Guest User

Untitled

a guest
Jun 18th, 2018
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.61 KB | None | 0 0
  1. //ResourceHandler innehåller en map<string, MeshData>
  2. //MeshDatan blir fuckad efter factory skickats in till Scene.
  3. //vertexbuffrarna blir = 0xcccccccc
  4.  
  5.  
  6. RenderFactory::RenderFactory(HWND hwnd)
  7. {
  8.     renderer = new Renderer();
  9.     renderer->init(hwnd);
  10.     resources = new ResourceHandler(renderer);
  11.  
  12. }
  13.  
  14. RenderFactory fac = RenderFactory(w.getHandle() );
  15. Scene * s = new SandboxScene(&fac);
  16.  
  17. //Scene-constructor: factory = fac;
  18.  
  19. SandboxScene::SandboxScene(RenderFactory * fac) : Scene(fac)
  20. {
  21.     bth = dynamic_cast<Mesh *>( factory->createMesh("bth") );
  22.     bth->setScale(1.0f);
  23.     bth->setPos(Vector3(0,0,0) );
  24. }
Add Comment
Please, Sign In to add comment