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- Log started
- Alpha 0 patch 7 (19-07-2017)
- CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, 8cores
- Memory: 16296MB
- new bacilla
- windows_createWindow
- screen 1920x1040
- CreateWindowEx
- GetDC
- ChoosePixelFormat
- SetPixelFormat
- wglCreateContext
- wglMakeCurrent
- current context:
- ATI Technologies Inc.
- AMD Radeon R9 M200X Series
- 4.5.13476 Compatibility Profile Context 22.19.171.1024
- wglGetProcAddress
- wglChoosePixelFormatARB
- recursion
- windows_createWindow
- screen 1920x1040
- CreateWindowEx
- GetDC
- ChoosePixelFormat
- SetPixelFormat
- wglCreateContext
- wglMakeCurrent
- current context:
- ATI Technologies Inc.
- AMD Radeon R9 M200X Series
- 4.5.13476 Compatibility Profile Context 22.19.171.1024
- wglGetProcAddress
- wglCreateContextAttribsARB
- wglMakeCurrent
- set up OpenGL
- ShowWindow
- ---------------------
- EXTENSIONS:
- GL_AMDX_debug_output
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_draw_buffers_blend
- GL_AMD_framebuffer_sample_positions
- GL_AMD_gcn_shader
- GL_AMD_gpu_shader_int64
- GL_AMD_interleaved_elements
- GL_AMD_multi_draw_indirect
- GL_AMD_name_gen_delete
- GL_AMD_performance_monitor
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_atomic_counter_ops
- GL_AMD_shader_stencil_export
- GL_AMD_shader_stencil_value_export
- GL_AMD_shader_trinary_minmax
- GL_AMD_sparse_texture
- GL_AMD_stencil_operation_extended
- GL_AMD_texture_cube_map_array
- GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles
- GL_AMD_transform_feedback4
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_snorm
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader
- GL_ATI_separate_stencil
- GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_histogram
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texgen_reflection
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_INTEL_fragment_shader_ordering
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KTX_buffer_region
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_explicit_multisample
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_primitive_restart
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_OES_EGL_image
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- ---------------------
- WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
- ---------------------
- ATI Technologies Inc.
- AMD Radeon R9 M200X Series
- 4.3.13476 Core Profile Forward-Compatible Context 22.19.171.1024
- 4.50
- FT_Init_FreeType
- m_iQuadVAO
- glLinkProgram - success
- glLinkProgram - success
- female names: 126
- male names: 192
- Main message loop:
- m_iTotalVerts: 492405 m_iTotalIndices:909957
- glLinkProgram - success
- loading model textures
- loaded model textures in 2.81909
- Creating programs
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- glLinkProgram - success
- all programs created
- loading nodes
- loaded nodes in 0.000363827
- loading terrain textures
- loaded terrain textures in 0.572993
- GL_MAX_VERTEX_ATTRIBS: 29
- starting fbo stuff
- max texels: 16384
- err: 0 0 0
- err t: 0
- err: 0
- err: 0
- err: 0
- starting lowfi shadow fbo stuff
- max lowfi texels: 4096
- starting water fbo stuff
- starting texturemap fbo stuff
- starting screen overlay fbo stuff
- starting bloom fbo stuff
- created all fbos in 0.0242081
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_prop building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_stones building::startConstruction
- building_prop building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_tent building::startConstruction
- building_camp_center building::startConstruction
- building_camp_parking building::startConstruction
- building_camp_fire building::startConstruction
- building_well building::startConstruction
- building_well building::onConstructionFinished
- building_bench building::startConstruction
- building_bench building::startConstruction
- building_resource building::startConstruction
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_stones building::onConstructionFinished
- building_prop building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_tent building::onConstructionFinished
- building_camp_center building::onConstructionFinished
- building_camp_parking building::onConstructionFinished
- building_camp_fire building::onConstructionFinished
- building_bench building::onConstructionFinished
- building_bench building::onConstructionFinished
- building_resource building::onConstructionFinished
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- action=0 agent=71 t=0.365967f=0.366556
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- action=0 agent=66 t=0.494873f=0.481823
- action=31 agent=83 t=0.494873f=0.481823
- started deleting screen overlay fbo
- starting rebuild screen overlay fbo stuff
- started deleting bloom fbos
- starting bloom fbo stuff
- action=0 agent=65 t=0.477295f=0.504173
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- action=0 agent=81 t=0.449951f=0.448963
- startHoverBuildingbuilding_hata
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- picking building_tent
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- picking building_camp_center
- picking building_tent
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- action=31 agent=73 t=0.4646f=0.461235
- picking building_tent
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- picking building_tent
- picking building_tent
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- picking building_tent
- action=0 agent=71 t=0.477051f=0.473892
- action=0 agent=88 t=0.473877f=0.47728
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