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- -- This script has convert to FE by who i don't know?
- -----------------------------------------------------
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- player = game.Players.Magicboopoo -- YOUR USERNAME HERE
- char = player.Character
- hold = false
- if script.Parent.className ~= "HopperBin" then
- char = player.Character
- tool = Instance.new("HopperBin")
- tool.Parent = player.Backpack
- tool.Name = "[Flame Thrower]"
- end
- bin = tool
- wr = char.Torso["Right Shoulder"].C1
- handle = Instance.new("Part")
- handle.Parent = game.Lighting
- handle.Name = "Handle"
- handle.FormFactor = "Symmetric"
- handle.Size = Vector3.new(1,1,1)
- handle.TopSurface = 0
- handle.BottomSurface = 0
- handle.BrickColor = BrickColor.new("Black")
- handle.Anchored = false
- handle.Position = char["Right Arm"].Position
- local m = Instance.new("BlockMesh")
- m.Parent = handle
- m.Scale = Vector3.new(1,1,4)
- m.Offset = Vector3.new(1,0.8,0)
- weld = Instance.new("Weld")
- weld.Parent = char["Right Arm"]
- weld.Part0 = handle
- weld.Part1 = weld.Parent
- weld.C1 = CFrame.new(0, 0, -0.5)
- weld2 = char.Torso["Right Shoulder"]
- function fire(firer)
- local p = Instance.new("Part")
- p.Parent = workspace
- p.Shape = "Ball"
- p.Size = Vector3.new(2,2,2)
- p.Name = "Fire"
- p.CanCollide = false
- p.Transparency = 1
- p.Anchored = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1))
- local bf = Instance.new("BodyVelocity")
- bf.Parent = p
- bf.velocity = handle.CFrame.lookVector * 23
- bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4))
- local fia = Instance.new("Fire")
- fia.Parent = p
- fia.Heat = 20
- fia.Size = 4
- function kill(hit)
- if hit.Parent.Name == player.Name then return end
- if hit.Parent.Name == tool.Name then return end
- if hit.Parent.Parent.Name == player.Name then return end
- if hit.Name == "Fire" then return end
- if hit.Name == "Base" then return end
- fia.Parent = hit
- fia.Heat = 8
- fia.Size = 4
- hit.BrickColor = BrickColor.new("Neon orange")
- wait(1.6)
- fia.Heat = 20
- fia.Size = 7
- hit.BrickColor = BrickColor.new("Bright red")
- wait(1.6)
- fia.Heat = 30
- fia.Size = 10
- wait(1.6)
- fia.Heat = 40
- fia.Size = 15
- hit.BrickColor = BrickColor.new("Black")
- if hit.Parent:findFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- end
- wait(2)
- hit:remove()
- end
- p.touched:connect(kill)
- coroutine.resume(coroutine.create(function()
- wait(2)
- p:remove()
- end))
- end
- function click(mouse)
- hold = true
- while hold == true do
- wait()
- fire(handle)
- end
- end
- function up(mouse)
- hold = false
- end
- function select(mouse)
- mouse.Button1Down:connect(click)
- mouse.Button1Up:connect(up)
- handle.Parent = char
- weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4)
- weld.Parent = char["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = handle
- weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8)
- end
- function deselect(mouse)
- handle.Parent = game.Lighting
- weld2.C1 = wr
- end
- tool.Selected:connect(select)
- tool.Deselected:connect(deselect)
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