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- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- enum iVeh {
- Vehicle[10],
- bool:SpawnCar
- }
- new InveVehicle[MAX_PLAYERS][iVeh];
- new VehCar[MAX_PLAYERS];
- new VehicleNames[][] =
- {
- "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
- "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
- "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
- "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
- "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
- "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
- "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
- "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
- "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
- "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
- "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
- "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
- "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
- "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
- "Blista Compact", "Police Maverick", "Boxville", "Benson", "Mesa", "RC Goblin",
- "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
- "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
- "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
- "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
- "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
- "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
- "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
- "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
- "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium",
- "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
- "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
- "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
- "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
- "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
- "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha",
- "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville",
- "Tiller", "Utility Trailer"
- };
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print("Inventory Vehicle By Vict9r");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys == KEY_YES)
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- new StrCash[550];
- for(new slot; slot < 10; slot++)
- {
- if(InveVehicle[playerid][Vehicle][slot] != 0)
- format(StrCash, sizeof(StrCash), "%s{ffffff}Slot %i\t{ffffff}%s\n", StrCash, slot, VehicleNames[InveVehicle[playerid][Vehicle][slot]-400]);
- else
- format(StrCash, sizeof(StrCash), "%s{ffffff}Slot %i\t{ffffff}Vazio\n", StrCash, slot);
- }
- ShowPlayerDialog(playerid, 666 , DIALOG_STYLE_LIST , "Inventario" , StrCash , "Spawnar" , "Fechar");
- }
- }
- }
- CMD:setcar(playerid,params[]){
- new id,vehid;
- if(sscanf(params, "ii",id,vehid)) return SendClientMessage(playerid, -1, "{DF0101}[BORP]{FFFFFF}/setcar [ID DO JOGADOR] [ID VEH] ");
- for(new i = 0; i < 10; ++i)
- {
- if(InveVehicle[id][Vehicle][i] == 0)
- {
- InveVehicle[id][Vehicle][i] = vehid;
- SendClientMessage(playerid, -1, "Veiculo de inventario setado para o jogador.");
- return 1;
- }
- }
- SendClientMessage(playerid, -1, "Inventario desse jogador esta cheio.");
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid) {
- if(VehCar[playerid] >= 1){
- DestroyVehicle(VehCar[playerid]);
- InveVehicle[playerid][SpawnCar] = false;
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason){
- if(VehCar[playerid] >= 1){
- DestroyVehicle(VehCar[playerid]);
- InveVehicle[playerid][SpawnCar] = false;
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid)
- {
- case 666: if(response)
- {
- if(InveVehicle[playerid][SpawnCar] == true) return SendClientMessage(playerid, -1, "Voce ja esta com um veiculo spawnado.");
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- VehCar[playerid] = AddStaticVehicleEx(InveVehicle[playerid][Vehicle][listitem],x,y+2.0,z+1.0,0,1,1,false);
- PutPlayerInVehicle(playerid,VehCar[playerid],0);
- InveVehicle[playerid][SpawnCar] = true;
- return 1;
- }
- }
- return 1;
- }
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