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- Non-Stop Networks
- Forums
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- Please read our rules below!
- General Rules:
- Be respectful towards other players and staff members.
- Do not harass players or repeatedly target them in roleplay.
- Do not use explicit content, racism, discrimination, or excessive swearing.
- Do not use cheats, exploits, scripts, voice modifiers, or ban evasion of any kind.
- Do not abuse props in any way; prop spam, block, climb, trap etc.
- Do not spam in any way; mic spam, chat spam, toolgun spam, etc.
- Do not argue in chat or fight staffing decisions.
- Do not advertise other sites or servers.
- Do not AFK on the server to farm hours for ranks or to become eligible for staff.
- Report issues with other players to staff members, or issues with staff to forums.
- Do not take rule breaks into your own hands or demote players when staff are online.
- Roleplay Rules:
- Do not RDM (Random Death Match). This means randomly shooting/killing a player. Brandishing weapons, attacking, and killing must be for valid roleplay reasons.
- Do not break NLR (New Life Rule). This means immediately returning to the area that one has died or using information from before one’s death. When killed, a player must wait at least 5 minutes before returning to the area of their death.
- Do not FailRP (Fail RolePlay). This means behaving Out Of Character in roleplay situations or saying/doing something that one wouldn’t do in real life. A player should adhere to the described role of their job/class.
- Do not Metagame. This means using OOC knowledge for in-character situations. A player should base their decisions/actions on realistic information or events and not UI elements or game mechanics.
- Do not roleplay in spawn or the Casino. This includes stealing entities or using SWEPs on players.
- Do not abuse your job; spamming abilities, self-supplying items when dealers are available, etc.
- Do not scam or bait players; "conning" someone out of an item, luring someone into a restricted area, etc.
- Basing/Building Rules:
- You must own the doors of a base to claim ownership of it. The players who own the front door have access and building rights.
- A player can only own or be a part of 1 base.
- Do not build outside/outdoors (see job rules for exceptions). The front door marks the beginning of the buildable property area.
- There must be at least one entrance to a base where anyone can get inside.
- Do not create crouch/jump/maze/disorienting/black-out bases. Players must be able to enter or exit fairly.
- One-way mirror materials/props are allowed (see raiding rules for allowed use).
- Do not create sky bases or use fading bridges.
- A player is limited to 5 fading doors. 2 additional fading doors may be used for printers.
- Fading windows do not count towards the fading door limit.
- Do not double-stack fading doors or position them where they can trap players.
- Keypads must be created for fading doors in proximity to and on either side of each.
- Keypads must have a hold length of at least 5 seconds and can have a maximum delay of 3 seconds.
- Mega Basing Rules:
- At least 6 players are required to be in a party to mega base.
- Mega basing can occur at the beach, industrial, sewers, cave, or L-corner of downtown and slums only.
- The 5 fading doors limit applies to the entrance of the mega base.
- 2 extra fading doors may be used for each building inside the mega base.
- Textscreen Rules:
- Do not use offensive language in or abuse the character limit of textscreens.
- Textscreen opacity must be set to 255 (i.e. no transparency).
- You may place a KOS (Kill on Sight) or building sign at your base’s entrance. They must be a size of at least 60.
- Do not list “all reasons”, “if annoying”, “loitering”, etc. as KOS reasons. KOS signs must make sense.
- KOS lines are only permitted inside of a base.
- Only use a building sign if the base is being set up (i.e. being built). A player cannot have entities in their base while under building protection.
- Combat (KOS) Rules:
- You can fire at someone if:
- They are damaging/hurting you or a party member.
- They are damaging or stealing your entities.
- They are raiding you or vice versa.
- They are kidnapping/arresting/throwing bugbait at you.
- They violate your KOS sign.
- They are a sewer monster.
- You cannot fire at someone if:
- They are holding a weapon pointed in your direction.
- They are threatening you or saying something you do not like.
- They are breaking roleplay rules.
- Raiding Rules:
- Type /raid in chat to begin or assist a raid.
- Do not raid a base with a building sign, one that you are already inside of, or one that you or your party members belong to.
- A raid zone is limited to the size of the base. Anyone in front of or inside of the zone may be killed.
- You may raid a player every 10 minutes, while the same player can be raided every 25 minutes.
- The maximum time players have to raid is 15 minutes. They must vacate by the time it is over.
- A raid is automatically over when all the raiders have been killed.
- Anyone killed during a raid cannot return until after the raid has ended and NLR time is up (police are exempted from this during PD raids).
- Do not do anything to unfairly disrupt the raid while it is in progress; building/spawning props, using fading door binds, switching jobs, disconnecting, etc.
- Do not shoot through one-way props during a raid; where you can only see or shoot through one side.
- Mugging Rules:
- Type /mug in chat to begin a mugging.
- The maximum amount of money you can mug for is $100,000.
- You may mug a player every 5 minutes, while the same person can be mugged every 30 minutes.
- If a player is being mugged, they may attempt to use a weapon for self-defense.
- If a mugged player attempts to run away or defy the demands, the mugger may kill them.
- Kidnapping Rules:
- Type /kidnap in chat to begin a kidnap.
- A player can only be kidnapped if they are outside (i.e. in public).
- A kidnapper must provide a ransom. The maximum amount of money for a ransom is $300,000.
- If a player is kidnapped, they cannot suicide to escape.
- A kidnapper can only hold a victim for 10 minutes.
- You may kidnap a player every 15 minutes.
- Do not kidnap government jobs (excluding the Mayor).
- Terror Rules:
- Type /terror in chat to begin a terror.
- Terrorists must target government officials. Non-government may be killed as collateral damage only.
- A terror may last for up to 30 seconds and the Terrorist is KOS during that time.
- You may terror every 30 minutes.
- Job Rules:
- Civilians:
- Civilians are the “neutral classes” and can live humble lives.
- Civilians cannot perform any crime actions (steal, mug, raid, kidnap, terror).
- All Civilians except for Dealers and Hobos must base indoors. The latter can build small bases or stands outdoors where they cannot block the street or access to bases.
- Dealers cannot self-supply items unless there are no others to buy them from.
- Dealers, Hotel Managers, or any jobs that provide services must be active.
- Hobos cannot have money printers or any weapons larger than pistols.
- Hobos cannot base or own buildings. They must build outside.
- Bodyguards must base with their employer.
- Bankers must base at the bank and can hold valuables for other players.
- Dogs cannot own weapons or money printers. They can base if with an owner.
- Animal Control can cuff dogs on site and bring them to their base to train them.
- Animal Control can hold a dog for up to 10 minutes.
- Criminals:
- Criminals are the “evil classes” and can commit crimes.
- All Criminals except for drug dealers (Meth Cooks, Weed Growers, etc.) can perform crime actions.
- All Criminals except for Sewer Monsters must base indoors. The latter can build small bases in the sewers.
- A player can counter criminal activities if the victim is in their party.
- Only Thieves, Terrorists, and Gang Members may mug and raid.
- Hitmen and Mercenaries may only raid to complete their hits.
- Only Kidnappers can kidnap.
- Only Terrorists can terror.
- Mafia Members may have gang wars which can last up to 15 minutes.
- Sewer Monsters can KOS or raid any player in the sewers.
- Sewer Monsters cannot use guns or wear armor.
- Sewer Monsters cannot base outside of the sewers.
- If a Hitman is unable to complete a hit, they may suicide.
- Government:
- Government are the “good classes” and can enforce the law.
- All Government must base in the PD.
- Government cannot be corrupt. This includes them performing crime actions, using illegal items, or breaking laws.
- Police may counter all criminal activities. All Government must counter PD raids.
- Police must patrol the streets and search bases for illegal items/activities.
- Police cannot RDA (Random Arrest), randomly weapon check people, or have checkpoints outside of PD.
- Police must obtain a warrant to raid a base. They can use what they see as reasons.
- Police should make the PD lobby accessible to the public. The lobby doors may be locked but no part of the lobby can be KOS.
- The Mayor may create laws of their own, but the following laws are default and cannot be changed:
- Do not attack other citizens except in self-defense.
- Do not steal or break into peoples’ homes.
- Money printers are illegal.
- The Mayor cannot make anything that is against the rules legal or go against default laws.
- The Mayor cannot make certain players/jobs illegal or exempt them from laws.
- The Mayor cannot make KOS laws (KOS rules still apply).
- The Mayor must sell gun licenses if weapons are illegal.
- The Mayor must have a law board up and visible to the public for their laws to be enforced.
- The Mayor must have a valid reason for a lockdown (e.g. terrorism, gang violence, PD raid).
- The Mayor may demote any police if they have a valid reason.
- S.W.A.T. must handle all illegal activities such as raiding, mugging, and kidnapping.
- Non-Stop Networks DarkRP
- A fun Garry's Mod DarkRP server! We strive to keep rolling out new content in updates weekly! Check out our forums @ www.non-stopnetworks.com
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