Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- BattleAnim_HeadSmash:
- anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
- ; anim_call BattleAnim_TargetObj_1Row
- ; anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
- ; anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
- ; anim_wait 3
- ; anim_sound 0, 1, SFX_TACKLE
- ; anim_obj ANIM_OBJ_00, 128, 48, $0
- ; anim_sound 0, 1, SFX_SPARK
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $28
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $5c
- ; anim_sound 0, 1, SFX_SPARK
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $10
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $e8
- ; anim_sound 0, 1, SFX_SPARK
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $9c
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $d0
- ; anim_wait 6
- ; anim_sound 0, 1, SFX_TACKLE
- ; anim_obj ANIM_OBJ_00, 144, 48, $0
- ; anim_sound 0, 1, SFX_SPARK
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $1c
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $50
- ; anim_sound 0, 1, SFX_SPARK
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $dc
- ; anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $90
- ; anim_wait 3
- ; anim_call BattleAnim_ShowMon_0
- ; anim_wait 29
- ; anim_ret
- anim_bgeffect ANIM_BG_1F, $14, $2, $0
- anim_wait 32
- anim_call BattleAnim_TargetObj_1Row
- anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
- anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
- anim_wait 4
- anim_sound 0, 1, SFX_HEADBUTT
- anim_obj ANIM_OBJ_01, 136, 56, $0
- anim_sound 0, 1, SFX_SPARK
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $28
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $5c
- anim_sound 0, 1, SFX_SPARK
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $10
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $e8
- anim_wait 8
- anim_sound 0, 1, SFX_HEADBUTT
- anim_obj ANIM_OBJ_01, 136, 56, $0
- anim_sound 0, 1, SFX_SPARK
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $9c
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $d0
- anim_wait 8
- anim_sound 0, 1, SFX_HEADBUTT
- anim_obj ANIM_OBJ_01, 136, 56, $0
- anim_sound 0, 1, SFX_SPARK
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $1c
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $50
- anim_sound 0, 1, SFX_SPARK
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $dc
- anim_obj ANIM_OBJ_ROCK_SMASH, 128, 48, $90
- anim_wait 8
- anim_call BattleAnim_ShowMon_0
- anim_ret
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement