leafbladie

Poker Knights

Sep 5th, 2021 (edited)
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  1. During your Main Phase: You can send 1 Level 10 monster, 1 “Jack’s Knight”, 1 “Queen’s Knight”, 1 “Knight’s Knight”, and 1 Level 1 monster from your Deck to the GY, and if you do, destroy all cards your opponent controls. When a card or effect is activated (Quick Effect): You can banish this card until the end of this turn; draw 1 card. You can only use each effect of “Royal Straight Slasher” once per turn.
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  3. destroy as many cards your opponent controls as possible, then, during the End Phase of this turn, draw cards equal to the number of cards you sent from your hand to the GY by this effect
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  5. Ace’s Knight
  6. Warrior/LIGHT/Level 1/ATK ?/DEF ?
  7. You can only control 1 “Ace’s Knight”. If you control “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight”, you can Special Summon this card (from your hand). You can only Special Summon Ace’s Knight once per turn this way. The ATK/DEF of this card are equal to the combined original ATK/DEF of all monsters with different names you control whose original name is “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight”. If this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Ace’s Knight” once per turn.
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  9. King’s Court
  10. Field Spell
  11. “Arcana Knight Joker”, “Arcana Extra Joker”, “Arcana Triumph Joker”, and monsters that were Tribute Summoned by Tributing 3 LIGHT Warrior monsters with different names, are unaffected by your opponent’s activated effects, unless they target that monster(s). Once per turn, if you would discard, or send a card(s) from your hand to the GY, to activate the effect of “Arcana Knight Joker”, “Arcana Extra Joker”, or “Arcana Triumph Joker”, you can send 1 of the appropriate cards from your Deck to the GY instead.
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  13. Ace Arrival
  14. Continuous Trap
  15. If a “Queen’s Knight”, “King’s Knight”, and/or “Jack’s Knight” you control would be used as Link Material for a Link Monster, you can also use Warrior monsters in your hand as material. During the Main or Battle Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 Link Monster, using Warrior monsters you control as material. If “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” are sent to the GY at the same time: You can Special Summon 1 each of “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” from your GY. You can only use each effect of “Ace Arrival” once per turn.
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  17. Cantrell Draw
  18. Normal Spell
  19. Place 1 card on top of the Deck from your hand, Deck, or GY, that specifically lists all of “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight”, except “Cantrell Draw”, then, you can discard cards, up to the number of “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” with different names you control and in your GY, and if you do, draw the same number of cards. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Cantrell Draw” once per turn.
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  21. During your Main Phase: You can send 1 Level 10 monster, “Jack’s Knight”, “Queen’s Knight”, “Knight’s Knight”, and 1 Level 1 monster from your Deck to the GY, and if you do, destroy all cards your opponent controls. When a card or effect is activated (Quick Effect): You can banish this card until the end of this turn; draw 1 card. You can only use each effect of “Royal Straight Slasher” once per turn.
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  23. Royal Flush
  24. Normal Spell
  25. Send 1 Level 10 monster, “Jack’s Knight”, “Queen’s Knight”, “Knight’s Knight”, and Level 1 monster from your hand or face-up field to the GY, and if you do, halve your opponent’s LP, then send all cards in both players hand and field to the GY, then, both players draw 5 cards, also, for the rest of this turn after this card resolves, your opponent takes no damage. If a LIGHT Warrior monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
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  27. Royal Flush
  28. Normal Spell
  29. Discard your entire hand, and if you do, add 1 Level 10 monster, 1 “Jack’s Knight”, 1 “Queen’s Knight”, 1 “Knight’s Knight”, and 1 Level 1 monster, from your Deck to your hand. If this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Royal Flush” once per turn.
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  31. Royal Flush
  32. Quick-Play Spell
  33. During the Battle Phase: Discard your entire hand, and if you do, add 1 Level 10 monster, 1 “Jack’s Knight”, 1 “Queen’s Knight”, 1 “Knight’s Knight”, and 1 Level 1 monster, from your Deck to your hand. If this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Royal Flush” once per turn.
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  35. Royal Flush
  36. Quick-Play Spell
  37. Discard your entire hand, and if you do, add 1 Level 10 monster, 1 “Jack’s Knight”, 1 “Queen’s Knight”, 1 “Knight’s Knight”, and 1 Level 1 monster, from your Deck to your hand, then, if all of the added cards were LIGHT Warrior monsters, inflict 2000 damage to your opponent. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. If this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Royal Flush” once per turn.
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