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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: hires
  17.  
  18. # Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
  19. # Note: changing this value will result in all maps that use the default value being required to be fully rendered
  20. #defaulttilescale: 0
  21.  
  22. # Map storage scheme: only uncomment one 'type' value
  23. # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  24. # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  25. # mysql: MySQL database, at hostname:port in database, accessed via userid with password
  26. # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
  27. # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
  28. storage:
  29. # Filetree storage (standard tree of image files for maps)
  30. #type: filetree <- DONT FORGET TO COMMENT THIS OUT
  31. # SQLite db for map storage (uses dbfile as storage location)
  32. #type: sqlite
  33. #dbfile: dynmap.db
  34. # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  35. type: mysql
  36. hostname: localhost
  37. port: 3306
  38. database: Dynmap
  39. userid: dynmap
  40. password: 1902dara
  41. prefix: "" # Can add prefix for tables if you want
  42. flags: "?allowReconnect=true&autoReconnect=true"
  43.  
  44.  
  45.  
  46. components:
  47. - class: org.dynmap.ClientConfigurationComponent
  48.  
  49. # Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
  50. # - class: org.dynmap.InternalClientUpdateComponent
  51. #sendhealth: true
  52. #sendposition: true
  53. #allowwebchat: true
  54. #webchat-interval: 5
  55. #hidewebchatip: false
  56. #trustclientname: false
  57. #includehiddenplayers: false
  58. # (optional) if true, color codes in player display names are used
  59. #use-name-colors: false
  60. # (optional) if true, player login IDs will be used for web chat when their IPs match
  61. #use-player-login-ip: true
  62. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  63. #require-player-login-ip: false
  64. # (optional) block player login IDs that are banned from chatting
  65. #block-banned-player-chat: true
  66. # Require login for web-to-server chat (requires login-enabled: true)
  67. #webchat-requires-login: false
  68. # If set to true, users must have dynmap.webchat permission in order to chat
  69. #webchat-permissions: false
  70. # Limit length of single chat messages
  71. #chatlengthlimit: 256
  72. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  73. # hideifshadow: 4
  74. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  75. # hideifundercover: 14
  76. # # (Optional) if true, players that are crouching/sneaking will be hidden
  77. #hideifsneaking: false
  78. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  79. #protected-player-info: false
  80. # If true, hide players with invisibility potion effects active
  81. #hide-if-invisiblity-potion: true
  82. # If true, player names are not shown on map, chat, list
  83. #hidenames: false
  84. - class: org.dynmap.JsonFileClientUpdateComponent
  85. writeinterval: 1
  86. sendhealth: true
  87. sendposition: true
  88. allowwebchat: true
  89. webchat-interval: 5
  90. hidewebchatip: false
  91. includehiddenplayers: false
  92. use-name-colors: false
  93. use-player-login-ip: false
  94. require-player-login-ip: false
  95. block-banned-player-chat: true
  96. hideifshadow: 0
  97. hideifundercover: 0
  98. hideifsneaking: false
  99. # # Require login for web-to-server chat (requires login-enabled: true)
  100. webchat-requires-login: false
  101. # # If set to true, users must have dynmap.webchat permission in order to chat
  102. webchat-permissions: false
  103. # # Limit length of single chat messages
  104. chatlengthlimit: 256
  105. hide-if-invisiblity-potion: true
  106. hidenames: false
  107.  
  108. - class: org.dynmap.SimpleWebChatComponent
  109. allowchat: true
  110. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  111. allowurlname: false
  112.  
  113. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  114. - class: org.dynmap.MarkersComponent
  115. type: markers
  116. showlabel: false
  117. enablesigns: false
  118. # Default marker set for sign markers
  119. default-sign-set: markers
  120. # (optional) add spawn point markers to standard marker layer
  121. showspawn: true
  122. spawnicon: world
  123. spawnlabel: "Spawn"
  124. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  125. showofflineplayers: false
  126. offlinelabel: "Offline"
  127. offlineicon: offlineuser
  128. offlinehidebydefault: true
  129. offlineminzoom: 0
  130. maxofflinetime: 30
  131. # (optional) layer for showing player's spawn beds
  132. showspawnbeds: false
  133. spawnbedlabel: "Spawn Beds"
  134. spawnbedicon: bed
  135. spawnbedhidebydefault: true
  136. spawnbedminzoom: 0
  137. spawnbedformat: "%name%'s bed"
  138. # (optional) show world border (vanilla 1.8+)
  139. showworldborder: true
  140. worldborderlabel: "Border"
  141.  
  142. - class: org.dynmap.ClientComponent
  143. type: chat
  144. allowurlname: false
  145. - class: org.dynmap.ClientComponent
  146. type: chatballoon
  147. focuschatballoons: false
  148. - class: org.dynmap.ClientComponent
  149. type: chatbox
  150. showplayerfaces: true
  151. messagettl: 5
  152. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  153. #scrollback: 100
  154. # Optional: set maximum number of lines visible for chatbox
  155. #visiblelines: 10
  156. # Optional: send push button
  157. sendbutton: false
  158. - class: org.dynmap.ClientComponent
  159. type: playermarkers
  160. showplayerfaces: true
  161. showplayerhealth: true
  162. # If true, show player body too (only valid if showplayerfaces=true)
  163. showplayerbody: false
  164. # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
  165. smallplayerfaces: false
  166. # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
  167. largeplayerfaces: false
  168. # Optional - make player faces layer hidden by default
  169. hidebydefault: false
  170. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  171. layerprio: 0
  172. # Optional - label for player marker layer (default is 'Players')
  173. label: "Players"
  174.  
  175. #- class: org.dynmap.ClientComponent
  176. # type: digitalclock
  177. - class: org.dynmap.ClientComponent
  178. type: link
  179.  
  180. - class: org.dynmap.ClientComponent
  181. type: timeofdayclock
  182. showdigitalclock: true
  183. showweather: true
  184. # Mouse pointer world coordinate display
  185. - class: org.dynmap.ClientComponent
  186. type: coord
  187. label: "Location"
  188. hidey: false
  189. show-mcr: false
  190. show-chunk: false
  191.  
  192. # Note: more than one logo component can be defined
  193. #- class: org.dynmap.ClientComponent
  194. # type: logo
  195. # text: "Dynmap"
  196. # #logourl: "images/block_surface.png"
  197. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  198. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  199. # position: bottom-right
  200.  
  201. #- class: org.dynmap.ClientComponent
  202. # type: inactive
  203. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  204. # redirecturl: inactive.html
  205. # #showmessage: 'You were inactive for too long.'
  206.  
  207. #- class: org.dynmap.TestComponent
  208. # stuff: "This is some configuration-value"
  209.  
  210. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  211. display-whitelist: false
  212.  
  213. # How often a tile gets rendered (in seconds).
  214. renderinterval: 1
  215.  
  216. # How many tiles on update queue before accelerate render interval
  217. renderacceleratethreshold: 60
  218.  
  219. # How often to render tiles when backlog is above renderacceleratethreshold
  220. renderaccelerateinterval: 0.2
  221.  
  222. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  223. tiles-rendered-at-once: 2
  224.  
  225. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  226. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  227. # in more competition for CPU resources with other processes
  228. usenormalthreadpriority: true
  229.  
  230. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  231. saverestorepending: true
  232.  
  233. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  234. save-pending-period: 900
  235.  
  236. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  237. zoomoutperiod: 30
  238.  
  239. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  240. initial-zoomout-validate: true
  241.  
  242. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  243. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  244. # also be set on individual worlds and individual maps.
  245. tileupdatedelay: 30
  246.  
  247. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  248. enabletilehash: true
  249.  
  250. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  251. #hideores: true
  252.  
  253. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  254. #better-grass: true
  255.  
  256. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  257. smooth-lighting: true
  258.  
  259. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  260. # false=classic Dynmap lighting curve
  261. use-brightness-table: true
  262.  
  263. # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
  264. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  265. block-alias:
  266. # "minecraft:quartz_ore": "stone"
  267. # "diamond_ore": "coal_ore"
  268.  
  269. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
  270. # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
  271. #
  272. # Has no effect on maps with explicit format settings
  273. image-format: jpg-q90
  274.  
  275. # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
  276. # For Windows, include .exe
  277. #
  278. #cwebpPath: /usr/bin/cwebp
  279. #dwebpPath: /usr/bin/dwebp
  280.  
  281. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  282. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  283. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  284. use-generated-textures: true
  285. correct-water-lighting: true
  286. transparent-leaves: true
  287.  
  288. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  289. ctm-support: true
  290. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  291. custom-colors-support: true
  292.  
  293. # Control loading of player faces (if set to false, skins are never fetched)
  294. #fetchskins: false
  295.  
  296. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  297. #refreshskins: false
  298.  
  299. # Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
  300. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  301.  
  302. # Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
  303. #skinsrestorer-integration: true
  304.  
  305. render-triggers:
  306. #- playermove
  307. #- playerjoin
  308. - blockplaced
  309. - blockbreak
  310. - leavesdecay
  311. - blockburn
  312. - chunkgenerated
  313. - blockformed
  314. - blockfaded
  315. - blockspread
  316. - pistonmoved
  317. - explosion
  318. #- blockfromto
  319. #- blockphysics
  320. - structuregrow
  321. - blockgrow
  322. #- blockredstone
  323.  
  324. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  325. #webpage-title: "My Awesome Server Map"
  326.  
  327. # The path where the tile-files are placed.
  328. tilespath: web/tiles
  329.  
  330. # The path where the web-files are located.
  331. webpath: web
  332.  
  333. # If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
  334. # Note: web interface is unsupported in this configuration - you're on your own
  335. update-webpath-files: true
  336.  
  337. # The path were the /dynmapexp command exports OBJ ZIP files
  338. exportpath: export
  339.  
  340. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  341. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  342. #webserver-bindaddress: 0.0.0.0
  343.  
  344. # The TCP-port the webserver will listen on.
  345. webserver-port: 1902
  346.  
  347. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  348. max-sessions: 30
  349.  
  350. # Disables Webserver portion of Dynmap (Advanced users only)
  351. disable-webserver: true
  352.  
  353. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  354. allow-symlinks: true
  355.  
  356. # Enable login support
  357. login-enabled: false
  358. # Require login to access website (requires login-enabled: true)
  359. login-required: false
  360.  
  361. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  362. timesliceinterval: 0.0
  363.  
  364. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  365. maxchunkspertick: 200
  366.  
  367. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  368. progressloginterval: 100
  369.  
  370. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  371. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  372. # setting this to equal or exceed the number of physical cores on the system.
  373. #parallelrendercnt: 4
  374.  
  375. # Interval the browser should poll for updates.
  376. updaterate: 2000
  377.  
  378. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  379. fullrenderplayerlimit: 0
  380. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  381. updateplayerlimit: 0
  382. # Target limit on server thread use - msec per tick
  383. per-tick-time-limit: 50
  384. # If TPS of server is below this setting, update renders processing is paused
  385. update-min-tps: 18.0
  386. # If TPS of server is below this setting, full/radius renders processing is paused
  387. fullrender-min-tps: 18.0
  388. # If TPS of server is below this setting, zoom out processing is paused
  389. zoomout-min-tps: 18.0
  390.  
  391. showplayerfacesinmenu: true
  392.  
  393. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  394. grayplayerswhenhidden: true
  395.  
  396. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  397. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  398. player-sort-permission-nodes:
  399. - bukkit.command.op
  400.  
  401. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  402. #sidebaropened: true
  403.  
  404. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  405. #http-response-headers:
  406. # Access-Control-Allow-Origin: "my-domain.com"
  407. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  408.  
  409. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  410. # This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
  411. trusted-proxies:
  412. - "127.0.0.1"
  413. - "0:0:0:0:0:0:0:1"
  414.  
  415. # Join/quit message format for web chat: set to "" to disable notice on web UI
  416. joinmessage: "%playername% joined"
  417. quitmessage: "%playername% quit"
  418.  
  419. spammessage: "You may only chat once every %interval% seconds."
  420. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  421. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  422.  
  423. # Control whether layer control is presented on the UI (default is true)
  424. showlayercontrol: true
  425.  
  426. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  427. check-banned-ips: true
  428.  
  429. # Default selection when map page is loaded
  430. defaultzoom: 0
  431. defaultworld: world
  432. defaultmap: flat
  433. # (optional) Zoom level and map to switch to when following a player, if possible
  434. #followzoom: 3
  435. #followmap: surface
  436.  
  437. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  438. persist-ids-by-ip: true
  439.  
  440. # If true, map text to cyrillic
  441. cyrillic-support: false
  442.  
  443. # If true, coordinates will be rounded
  444. round-coordinates: true
  445.  
  446. # Messages to customize
  447. msg:
  448. maptypes: "Map Types"
  449. players: "Players"
  450. chatrequireslogin: "Chat Requires Login"
  451. chatnotallowed: "You are not permitted to send chat messages"
  452. hiddennamejoin: "Player joined"
  453. hiddennamequit: "Player quit"
  454.  
  455. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  456. url:
  457. # configuration URL
  458. configuration: "standalone/MySQL_configuration.php"
  459. # update URL
  460. update: "standalone/MySQL_update.php?world={world}&ts={timestamp}"
  461. # sendmessage URL
  462. sendmessage: "standalone/MySQL_sendmessage.php"
  463. # login URL
  464. login: "standalone/MySQL_login.php"
  465. # register URL
  466. register: "standalone/MySQL_register.php"
  467. # tiles base URL
  468. tiles: "standalone/MySQL_tiles.php?tile="
  469. # markers base URL
  470. markers: "standalone/MySQL_markers.php?marker="
  471.  
  472. # Customization commands - allows scripts to be run before/after certain events
  473. custom-commands:
  474. image-updates:
  475. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  476. preupdatecommand: ""
  477. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  478. postupdatecommand: ""
  479.  
  480. # Snapshot cache size, in chunks
  481. snapshotcachesize: 500
  482. # Snapshot cache uses soft references (true), else weak references (false)
  483. soft-ref-cache: true
  484.  
  485. # Player enter/exit title messages for map markers
  486. #
  487. # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
  488. #enterexitperiod: 1000
  489. # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
  490. #titleFadeIn: 10
  491. # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
  492. #titleStay: 70
  493. # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
  494. #titleFadeOut: 20
  495. # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
  496. #enterexitUseTitle: true
  497. # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
  498. #enterReplacesExits: true
  499.  
  500. # Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
  501. # If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
  502. #publicURL: http://my.greatserver.com/dynmap
  503.  
  504. # Send this message if the player does not have permission to use the command
  505. noPermissionMsg: "You don't have permission to use this command!"
  506.  
  507. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  508. # Set to false for a much quieter startup log
  509. verbose: false
  510.  
  511. # Enables debugging.
  512. #debuggers:
  513. # - class: org.dynmap.debug.LogDebugger
  514. # Debug: dump blocks missing render data
  515. dump-missing-blocks: false
  516.  
  517. # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed
  518. # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time,
  519. # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup
  520. # your worlds before running with this setting enabled (set to true)
  521. #
  522. #migrate-chunks: true
  523.  
  524. # Log4J defense: string substituted for attempts to use macros in web chat
  525. hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
  526.  
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