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meninodapacocaII

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Feb 28th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. player = game.Players.Magicboopoo -- YOUR USERNAME HERE
  148. char = player.Character
  149. hold = false
  150.  
  151. if script.Parent.className ~= "HopperBin" then
  152. char = player.Character
  153. tool = Instance.new("HopperBin")
  154. tool.Parent = player.Backpack
  155. tool.Name = "[Flame Thrower]"
  156. end
  157.  
  158. bin = tool
  159.  
  160. wr = char.Torso["Right Shoulder"].C1
  161. handle = Instance.new("Part")
  162. handle.Parent = game.Lighting
  163. handle.Name = "Handle"
  164. handle.FormFactor = "Symmetric"
  165. handle.Size = Vector3.new(1,1,1)
  166. handle.TopSurface = 0
  167. handle.BottomSurface = 0
  168. handle.BrickColor = BrickColor.new("Black")
  169. handle.Anchored = false
  170. handle.Position = char["Right Arm"].Position
  171. local m = Instance.new("BlockMesh")
  172. m.Parent = handle
  173. m.Scale = Vector3.new(1,1,4)
  174. m.Offset = Vector3.new(1,0.8,0)
  175. weld = Instance.new("Weld")
  176. weld.Parent = char["Right Arm"]
  177. weld.Part0 = handle
  178. weld.Part1 = weld.Parent
  179. weld.C1 = CFrame.new(0, 0, -0.5)
  180. weld2 = char.Torso["Right Shoulder"]
  181.  
  182.  
  183. function fire(firer)
  184. local p = Instance.new("Part")
  185. p.Parent = workspace
  186. p.Shape = "Ball"
  187. p.Size = Vector3.new(2,2,2)
  188. p.Name = "Fire"
  189. p.CanCollide = false
  190. p.Transparency = 1
  191. p.Anchored = false
  192. p.TopSurface = "Smooth"
  193. p.BottomSurface = "Smooth"
  194. p.CFrame = firer.CFrame + Vector3.new(math.random(-1,1),math.random(0,1),math.random(-1,1))
  195. local bf = Instance.new("BodyVelocity")
  196. bf.Parent = p
  197. bf.velocity = handle.CFrame.lookVector * 23
  198. bf.velocity = bf.velocity + Vector3.new(math.random(-4,4), math.random(-1,4), math.random(-4, 4))
  199. local fia = Instance.new("Fire")
  200. fia.Parent = p
  201. fia.Heat = 20
  202. fia.Size = 4
  203. function kill(hit)
  204. if hit.Parent.Name == player.Name then return end
  205. if hit.Parent.Name == tool.Name then return end
  206. if hit.Parent.Parent.Name == player.Name then return end
  207. if hit.Name == "Fire" then return end
  208. if hit.Name == "Base" then return end
  209. fia.Parent = hit
  210. fia.Heat = 8
  211. fia.Size = 4
  212. hit.BrickColor = BrickColor.new("Neon orange")
  213. wait(1.6)
  214. fia.Heat = 20
  215. fia.Size = 7
  216. hit.BrickColor = BrickColor.new("Bright red")
  217. wait(1.6)
  218. fia.Heat = 30
  219. fia.Size = 10
  220. wait(1.6)
  221. fia.Heat = 40
  222. fia.Size = 15
  223. hit.BrickColor = BrickColor.new("Black")
  224. if hit.Parent:findFirstChild("Humanoid") then
  225. hit.Parent.Humanoid.Health = 0
  226. end
  227. wait(2)
  228. hit:remove()
  229. end
  230. p.touched:connect(kill)
  231. coroutine.resume(coroutine.create(function()
  232. wait(2)
  233. p:remove()
  234. end))
  235. end
  236.  
  237. function click(mouse)
  238. hold = true
  239. while hold == true do
  240. wait()
  241. fire(handle)
  242. end
  243. end
  244.  
  245. function up(mouse)
  246. hold = false
  247. end
  248.  
  249. function select(mouse)
  250. mouse.Button1Down:connect(click)
  251. mouse.Button1Up:connect(up)
  252. handle.Parent = char
  253. weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) * CFrame.new(-0.5,0,-0.4)
  254. weld.Parent = char["Right Arm"]
  255. weld.Part0 = weld.Parent
  256. weld.Part1 = handle
  257. weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 0, -0.8)
  258. end
  259.  
  260.  
  261. function deselect(mouse)
  262. handle.Parent = game.Lighting
  263. weld2.C1 = wr
  264. end
  265.  
  266. tool.Selected:connect(select)
  267. tool.Deselected:connect(deselect)
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