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  1. Week 10 events:
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  4.  
  5. Legendary Dark Knight:
  6.  
  7. -You must field seven mercenaries this week. No more, and no less. Assists will be counted towards this limit. Gotta hit the jackpot, baby!
  8.  
  9. Dante Sparda (Devil May Cry series)
  10. Neutral Male Human/Otherworldly
  11. Minimum Bid: 100 GP
  12. Upkeep: 7/week
  13.  
  14. <b>Dante Sparda</b> is as he appears across the Devil May Cry series, with full access to all of his weapons, styles and abilities, including his canon regen and Devil Trigger, except for special DTs (such as Majin Devil Trigger, Sparda DT, etc.). Quicksilver and Doppelganger (as well as any other duplication/timehax abilities) will function as they do in the gameplay.
  15.  
  16. Terrain: Temen-Ni-Gru - The enormous demonic tower connecting Earth to the demon dimension. Access to the full tower is allowed, including the outside. Attackers will begin at the bottom, with Dante starting at the top, looking down on them.
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  20. Knight of the Obsidian Round Table:
  21.  
  22. -You may field as many mercenaries as you like this week. There is no roster limit.
  23.  
  24. Kaziklu Bey (Dies Irae)
  25. Villainous Male Otherworldly/Undead
  26. Minimum Bid: 100 GP
  27. Upkeep: 7/week
  28.  
  29. <b>Wilhelm Ehrenburg, AKA Kaziklu Bey</b>, is as he appears in Dies Irae: Amantes Amentes. He may not exceed the Yetzirah degree, but has access to all abilities and feats demonstrated at that level of power or lower.
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  33. Future Sight V:
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  35. White Glint (Armored Core 4: For Answer)
  36. Heroic Male Robot
  37. Upkeep: 7/week
  38. Minimum Bid: 99 GP
  39.  
  40. <b>White Glint</b> is as it appears in Armored Core 4: For Answer, piloted by Anatolia's Raven. It has unlimited Quick Boost and energy, and full access to all capabilities displayed within the Defeat White Glint mission, including Assault Armor. White Glint's operator, Fiona Jarnefeldt, will aid him in battle, providing him with a basic briefing on his opponents' capabilities, as well as any significant events that may arise during the course of battle.
  41.  
  42. "You are the same as we once were. Think. What are you fighting for?" (Start of Battle): Not everyone is interested in being just a mercenary. Once every five weeks, Anatolia's Raven may help another Neutral or Heroic mercenary to awaken their conscience. The ideal teammates clause will be fully removed from them, and they will act only according to the dictates of their personality and conscience (including attacking villainous teammates, if appropriate). This will override even the desire to win the fight, if the mercenary's moral code would urge them to oppose evil above all else.
  43.  
  44. "White Glint...all those silly legends. They die today." (Start of Battle): It ain't easy being the best of the best. People who think they're hot stuff are always looking for a chance to knock you down. Once every four weeks, White Glint may so impress one random enemy mercenary of the highest upkeep on the enemy team that they will prioritize defeating him in battle to the exclusion of all else.
  45.  
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  47.  
  48. Orta (Panzer Dragoon Orta)
  49. Heroic Female Human/Otherworldly
  50. Upkeep: 6/week
  51. Minimum Bid: 75 GP
  52.  
  53. <b>Orta</b> is as seen in Panzer Dragoon: Orta, riding her dragon and able to switch modes at will, with fully upgraded gene bases.
  54.  
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  56.  
  57. Cipher (Ace Combat Zero)
  58. Heroic Male Robot
  59. Upkeep: 6/week
  60. Minimum Bid: 70 GP
  61.  
  62. <b>Cipher</b> is as he appears in Ace Combat Zero: The Belkan War, piloting the ADF-01 Falken and following the Knight Ace path.
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  66. Terrain: Line Ark Entrance. The entryway to a maritime city-state, surrounded by half-sunken skyscrapers, as seen in Armored Core 4: For Answer's mission, Defeat White Glint. Access to the rest of the world is forbidden. Defenders will begin at White Glint's starting position during the mission, whereas attackers will start at the player's starting position during that same mission. (White Glint)
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  70. Future Sight VI:
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  72. The Doomslayer (Doom 2016)
  73. Heroic Male Otherworldly
  74. Minimum Bid: 80 GP
  75. Upkeep: 6/week
  76.  
  77. <b>The Doomslayer</b> is as he appears in Doom 2016, equipped with all single player weapons and equipment, fully upgraded alongside his maxed out Praetor Suit, as well as the In-Flight Mobility, Equipment Power and Rich Get Richer runes, fully mastered. He may perform Glory Kills on opponents, though they will simply be stylish finishers with no invulnerability and won't yield health and ammo. He has also brought a Doomguy doll with him.
  78.  
  79. <b>"Rip and tear, until it is DONE. (Pre-Battle):"</b> The Slayer's thirst for revenge is never quenched, and the blood on his blade never dries. Once every five weeks, the Slayer may select five enemy mercenaries to go on a rampage on. One of them will be randomly selected and targeted to be KO'd, with a 10% chance. Should the roll fail, the Slayer will select a target once again and repeat the process, with an additional 10% chance to KO (for a total of 20% on the first retry, 30% on the second, etc.), until an enemy is KO'd. This ability bypasses all ability defenses that might prevent it from rendering its full effect unto the struck mercenary.
  80.  
  81. <b>May We Never Need You Again (Trigger):</b> For the sake of fairness, the Doomslayer's Rip and Tear will not KO its target this week. Instead, the targeted mercenary will narrowly avoid being gruesomely slain by the Doomslayer and will enter the match in a state of utmost fright, terrified at the prospect of facing him. This ability bypasses all ability defenses that might prevent it from rendering its full effect unto the struck mercenary.
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  84.  
  85. Sam Gideon (Vanquish)
  86. Heroic Male Human
  87. Minimum Bid: 88 GP
  88. Upkeep: 6/week
  89.  
  90. <b>Sam Gideon</b> is as he appears in Vanquish during the final battle with his limiters removed, with all of the weapons seen therein, fully upgraded.
  91.  
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  93.  
  94. 2B (NieR: Automata)
  95. Heroic Female Robot
  96. Minimum Bid: 90 GP
  97. Upkeep: 6/week
  98.  
  99. <b>2B</b> is as she appears in NieR: Automata, equipped with the Virtuous Contract, Treaty, Dignity and Grief weapons. She is equipped with all of the System chips, Shock Wave, Continuous Combo, Overclock, Bullet Detonation, Evasive System and Offensive Heal, all of which are maxed out, with the exception of Offensive Heal which is at +6. She is accompanied by Pod 042, which has been fully upgraded as Pods A, B, and C and has access to all Pod programs. Self-Destruction is enabled.
  100.  
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  102.  
  103. The Commander (XCOM2)
  104. Heroic Male Robot
  105. Minimum Bid: 90 GP
  106. Upkeep: 7/week
  107.  
  108. <b>The Commander</b> is as he appears in the final mission of XCOM 2, inserted into the Avatar body, with access to all powers seen therein, as well as all Psi Operative abilities except Domination (and Insanity may not inflict mind control, but every other status effect is allowed), including Sustain. He may use Mind Control on enemy mercenaries, but only one at a time, for a duration of ten seconds maximum, and damage incurred by the mercenary will be inflicted as mental blowback on the Commander. Each mercenary may only be mind-controlled once they are within line of sight of the Commander, and only once per battle.
  109.  
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  111.  
  112. (OPTIONAL)
  113.  
  114. The Point Man (F.E.A.R. series)
  115. Heroic Male Human
  116. Minimum Bid: 82 GP
  117. Upkeep: 6/week
  118.  
  119. <b>The Point Man</b> is as he appears in F.E.A.R. 3, with all the weapons and abilities available therein.
  120.  
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  122.  
  123. Terrain: The Titan's Realm - An inhospitable corner of hell, where the humongous remnants of demons slain by the Doomslayer rest. Attackers will start at the beginning area, with defenders starting at the Icon of Sin's resting place. No enemies are present.
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  126.  
  127. Future Sight VII:
  128.  
  129. Caius Ballad (Final Fantasy series)
  130. Villainous Male Human/Otherworldly
  131. Minimum Bid: 96 GP
  132. Upkeep: 7/week
  133.  
  134. <b>Caius Ballad</b> is as he appears in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, capable of transforming into Chaos Bahamut and Jet Bahamut, with the skills of Garnet and Amber Bahamut plus Break Curse, though he may not summon them or use combined attack XFlares. He does not have the Heart of Chaos, and will not naturally resurrect if he is killed, but is otherwise at the peak of his powers.
  135.  
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  137.  
  138. Xehanort (Kingdom Hearts series)
  139. Villainous Male Otherworldly
  140. Minimum Bid: 90 GP
  141. Upkeep: 7/week
  142.  
  143. <b>Xehanort</b> is as he appears in Kingdom Hearts: Birth By Sleep and Dream Drop Distance, in his Master Xehanort form, with access to all of the attacks of his other forms except for rewinding or stopping time. He may not transform into a giant space dragon or his armored form, choosing to remain in his old keyblade master form at all times.
  144.  
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  146.  
  147. Gabriel (Star Ocean 2: The Second Evolution)
  148. Villainous Male Otherworldly
  149. Upkeep: 7/week
  150. Minimum Bid: 99 GP
  151.  
  152. <b>Gabriel</b> is as he appears in Star Ocean 2: The Second Evolution, with his limiter deactivated and as seen in Universe Mode. He has access to all of his spells except those that inflict instant death, including other status ailments.
  153.  
  154. Terrain: Valhalla - The city between life and death, where the great battle between Lightning and Caius takes place, as seen in the Valhalla: Year Unknown segment of Final Fantasy XIII-2. Access to other time periods is forbidden, and no monsters or characters are present. Attackers will begin at the entrance point, with defenders starting at the Temple of Etro. (Caius)
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  157.  
  158. Future Sight VIII:
  159.  
  160. Marisa Kirisame (Touhou series)
  161. Neutral Female Human
  162. Upkeep: 6/week
  163. Minimum Bid: 80 GP
  164.  
  165. <b>Marisa Kirisame</b> is as she appears across the Touhou series, including official supplemental materials, with access to all of her attacks and abilities seen therein.
  166.  
  167. <b>Laser...is not difficult. (Passive):</b> All of Marisa's teammates will be immune to friendly fire, no matter what. This benefit does not extend to the enemy team.
  168.  
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  170.  
  171. Suguri (Suguri series)
  172. Heroic Female Otherworldly
  173. Upkeep: 6/week
  174. Minimum Bid: 90 GP
  175.  
  176. <b>Suguri</b> is as seen across the Suguri series, with access to all of her attacks and abilities, including her various Acceleration of Suguri movesets and her boss fight showings from Sora. She is equipped with every weapon in her arsenal, and may switch between them freely.
  177.  
  178. <b>Here I Go! (Passive):</b> Whenever Suguri participates in a match, the Sora version of Rendezvous will play loudly over the terrain.
  179.  
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  181.  
  182. Vic Viper (Gradius)
  183. Heroic Genderless Robot
  184. Upkeep: 7/week
  185. Minimum Bid: 90 GP
  186.  
  187. <b>The Vic Viper</b> is it appears in Gradius III, equipped with the fully maxed out Type 1 set, as well as a Forcefield. It may switch between Laser and Double at will, but not use both at the same time. It does not have access to the Mega Crush.
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  190.  
  191. Terrain:
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  193. Ascension City - A city ruined by a WMD attack, now barely holding on and empty, as seen in Bionic Commando 2009. Attackers will start on one of the office buildings in the first area, while defenders will start just outside the Central Records building. (Marisa, nicked from Spencer while he was distracted with his canceled event. She stole the precious thing!)
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