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neatoburrito123

PSCT for Evi

Jun 20th, 2020
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  1. Honeymoon:
  2. If this is Summoned: Take 1000 damage. You can only use each of the following effects of "Eviday - Honeymoon" once per turn, also you cannot Summon monsters the turn you activate either of these card's effects, except Fiend monsters.
  3. ● During your Main Phase: You can take 500 damage, then Special Summon 1 Level 4 "Eviday" monster from your hand or GY.
  4. ● If this card is sent to the GY as Synchro Material: Take 1 Level 4 "Eviday" monster from your Deck, and either add it to your hand or send it to the GY.
  5. _______________________________________________________________________________________________________________________________________
  6. Independence:
  7. If this card is Summoned: Take 1000 damage. You can only use each of the following effects of "Eviday - Independence" once per turn.
  8. ● During your Main Phase: You can take 500 damage, and if you do, add 1 "Bad Day" Spell/Trap from your Deck to your hand.
  9. ● If you take 1000 or more damage while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot activate this card's effect when it is Summoned.
  10. _______________________________________________________________________________________________________________________________________
  11. Easter:
  12. If this card is Summoned: Take 1000 damage. You can only use each of the following effects of "Eviday - Easter" once per turn.
  13. ● During your Main Phase: You can take 1000 damage, and if you do, Special Summon 1 "Eviday Token" (Fiend/Tuner/DARK/Level 2/ATK 1250/DEF 1250), also send 1 "Eviday" monster from your Deck to the GY, except "Eviday - Easter".
  14. ● If this is sent to the GY as Synchro Material for a "Evidow" monster: Draw 2 cards, then discard 1 card.
  15. _______________________________________________________________________________________________________________________________________
  16. Halloween:
  17. If this card is Summoned: Take 1000 damage. You can only use each of the following effects of "Eviday - Halloween" once per turn.
  18. ● If this was sent from your hand or Deck to the GY by the effect of a Fiend monster: Special Summon this card.
  19. ● During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster your opponent controls or in their GY; banish it, also take 1000 damage.
  20. _______________________________________________________________________________________________________________________________________
  21. Valentine:
  22. If this card is Summoned: Take 1000 damage. You can only use each of the following effects of "Eviday - Valentine" once per turn.
  23. ● If this card is added from your Deck to your hand by the effect of a Fiend monster: Special Summon this card.
  24. ● If this card is sent to the GY as Fusion or Synchro Material for an "Evidow" monster: Gain 2500 LP, or, if your LP are 2000 or below, gain 3500 LP instead.
  25. _______________________________________________________________________________________________________________________________________
  26. Bad Broken Day:
  27. Once per turn: You can gain 500 LP. During your Main Phase, you can Normal Summon 1 "Eviday" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you would take 1000 or more damage, you can banish this card from your GY, then reduce the damage to 0 instead.
  28. _______________________________________________________________________________________________________________________________________
  29. Molten Heart:
  30. If all monsters you control are "Eviday" and/or "Evidow" monsters (min. 1): Target 1 monster on the field; take 1000 damage, also destroy that target, then, if it was an "Eviday" or "Evidow" monster, draw 1 card. If you would take 1000 or more damage, you can banish this card from your GY, then reduce the damage to 0 instead. You can only activate 1 "Bad Day Molten Heart" per turn.
  31. _______________________________________________________________________________________________________________________________________
  32. Waterfall:
  33. If you control exactly 1 "Eviday" monster, and all other monsters you control are Fiend monsters: Special Summon 1 "Eviday" monster from your Deck. You cannot Summon monsters the turn you activate this effect, except Fiend monsters. If you would take 1000 or more damage, you can banish this card from your GY, then reduce the damage to 0 instead. You can only activate 1 "Bad Day Waterfall" per turn.
  34. _______________________________________________________________________________________________________________________________________
  35. World:
  36. Once per turn, during your Standby Phase: Gain LP equal to the number of "Eviday" and "Evidow" monsters you control x 500. Once per turn, during the End Phase: You can target 1 Spell/Trap on the field for every 1000 damage you took this turn; destroy them. During your Main Phase: You can target 1 of your banished Spells/Traps; banish 1 Spell/Trap from your opponent's GY, then Set that target. You can only use this effect of "Bad Day World" once per turn.
  37. _______________________________________________________________________________________________________________________________________
  38. Xmas End:
  39. When your opponent activates a monster or Trap effect while you control an "Evidow" monster: Negate the activation, and if you do, destroy that card. If you would take 1000 or more damage, you can banish this card from your GY, then reduce the damage to 0 instead. You can only activate 1 "Bad Day X'Mas End" per turn.
  40. _______________________________________________________________________________________________________________________________________
  41. Angel:
  42. 1 DARK Fiend Tuner + 1 non-Tuner DARK Fiend monster
  43. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card. If this card is used as Fusion or Synchro Material for an "Evidow" monster, and sent to the GY or banished: Target 1 "Eviday" monster in your GY; Special Summon it, but banish it when it leaves the field, also you cannot activate that card's effect when it is Summoned. You can only use this effect of "Evidow - Angel" once per turn.
  44. _______________________________________________________________________________________________________________________________________
  45. Hydra:
  46. 1 "Eviday" Tuner + 1+ non-Tuner "Eviday" and/or "Evidow" monsters
  47. Cannot be destroyed by battle. Any effect damage you take is halved. At the start of the Damage Step, if this card battles a monster whose Level/Rank is less than this card's Level: Destroy that monster, then inflict damage to your opponent equal to half of that destroyed monster's ATK on field. While your LP are 4000 or below, this card can attack all monsters your opponent controls, once each.
  48. _______________________________________________________________________________________________________________________________________
  49. Swordsman:
  50. 1 "Eviday" Tuner + 1+ non-Tuner "Evidow" monsters
  51. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from this attacking card. This card can make up to 2 attacks during each Battle Phase. (Quick Effect): You can target up to 2 "Eviday" and/or "Evidow" monsters in your GY; Shuffle those targets into the Deck, then destroy 1 card on the field, also take 500 damage for each card shuffled into the Deck by this effect, but this card cannot declare an attack during your next Battle Phase.
  52. _______________________________________________________________________________________________________________________________________
  53. Dark Matter:
  54. 1 "Eviday" Tuner + 1+ non-Tuner Fiend monsters
  55. Cannot be destroyed by battle. Gains 800 ATK for each face-up monster on the field. This card gains effects equal to the number of face-up "Eviday" and "Evidow" monsters on the field.
  56. ●2+: This card can any number of attacks during each Battle Phase, up to the number of other "Eviday" and "Evidow" monsters you control.
  57. ●3+ Once per turn, when a card or effect is activated (Quick Effect): You can negate that activation.
  58. ●4+: If a "Eviday" or "Evidow" monster attacks a Defense Position monster, inflict piercing battle damage.
  59. _______________________________________________________________________________________________________________________________________
  60. Death Eyes:
  61. 1 "Evidow" Synchro Monster + 1 "Evidow" monster + 1 "Eviday" monster
  62. Must be Special Summoned (form your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Gains ATK/DEF equal to the difference between your LP and your opponent's. This effect cannot be negated. Any effect damage you take that would reduce your LP to 0 is reduced to 0. Negate the activated effects of cards in your opponent's possession that target and/or would banish a "Evidow" and/or "Eviday" monster(s) you control. If this card is destroyed: Gain LP equal to this card's ATK on the field.
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