then take on her form as exactingly as you can and invade her mind for information on how to command her undead. Keep her mind scrambled with pleasure while you do so incase they are simply directly linked to her will.: (Xicree)
- [X] 1 hunt and Explore in the Grommwald Forest 15-45 body: (redaeth)
- [X] 1 {Leave this space open to act on whatever plan the adventurers put together}: (Smuthunter)
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