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- @Override
- public void onDrawFrame(GL10 gl)
- {
- long startTime = gameClock.getCurrentTime();
- updatePlayer();
- updateCamera();
- GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
- GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT);
- drawSkyBox();
- drawPlayer();
- drawMaze();
- collisionDetectionAndResponse();
- long elapsedTime = gameClock.getCurrentTime() - startTime;
- while(elapsedTime < gameClock.getGamePlayRate())
- {
- elapsedTime += (gameClock.getCurrentTime() - elapsedTime);
- }
- }
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