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- //ResourceHandler innehåller en map<string, MeshData>
- //MeshDatan blir fuckad efter factory skickats in till Scene.
- //vertexbuffrarna blir = 0xcccccccc
- RenderFactory::RenderFactory(HWND hwnd)
- {
- renderer = new Renderer();
- renderer->init(hwnd);
- resources = new ResourceHandler(renderer);
- }
- RenderFactory fac = RenderFactory(w.getHandle() );
- Scene * s = new SandboxScene(&fac);
- //Scene-constructor: factory = fac;
- SandboxScene::SandboxScene(RenderFactory * fac) : Scene(fac)
- {
- bth = dynamic_cast<Mesh *>( factory->createMesh("bth") );
- bth->setScale(1.0f);
- bth->setPos(Vector3(0,0,0) );
- }
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