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Aug 22nd, 2017
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  1. Venomirage Wisp
  2. Level 1 Dark Pyro Spirit Tuner
  3. 0/0
  4. Cannot be Special Summoned. If this card is Normal Summoned: Special Summon 1 level 3 or lower "Venomirage" monster from your hand, ignoring it's summoning conditions and if you do it's effects are negated this turn. During the end phase of the then this card was Normal summoned/Flipped Face-up: return this card to your hand.
  5.  
  6. Venomirage Swarmarmy
  7. Level 1 Dark Pyro Spirit
  8. 0/0
  9. Cannot Be Special Summoned. You can target 1 “Venomirage” monster you control; return it to the hand, and if you do Special Summon 1 “Venomirage Swarmarmy” from your deck or hand, ignoring its Summoning conditions. You cannot Summon monsters the turn you activate this effect, except for “Venomirage” monsters.
  10.  
  11. Venomirage Lady Lure
  12. Level 2 Dark Fairy Spirit Tuner
  13. 1200/200
  14. Cannot Be Special Summoned. If you Synchro Summoned a “Venomirage” monster this turn while you control this monster you can activate this effect: Target 1 monster your opponent controls; send both it and this card to the graveyard, and if you do Special Summon 1 "Venomirage" Synchro Monster from your Extra Deck whose Level is equal to the combined Level of the sent monsters
  15.  
  16. Venomirage Morgan
  17. Level 2 Dark Pyro Spirit Tuner
  18. 600/400
  19. Cannot be Special Summoned. When this card is Normal Summoned: target 1 monster on the field; Special Summon 1 “Venomirage Fata” token to your side of the field (Pyro/Dark/Level ?/ ATK 0/DEF 0). It's level is equal to that of the targeted monsters.
  20.  
  21. Venomirage Monoxmaly
  22. Level 3 Dark Pyro Spirit
  23. 1300/200
  24. Cannot be Special Summoned
  25. When this card is Summoned: inflict 500 damage to your opponent. If this card is used as Synchro material: place it on the bottom of your deck. Once per turn during the end Phase during the turn this card was Normal Summoned/Flipped face up: return this card to the hand.
  26.  
  27. Venomirage Afterdisimage
  28. Level 4 Dark Pyro Spirit
  29. 1900/200
  30. Cannot Be Special Summoned. If this card is Summoned: target 1 card you control; this turn your opponent cannot target cards you control for cards effects, except that card. Once per turn, during the end phase of the turn this card was Normal Summoned/Flipped face up, return it to the hand.
  31.  
  32. Venomirage Oasmog
  33. Level 4 Dark Fiend Synchro
  34. 1900/0
  35. 1 Spirit Tuner + 1 or more Non-tuner(s).
  36. Level 4 or lower Spirits you control can attack directly. If a monster you control is returned to the hand you can activate this effect: all monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the end phase, if you control this Synchro Summoned monster: return it to the extra deck, then during the End Phase of your opponents next End Phase make them send all Spell/Trap cards they Set that turn to the GY.
  37.  
  38. Venomirage Heataze
  39. Level 5 Dark Pyro Synchro Tuner
  40. 2300/200
  41. 1 Spirit Tuner + 1 Non-Tuner
  42. When this card is Synchro Summoned: Target 1 card in either GY; add it to your hand. If a card(s) you control are returned to the hand: Reduce your opponents Max Hand Size limit by 1 for each card until your next Draw Phase.
  43.  
  44. Venomirage Fumigeist
  45. Level 6 Dark Pyro Synchro
  46. 2000/0
  47. 1 Spirit Tuner + 1 or more “Venomirage” monster(s).
  48. When this card is Synchro Summoned: Return 2 card on the field to the hand. During the end phase of a turn a card was returned to the hand: make your opponent discard 1 card. Once per turn when a monster you control returns to the hand: Draw 1 Card.
  49.  
  50. Venomirage False Hope
  51. Spell card
  52. Target 1 “Venomirage” monster you control; return it to the hand and if you do destroy 1 monster your opponent controls.
  53.  
  54. Venomirage Storm
  55. Spell Card
  56. Target 1 "Venomirage" monster you control; return it to the hand, and if you do add 1 "Venomirage" card from your deck to your hand
  57.  
  58. Venomirage Remirage
  59. Spell card
  60. Target 1 “Venomirage” monster in your GY; add it to your hand, and if you do immediately after this card resolution normal summon the added monster(you only gain this effect once per turn). You can only activate 1 “Venomirage Remirage” per turn.
  61. Venomirage Inverticalzone
  62. Quick-play Spell
  63. Activate only If you control a “Venomirage” monster. Switch the ATK/DEF of all face-up monsters on the field, and if you do, return 1 monster you control to your hand.
  64.  
  65. Venomirage Mirroring
  66. Continuous Trap
  67. you can target 1 “Venomirage” monster you control; banish it until your opponents next standby phase, and if you do Special Summon 1 “Venomirage” monster from your hand, ignoring its summoning conditions. You can only use this effect of “Venomirage Mirroring” once per turn.
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