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- dayz_spaceInterrupt = {
- private ["_dikCode", "_handled"];
- _dikCode = _this select 1;
- _handled = false;
- if (_dikCode == 0x44) then {
- if (debugMonitor) then {
- debugMonitor = false;
- hintSilent "";
- } else {[] spawn fnc_debug;};
- };
- _handled
- };
- fnc_debug = {
- debugMonitor = true;
- while {debugMonitor} do
- {
- _myalt = (round(getPosATL player select 2)
- _kills = player getVariable["zombieKills",0];
- _killsH = player getVariable["humanKills",0];
- _killsB = player getVariable["banditKills",0];
- _humanity = player getVariable["humanity",0];
- _headShots = player getVariable["headShots",0];
- _zombies = count entities "zZombie_Base";
- _zombiesA = {alive _x} count entities "zZombie_Base";
- _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
- _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
- _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
- if (player == vehicle player) then
- {
- _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
- }
- else
- {
- _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
- };
- hintSilent parseText format ["
- <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/>
- <t size='1'font='Bitstream'align='left' color='#EE0000' >Midochlorians Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
- <t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/>
- <t size='1'font='Bitstream'align='left' color='#EEC900' >Noobs Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
- <t size='1'font='Bitstream'align='left' color='#EEC900' >Assholes Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
- <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombitches Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
- <t size='1'font='Bitstream'align='left' color='#EEC900' >Dome Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
- <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombitches (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
- <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Asshole Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
- <t size='1'font='Bitstream'align='left' color='#104E8B' >Current NiceGuy Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
- <t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/>
- <img size='3' image='%13'/><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBB00'>Current Altitude: </t><t size='1' font='Bitstream' align='right'>%14 m</t><br/>
- <t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to toggle! </t><br/>
- <t size='1'font='Bitstream'align='center' color='#104E8B' >Welcome to the Apocalypse! </t><br/>
- ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic,_myalt];
- sleep 1;
- };
- };
- [] spawn fnc_debug;
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