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  1. #0 0xf796bf30 in *__GI_raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:67
  2. #1 0xf79715b8 in *__GI_abort () at abort.c:92
  3. #2 0xf79abd78 in __libc_message (do_abort=2, fmt=0xf7a8a0e0 "*** glibc detected *** %s: %s: 0x%s ***\n") at ../sysdeps/unix/sysv/linux/libc_fatal.c:189
  4. #3 0xf79b7350 in malloc_printerr (action=3, str=0xf7a8a688 "malloc(): memory corruption", ptr=0x2c31ce0) at malloc.c:6267
  5. #4 0xf79ba8ec in _int_malloc (av=0xf7ab1ac8, bytes=100) at malloc.c:4396
  6. #5 0xf79bc8a0 in *__GI___libc_malloc (bytes=100) at malloc.c:3661
  7. #6 0x00019890 in safe_malloc (size=100) at tools/quake3/common/cmdlib.c:58
  8. #7 0x00021bbc in AllocWindingAccu (points=4) at tools/quake3/common/polylib.c:99
  9. #8 0x000245a0 in ChopWindingInPlaceAccu (inout=0xffffcae4, normal=0x2c80154, dist=176, crudeEpsilon=0) at tools/quake3/common/polylib.c:733
  10. #9 0x00034384 in CreateBrushWindings (brush=0x2c42030) at tools/quake3/q3map2/brush.c:493
  11. #10 0x000969ec in FinishBrush (noCollapseGroups=qfalse) at tools/quake3/q3map2/map.c:788
  12. #11 0x00098300 in ParseBrush (onlyLights=qfalse, noCollapseGroups=qfalse) at tools/quake3/q3map2/map.c:1241
  13. #12 0x00099a20 in ParseMapEntity (onlyLights=qfalse, noCollapseGroups=qfalse) at tools/quake3/q3map2/map.c:1667
  14. #13 0x0009a920 in LoadMapFile (filename=0xbc6e68 "/home/tim/nosferatu_game/game/nosferatu/data/maps/mansion.map", onlyLights=qfalse, noCollapseGroups=qfalse) at tools/quake3/q3map2/map.c:1882
  15. #14 0x000408cc in BSPMain (argc=7, argv=0xffffd734) at tools/quake3/q3map2/bsp.c:960
  16. #15 0x00094400 in main (argc=7, argv=0xffffd734) at tools/quake3/q3map2/main.c:1836
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