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- Tile Lua Test Percent
- Water 1632/100000 1.63%
- Dungeon 3168/100000 3.17%
- Brush 3845/100000 3.85%
- Grass 3978/100000 3.98%
- Swamp 6251/100000 6.25%
- Forest 6327/100000 6.33%
- Desert 6382/100000 6.38%
- Hills 9732/100000 9.73%
- Hork Pit 32771/100000 32.77%
- Transition 32911/100000 32.91%
- ROM Values /256 Tile Guess
- 4 1.562% Water
- 8 3.125% Dungeon
- 10 3.906% Grass/Brush
- 16 6.250% Forest/Desert
- 16 6.250% Swamp
- 25 9.766% Hills
- 84 32.81% Hork Pit/Transition
- Odds of Encounter in (X) Steps
- Tile 1 2 3 4 5 6 7 8
- Sea 1.56% 3.10% 4.61% 6.10% 7.57% 9.01% 10.43% 11.83%
- Grass/Brush 3.90% 7.65% 11.25% 14.71% 18.04% 21.23% 24.31% 27.26%
- Forest/Desert 6.25% 12.11% 17.60% 22.75% 27.58% 32.11% 36.35% 40.33%
- Hills 9.77% 18.58% 26.53% 33.70% 40.18% 46.02% 51.29% 56.05%
- Results:
- 6 Grass/Brush is better than 4 Forest/Desert
- 4 Grass/Brush is better than 2 Hills
- 6 Forest/Desert is better than 4 Hills
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