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- A Beginner's Guide to Demon
- Updated for version 8/3/16
- Warning: This guide is fairly spoiler heavy.
- FAQ
- 1. Help I suck what do.
- So you're playing Demon and there's a bunch of weird skills you don't understand and a bunch of weird monsters you don't recognize because you aren't a professor of world mythology. Well lucky you, right click and hover over everything you find, and you'll get explanations of literally everything.
- 2. Help this game is hard.
- Demon has very few 'popcorn' encounters. After Tower:1, monsters start coming in packs of 4+ pretty much exclusively, and, until you have more abilities, you probably can only kill 1 or maybe 2 demons by yourself. Luckily, you can recruit demons, and you should do so. A lot. It's kinda the point of this game. If you don't have 6 demons, you should be recruiting anything new you find. Anyway, basically any given encounter can potentially fuck you up, and escape items are VERY RARE. To git gud at Demon, you need to treat every encounter with respect and efficient tactics.
- 3. So what, I'm like a Pokemon trainer?
- In a sense, yes. You need to start assembling a team of demons to kill all the other teams of demons, and each one of your turns is incredibly valuable in combat. You'll be using your own abilities, unsummoning your demons that are wounded or inappropriate for the situation, summoning new ones, linking with enemy demons to recruit them. (Even if you have no intention of keeping them around. Negotiating with some demons and discarding them as soon as you get them is a good way to cut down the lethality of some packs such as Zar.)
- 4. How do I tell which demons are good?
- (Almost) all demons are useful and can be worked into a team; each has its own niche. Be open minded and willing to experiment. That having been said, you want your team to have at least one tanky frontliner, at least one healer, and at least one magic caster. Having a variety of resistances and good type coverage is always good.
- 5. Okay then, what are stat points, and how do I tell what stats are good?
- Each time you level up, you get 5 stat points to allocate to your stats. You want Strength for defense and slash/impact/pierce abilities, Magic for healing and nonphysical attacks, Vitality for bonus HP and resistance to debuffs, Agility for dodging and accuracy, and Cunning is for debuffs. Anyway, use your common sense and try things out.
- 6. What starting relic should I choose?
- Crown of Glory: Supportive melee frontliner
- Eye of Dragon: Breath attack melee frontliner
- Faithful Heart: Buffer/Healer/Support
- Hand of the Dead: Debuff melee frontliner
- Orb of Power: Magic glass cannon (My personal favorite)
- Titan's Fist: Tanky melee frontliner
- Vodun mask: Debuff/Magic
- Check out the section below about suggested builds too.
- 7. What are relic upgrades, and which ones should I get?
- Each relic starts with two predetermined relic upgrades, and you can upgrade your relic at Level 5, 15, 25, etc. Relic upgrades can increase the number of maximum allies you can have, let you summon and dismiss allies instantly, give or save you credits (credits are the currency used to upgrade yourself and demons), and some other neat stuff.
- 8. How do I beat the game?
- Get to the portal at Tower:20. Winning starts a new game. Nothing but your score carries over to the new game.
- 9. Is there a manual?
- Yes, READ THE MANUAL. You can find it by pressing "?" while playing Demon. (You can't access it from the start screen. You need start a new game.)
- Section 1: General Tips
- 1. On floors 1-2, recruit every demon you can.
- 2. Have at least 2 demons summoned when exploring that (hopefully) do not share common weaknesses. Preferably, one is a healer equipped with Calm, one is durable, and none have a Mind weakness. (Mind weakness leaves them vulnerable to being CC'd immediately against some enemies.)
- 3. Be stingy with your credits. In general, eschew upgrading your early demons too much since they will be deleted soon enough. If I do upgrade a demon early, it's because I've come across an ability that's too good to pass up and because I plan on holding onto that demon for a while.
- 4. My personal strategy for spending credits pre-Anomaly: upgrading yourself with abilities key to your strategy, teaching your Gandayah Healing Charm, and sacrificing your Fairy to fuse with your Gandayah to get a Lifegiver Gandayah. Lifegiver Gandayah is an amazing healer that stays relevant all the way to Tower:20. Useful, easily found moves to teach it: Lifegiver, Calm, Absolution, and Draw Wounds. (If you get the Aracadia branch on D:3, consider delaying the fusion if you want to recruit Artemis since having 2 healers for that link is very helpful. Also, if you really want to get Artemis, spending credits to teach your demons Souleater may be necessary.)
- 5. That having been said, the strategy space of Demon is mostly uncharted, and you should experiment to see what works for you.
- 6. Paying to restore a demon is may not be worth it early on because it cripples your team development. It's fine if you do it near the top of the Tower since your team doesn't have much room to grow at that time.
- 7. Scrolls of magic mapping should be used at Tower:20 if you have one left. Helps you go straight for the exit instead of getting bogged down by tough foes.
- 8. If you see a portal to another branch, don't be afraid to take it. There is usually not a good reason to skip it.
- 9. Which is better for tanking up: Strength or Vit? Vit adds a flat amount of MaxHP, while Strength gives a percentage bonus to defense. If Str and Vit are not your main stats, I recommend Vit since it takes a lot of investment in Str before you see Str's benefits. However, if being really tanky is your thing, speccing Vit heavily for the first few levels (til level 5 or so) helps you survive long enough so you can safely transition into going full Str.
- Section 2: Combat Tips
- 1. Look at the abilities of every enemy you meet. This includes summoners. You should also check what relic upgrades they have.
- 2. Position your healers so they maintain sight of your team. If your healer turns into a shimmering blue blob, that means it can't see you and won't be able to heal you.
- 3. Poison debuff is dangerous. Afaik, poison deals a percentage of your health as damage, and eating 3 stacks of Poison can be a death sentence.
- 4. You, the player character, can be affected by Charm.
- 5. Killing a summoner too quickly can be a bad thing since all of their surviving demons will spawn around you. Yes, they will be debuffed, but fighting against 6 demons can be tough. You can recruit some of them to make the crowd more managable.
- 6. Pure stones can restore MaxHP lost from attacks like Vigor Siphon and Void Touch.
- 7. Don't be afraid to spend consumables to save your life. Those wind cards (basically blink scrolls) in your inventory are useless if you're dead.
- 8. Chakra stones can restore more health than a heal stone when used on a healer since the healer gets 50 SP to use.
- 9. Take the time to understand the different types of attack ranges. In particular, Ranged Direct doesn't require a clear shot.
- 10. Learn how the ally/enemy AI works. For example, the AI never uses some aoe attacks unless a certain condition is met.
- 11. Above all, your life matters most. Losing demons is better than losing your life.
- Section 3: Recruitment Tips
- 1. To prepare for the Anomaly side branch, recruit at least one fire-resistant demon. You will need it. I prefer a Malingee and Kasha.
- 2. Wanted a specific demon type that spawns on the current floor, but it never spawned? Use a trouble chime to spawn an enemy mob.
- 3. Some consumables inflict debuffs that can help you recruit high speed demons that want you to chase them. (Under certain conditions, you can recruit any high speed demon without using ANY abilities or consumables and without being fast yourself. I'll let you figure this one out.)
- 4. Linking that involves fending off packs of enemies should be done in as tight of a hallway as possible. A small room works too, but make sure that you can see every corner of the room. Otherwise, enemies will spawn from the walls and make life much harder.
- 5. Some negotiations don't have a penalty for failing. Do these because you might get lucky and nab a good demon for cheap.
- 6. Haunt is an amazing ability for recruiting high speed demons that want you to chase them. The delay on the ability is normally enough to keep the demon in sight.
- 7. Recruiting modified demons with "bad" modifiers can be a good thing. (Example: A Hulking Jinn sounds bad because Hulking hurts its magic, but it still works well as a hybrid magic/physical user.)
- Section 4: Relic Upgrade Tips
- 1. Modified Kasha make great Soul Armor sacrifices. I use a Psychic Kasha if my abilities could really hurt my allies (e.g. Mighty Roar) in case I get charmed. Otherwise, I use a Vile Kasha so my healing can't be interfered with. Ehlose are also pretty good but expensive. Avoid Raicho though. 150% speed is tempting, but you are too squishy.
- 2. With Quick Summon and Quick Dismiss, you can reposition an out of position demon instantly. They have amazing synergy with breath attacking demons. (e.g. I summon Miodchaoin. He roars. Swap him out Reprobus. He breathes fire. Swap him out for a Shisa. It breathes holy. Swap it out for Vishap. It breathes elec. Swap it out for Miodchaoin since his breath attack will be off cooldown by now. Repeat.) Has some anti synergy with turn accelerating abilities (e.g. Leadership) since summoning and dismissing have a 1 time unit cooldown. So if you quick summon and your next turn comes early, then you can't quick summon.
- 3. Enemy Sense enables you to do many scummy things. (e.g. When I encounter Python, I kill his allies, run away, rest, and lure Python to a vulnerable position where he can't get a good Earth Break off on everyone. Then I link with him. Without Enemy Sense, I risk running into something dangerous while luring him. It also ensures double encounters never happen. And I can skip encounters and still be relatively over leveled. Like with Lioth in one run since I felt the fight would be annoying.)
- 4. To make the most use out of Recycle, keep one slot in your team reserved for recruiting low level demons.
- Section 5: Enemies That Will Kill You And Your Demons
- All enemies are dangerous, but some are more dangerous than others.
- Raicho-Very fast electric birds that can shock you. Let your demons tank the attacks rather than you. Switch out your demons as they get low. Not much to say, really. Just pray you don't get chain stunned into oblivion.
- Ukobach-Ranged fire attacks that hurt. Let your fire-resistant demons tank the attacks. Once they run out of SP, go for the kill.
- Zar-Can inflict Panic debuff. The moment you see a pack, recruit one to have a source of Calm.
- Vikhor-Super fast melee unique. Comes with a flock of modified Raicho. Killing the Raichos can be easier than killing Vikhor.
- Fotia-Like Ukobach, but worse. The source of many splats in the Anomaly branch. See Ukobach.
- Paracelsus-A summoner with defensive abilities and heals. Many of his demons are weak to Light and Dark.
- Angel-Comes in packs. Keep your light weak demons away.
- Liothe-A summoner that can be complete BS. Inflicts debuffs and has a self-heal that has its cooldown reduced when he's damaged. Kill his demons first.
- Akateko-Can deal MaxHP damage quick, fast, and in a hurry. Bring in a dark-resistant demon to tank. If you don't have one, regularly switch out demons when fighting to spread out the MaxHP damage among your team. If you're desperate, link with an Akateko, run away, let it die. Keep doing this until one Akateko is left.
- Charliss-Can deal MaxHP damage and Ice damage. Blinks all over the place at low health. Besides the obvious dark and ice-resistant demons, use a demon with a gap closer like Pounce to lock him down.
- Chachumpa-Humanoid lions that look deceptively derpy. Stuns you and clobbers you for 100 damage attacks.
- Breska-A summoner with lots of physical damage. Be aware he has Leap Attack, which is a Ranged Direct move. This means he doesn't need a clear shot to leap to you.
- Reprobus and Mordecai-Reprobus can Breath Fire and immediately refresh his Breath Fire cooldown thanks to Second Wind. Mordecai can leap in, Mighty Roar (a physical breath attack that can stun), and smack you around. They come with an entourage of enemies that can get on top of you using Bull Rush. Spread out your demons to minimize the Breath Fire and Mighty Roar damage. My recommendation is to kill everything but Reprobus and Mordecai first.
- Oni-Tanky melee dudes that have double the chance of stunning you due to their Double Impact attack.
- Abatwa-Shoots poison needles. One turn you see them, the next turn you're lethally poisoned. Even body-resistant demons have a hard time. Hope you have Turdak on your team!
- Rakshasa-Stuns you and slashes you for 100 damage attacks.
- Antoria-Can be thought of as an optional boss. Avoid if possible. He's not unkillable, but your team should be super stacked before you take him on. Loves to spam Chain Lightning. I don't know how the targeting on that ability works, but it somehow manages to hit myself and all my demons.
- Section 6: Player Builds
- These builds are ones I and other players have won with before.
- Don't blindly follow them; adapt to the circumstances of the game and create your own.
- You don't have to keep the suggested demons. It's fine if you want to learn their abilities then delete them.
- Also, these builds can be great on your demons too! I've had Veil Tank Pythons and Dirty Needles Chupacabras do serious work!
- Blasty Casty Build
- Massive amounts of magic damage with excellent type coverage that wipes out swathes of foes in a few button presses. Sure, you are weak to all physical attacks, but that's the price to pay for ultimate power. From what I know, the most popular build for popping your Demon win cherry.
- Relics:
- Orb of Power-Fire/Electricity/Mind/Dark/Buff (I prefer Buff) and Ice (Doesn't have to be Ice, but Ice seems to be the strongest option)
- Stats To Get:
- If you want to go full glass cannon, put everything in Magic.
- A more balanced approach is 3 Magic and 2 Vitality.
- Add a little to Cunning if you are Dark and Ice, assuming you want to successfully use debuffs.
- Add a little to Agility if you are Elec and Ice to keep Lighting Bolt accurate.
- Abilities to Learn:
- Core:
- SP boosting abilities (Vigorous, Tireless, Second Wind, Ritualist)
- Any magic damage ability that you can get your hands on
- Optional:
- Defensive abilities (Most notably, Block Physical)
- Buff supporting abilities (Only if you picked Buff. Rabblerouser, Blessweaver)
- Passive synergizing with your elemental attacks
- Self buff abilities (e.g. Vehemence)
- Sample Ability Sets:
- Orb of Power-Buff and Ice-Haste, Might, Frost Ring, Ritualist, Headwind, Vigorous, Innocence, Winterkill
- Orb of Power-Dark and Ice-Vigor Siphon, Snuff Out, Frost Ring, Light Dart, Vehemence, Tireless, Vigorous
- Which Demons To Recruit:
- Your options are very open. Here are a few:
- Light Dart user (Aithir)
- Vigor Siphon user (defeating Charliss)
- Snuff Out user (Chindi)
- Ritualist user (Jinn, defeating Antoria)
- Vigorous user (defeating Zaiji, Pele)
- Which Demons To Have Summoned While Exploring:
- Healer, frontliner, foo
- Tips
- -Stay in the back and cast your spells. Watch out for gap closer abilities like Leap Attack or Haunt.
- -Ritualist is an incredible passive that reduces the SP cost of all magic abilities with 25 or more SP cost by 10 (with a small catch). The moment you see a Jinn, try to recruit it to get Ritualist. Jinn appear in the last few floors of the Tower, so save a few credits for that moment.
- -Teach Refresh to your demons that don't need SP to give yourself free SP
- Veil Tank Build (Credit to mbj)
- Veils are passive abilities that trigger deal damage and/or debuff adjacent enemies that damage you. Combined with Malleable, which boosts healing received, and healers, this build makes opponents kill themselves just by being near you.
- Relics:
- Crown of Glory-Any (I prefer the ones that don't give a Light weakness because there are so many sources of light damage this patch) and Electricity
- Hand of the Dead-Any (I prefer Dark/Debuff) and Body
- Titan's Fist-Slash and Fire/Electricity/Ice (I prefer Electricity since the Storm Veil is the rarest Veil to come by)
- Stats To Get:
- Early on, put points in Vitality or Strength.
- Later, you may want to invest in Strength, Magic, or Cunning, depending on the veils you find. Strength for defense and veils that deal physical damage, Magic for veils that deal magic damage, and Cunning for debuff veils.
- Abilities To Learn:
- Core:
- Malleable
- As many veils as possible Veils (Best Veil is Alluring Veil from Pele.)
- Optional:
- Regenerate (Synergizes well with Malleable. Gives you something to spend your SP on when it's too dangerous for you to tank. Can be learned from defeating the hero Zaiji.)
- Refresh and Tormentor (When you have Arctic Veil, Give SP to your healers.)
- Refresh and Bloodlust (When you have all 3 physical veils. Give SP to your healers.)
- Leadership (When you have all 3 physical veils. Leadership DOES trigger on those veils.)
- Abilities that make you harder to kill (e.g. Protect, Juggernaut, Oppressor)
- Gapcloser abilities (e.g. Leap Attack)
- Sample Ability Sets:
- Titan's Fist-Slash and Elec-Regenerate, Alluring Veil, Counterattack, Storm Veil, Fiery Veil, Arctic Veil, Poison Veil, Malleable
- Crown of Glory-Debuff and Elec-Regenerate, Fiery Veil, Arctic Veil, Storm Veil, Dazzling Veil, Choking Veil, Alluring Veil, Malleable
- Which Demons To Recruit:
- Malleable user (Slime)
- Fiery Veil user (Kasha, Fotia)
- Arctic Veil user (Asrai, defeating Charliss)
- Choking Veil user (Ghoul, Python)
- Poison Veil user (Blob, Apis)
- Spiny Veil user (Chupacabra)
- Dazzling Veil user (Shoggoth)
- Alluring Veil user (Pele)
- Which Demons To Have Summoned While Exploring:
- Two healers, foo
- Tips:
- -Remember that you can't tank everything. Check your healers' SP to ensure that they have enough SP left.
- -Fair warning: The build requires some luck. If the right demons don't spawn, no veils for you. Rarely a problem.
- Dirty Needles Build (Credit to mbj)
- Needle Shot by itself does ok damage. Needle Shot with the right passives can poison, silence, and inflict all sorts of nasty debuffs. Don't forget to pack some SP boosting moves to compensate for the high SP consumption.
- Relics:
- Hand of the Dead-Slash and Movement (The harder of the two options to pull off; you must recruit either Artemis or a Centaur to get access to a ranged physical attack. The benefit is having guaranteed Terrifying, a passive gives your physical attacks a chance to Panic your foes. Terrifying is normally hard to come by.)
- Vodun Mask-Pierce and Pierce
- Stats To Get:
- Put 1 in Agility and 4 in Cunning.
- Abilities To Learn:
- Core:
- Some physical projectile attack that doesn't have a Luck cooldown (Needle Shot, Paralyzing Needle)
- As many physical debuff passives as possible
- SP boosting abilities (Vigorous, Bloodlust, Tireless, Second Wind)
- Optional:
- Leadership
- Innocence
- Mind Reader
- Buff abilities (e.g. Vehemence)
- Sample Ability Set:
- Vodun Mask-Pierce and Pierce-Needle Shot, Venomous, Numbing, Vigorous, Bloodlust, Blood Rot, Flesh Rot, Brain Knocker
- Which Demons To Recruit:
- Arc Needle user (Artemis)
- Needle Shot user (Centaur)
- Tireless user (Gandayah)
- Bloodlust user (Artemis, Python)
- Infectious user (Lots)
- Venomous user (Artemis)
- Crippler user (defeating Mordecai)
- Terrifying user (defeating Mordecai)
- Crusader user (Ehlose)
- Blood Rot user (Chindi)
- Flesh Rot user (Blob)
- Heavyhanded user (Oni)
- Numbing user (Turdak)
- Vigorous user (Pele)
- Brainknocker user (Python)
- Which Demons To Have Summoned While Exploring:
- Healer, frontliner, foo
- Tips:
- -Low Profile is nice to have on your demons since you can shoot through them, but I found it's not necessary.
- -Don't get only Body related passives (Infectious, Venomous, Numbing, Blood Rot, Flesh Rot). Add in passives of other elemental type for more type coverage.
- Pure Buff Build
- Want your demons to do all the work? Don't mind mashing the wait button? Look no further! With the right abilities and demons, you can cast your buffs, sit back, and relax during fights.
- Relics:
- Orb of Power-Buff and Defense/Movement
- Stats To Get:
- Put 5 in Vitality.
- Abilities To Learn:
- Any of these will work:
- Escape abilities (Dash, Swiftness)
- Defensive abilities (Reshape, Block Physical)
- Buff supporting abilities (Rabblerouser, Blessweaver)
- SP boosting abilities (Tireless, Vigorous, Second Wind, Ritualist)
- Other buff abilities (e.g. Protect)
- Sample Ability Set:
- Orb of Power-Buff and Defense-Haste, Might, Triad Ward, Swiftness, Dash, Rabblerouser, Blessweaver, Vigorous
- Which Demons To Recruit:
- I don't feel like listing out all the demons here. Plus, examining each demon to see if their abilities are what you want is a good habit to get into.
- Which Demons To Have Summoned While Exploring:
- Healer, frontliner, frontliner or caster
- Tips:
- -Buff priority should be Frontliners > Casters > Healers
- -Apply Haste first on a demon then Might to help frontliners run to their foes faster.
- Lifesteal Build
- Build focused on sustaining yourself and allies. Massive heals on enemy deaths, heals when you attack, and heals when you get attacked.
- Relics:
- Crown of Glory-Healing and Any
- Stats To Get:
- Mix of Vitality and Strength.
- Abilities To Learn:
- Core:
- Malleable
- Bloodthirst
- Souleater
- Flesheater
- Gluttony
- Spiny Veil (Hard to come by)
- Optional:
- Refresh
- Abilities that make you harder to kill (e.g. Protect, Juggernaut, Oppressor)
- Sample Ability Set:
- Crown of Glory-Healing and Defense-Reviving Cut, Malleable, Bloodthirst, Souleater, Flesheater, Gluttony, Juggernaut, Spiny Veil
- Which Demons To Recruit:
- I don't feel like listing out all the demons here. Plus, examining each demon to see if their abilities are what you want is a good habit to get into.
- Which Demons To Have Summoned While Exploring:
- Healer, frontliner, healer or caster
- Tips:
- -Because you sustain yourself mainly through enemy kills, beware your health may drop dangerously low until you get a kill. It helps to have demons that can deal lots of damage upfront so you can trigger Flesheater and Souleater.
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